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> Fallout 3, Discuss
Spike
post Nov 17 2008, 11:56 PM
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I didn't really see any energy weapons until I got hte named plasma gun (fav for a while, too hard to maintain until near the endgame...) so my primary killy thing for a long time was the Combat Shotgun...

Sadly, since I ALSO got the Ghoul Mask, I often found little use for it (Ghouls being excellent shotgun bait as they run right at you...)...

The weird thing is the Assault Rifle (and Chinese variation)... when I stick with 'strictly VATS' combat, the assault rifle barely kills anything, even with 100% Small Arms skill. Unlike almost everything else, when I drop from VATS and run it like a cracked FPS, the assault rifles magically become death on wheels.


THough I am somewhat sad that the 'big guns' seem to be worthless to me. Mini guns and gatling lasers are no fun compared to stealthy one shot kills on supermutants from a plasma gun or even laser rifle. Bah.

OF course, once you hit 20, have power armor, and so on, the side quests/exploring becomes almost boring (and sadly, I didn't have a companion until, um... 18 or so...), so I'm just about ready to do the last mission and start over as a ninja. Of course, I'm half tempted to skip the 'Giant robot of Doom' part of the final quest just to see how badass I really am, commando style.

Also: Where did I get 'Fisto!'? First Power fist I ever saw and when I go 'ninja' I will totally want it, and I have no idea where I got it from. Like Wounded Ronin I pretty much keep everything I find at my house in Megaton (though... Ninja will be Evil... yar!)
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Backgammon
post Nov 19 2008, 03:08 AM
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Dogmeat got killed minutes after joining me. I told him to go wait at Vault 101 cause he doesn't fare well against miniguns, and I went on with my mission, but mid-level, I just get a message that says dogmeet died. Like, wtf. He was SUPPOSED TO BE SAFE. I mourned him, perhaps he will fare better with my next character.
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AngelisStorm
post Nov 19 2008, 03:38 AM
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Great game, like everyone says. I enjoy playing it on 360.

My sadnesses:

The shortness of the main quest. Or possibly more accurately, how abrupt it is after a certain point. I wish the game had subtely implied this would be a good time to go do side questions, if you don't want it to be game over.

That you don't actually get to fix the giant robot. I wish we were more involved in it's process (either officially, or behind the Brotherhood's back).

There is no Pancor Jackhammer. (IMG:style_emoticons/default/frown.gif) No full auto shotgun is sad.

But not being able to mod weapons is sad. I want to be able to put scopes on wierd weapons, and laser dot pointers, and underbarrel weapons, and, and STUFF! And perhaps mods for armor to. (IMG:style_emoticons/default/smile.gif)

Great game though, so much fun to play.
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Fyndhal
post Nov 21 2008, 09:43 PM
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QUOTE (Adam @ Nov 5 2008, 07:30 AM) *
Is anyone playing this on the XBox 360? I have no intentions of upgrading my PC until it falls to pieces and I buy another clunker to replace it.


Yes, I am playing this on the 360. It works out quite nicely.

I'm sure I'll miss the mods available on the PC, but I just can't afford to upgrade my 4 year old box to run it.

LOVE the game, by the way.
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Stahlseele
post Nov 21 2008, 09:48 PM
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QUOTE (AngelisStorm @ Nov 19 2008, 04:38 AM) *
Great game, like everyone says. I enjoy playing it on 360.

My sadnesses:

The shortness of the main quest. Or possibly more accurately, how abrupt it is after a certain point. I wish the game had subtely implied this would be a good time to go do side questions, if you don't want it to be game over.

That you don't actually get to fix the giant robot. I wish we were more involved in it's process (either officially, or behind the Brotherhood's back).

There is no Pancor Jackhammer. (IMG:style_emoticons/default/frown.gif) No full auto shotgun is sad.

