Skill list?, List of skills? |
Skill list?, List of skills? |
Nov 6 2008, 05:40 AM
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#1
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Moving Target Group: Members Posts: 159 Joined: 26-February 02 Member No.: 143 |
Now that all the books are out, is there a compiled list of skills out there? I know that Arsenal, Unwired and Augmentation didn't seem to add many skills, but I'm sure they added some, and a quick list would be helpful..if not, I'll just work my way through the books, but who knows, this might save me an hour.
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Nov 6 2008, 03:03 PM
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#2
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
I'd be very surprised if there are new skills. The stated goals of the extra books are to add extra options, but not new core rules. So while there may be lots of new Qualities, gear, and items, there shouldn't be any new core skills. There may be some things that offer new specializations, btu those are always up to the GM and players anyway.
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Nov 6 2008, 03:18 PM
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#3
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Running Target Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 |
Street Magic added the Arcana skill. I think Augmentation adding a new skill called Cybertechnology or something, just in case you have a character that wants to install 'ware for himself or the group. That's all I can think of right now.
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Nov 6 2008, 04:29 PM
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#4
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Old Man of the North Group: Dumpshocked Posts: 9,680 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
And Enchanting, in Street Magic, which can be a major addition to play, particularly down-time between runs.
Peter |
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Nov 6 2008, 04:31 PM
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#5
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
Chemistry from Arsenal
Flying from Runners Companion |
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Nov 6 2008, 07:08 PM
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#6
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Street Magic
Arcana Enchanting Arsenal Optional Rule - make Chemistry an Active Skill Augmentation Tweaking the Rules - make Medicine a Skill Group with each specialization as a separate skill Unwired Psychology (Knowledge Skill) [Used with PAB] Runners Companion Add Flying to the Athletics Skill Group @Mickle - Flying is in the BBB, under the Critters section. PC's simply never had any real use for it before Runners Companion. |
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Nov 6 2008, 07:38 PM
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#7
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
You can't really count Knowledge Skills, as theoretically they are limitless in number. It would be next to impossible to list every single one, which is why only a few examples were given in the Core Rulebook.
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Nov 6 2008, 07:43 PM
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#8
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
I listed it because it has a specific, & despite being a knowledge skill, active use.
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Nov 6 2008, 09:57 PM
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#9
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Fair enough.
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Nov 6 2008, 10:00 PM
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#10
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Moving Target Group: Members Posts: 159 Joined: 26-February 02 Member No.: 143 |
Thanks for the help. It was about what I thought, though I missed the one in Augmentation.
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