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Apr 14 2009, 02:17 AM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
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Apr 15 2009, 12:11 AM
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#52
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
This is a great program (IMG:style_emoticons/default/smile.gif)
I really like the one Autarkis and Blakkie put together but I just cant get it to work. This one works well and puts out a very neat and clean character sheet. Its missing a few things but as the FAQ suggests in your sig, Im sure it'll only improve with time. Is there anything I can do that would help? |
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Apr 15 2009, 12:41 AM
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#53
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
Is there anything I can do that would help? Well, I made the data files editable. If someone (or a bunch of someones) wanted to see which other qualities, skills, spells, etc they could add to them that would be especially helpful. Some of them wont be able to be added to the chargen because there are a lot of specialized things that will need additional hard coding, but for all of the others, it would be sweet to get someone to send me additional items for the datafiles! check out the <install directory>/Data Files/Legend.txt for the documentation about modifying the text files. if that doesnt interest you (its a lot of work to do that stuff, and it can get boring pretty quick....) then just use the charGen as much as possible and let me know about any bugs you find. glad you like it so far d:- D |
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Apr 15 2009, 12:45 AM
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#54
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Moving Target ![]() ![]() Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
Great program!
I agree that gear/cyberware should be categorized in seperate lists. But anyway... GREAT PROGRAM! |
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Apr 15 2009, 05:06 AM
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#55
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
Well, I made the data files editable. If someone (or a bunch of someones) wanted to see which other qualities, skills, spells, etc they could add to them that would be especially helpful. Some of them wont be able to be added to the chargen because there are a lot of specialized things that will need additional hard coding, but for all of the others, it would be sweet to get someone to send me additional items for the datafiles! check out the <install directory>/Data Files/Legend.txt for the documentation about modifying the text files. if that doesnt interest you (its a lot of work to do that stuff, and it can get boring pretty quick....) then just use the charGen as much as possible and let me know about any bugs you find. glad you like it so far d:- D I have a PDF of almost all of the books, if that would help you. |
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Apr 15 2009, 08:10 AM
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#56
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
I've got most of the books.
Going through them is the trouble ^^ thanks for the offer though! d:- D |
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Apr 15 2009, 07:53 PM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
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Apr 15 2009, 08:27 PM
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#58
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
yup.
I've got pdfs d:- D |
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Apr 15 2009, 09:50 PM
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#59
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Moving Target ![]() ![]() Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
Don't know wheter it is possible but could you provide us with a script where we can enter information for cyberware/bioware, etc.? The script could translate those entries to the right format to use with your data files (and perhaps generate some text we could add then)? Would be very cool. I usually get lost when I try to expand those data files...!
Cheers! |
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Apr 16 2009, 07:14 AM
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#60
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 |
does this have a karma gen option?
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Apr 16 2009, 09:04 AM
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#61
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
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Apr 16 2009, 12:43 PM
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#62
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Target ![]() Group: Members Posts: 21 Joined: 15-February 08 From: New Bremen, OH Member No.: 15,685 |
New Version Works great.
Thanks |
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Apr 17 2009, 11:11 AM
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#63
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
Don't know wheter it is possible but could you provide us with a script where we can enter information for cyberware/bioware, etc.? The script could translate those entries to the right format to use with your data files (and perhaps generate some text we could add then)? Would be very cool. I usually get lost when I try to expand those data files...! Cheers! Just added the proverbial "Easy Button" for manipulating custom items. Check out the latest version (0.3.1.0) and go to Edit > Manage Custom Items It isnt idiot proof or anything(I dont do any error checking in the fields), so you still have to be careful of what you're doing, but a good deal of the work is now automated, for your convenience. happy hunting d:- D |
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Apr 17 2009, 06:13 PM
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#64
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Moving Target ![]() ![]() Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
Excellent! Very much appreciated! Thank you.
edit: Problems:
Short suggestions:
Cheers! |
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Apr 18 2009, 02:08 AM
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#65
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
Excellent! Very much appreciated! Thank you. edit: Problems:
Short suggestions:
Cheers!
keep up the good work man. d:- ) |
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Apr 18 2009, 02:46 AM
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#66
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Moving Target ![]() ![]() Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
Thanks.
