Fallout 3, Discuss |
Fallout 3, Discuss |
Nov 9 2008, 12:36 PM
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#51
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
I'm disappointed, going as a stupid character (Int 1) doesn't seem to affect dialogue choices much. it was a riot in FO2 no, not the dialoge choices all that much. those are mostly affected by your speech skill. the int of 1 will hurt you in the long run, as the number of skill points you get per level depends on your int . . with an int of 10 and that one perk you can get 23 skill points per level . . |
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Nov 11 2008, 12:35 AM
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#52
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Actually went and got it. After strugging with some ffdshow technical issues, I got it to run.
It's not exactly the same as Fallout 1 or Fallout 2. However, it's also a good game. I feel like I can see both sides of the coin and plan to write a more detailed review for a friend's gaming website. Basically, if the designers peed on anything, they peed on the turn-based strategy of Fallout 1 and Fallout 2. My hunch is that whereas melee characters were ultra powerful in Fallout 2 and Fallout 2 they'll probably be screwed in Fallout 3. However, in terms of immersion, characters, and so forth, Fallout 3 is probably superior to the earlier Fallout games. Let's face it...lots of characters in Fallout 1 had a conspicuously limited and semi-broken set of ways they could respond to dialogue and game events, and there was a lot of poorly written dialogue and text descriptions in those games. Fallout 3 probably handles characters, immersion, and quality of script a lot better. |
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Nov 11 2008, 01:15 AM
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#53
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
QUOTE they'll probably be screwed in Fallout 3 haven't tried VATS yet have you? if you can get close enough, have STR and close combat skill on moderate, a good weapon and use VATS, you can kill allmost anything . . especially later on, with a burning sword, an electrically charged power-fist, the super sledge or the Death-Claw Gauntlet . . stay out of firing arc and go into vats, if you have enough AP through agility and are in range, you can basically act as if you had SRone or two Wired Reflexes, as you will hit several times, before the enemy or rather victim gets enough time to turn around and face the music . . but of course, it's like in Shadowrun . . you play a melee Character, you have to find a way around the simpe fact, that the opposition has things like grenades, rockets, nukes, miniguns, laser-gatlings and plasmathrowers . . but at leat early in game, if you can keep your baseball bat in good shape, you can whack most everything using VATS |
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Nov 11 2008, 02:20 AM
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#54
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Moving Target Group: Members Posts: 265 Joined: 30-July 08 Member No.: 16,176 |
I'm disappointed, going as a stupid character (Int 1) doesn't seem to affect dialogue choices much. it was a riot in FO2 Yeah, it's a shame you can't go with dumb dialogue options, but even in Fallout 2, after the first town (the dialogue with Torr is awesome), you can't really follow the plot (you have no way of finding out that Metzger has Vic, and even if you could, he you're too stupid to make a deal with him, so you'd have to take on a band of well-armed slavers with nothing but a single-shot hunting rifle). You basically had to metagame your way through the entire plot, because you were too stupid to actually find out what you had to do. Given the choice between leaving it as it was (low int is funny for a little while but basically ruins the game) and changing it to the current situation (low int means less skill points) I'd take how it is now. It would be nice if they allowed for an idiot character to complete the game, but that would likely mean a LOT of extra work. I think they've managed to find a nice balance between the Fallout / Arcanum model of completely stat-dependant dialogue (which fell over in certain places) and the stat-irrelevant dialogue you get in most RPGs (which is kind of boring), by occasionally allowing certain perks / stats / skills to give extra dialogue options while keeping the basic choices the same for every character. |
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Nov 14 2008, 06:31 AM
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#55
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
Just got done playing it a bit. So far it's pretty cool and with my setup, the graphics are spectacular. Coming out of 101 was actually a bit weird. They did get the eyes right though. There was an article recently where the games guys or CGI guys; something, had figured out that the eyes needed to move, well maybe not randomly but not looking at a fixed point all the time. Carl most likely a aspie thing, but i didnt notice at all... |
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Nov 14 2008, 06:36 AM
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#56
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
by occasionally allowing certain perks / stats / skills to give extra dialogue options while keeping the basic choices the same for every character. iirc, a similar thing was used in neverwinter nights 1 (never played 2, maybe i should try and get hold of it, now that i think about it). basically you had conversation options with some skill or stat next to it that would open up new conversation branches. (and some other silliness, like a drinking game based on constitution (IMG:style_emoticons/default/cyber.gif) ) its something i hope more computer rpgs make use of, as it opens up the chance of going thru a game in a (mostly) non-combat way. |
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Nov 14 2008, 08:39 AM
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#57
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Moving Target Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 |
Fire ants. Hate them. Hate hate hate. Dude but think of it! if the science dude does get them to shrink back to normal size...you get fire breathing ants of normal size. SURE there tiny, but think of how many are in an ant hill? and they breath fire! For those of use in the south part of the US of A we all know well how many ants are in a fire ant nest heheeh. |
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Nov 14 2008, 06:34 PM
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#58
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
i did the right thing . . i did not kill the ant queen, only the 5 guards, then went back and got the reward from old doc crazy down there . . then went back and killed the queen and got the karma reward for doing exactly that and went back to the little boy and made sure to get him to rivet city for even more . .
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Nov 15 2008, 04:30 AM
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#59
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Moving Target Group: Members Posts: 533 Joined: 26-February 02 From: In a hot tub, with lots of bubbles and champagne waiting for you. Member No.: 1,972 |
almost bought the game today at circuit city. 15 percent off all games on account of them closing down the store...was tempted a bit...
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Nov 15 2008, 04:51 AM
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#60
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Creating a god with his own hands Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
15% off of how much?
