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#26
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Errata for Larsine errata of errata (IMG:style_emoticons/default/grinbig.gif) (IMG:style_emoticons/default/rotfl.gif)
The Stick’n’Shock is called Stick-n-Shock in the book, and the entry on page 173 is already OK for Stick-n-Shock. No it's not ok, the price is missing at least in the pdf version. |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 228 Joined: 27-July 08 Member No.: 16,168 ![]() |
QUOTE The following weapon entries should list an AP of +5 (per the updated flechette rules): Raecor Sting (p.174), Ares Viper Slivergun (p.175), Remington Roomsweeper w/ flechettes (p.175), Mossberg AM-CMDT (p.176), Remington 990 w/ flechettes (p.176), Street Sweeper (p.176). But if one adds +2P +5AP to a shortgun, doesn't it make it 9P(f) +4AP? instead of +5AP as the original damage is 7P -1AP... |
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
Those weapons already have the damage code modified for flechette ammo - it is only the AP that needs adjustment, since flechettes have +5 AP, instead of +2 AP, now. Some of the shotguns have two lines, one for normal ammo and one for flechette ammo - the normal one will be 7P, and the flechette one will be 9P (f).
The previous APs for flechette ammo are all +2, which is what flechette ammo used to have, so apparently flechette ammo negates the AP modifier for the guns, as well as applying its own AP modifier. It would be nice if it actually said so somewhere in the rules, though. Going purely by the RAW description of flechette ammo, post-erratta, it should be +4 for weapons such as the Ares Viper slivergun and the shotguns. |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
Errata for Larsine errata of errata (IMG:style_emoticons/default/grinbig.gif) (IMG:style_emoticons/default/rotfl.gif) No it's not ok, the price is missing at least in the pdf version. QUOTE (Arsenal pdf Version 1.0 (Jan 2008), page 173) Stick-n-Shock 6S(e) -half 6R 13 (IMG:style_emoticons/default/nuyen.gif) 19 I rest my case... (IMG:style_emoticons/default/smile.gif) Lars |
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#30
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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#31
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 ![]() |
Wait wait... Sensor upgrades are worth foisting on my rigger now?
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#32
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 ![]() |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
Which is why I wrote "the entry on page 173 is already OK for Stick-n-Shock". The errata claims that both page 19 and page 173 is wrong about the Stick-n-Shock, but page 173 is correct. Lars |
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#34
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Which is why I wrote "the entry on page 173 is already OK for Stick-n-Shock". The errata claims that both page 19 and page 173 is wrong about the Stick-n-Shock, but page 173 is correct. Lars Oh right (IMG:style_emoticons/default/embarrassed.gif) sorry abou that (IMG:style_emoticons/default/silly.gif) |
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#35
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
I would like to know why sensor software packages are so worthless at low ranks. I mean at rating 1 or 2 the programs are worse than useless. You are unlikely to get even a single hit and they still take a program slot. It's only when you are using rating 4 or higher that they become something useful. Why did Catalyst do that?
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#36
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
I see that the Mimic modification hasn't entered the errata with price and availability.
I assume this will be corrected in later errata? |
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#37
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
I would like to know why sensor software packages are so worthless at low ranks. I mean at rating 1 or 2 the programs are worse than useless. You are unlikely to get even a single hit and they still take a program slot. It's only when you are using rating 4 or higher that they become something useful. Why did Catalyst do that? somebody didnt do their maths? or maybe one should read the ratings as a basic "vga" camera and so on? as in, sure you can see movement on there, but it could be sensor noise for all you know... |
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#38
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
somebody didnt do their maths? or maybe one should read the ratings as a basic "vga" camera and so on? as in, sure you can see movement on there, but it could be sensor noise for all you know... OK so if I tied the sensor software packages to an Agent will that give me extra dice equal to the rating of the Agent? |
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#39
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Per RAW it wouldn´t. Be careful with tinkering, some of the high-end softs are already pretty dangerous for runners.
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#40
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Moving Target ![]() ![]() Group: Members Posts: 353 Joined: 2-February 08 Member No.: 15,618 ![]() |
Which is still less than the six dice typically needed to counter the +2 power. Flechette ammo is full of win in DoT. Don't forget that Flechette works against Impact armour, which is typically 2 less than Ballistic. Some interesting comparisons: Solid Slug (7P / -1 AP) vs Body 4 in Armor Jacket (8/6) 1 net hit on the attack roll for 8P damage. 11 dice soak for an average of 4 hits (approximately). 4 damage after soak. 2 Nuyen a shot. Flechette (9P / +5 AP) vs same. 1 net hit for 10P damage. 15 dice soak, for an average of 5 hits. 5 damage after soak. 10 Nuyen a shot. Explosive (8P / -1 AP) vs same. 1 net hit for 9P damage. 11 dice soak for an average of 4 hits (approximately). 5 damage after soak. EX-EX (8P / -2 AP) vs same. 1 net hit for 9P damage. 10 dice soak for an average of 3 hits (approximately). 6 damage after soak. 10 Nuyen a shot. So EX-EX wins, but Flechette comes close, and doesn't have that pesky "blow up when I glitch" effect. Still, for half the cost and the same damage, even with the glitch rule Explosive is a more tempting option. I personally house rule that flechette rounds for shotguns cost the same as regular ammo, because that's kinda the point of shotguns. Also, it's often noted that shotgun "counts as" flechette, rather than actually being flechette. Of course shotguns also have medium and wide choke, which is really unpleasant when combined with tight burst (though GM discretion is suggested for that one. I see it as trying to hold the gun steady rather than just painting buckshot everywhere, which would be wide burst). Of course, if you ever do come up against unarmoured targets of any kind, load up flechette and go crazy. +AP only works if there is armour to add to. |
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#41
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
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#42
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
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