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> Recruiting: The spirits within, Free spirit only game
Karaden
post Nov 13 2008, 02:21 PM
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You get the friendship pact and any pact of your choise for free, just like matirilization. You can also buy more pacts with Power Points of course.

So yeah, free spirits can all get karma from the start if they can get a full friendship pact.
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BlackHat
post Nov 13 2008, 02:27 PM
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Well, I believe you get the friendship pact OR any other pact (your choice) (pg 93, RC). Normally, if you want more than one, you have to buy the spirit-pact power (at 1 PP), but Dentris has said we can only have one pact to begin with (with the ability to get more later).
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Dentris
post Nov 13 2008, 02:40 PM
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Ok, i plan on allowing you to earn karma like a normal individual as long as you have a spirit pact, no matter what pact it is. Each pact comes with its own unique rewards and limitations, though.

My ruling about spirit/matrix interaction is this: materialization spirits can interact with commlinks (thus to a limited degree with AR) and possession spirits can fully interact with AR since they share their host's senses. Full VR is impossible for any spirit. Gamewise, as long as they have a commlink, spirits can surf the matrix without penalty.
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Karaden
post Nov 13 2008, 02:53 PM
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QUOTE
The PC free spirit has the choice of any of the pacts on page 108 of Street Magic, plus the Friendship Pact, which is detailed below.


Your right, I was just missreading this to mean they got their choice of any one pact and they also got friendship pact, not that friendship pact was included as the options from which to choose.
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BlackHat
post Nov 13 2008, 03:01 PM
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Also, keep in mind that free spirits either get 10% off of their lifestyles (if using the base lifestyle rules) or get to ignore the necessities category (if using advanced lifestyles). I think the character posted earlier had paid for necessities.
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Karaden
post Nov 13 2008, 04:00 PM
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He did, but very low. I'm guessing he took it to provide food to visitors or such (as was stated)
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BlackHat
post Nov 13 2008, 04:03 PM
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Oh yes, that's true. You can do that. My bad.
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BlackHat
post Nov 13 2008, 04:18 PM
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Here's a draft of my entry. Dentris was awesome and happened to have my old entry still on his computer, so I got to reuse a lot of the background and description stuff, for free. It hurt losing some of those sweet powers, but the new rules are way more balanced - and I think if the reflavoring of the pact I selected is okay, the character will retain the same feel.

Reserving the right to make changes, and open to hearing any suggestions/criticisms (so feel free to peek at the spoilers).

[ Spoiler ]

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crizh
post Nov 13 2008, 04:27 PM
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How does this look?

[ Spoiler ]


It's a bit rough so far...
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Karaden
post Nov 13 2008, 05:30 PM
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Very cool stories. Blackhat's looks like it will be notably similar to my own, but should be plenty different enough.

I'm still working on finalizing concept and character.

Wow, crazy just how similar Blackhat's is to what I was working on. I'll keep on with what I have and see just how similar it is.
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crizh
post Nov 13 2008, 05:37 PM
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I'm not sure I like Darrin.

It just sort of came to me and I bashed it out while it was fresh.

I'm going to try and work up something else that I might use instead.
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BlackHat
post Nov 13 2008, 05:39 PM
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I thought the Darrin idea was pretty cool (assuming Dentris OKs inhabitation spirits).

One possible problem with his ruse would be being dual-natured all of a sudden... but theoretically, the percentage of people who can notice that is pretty small.
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BlackHat
post Nov 13 2008, 05:42 PM
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QUOTE (Karaden @ Nov 13 2008, 12:30 PM) *
Wow, crazy just how similar Blackhat's is to what I was working on. I'll keep on with what I have and see just how similar it is.


I didn't know. (IMG:style_emoticons/default/frown.gif) You have my apologies, though. (IMG:style_emoticons/default/biggrin.gif) Which parts were similar to your ideas? We could probably work around each other pretty easily, or even accept it and work some pieces together.

I can't tell how many people are working on characters for this game, but Dentris mentioned looking for 4-5 characters - so it might not matter, if he gets a lot of submissions, before making his decisions.
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crizh
post Nov 13 2008, 05:46 PM
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QUOTE (BlackHat @ Nov 13 2008, 05:39 PM) *
I thought the Darrin idea was pretty cool (assuming Dentris OKs inhabitation spirits).

One possible problem with his ruse would be being dual-natured all of a sudden... but theoretically, the percentage of people who can notice that is pretty small.


I was just going to go with Possession and Realistic Form. And staying home a lot..