I know for a fact that they have a clearance crew working those stores right now, as opposed to actual employees. (all the real ones got fired on election day) they raise the price of everything, then "markdown" from there. |
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Nov 15 2008, 02:29 PM
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#61
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
It was $50 at Wal-Mart, $60 at CC. 15% off would make it... $51.
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Nov 15 2008, 09:29 PM
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#62
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I cannot help but think, much like I thought with Fallout 1 and Fallout 2, that Fallout 3 would have bigger balls if instead of "futuristic" Small Guns like 10mm pistols you were running around with 1911s and M14s to make it more Americana and in line with the retro theme of the rest of the game. Like, I'd rather fumble around with my M14 than with my "chinese assault rifle" which is chambered in 5.56.
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Nov 15 2008, 10:19 PM
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#63
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
that did that on purpose, to dodge the gun nuts that would complain endlessly about their fav real life gun and caliber not being in the game or represented wrongly.
also, its not real life after the bomb, its a alternate future, seem from 1960, after the bomb... |
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Nov 16 2008, 12:00 AM
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#64
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
the chinese communist thread DID invade Canada if i got that part right . . so the chinese stuff has it's place . . i like how EVERYTHING with the CHINESE before the name is essentially worse than the same without the chinese in front of it O.o
wonder how that goes over with chinese players |
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Nov 16 2008, 12:19 AM
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#65
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
everything but the assualt rifle (didnt mess around much with the sword tho).
maintain it well and it will outperform the non-chinese assault rifle... altho i guess it could have worse accuracy. and given how it was modeled... |
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Nov 16 2008, 12:45 AM
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#66
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
i didtched automatics as soon as i could get my grubby paws on some energy weapons ^^
difference between laser und plasma Laser shoots red, leaves green glowy dust . . Plasma shoots green, leaves green glowy sludge ^^ |
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Nov 16 2008, 02:02 AM
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#67
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
the chinese communist thread DID invade Canada if i got that part right . . so the chinese stuff has it's place . . i like how EVERYTHING with the CHINESE before the name is essentially worse than the same without the chinese in front of it O.o wonder how that goes over with chinese players The Chinese assault rifle is the cat's furry balls! It does a lot more damage than the FN FAL looking "assault rifle". |
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Nov 17 2008, 01:23 AM
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#68
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Moving Target Group: Members Posts: 265 Joined: 30-July 08 Member No.: 16,176 |
The Chinese assault rifle is the cat's furry balls! It does a lot more damage than the FN FAL looking "assault rifle". Wait 'till you get your hands on the 'Xianlong' (or something like that) assault rifle. Does even more damage and can be repaired with normal chinese AR's. Or Sydney's 10mm Ultra SMG. That thing is nuts. No, I won't tell you how to get them. =P |
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Nov 17 2008, 01:41 AM
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#69
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Hmm, I've been playing and I have a "problem" were I stumble into advanced quests I'm not supposed to be doing... sometimes bypassing 3-4 quests I was supposed to do before actually being supposed to do this one. Anyone else get that?
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Nov 17 2008, 02:01 AM
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#70
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Wait 'till you get your hands on the 'Xianlong' (or something like that) assault rifle. Does even more damage and can be repaired with normal chinese AR's. Or Sydney's 10mm Ultra SMG. That thing is nuts. No, I won't tell you how to get them. =P It's probably "shenlong", the mythical dragon. The anal retentive aspects of my personality are really showing as I play this game, though. I have taken a lot of time to cart all the loot my character can carry back to Megaton in order to amass stockpiles of stimpacks and ammunition. Partially because I was expecting things to be has hard as in Fallout 1 and Fallout 2 whereas Fallout 3 is easy. But just by visiting Megaton repeatedly my character has like 150 stimpacks bought from the stores by trading in each and every piece of Raider armor encountered in the beginning of the game, like 700 rounds of 5.56 ammo, 150 shotgun shells, etc., and I can really go nuts because these items I like to stockpile are weightless. Of course, this is basically what you needed to do in Fallout 3 to keep your character running through all the difficult combats. My favorite weapon is actually shaping up to be the Hunting Rifle. The ammo is cheap and my character is always running around with 5 of them so as to always be able to Repair. In spite of its low damage and ROF it's so dependable and seems to give terrific criticals with headshots. I feel like there's lots more panache in blasting someone's head off with a bolt action rifle than there is dumping an AR mag into them. There's so much more finesse involved with using the Hunting Rifle. Next game I think I'll play as a female melee specialist. I'll see what I end up doing mentally when I don't need to be carrying around several duplicate firearms for Repair purposes. |
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Nov 17 2008, 02:02 AM
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#71
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Hmm, I've been playing and I have a "problem" were I stumble into advanced quests I'm not supposed to be doing... sometimes bypassing 3-4 quests I was supposed to do before actually being supposed to do this one. Anyone else get that? Not me. But then again I try to anal retentively "clear" all the quests from earlier areas before exploring later areas. |
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Nov 17 2008, 09:47 AM
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#72
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Hmm, I've been playing and I have a "problem" were I stumble into advanced quests I'm not supposed to be doing... sometimes bypassing 3-4 quests I was supposed to do before actually being supposed to do this one. Anyone else get that? [ Spoiler ] even if i only spoilered what one should not do to not skip half of the game |
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Nov 17 2008, 08:53 PM
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#73
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Target Group: Members Posts: 77 Joined: 20-August 07 Member No.: 12,786 |
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Nov 17 2008, 08:57 PM
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#74
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Spoilers! use em please.
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Nov 17 2008, 11:11 PM
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#75
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
apologies. please update your quotes as i included spoilers. sorry if it's too late . .
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