But not being able to mod weapons is sad. I want to be able to put scopes on wierd weapons, and laser dot pointers, and underbarrel weapons, and, and STUFF! And perhaps mods for armor to. (IMG:style_emoticons/default/smile.gif)

Great game though, so much fun to play.

one can hope for mods, patches, addons and other such things . . at least i hope there will be some <.<
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Fix-it
post Nov 21 2008, 11:02 PM
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expansion mods would be nice, especially ones expanding the story from the "evil character" standpoint.

being able to talk to and do quests for Talon mercs, the raiders in evergreen mills, and possibly even selling out to the Enclave would be cool.
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Icepick
post Nov 23 2008, 04:23 AM
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I still haven't gotten around to beating the game yet. Also as far as I know, I only have one side quest left.

[ Spoiler ]
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Crusher Bob
post Nov 25 2008, 09:15 AM
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For those playing on the PC there are plenty of mods coming out already.Scripting support was cracked open pretty recently, so expect some more in depth mods to be showing up shortly.
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hobgoblin
post Nov 25 2008, 11:53 AM
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so it seems, i wonder if there a way for people to add VATS zones to unarmed, or even new ones to existing weapons.

hell, just the robes i found here:
http://www.fallout3nexus.com/downloads/file.php?id=675

makes me consider starting up again, paying lip service to the main quest ones i hit rivet town or there about...
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Fix-it
post Nov 25 2008, 04:52 PM
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Mod tools have been anounced, along with 3 download able content packs for PC & XBOX

(suck it, PS3 owners)

info here
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Stahlseele
post Nov 25 2008, 08:07 PM
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heh, it was pretty clear that a game with such an OLD end still active fanbase would get stuff like that fast ^^
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evilgoattea
post Nov 25 2008, 09:14 PM
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I'd like to see Bethesda Produce a Shadowrun RPG using the fallout engine with VATS and the whole works...oh i guess ill just have to keep dreaming for now.

-Josh
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PBTHHHHT
post Nov 25 2008, 10:20 PM
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QUOTE (evilgoattea @ Nov 25 2008, 04:14 PM) *
I'd like to see Bethesda Produce a Shadowrun RPG using the fallout engine with VATS and the whole works...oh i guess ill just have to keep dreaming for now.

-Josh


Maybe if they can get the license away from Microsoft, then again, maybe they'd be willing to dump it after the success of the shadowrun fps that came out last year.
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Stahlseele
post Nov 26 2008, 12:00 AM
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maybe someone will just mod it in?
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Hocus Pocus
post Nov 26 2008, 12:20 AM
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bah saw some gameplay

is this a FPS?
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PBTHHHHT
post Nov 26 2008, 12:35 AM
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QUOTE (Hocus Pocus @ Nov 25 2008, 07:20 PM) *
bah saw some gameplay

is this a FPS?


It sorta is. But with the VATS system, it turns the FPS into more of a... first person rpg game?
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Wounded Ronin
post Nov 26 2008, 12:38 AM
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It's not really a FPS. I mean, it's first person, and you can shoot, but VATS kind of makes it a RPG FPS playable by people who suck balls at FPSes. Stats are more important than tactics.
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Fix-it
post Nov 26 2008, 12:40 AM
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QUOTE (Stahlseele @ Nov 25 2008, 02:07 PM) *
heh, it was pretty clear that a game with such an OLD end still active fanbase would get stuff like that fast ^^


if by "active" you mean "bitching and moaning on NMA"

then yes, they are quite active.

then again, these are the same people who whined about F02.
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hobgoblin
post Nov 26 2008, 09:51 AM
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QUOTE (Fix-it @ Nov 26 2008, 01:40 AM) *
then again, these are the same people who whined about F02.


now that reminds me of something... (IMG:style_emoticons/default/silly.gif)
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Stahlseele
post Nov 26 2008, 01:17 PM
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QUOTE (Hocus Pocus @ Nov 26 2008, 01:20 AM) *
bah saw some gameplay

is this a FPS?

