![]() ![]() |
Nov 13 2008, 10:05 PM
Post
#51
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
Expect the players will be twice as stupid as you would hope and twice as clever as you would like.
Never bring a RIVAL ganger into Halloweener turf for safe keeping. Without trust there is no respite. Without trust there is no betrayal. Dont up the calibre, up the accuracy. |
|
|
|
Nov 14 2008, 02:09 AM
Post
#52
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 265 Joined: 30-July 08 Member No.: 16,176 |
When you pull the pin on Mr Grenade, he is no longer your friend. A grenade's explosion radius is always one foot greater than your jumping distance. 5 second grenades have 3 second fuses. No plan survives contact with the players. I think that's a little more accurate. There are three solutions to any given situation: the two that the GM anticipates and plans for, and the one the players will eventually devise and use. |
|
|
|
Nov 14 2008, 02:32 AM
Post
#53
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 602 Joined: 2-December 07 From: The corner of Detonation Boulevard and Fascination Street Member No.: 14,464 |
"If every crime syndicate in the city has a bounty on your head, it might be time to change tactics...or move."
"A Johnson in hand is way too much information" " I trust you like a brother... but then, my brother is a chiphead and a thief." (IMG:style_emoticons/default/grinbig.gif) (IMG:style_emoticons/default/grinbig.gif) |
|
|
|
Nov 14 2008, 03:41 AM
Post
#54
|
|
|
Target ![]() Group: Dumpshocked Posts: 56 Joined: 28-November 02 Member No.: 3,654 |
This is "Old School" from SR1.
"Is that a Panther Cannon in your pocket, or are you just happy to see me?" |
|
|
|
Nov 14 2008, 06:41 AM
Post
#55
|
|
|
Target ![]() Group: Members Posts: 28 Joined: 7-September 08 Member No.: 16,325 |
Wow, I'm a little surprised that some of these are missing:
1: Friendly fire - isn't. 1b: Suppressive fire - doesn't. 2: The law of supply and demand as it applies while on the run: Whatever you have, you won't need. Whatever you need, you won't have. 3: The Boys in Black invariably show up on two occasions: a) When they're good and ready, and b) When you're not 4: If you're short on everything except incoming rounds, you're on a run... 5: Odd objects attract fire; never take cover behind one. 5b: Odd objects attract fire; yes, this means YOU are odd. 6: Professional killers are predictable; the world, however, is full of dangerous amateurs "When you pull the pin on Mr Grenade, he is no longer your friend." 7: Grenades are equal opportunity weapons 8: Any runner's story that starts "So, there I was,...." will be either true or false. 8b: Any of these stories that end with "and that's the way it happened, no drek." was neither true nor false. In regards to whether Trolls or drones go in first: 9: Don't be the first one in, don't ever be the last in... and whatever you do, never, EVER volunteer to scout ahead. 10: There is always a failsafe way into the highly-guarded corporation's KoS zone ... the problem is that it never works. 11: Any drekhead off the street can be used to safely clear a boobytrap for you .... once. 12: Walk softly, but forget the big stick. Carry a belt-fed weapon. 12b: When you see the gillette carrying the Panther Assault Cannon, remember: the raw damage output of the weapon is always inversely proportional to the IQ of it's wielder. 13: If it's stupid but it works - it wasn't stupid. (Youse just a lousy slot wot can't admit it were a damn good idear!) 14: The easy way in is ALWAYS mined... or worse. 15: Your fellow runners all serve their own purpose in each and every run; they give the enemy someone else to shoot at. 15b: Never draw fire; it tends to irritate everyone around you. 16: There are very few times when your opponent cannot actually hear you: when he's dead, when you're dead, or when you're not there. 17: If you can think clearly, know exactly what's happening, and are in total control of a situation while on a run... you're not on a run. 18: The terms "bullet-proof" and "personal armor" are mutually exclusive. 19: When purchasing gear for the next run, remember that you can get it: a) Cheap b) Fast c) In good condition. Pick any two 20: If at first you don't succeed, redefine "success." |
|
|
|
Nov 14 2008, 09:02 AM
Post
#56
|
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
To each problem its grenade.
|
|
|
|
Nov 14 2008, 09:49 AM
Post
#57
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 |
"When you look left, look right. When you look down, look up. When you look straight, look back."
|
|
|
|
Nov 14 2008, 06:48 PM
Post
#58
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,379 Joined: 16-April 02 From: the LI shadows Member No.: 2,607 |
No good deed goes unpunished.
Just when you think you've had enough, there's always more. Even when you're on-time, you're late. |
|
|
|
Nov 14 2008, 09:41 PM
Post
#59
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
No plan survives contact with the players. I think that's a little more accurate. When I get to play, my brilliant, admittedly eccentric, plans are almost always shot down by the GM. And because nobody has said it yet: "Watch your back, shoot straight, conserve ammo, and never, ever, make a deal with a dragon." And one of mine: If that seemingly meek target you're interrogating starts mumbling to himself, you have three choices. 1: shoot him, in the head, many times 2: run 3: die |
|
|
|
Nov 14 2008, 10:14 PM
Post
#60
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 |
If you have to keep the mission with no mortality rate, knock the guard unconscious steal his clothes smear Ky jelly on his hand and butt and stick a broom up his ass. Take pictures and leave them in the break-room.