Auto-Update still doesn't work. Don't think that it's my internet. Auto-Update worked until I installed the new sr4cg version today. (IMG:style_emoticons/default/question.gif) Another question: I'm adding stuff from Augmentation at the moment. Some items have availabilities/costs of +x, but I can't add a +x. It's just x then. Example: Shaped Dermal Plating. Availability +5, cost +1200. Should I perhaps add a modified set of Dermal Plating? Cheers! |
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Apr 18 2009, 03:29 AM
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#67
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
Thanks. Auto-Update still doesn't work. Don't think that it's my internet. Auto-Update worked until I installed the new sr4cg version today. (IMG:style_emoticons/default/question.gif) Another question: I'm adding stuff from Augmentation at the moment. Some items have availabilities/costs of +x, but I can't add a +x. It's just x then. Example: Shaped Dermal Plating. Availability +5, cost +1200. Should I perhaps add a modified set of Dermal Plating? Cheers! These are the types of things I'll have to make decisions on in the future. For now, I'd say separate entry. If there a many different modifications you can make to each type of cyber/bioware, then I might have to go so far as to implement a cyberware/bioware modding GUI (similar to the vehicles) I'm hoping I wont have to go that far though. I have tentative plans to add a weapons tab and an armor tab, but i wont have time to until the summer most likely. I also want to add a comlink tab.... oiy. so much to do and so little time. hmm. thats weird that the autoupdate wont work.... I'll try to help diagnose it a little later, but for now I've got to jet. happy modding, and may your autoupdate magically heal itself. d:- D |
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Apr 18 2009, 03:57 AM
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#68
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Moving Target ![]() ![]() Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
Seperate entries are fine, I think. It's even better for the caracter sheet IMO because you only have one entry that has all informazion included. So, you won't have to go that far. (IMG:style_emoticons/default/wink.gif)
Ok, gtg to bed now. 5:56 am (IMG:style_emoticons/default/frown.gif) Will continue in about 4 hrs. Cheers! edit: COOL! New features rock! You're the man, man! Btw: Auto-Update works again! edit2: Again some suggestions!
edit3: A bug. If you use the copy button and then edit the copied item, it changes the previous item (and vice versa). Example: I copy Dermal Sheath Rating 1, then edit the second Dermal Sheath Rating 1 to make it a Dermal Sheath Rating 2. After editing I have two sets of Dermal Sheath Rating 2. And last but not least - a question: p. 333, SR4 and p. 39, Augmentation both say that Bone Lacing adds +x to the characters Body for damage resistance tests. (IMG:style_emoticons/default/read.gif) Now, where to add the bonus? Damage Resistance or Body? I'd say Damage Resistance. I saw that you added +x to Body. But why? I'm confused. (IMG:style_emoticons/default/question.gif) Cheers! |
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Apr 18 2009, 07:31 PM
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#69
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
Seperate entries are fine, I think. It's even better for the caracter sheet IMO because you only have one entry that has all informazion included. So, you won't have to go that far. (IMG:style_emoticons/default/wink.gif) Ok, gtg to bed now. 5:56 am (IMG:style_emoticons/default/frown.gif) Will continue in about 4 hrs. Cheers! edit: COOL! New features rock! You're the man, man! Btw: Auto-Update works again! edit2: Again some suggestions!
edit3: A bug. If you use the copy button and then edit the copied item, it changes the previous item (and vice versa). Example: I copy Dermal Sheath Rating 1, then edit the second Dermal Sheath Rating 1 to make it a Dermal Sheath Rating 2. After editing I have two sets of Dermal Sheath Rating 2. And last but not least - a question: p. 333, SR4 and p. 39, Augmentation both say that Bone Lacing adds +x to the characters Body for damage resistance tests. (IMG:style_emoticons/default/read.gif) Now, where to add the bonus? Damage Resistance or Body? I'd say Damage Resistance. I saw that you added +x to Body. But why? I'm confused. (IMG:style_emoticons/default/question.gif)
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Apr 19 2009, 12:24 AM
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#70
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Moving Target ![]() ![]() Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
Ok, sounds good.
I have another small problem. There are single cybereyes you can install in cyberlimbs. Example: Single Cybereye Rating 1 (installed in a cyberlimb), Essence 0.1, Capacity 2/[1], Availability 0, Costs 300 Now, my problem is that you can install those eyes into a limb what means it would take 1 capacity from the limb and provide 2 capacity for the eye itself. If I add this "installed" eye in CyberwareEyes, you can't add it to a limb. If I add it to CyberEyeEnhancements, you still can't add it to a limb AND you can't add something to the eye. What to do? Btw: What if I want to install normal cybereyes into a cyberskull? Should cost capacity then instead of essence. Can I reproduce this scenario with sr4cg? edit: And then there's this fucking Balance Tail that also has a capacity of 4 if implanted in natural flesh (please correct me if I'm wrong). However... time for vodka. (IMG:style_emoticons/default/biggrin.gif) Please don't kill me! (IMG:style_emoticons/default/notworthy.gif) Cheers! |
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Apr 19 2009, 06:57 PM
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#71
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
