Cyber Zombies, For fun and profit |
Cyber Zombies, For fun and profit |
Nov 10 2008, 08:35 AM
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#1
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
So cyber zombies are automatically given an untyped magic stat of 1 (untyped as in not magician, adept, etc). While this magic score is not reduced by essence loss, the cyber zombie dies if they loose this 1 magic. Combine the fact that cyberzombies to instantly haze themselves to death and the fact that the haze is called a domain, I think that it would actually raise there magic score per the normal domain rules. Question is there anything they can do with this magic score?
just to stoke this fire a little more. The whole cyber litch thing is pretty darned RAW QUOTE If the character already possessed a Magic attribute, it is permanently reduced to 1 So a magician could still cast all be it poorly. And an adept could squeeze out 2 PPs from the reduced score and the one initiation. now if only they weren't worthless to start with |
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Nov 10 2008, 02:57 PM
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#2
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
What they can do is be a magician before they Cyber-Zombie-ize, because it specifically states that if they have a magic rating already, it's reset to 1.
And just because it's reset doesn't mean they can't raise it per Initiation. Also, don't forget that their magic doesn't drop to 0 through implants. Essence Drain will still kill them, and if the essence loss didn't kill them, the magic point loss resulting would. But mainly, that one point of Magic was because Cyber Zombies can Astrally Percieve and can take part in Astral Combat. And yes, their Astral Hazing is (completely by the rules) aspected to themselves, not their tradition. Specifically only to themselves. All you really need to do with a cyberzombie is gurantee a 20 karma gain every month, and you'll never die. Eventually that monthly crazie-test they have to make will get into the double/triple/quadrupil digits, so they'll fail. However, if they fail they only get 10 BP of negative qualities. Make 20 karma and buy them off. |
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Nov 10 2008, 07:19 PM
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#3
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Anyone with a natural maximum Magic Rating of 1 is limited to one Grade of Initiation in total, and consequently a final Magic Attribute of 2.
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Nov 10 2008, 07:24 PM
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#4
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Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Arguably, it says permanently reduces to 1. So, even if you initiate, because you are a cyberzombie, the max magic you can ever have is 1.
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Nov 11 2008, 12:38 AM
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#5
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Target Group: Members Posts: 71 Joined: 23-September 08 From: Dunedin, New Zealand Member No.: 16,370 |
So cyber zombies are automatically given an untyped magic stat of 1 (untyped as in not magician, adept, etc). While this magic score is not reduced by essence loss, the cyber zombie dies if they loose this 1 magic. I haven't read the section, just this post, but does this mean that ZAP, a Force 1 Mana Static spell would kill them? Max, Dunedin, NZ |
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Nov 11 2008, 01:49 AM
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#6
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Moving Target Group: Members Posts: 825 Joined: 21-October 08 Member No.: 16,538 |
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Nov 11 2008, 02:29 AM
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#7
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
Frank stated in the first cyberzombie thread that you were stuck with the orginal magic score of 1, but could initate twice.
Is that true? Beats me! |
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Nov 11 2008, 03:24 AM
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#8
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
QUOTE (BBB pg. 189) A character’s initiate grade cannot exceed her Magic attribute. If a character’s Magic is reduced below her initiate grade, she loses that level of initiation and the metamagic she gained with it. QUOTE (BBB pg. 189) An initiate’s natural maximum for the Magic attribute is 6 + her grade of initiation. There's another quote around that goes along with these, clarifying things even more, but I can't find it right now. |
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Nov 11 2008, 03:41 AM
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#9
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Moving Target Group: Members Posts: 825 Joined: 21-October 08 Member No.: 16,538 |
Ahh. I was thinking I'd somehow missed another limitation on the magical strength of metahumans.
All hail our scaly overlords. |
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Nov 11 2008, 05:49 AM
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#10
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
actually, that is only true for cyberzombies (who have their magic attribute *permanently* reduced to 1). a normal magician with magic 1 can initiate once, raise magic to 2, initiate again (since magic attribute is now 2, the character can initiate twice), raise magic, initiate, raise magic, initiate, etc.