Murphy's rules for combat [ Spoiler ] "Yeah it sucks, but then, everything sucks." |
|
|
|
Nov 14 2008, 10:28 PM
Post
#61
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 |
Cassidy: "And what is it with you and that ridunkulously gigantic axe?"
Bulldog: "It's not the size of the axe, it's how you use it." Mac: "Yeah...whatever. Your axe is flippin' huge!" Bulldog: "Well, they never go on to say that having a big axe is a bad thing..." |
|
|
|
Nov 16 2008, 01:55 AM
Post
#62
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,058 Joined: 4-February 08 Member No.: 15,640 |
Never trust anyone who says "trust me."
Always bring more weapons then you can possibly use. Violence is generally the first and last resort. There is almost always an inverse proportion of how runners tend to botch the easiest runs, but rock all over the hardest ones. Why is this? If you asked them to protect a person from a small gang that has been hassling their store generally half the block will end up being destroyed, the shop keeper killed, and on Lone Stars hit list. However if they are taking on a heavily guarded facility (the challenge) they will at least do a decent job of it and at least rip all of your cleaver plans to shit. If not at least they will always have done better then protecting the shopkeeper against like five guys on bikes carrying light pistols. |
|
|
|
Nov 16 2008, 09:15 AM
Post
#63
|
|
|
Moving Target ![]() ![]() Group: Validating Posts: 664 Joined: 7-October 08 From: South-western UCAS border... Member No.: 16,449 |
When in danger, or in doubt; run in circles, scream and shout.
|
|
|
|
Nov 16 2008, 10:57 AM
Post
#64
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 |
"Happiness is a warm gun." - Unknown
|
|
|
|
Nov 16 2008, 05:08 PM
Post
#65
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
For a 'run you need a plan, a secondary plan, a reserve plan, a contingency plan, an emergency plan and always a good pair of sheos to get the f**k out of there running like hell for your own life.
Shadowruns are named after their regular conclusion: running or dieing. If the run was succesfull something something didn't go as intended. If the run was succesfull something, it means that dreck hit someone else fan. A runner is likely to be worth more money once dead than living, but than everyone is. Let the SINless throw the first granade. |
|
|
|
Nov 16 2008, 05:10 PM
Post
#66
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
When betryed:
Tu quoque Bruto filii mignottarum. |
|
|
|
Nov 16 2008, 05:14 PM
Post
#67
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
|
|
|
|
Nov 16 2008, 06:54 PM
Post
#68
|
|
|
Target ![]() Group: Members Posts: 67 Joined: 15-June 04 From: Richmond, BC Member No.: 6,405 |
This one co-opted from one of the group's GM's for my most recent character (who drives around in a stolen LS cruiser, wearing a dead cop's uniform) - also works for actual LS cops;
"Prepare to get fucked by the long dick of the law!: |
|
|
|
Nov 16 2008, 07:16 PM
Post
#69
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 30-August 08 From: san luis obispo, CA Member No.: 16,295 |
"so what's plan B?" "shoot everyone and throw some grenades" "i like plan B, lets just skip plan A"
|
|
|
|
Nov 16 2008, 07:52 PM
Post
#70
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 25-August 08 From: Wherever and whenever Member No.: 16,278 |
"Runners dont have friends, only resources."
"Ambush is just a fancy word for your an idiot" ----- "Ok plan C" "What about plan A" "Plan A and B always fail so I'm just saving us time and skipping straight to C" |
|
|
|
Nov 16 2008, 09:05 PM
Post
#71
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 560 Joined: 4-March 06 From: Pueblo Corporate Council Member No.: 8,332 |
If it moves, shoot it. If it doesn't move, shoot it til it moves.
|
|
|
|
Nov 16 2008, 09:07 PM
Post
#72
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 560 Joined: 4-March 06 From: Pueblo Corporate Council Member No.: 8,332 |
Nah, it's DGIF, unless the troll really wants to get shot up. A drone that goes in first gets shot up (rigger complains that this is comming out of someone else's pay) and can be repaired or replaced. The troll gets shot up, chopped up for body parts and is then sold to the local Tanamous dealer. Ok..TGIF, unless you actuall like the troll. Sounds like your trolls aren't very good. |
|
|
|
Nov 17 2008, 01:33 AM
Post
#73
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 400 Joined: 8-September 08 From: St. Louis, UCAS Member No.: 16,329 |
According to the SR4 BBB:
The scariest words in the English language are, "It'll be easy." |
|
|
|
Nov 17 2008, 03:54 AM
Post
#74
|
|
|
Target ![]() Group: Members Posts: 11 Joined: 13-November 08 Member No.: 16,593 |
When in doubt, shoot.
Never bring a bow to a gun fight, unless you are a troll with a 15 strength. And my ever favorite answer when asked by a NYPD officer what I do for a living. "I catch bullets." Also what everyone missed. The Spirit goes in first. |
|
|
|
Nov 17 2008, 04:11 AM
Post
#75
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Sounds like your trolls aren't very good. It is not that they aren't any good, it's just that nothing short of a dragon can take full auto butsts from HMGs in gunports. Drones are expendable, your troll isn't (unless he is really really stupid). Forgot one of my favorites: Rule#1 in shadowrun:Geek the Mage. Rule#2 in shadowrun:Geek the other Mage. |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 11th December 2025 - 02:15 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.