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The Jake
post Jan 12 2010, 11:41 PM
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QUOTE (Jimson @ Jan 12 2010, 08:20 PM) *
Thanks for the update! My PC's haven't really had a chance to meet Chikao yet. I think I mentioned this before but in Dirty Pretty Money Goldman never made it to the parking ramp since our hacker blew their hacker out of the water. I had Chikao's men tailing Goldman's car, so there was a fight, but Chikao wasn't present. I think I'll lead the PC's to the hotel room, since another car chase scene isn't on the top of my list. It gets a little more complicated then a fight on your feet.

As mentioned, they are weak on magical support, so I might save his 8 edge to use against our pixie mage. It will probably annoy him, but it would make the battle last a bit longer.

Out of curiosity, how did your PC's track him down to the hotel?


Summoned spirits and watchers (basically) - they followed the Yaks from Villamoura's apartment. The entire first track is a cakewalk in a magic heavy party. And yes, he burned all his Edge against the main mage at my table too.

- J.
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Tycho
post Jan 13 2010, 02:47 PM
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I run a GC game since Dec and I found your session write-ups quite helpfull, so I am going to give a little review on my gaming sessions.

I have 3 SCs:
a male drone rigger (dwarf), has a couple of drones and some ware that makes him a competent shooter (cyberarm, wired reflexes 1)
a male oak druide (troll), focussing on spirits but with support spells and good in Melee Combat with his staff.
a female technomancer (human), as networker also the face of the group, but cannot do much else than matrix stuff and face.

We started with Strangers in our House:

[ Spoiler ]


Body Snatchers:

[ Spoiler ]


Between the runs the Technomancer tried Tempo, because of the great high, but was disappointed because there were no great colors as she was told.
Lucky for the player no addiction so far.

next up was Dirty Pretty Money

[ Spoiler ]


The Trouble with Tempo

[ Spoiler ]


I would like to make some more runs before Tokyo Fireworks, because my SCs are not that good in combat and they need some more karma to advance, if they gonna to survive HK and Tokyo, not to mention the 3rd arc. So if anybody has an idea I am open for suggestions.

cya
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Jimson
post Jan 13 2010, 03:19 PM
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My group had a lot of fun with Dirty Pretty Money. Our mage used control mind, or control actions (don’t recall off the top of my head) on Mr. Goldman. The hacker drove the car around, and the mage had him snort some novacoke, find a prostitute, snort some novacoke off her butt crack, then do it with her right there on her car and then said, “You are much better than my wife.” All of this was being recorded. Just as they were parking him in his driveway the mage used Alter Mind to make the whole thing seem like it was Mr. Goldman’s own idea. For kicks and giggles, I rolled out the results of Alter Mind…in 2 years he will finally realize that it was not his idea.

As for the karma, just do a few runs and be a little more generous with it. I gave a bunch for Dirty Pretty Money for great role playing, creative thinking, and for achieving their goals in a great way.
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The Jake
post Jan 14 2010, 01:26 AM
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Jimson, its interesting your group took an approach to Dirty Pretty Money not that different to ours. I have to say my players really liked that adventure (minus the gun battle due to the fallout).

One of my players is still struggling with his tempo addiction which has become an interesting element of comedy at our group. He has about 70 patches worth and is making lots of Composure tests and burning Edge to resist.

Tycho, I would consider using the side adventure runs provided prior to doing the final mission in the first track. There's enough there to net the players at least another 12-18 karma if you're using standard karma awards under SR4A.

- J.
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Jimson
post Jan 14 2010, 07:10 PM
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I tried to entice my players with tempo, but none of them wanted to even try it. So I had my mages Talismonger get hooked. Being so close to leaving the states (if they take that route after Tokyo Fireworks), I won't be able to play this up more. Oh well.

I second Jake, Tycho. There are a lot of spin off adventures, but you can always throw your own stuff in between if you like. For instance, one of my players took Borrowed Tim quality, so in between Body Snatchers and Dirty Pretty Money, we ran a little run to get rid of it. Netted them some extra karma and got rid of his tumorous testicles. This was our Pixie mage who would constantly fly around because his nuts were too big and hurt to walk.
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Tycho
post Jan 14 2010, 08:06 PM
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[ Spoiler ]


I would make something up, but i don't have any good idea.

Maybe if they are in Hongkong, as I understand I have to flesh things out there quite a bit and i find HK more interesting than seattle.

cya
Tycho
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Jimson
post Jan 14 2010, 09:26 PM
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Here's a quick one with little set up at all. I got the idea from someone on the board a year or so ago. It's a beer run in the barrens. It didn't pay out much nuyen, but you can hand out whatever Karma you want. The names were the names of my PC's in the group


[ Spoiler ]


Tailor the encounters to suit your needs. These are just a few that came to me, or from other sources.

It was kind of funny for #6. I thought this was going to go down pretty good, but as the person (cop) ran out into the street (with people chasing him), the runners just drove around him. The next day in the news was a story about an undercover cop being killed in the line of duty.

Not sure if this helps.

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The Jake
post Jan 14 2010, 11:40 PM
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QUOTE (Jimson @ Jan 14 2010, 08:10 PM) *
I tried to entice my players with tempo, but none of them wanted to even try it. So I had my mages Talismonger get hooked. Being so close to leaving the states (if they take that route after Tokyo Fireworks), I won't be able to play this up more. Oh well.


The PC in question was disguised as Goldman and had cameras rolling on him. He wanted to make it look like Goldman was into drugs. He rummaged through his pockets (character sheet) and noticed he had all sorts of stuff from various runs - Jazz, Cram, Red Mescaline, Kamikaze even. He notices that he's also got some Tempo. He figures that he's got a part to play so he pops the lot (minus the Kamikaze of course).

Long story short - after a very twisted escapade with an underage, illegal immigrant Russian hooker and plying both herself and himself with drugs, he experiences an incredible high (the tempo feedback loop) and has the time of his life. He fails an Addiction test and winds up with an Addiction (Tempo, Mild) negative quality.

It has become a bit of a joke in our group atm - he goes out of his way to get his hands on tempo whenever he can. So far he's got around 70 doses of the stuff and he keeps stockpiling it. He's itching to use it but when the urge is really strong he actively fights the urge to take a hit. He keeps thinking about going back to that hooker with his stash for round 2 however...

- J.
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Tycho
post Jan 15 2010, 12:13 AM
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I just read Seattle 72 and in the Underworld Section in the text about the Kenrai-kai:

QUOTE
Still, Oyabun Kosuke Tomizawa has taken the duty of leading the Kenran-kai very seriously, working hard to win over the trust of the suspicious peoples of Puyallup and convince them that his association has their best interests at heart.


Still in GC Oyabun Kosuke Tomizawa dies in Mai 71?

Something is wrong there.

cya
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Megu
post Jul 12 2010, 01:33 AM
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OK, this is some necro, but did anybody else do the spinoff run where a killer is targeting tempo users, and it turns out to be some priest mage guy who's trying to exorcise them? How exactly did you have that play out? Is it the Yaje-type spirits burning people for some reason? Is it the dude? I'm a little confused, but my players jumped on that hook from Body Snatchers.
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