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#1
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Target ![]() Group: Members Posts: 46 Joined: 8-March 03 From: Inside the house Member No.: 4,220 ![]() |
QUOTE The Force of a lodge must be at least equal to the skill rating being learned or the force of a spell being cast (in the case of Ritual Spellcasting) or learned. -- SR4 p168 The problem is that spells aren't learned at a force anymore. So what force of magical lodge is required to learn a spell in fourth edition? |
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
RAW doesn't state, just "a lodge" so rating 1 would cut it.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 ![]() |
In my hopinion lodge should be a place of power tied to a magician or group of magicians that grants bonuses to magical activity that takes place inside, I meen why should my ability to learn be tied to a place? I can untherstand the need of a lodge for ritual sorcery but learning a spell or improving a skill? Come on, its burdening the magician (forcing him/her to "make roots" in a place) without any logical reason.
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#4
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
Lodges only take a couple hours to setup, and you can take them down almost instantly.
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#5
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Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 ![]() |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 ![]() |
And yeah I forgot to mention that I still dislike the notion of needing a lodge to improve the skills.
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#7
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
It actually makes a lot of sense. Every RL tradition I know of takes GREAT care to create a clean safe space when doing anything like adding to or editing there person. Also it you need ways to hurt PCs to tell good stories.
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#8
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 ![]() |
I don't know, personally I require characters to have access to a target range to improve there shooting and sparing partners to improve hand-to-hand skills, so having access to their libary of books, charms, ect that fits with their style of magic makes sense to me if someone wishes to improve her magical skills.
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#9
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Moving Target ![]() ![]() Group: Members Posts: 503 Joined: 3-May 08 Member No.: 15,949 ![]() |
I think I've missed the part about taking them down, any hint on where to look? QUOTE ('BBB @ p168: the last paragraph of the section on Magical Lodges') Lodges can be established almost anywhere. While the contents of a lodge can be moved, lodges are not portable: a lodge cannot be carried around on one’s person while activated. It is an Awakened place, more than the sum of the objects it contains. When a lodge is moved, it must be set up again in order to be used, requiring a new activation ritual. So, you pick up the physical materials and pack them into moving boxes like the rest of your furniture. The ritual is to set them up, not take them down. |
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