a cyberzombie would be limited to one initiation, but could know as many as 2 metamagic techniques (one from initiation, one from spending 15 karma). perhaps that's what frank was saying? |
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Nov 11 2008, 06:31 AM
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#11
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Moving Target Group: Members Posts: 825 Joined: 21-October 08 Member No.: 16,538 |
actually, that is only true for cyberzombies (who have their magic attribute *permanently* reduced to 1). a normal magician with magic 1 can initiate once, raise magic to 2, initiate again (since magic attribute is now 2, the character can initiate twice), raise magic, initiate, raise magic, initiate, etc. a cyberzombie would be limited to one initiation, but could know as many as 2 metamagic techniques (one from initiation, one from spending 15 karma). perhaps that's what frank was saying? Yes. It was made abundantly clear that it was only for cyberzombies. I'd forgotten about that little rule on initiation grades and the magic attribute to prevent people from initiating a billion trillion times and having a magic attribute of one, just for giggles. Said Cyberzombie could initiate, and learn a metamagic from that, and from the karma, but that's it. Wether his astral hazing let him bond foci for added power is another matter entirely. Probably, but there might be some creepy quality of it given the fact that his spirit is caged into his body. Or wether the magic attribute comes from the cybermantic ritual in the case of the previously awakened and isn't able to be used for casting, too. |
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Nov 11 2008, 07:50 AM
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#12
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
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Nov 11 2008, 09:46 AM
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#13
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Target Group: Members Posts: 46 Joined: 8-March 03 From: Inside the house Member No.: 4,220 |
I haven't read the section, just this post, but does this mean that ZAP, a Force 1 Mana Static spell would kill them? Nope. They're a walking area of background count aspected to themselves. I'm not sure if even a high force mana static would impact them at all, beyond perhaps astral visibility modifiers. |
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Nov 11 2008, 10:40 AM
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#14
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
what about cleansing?
wasn't there a metatech like this that allowed to get rid of background count? ok, it's stationary again . . |
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Nov 11 2008, 03:50 PM
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#15
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Target Group: Members Posts: 95 Joined: 23-June 07 From: Akron, OH Member No.: 11,993 |
Actually, by the new method a former Adept cyberzombie could be ultra scary. All the 'ware, 3 points of Adept powers (2 from Magic and one from Initiating in place of a metamagic technique), and one metamagic technique (15 karma). Evil villian NPC I must go make now...
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Nov 11 2008, 05:09 PM
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#16
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
I haven't read the section, just this post, but does this mean that ZAP, a Force 1 Mana Static spell would kill them? Max, Dunedin, NZ Spirits are disrupted by background count higher than their force bacause it prevent them from having a form in the gaiasphere so sending back wher they come from (in a messy way too), Cyberzombies would suffer just a penality unless they step into a manawarp, is a Mana Static of force greater than 6 considered a manawarp? |
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Nov 11 2008, 05:15 PM
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#17
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
would not the mana static at force one just fizzle in the cyberzombies own background count?
and isn't the cyberzombies background count equal to his negative essence? so at -3,5 Essence he'd have an background count of 3? |
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Nov 11 2008, 05:20 PM
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#18
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Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
The cyberzombies hazing overrides any ambient background counts in the area. It is always a rating 4.
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Nov 12 2008, 09:10 AM
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#19
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Running Target Group: Members Posts: 1,058 Joined: 4-February 08 Member No.: 15,640 |
If cyber zombies could summon spirits, what would they look like?
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Nov 12 2008, 10:21 AM
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#20
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
would not the mana static at force one just fizzle in the cyberzombies own background count? and isn't the cyberzombies background count equal to his negative essence? so at -3,5 Essence he'd have an background count of 3? At force 1 probably, but if the manastatic has higher force than the CZ's hazing it wouldn't fizzle. Yet CZ are damn hard to take down with just about anything anything, probably the best bet is FAB III (do astral hazing impose penalities to FAB?). |
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Nov 12 2008, 10:28 AM
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#21
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
The cyberzombies background count of his essence score overrides all other background counts. So if you take him out to *space* the background count is whatever his is, not whatever manaebb space runs.
So mana static does fuck all. |
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Nov 12 2008, 10:35 AM
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#22
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Running Target Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 |
Most any optimized 400bp mage can drop a CZ. Astral ranged attacks win them really hard. Stun ball/bolt + astral projection = easy kill.
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Nov 12 2008, 02:47 PM
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#23
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
Keep in mind that cyberzombies benefit from their personal domains/astral hazing reducing the effect of incoming magic.
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Nov 12 2008, 03:36 PM
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#24
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Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Keep in mind that cyberzombies benefit from their personal domains/astral hazing reducing the effect of incoming magic. Would you make an official statement on if a cyberzombie magician with geomancy is able to attune the domain caused by astral hazing to be beneficial to himself? |
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Nov 12 2008, 05:03 PM
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#25
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
or if a usual mage with the astral hazing "negative" quality can do that?
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