I'm still not sure I like it but I'll run it up and see how it feels.

edit - however an Inhabitation Ally would have been an option in that scenario and would have had access to his DNI. I think..
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Karaden
post Nov 13 2008, 05:49 PM
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Could we have phobias/manias from agumented?
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BlackHat
post Nov 13 2008, 05:50 PM
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Oh, nevermind. Being in a dead body is "possession" and not "inhabitation" (as I thought, for some reason).

Realistic form is a good call for looking normal too - I hadn't noticed that that power worked for possession, before.
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Karaden
post Nov 13 2008, 05:55 PM
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QUOTE (BlackHat @ Nov 13 2008, 12:50 PM) *
Oh, nevermind. Being in a dead body is "possession" and not "inhabitation" (as I thought, for some reason).

Realistic form is a good call for looking normal too - I hadn't noticed that that power worked for possession, before.


Indeed, and PC free spirits can also have mutable form with possession, which is rather interesting. I assume that means we can mutate whatever we inhabit into another shape (likely within reason). This could be very cool for things like inhabiting a car and changing that model it is as you drive away to throw off pursuers.
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crizh
post Nov 13 2008, 05:57 PM
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QUOTE (Karaden @ Nov 13 2008, 05:55 PM) *
Indeed, and PC free spirits can also have mutable form with possession, which is rather interesting. I assume that means we can mutate whatever we inhabit into another shape (likely within reason). This could be very cool for things like inhabiting a car and changing that model it is as you drive away to throw off pursuers.



Bwahahahahaha!
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BlackHat
post Nov 13 2008, 05:59 PM
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They can? The power says "when you materialize" which I think would limit it to "materialization" spirits. I didn't see anything in RC that said PCs could ignore that for some reason (other than it being in the list of available powers, which jsut means it is available to PCs.. .doesn't change how the power works, though)
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crizh
post Nov 13 2008, 06:04 PM
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QUOTE (BlackHat @ Nov 13 2008, 05:59 PM) *
They can? The power says "when you materialize" which I think would limit it to "materialization" spirits. I didn't see anything in RC that said PCs could ignore that for some reason (other than it being in the list of available powers, which jsut means it is available to PCs.. .doesn't change how the power works, though)


Having just looked it over it explicitly bans Possession Traditions from using it.

No shape shifting robots for me. Boo.
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Karaden
post Nov 13 2008, 06:04 PM
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Oh, and as for the similarities, was going to have my spirit (a mimic) have a cult following. However instead of them joining for sexual purposes, they often join because of my healing abilities. As a mimic however, my largest vice is, you guessed it, sexual indulgences, often gained through the cult following. Inhabiting one member (Viewed as an honor) and using their form to enjoy sex, with the other members (A lesser honor). Also inhabits a corpse that is made to look beautiful through realistic form, mutable form, and healing to keep the corpse looking still alive even without the other abilities.

Also use sturdier forms (homunculus) when required to do dangerous things. Major karma gains are from health pacts with members. Karma and/or money gained through possessing them for various reasons (Advanced healing, aiding in this or that, because it feels good, whatever).
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Karaden
post Nov 13 2008, 06:06 PM
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QUOTE (BlackHat @ Nov 13 2008, 12:59 PM) *
They can? The power says "when you materialize" which I think would limit it to "materialization" spirits. I didn't see anything in RC that said PCs could ignore that for some reason (other than it being in the list of available powers, which jsut means it is available to PCs.. .doesn't change how the power works, though)


QUOTE
Mutable Form*

QUOTE
*available to free spirits of all traditions


I figured this meant that it was available to spirits of the possession tradition as well.
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crizh
post Nov 13 2008, 06:11 PM
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QUOTE (Karaden @ Nov 13 2008, 06:06 PM) *
I figured this meant that it was available to spirits of the possession tradition as well.


Actually what Mutable Form (SM p109) says is 'only available to Spirits with the Materialization power.'

So, not contradictory, just a little confusing.
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Karaden
post Nov 13 2008, 06:14 PM
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I'm just trying to figure out why they... Oh, no I think I just realized.

You see, usually you have to have in your tradition at least one spirit type that can take a given power for you to be able to take the power, but the * denotes that you don't have to meet that requirement. You would still have to meet the 'possession v materialization' requirements.
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Play
post Nov 13 2008, 06:42 PM
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QUOTE (Cthulhudreams @ Nov 13 2008, 05:32 AM) *
Bah, Divining (IMG:style_emoticons/default/nyahnyah.gif)
With 8 magic + 6 sorcery, I was still in the butter zone - 6 + 6 is certainly less impressive. I'll spec manipulation obviously, but it still sucks a big one.


Magic 8...are we not capped at 6 to start?

Also, with multiple initiations, there's no increase in magic or force but one gets the extra metamagics?
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