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#226
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Moving Target ![]() ![]() Group: Members Posts: 252 Joined: 10-November 08 Member No.: 16,577 ![]() |
---cannot be overwhelmed and effectively caps the amount of damage any one attack can inflict on the target.---
After you say that, you say -- Hopefully those numbers represent a good balance point. -- "Cannot be overwhelmed" is a tough one to justify, at any drain cost. |
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#227
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
The thing is that virtually every single method you pointed out gives you the following advantage: 1 extra die to resist something per hit, which translates into 1 extra resist per three hits. The Shield spell on the other hand transforms four hits into the very very easy potential for 3-4+ resists. Alternatively you could easily use Deflection as the example where 4 hits could easily have the potential to equate to (Versus the Barrett) 12 resists. Apples and Oranges. The spell is all the more powerful when you consider the setting your bringing it into. Spirt: immune to damage under 12, Shield: ensures that it is impossible to get damage over 12. The setting isn't really that relevant. If it's appropriate for baseline, it's appropriate here. Also, I noticed that you changed it to round down, but just added 2 to the base number so it is exactly the same as leaving the base alone and rounding up. As I pointed out before if you don't do that you can succeed and get no effect. There needs to be at least a minimal effect even at force 1 or 2. Actually, I'm open to negotiation on that point because plenty of spells have Thresholds that make them worthless below a certain point... |
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#228
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
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#229
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
"kinetic or electromagnetic" (or was that a cleverly concealed Dune gag?) Dune shield thingie Of particular interest will be the bit where the lazgun interacts with it. |
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#230
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Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 ![]() |
Alternatively you could easily use Deflection as the example where 4 hits could easily have the potential to equate to (Versus the Barrett) 12 resists. Easily? I hardly think so. The game is set up so that hitting stuff tends to be fairly easy. 4 hits gives you a +4 to your defence, which averages to 1 extra hit. While it is -possible- that single hit could make the difference between a hit and miss, it is very unlikely. It is much more likely however to simply reduce their net hits on the attack by 1 and thus lower DV by 1. And I never said it was appropriate for baseline. I just said it was -even more powerful- in the context of the game we're going to be running in. Personal I wouldn't allow it in any game I run as it is, but as I've said, I'm not running this game. |
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#231
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
Easily? I hardly think so. The game is set up so that hitting stuff tends to be fairly easy. 4 hits gives you a +4 to your defence, which averages to 1 extra hit. Apologies maths fail. Nevertheless 4 hits can easily equate to 9 resists in the same example. Extra Dice on the Dodge test are significantly more useful than extra Dice in a Damage Resistance test. Armour and Deflection provide the same number of Dice Force for Force but Deflection is significantly more effective. It is however balanced with a higher drain code and visible effects. Oh, wait... Still, I was only pitching it to see if the DM approved. |
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#232
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 18-April 03 From: The UV Nexus Member No.: 4,474 ![]() |
The spell is all the more powerful when you consider the setting your bringing it into. Spirt: immune to damage under 12, Shield: ensures that it is impossible to get damage over 12. I mean if you cast Shield at force 7 and got the 7 hits, you'd have to be hit with an attack with DV of 27 for it to break your immunity to normal weapons. Heck, even if you kept it at the very easily obtainable force of 4 you would need to get hit with a DV 20 attack. I started to correct you; then I noticed you corrected yourself: "the setting your bringing it into...immunity to normal weapons" One guess as to the setting. (IMG:style_emoticons/default/spin.gif) |
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#233
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
If that gets approved, I'll edit my spell selection. Visible effects doesn;t mean shit for a spell I intend to use while killing people
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#234
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Moving Target ![]() ![]() Group: Members Posts: 252 Joined: 10-November 08 Member No.: 16,577 ![]() |
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#235
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
Great dragons laugh at your desire for invulnerability. Deep. (IMG:style_emoticons/default/grinbig.gif) |
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#236
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Moving Target ![]() ![]() Group: Members Posts: 458 Joined: 28-March 05 From: NA/UCAS/IN/ Member No.: 7,246 ![]() |
I'm sorry all. I can't do this game, thought I could and I don't want to hold you up any longer. Too much work, home stuff, and this ongoing cold is just kickin' my ass. Cancel the Norse tradition Guardian spirit. Sorry once again.
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#237
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 10-June 06 Member No.: 8,691 ![]() |
Crazy week, sorry I didn't answer. I'm still a little bit busy right now. I will post a longer topic later this week.
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Lo-Fi Version | Time is now: 19th August 2025 - 06:13 AM |
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