don't knock it untill you tried it.
you can switch to 3rd person too
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Kamquat
post Nov 28 2008, 04:52 AM
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I've heard all sorts of praise for Fallout 3 concerning the combat and the scope of the game, etc. However, I also heard gobs of praise for Morrowind and Oblivion, two games with writing so bad and NPCs so generic that after 100 hours total of game time, I couldn't bear the experience any longer and stopped playing. While I think what Bethesda has created in the Elder Scrolls games is fantastic considering all the items, books, and large tracts of land they crammed into each game, their dialogue options and lack of any personality for the majority of NPCs infuriates me to no end. The generic side quests also drove me to distraction after the 100th time I got a variation of, "go kill Foozle. Oh, great! You killed Foozle? Here's some gold!" So, my question, that I haven't seen addressed in the comments and reviews of Fallout 3 that I've read, is: is the writing better in Fallout 3 than in the Elder Scrolls series?
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Blade
post Nov 28 2008, 09:26 AM
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QUOTE (Kamquat @ Nov 28 2008, 05:52 AM) *
I've heard all sorts of praise for Fallout 3 concerning the combat and the scope of the game, etc. However, I also heard gobs of praise for Morrowind and Oblivion, two games with writing so bad and NPCs so generic that after 100 hours total of game time, I couldn't bear the experience any longer and stopped playing. While I think what Bethesda has created in the Elder Scrolls games is fantastic considering all the items, books, and large tracts of land they crammed into each game, their dialogue options and lack of any personality for the majority of NPCs infuriates me to no end. The generic side quests also drove me to distraction after the 100th time I got a variation of, "go kill Foozle. Oh, great! You killed Foozle? Here's some gold!" So, my question, that I haven't seen addressed in the comments and reviews of Fallout 3 that I've read, is: is the writing better in Fallout 3 than in the Elder Scrolls series?


I haven't played Fallout 3 yet, but that's exactly what I felt when playing Morrowind and Oblivion. And even when quests weren't that generic, they were completely scripted with little to no alternate solution to the one that was clearly written in your quest book. I was also very disappointed with the fact that talking was only useful to gather information and persuasion only useful to bargain with merchants...
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Wounded Ronin
post Nov 28 2008, 03:36 PM
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QUOTE (Kamquat @ Nov 27 2008, 11:52 PM) *
I've heard all sorts of praise for Fallout 3 concerning the combat and the scope of the game, etc. However, I also heard gobs of praise for Morrowind and Oblivion, two games with writing so bad and NPCs so generic that after 100 hours total of game time, I couldn't bear the experience any longer and stopped playing. While I think what Bethesda has created in the Elder Scrolls games is fantastic considering all the items, books, and large tracts of land they crammed into each game, their dialogue options and lack of any personality for the majority of NPCs infuriates me to no end. The generic side quests also drove me to distraction after the 100th time I got a variation of, "go kill Foozle. Oh, great! You killed Foozle? Here's some gold!" So, my question, that I haven't seen addressed in the comments and reviews of Fallout 3 that I've read, is: is the writing better in Fallout 3 than in the Elder Scrolls series?


Yeah, well, I've got you beat. I stopped playing Morrowind after about 20 minutes! And I'd absolutely been enthralled with Daggerfall and played it until my constant playing broke the CD rom drive on my old Winbook laptop!

But Fallout 3 holds my attention a million times better than Morrowind.
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Stahlseele
post Nov 28 2008, 10:25 PM
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somehow, what's generally considered a menial task(gather and go kill quests) are actually fun to do in F³ . . i don't know how they pulled that one either O.o
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Kamquat
post Nov 29 2008, 04:50 AM
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QUOTE (Blade @ Nov 28 2008, 04:26 AM) *
I was also very disappointed with the fact that talking was only useful to gather information and persuasion only useful to bargain with merchants...


Yeah, that was a big deal for me too. I prefer to play talky characters and in most computer role-playing games I tend to max out my speech skills first before focusing on other traits to acquire as many dialogue options as possible. It was a sad day in Kamquat-land when I discovered all the focus I was putting into my Elder Scroll speech skills was essentially only giving me better prices at the shops.
So, then in Fallout 3 can you actually have conversations with NPCs and put your speech skills to good use rather than being limited to saying, "yes," or, "no," to whatever the NPC is asking of you? Do most of the NPCs give the same rote response every time you ask about, for example, supermutants, or do you get to interact with characters with distinct personalities?
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