Ok, sounds good. I have another small problem. There are single cybereyes you can install in cyberlimbs. Example: Single Cybereye Rating 1 (installed in a cyberlimb), Essence 0.1, Capacity 2/[1], Availability 0, Costs 300 Now, my problem is that you can install those eyes into a limb what means it would take 1 capacity from the limb and provide 2 capacity for the eye itself. If I add this "installed" eye in CyberwareEyes, you can't add it to a limb. If I add it to CyberEyeEnhancements, you still can't add it to a limb AND you can't add something to the eye. What to do? Btw: What if I want to install normal cybereyes into a cyberskull? Should cost capacity then instead of essence. Can I reproduce this scenario with sr4cg? edit: And then there's this fucking Balance Tail that also has a capacity of 4 if implanted in natural flesh (please correct me if I'm wrong). However... time for vodka. (IMG:style_emoticons/default/biggrin.gif) Please don't kill me! (IMG:style_emoticons/default/notworthy.gif) Cheers! so...could you add a cyber eye to a cybereye thats inside of a cyberlimb? lols! You could theoretically have infinite capacity that way. Anyhow, stuff like that is gonna need to be hacked into the interface... I'd say, add the cybereye as a limb enhancement that takes up -1 capacity (to offset the fact that it has 2 capacity for itself) I guess we could just copy/paste the eye enhancements over to the limb enhancements file so that those are available as well. In that scenario, the user could add the eye to the limb, and then add the eye enhancements to the limb. I know its not perfect, and that it could allow for some improper characters (like adding 5 eyes to get 5 extra capacity for the limb, or adding eye enhancements to a limb) but we'll assume that our users are intelligent and that their GM's will smack them for trying that crap. where does it say the stuff about the balance tail having 4 capacity? |
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Apr 19 2009, 08:14 PM
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#72
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Moving Target ![]() ![]() Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
so...could you add a cyber eye to a cybereye thats inside of a cyberlimb? lols! You could theoretically have infinite capacity that way. No, but you could for example add 20 Single Cybereyes into an Obvious Full Leg and every eye would have a capacity of 2. (IMG:style_emoticons/default/grinbig.gif) Anyhow, stuff like that is gonna need to be hacked into the interface... I'd say, add the cybereye as a limb enhancement that takes up -1 capacity (to offset the fact that it has 2 capacity for itself) You mean, it should take 2 capacity instead of 1? I guess we could just copy/paste the eye enhancements over to the limb enhancements file so that those are available as well. In that scenario, the user could add the eye to the limb, and then add the eye enhancements to the limb. I know its not perfect, and that it could allow for some improper characters (like adding 5 eyes to get 5 extra capacity for the limb, or adding eye enhancements to a limb) but we'll assume that our users are intelligent and that their GM's will smack them for trying that crap. Alright. where does it say the stuff about the balance tail having 4 capacity? p. 41, Augmentation: Balance Tail. Capacity: 4/[2], what means that it has a capacity of 4 and needs a capacity of 2, if implanted into a Cyber Torso. But as I said, I'm a bit confused, what means I could be wrong. (IMG:style_emoticons/default/smile.gif) Cheers! |
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Apr 19 2009, 08:18 PM
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#73
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Moving Target ![]() ![]() Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
Double posting. Sorry.
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Apr 19 2009, 11:04 PM
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#74
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
You mean, it should take 2 capacity instead of 1? I mean that it should take up <capacity cost> - <capacity provided> capacity. For instance, if the book says that to install a single cybereye you require 1 capacity inside of a limb, and that cybereye has 2 capacity for upgrades (like lowlight vision) then it should take up required capacity-provided capacity (1-2) capacity or -1 capacity. This will make it so that you can always install the item regardless of whether you have the space or not (which is bad), but it also ensures that if you do have space (say one spare slot) you will be able to add mods to the "cybereye" with enough space. lets say that each bar here is one capacity: ||||| <-- a cyberlimb with 5 capacity lets say the bold are capacities that are used up: ||||| <-- one empty slot if your cyber eyes take up one slot then they will be completely full: ||||| <-- no room for the mods that go in the "eye" if the cybereye takes up -1 slots, ||||| <-- there are 2 slots that represent the slots that the "eye" has left in the limb. the trouble is just going to be making sure that folks dont abuse this so that they can fit a 2 slot item into a full limb by adding an eye first. and using the "eye's" capacity for the 2 slot item. also, if the limb is completely full, they could still add the eye and have a capacity that looks like this when they're done: ||||| That's what GM review is for. p. 41, Augmentation: Balance Tail. Capacity: 4/[2], what means that it has a capacity of 4 and needs a capacity of 2, if implanted into a Cyber Torso. But as I said, I'm a bit confused, what means I could be wrong. (IMG:style_emoticons/default/smile.gif) hmm thats weird... I've only got the v1.0 book, so it just has a "-" for capacity, lol. It would probably be helpful if we could get other input on some of these decisions we're making too. Like, from other people who know what they're doing. I'm still noob about most of this stuff. d:- D |
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Apr 20 2009, 12:04 AM
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#75
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Moving Target ![]() ![]() Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
Ok, I will add the Single Cybereyes to CyberLimbsEnhancements as you described it.
I've found another bug, I think. I was adding Customized Cyberlimbs (p. 45, Augmentation). It gives +1 to BOD, STR or AGI per rating. I tested it and BOD affects Armor instead of BOD, although the form was filled in correctly AFAIK. Same with other attributes. STR affects BOD, AGI affects STR. Weird. Here's the code. Perhaps you could add it to your CyberLimbEnhancement.data and have a look?! Customized Cyberlimb (BOD)|0|x1|=1500x|8|x1|0|0|0 Customized Cyberlimb (STR)|0|x1|=1500x|8|0|0|x1|0 Customized Cyberlimb (AGI)|0|x1|=1500x|8|0|x1|0|0 Thank you! edit: Nanocybernetic: Nanohive (Rating 1-6) | Essence: 0.5 x (Rating x 0.25) <-- any ideas? (IMG:style_emoticons/default/smile.gif) Cheers! |
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