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> Shadowtheory, Game Theory Downtime Discussion Thread.
Dark Talon
post Feb 7 2009, 07:51 PM
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We wouldn't be able to submerge with the skytrain on deck, so when is this ever going to be useful? (IMG:style_emoticons/default/nyahnyah.gif)
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merashin
post Feb 7 2009, 08:09 PM
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hiding it while the skytrain is out and about
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Matsci
post Feb 7 2009, 09:32 PM
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MAP OF CARGO SHIP

[img]http://i178.photobucket.com/albums/w247/kolboldbard/Cargoship.jpg[/img]

It need a new name

And mods.

And to be filled with stuff
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Dark Talon
post Feb 7 2009, 10:16 PM
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We must max out armor (smart armor) and give it sensors of yes. Oh, and it must be stealth.

How many shops did you say we could fit inside of it? And desktop forge would let one of them act as a facility? Or any of them?

We also need shielded smuggling compartments. Satellite uplink to the mazer!!
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merashin
post Feb 7 2009, 11:39 PM
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the best reason to make it submersible is because using Ruthenium polymer on a cargo freighter will not work out to well, it's too large, and smart armor is not compatible with chameleon coating
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Matsci
post Feb 8 2009, 03:27 AM
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QUOTE (Dark Talon @ Feb 7 2009, 02:16 PM) *
We must max out armor (smart armor) and give it sensors of yes. Oh, and it must be stealth.


Port authorities might wonder why your "Freighter" is armed and Armored Like a warship.

QUOTE
How many shops did you say we could fit inside of it? And desktop forge would let one of them act as a facility? Or any of them?

A Desktop Forge Takes 1 mod Slot, along with 1 per Shop. you have 30 Slots.

On Desktop Forges
A desktop forge is a special item that can be used in combination with the modification rules presented in this chapter. It is available in two sizes: small (toolbox-size) and large (trucksize), and enhances the capabilities of the regular tools found on pp.322–323, SR4. A small desktop forge provides a kit with the capabilities of a shop, while a large desktop forge provides a shop with the capabilities of a facility, thus allowing modifi cations on a much higher level than usually available to shadowrunners. The problem with desktop forge-supported work is the absence of large tools like hydraulic lift s, so a negative dice pool modifier of –2 for inadequate tools must be applied. Desktop forges are jacks of all trades, which means they do not have to be bought separately for each mechanical skill, but provide their special capabilities to tools of all skill types.
QUOTE
We also need shielded smuggling compartments. Satellite uplink to the mazer!!


Ok, So plz list Mods going on the Freighter.

Armor?
Ducted Water Jet?
Improved Sensor Array?
SatCom?
Sheilded Smuggling Compartments?
Workshop X4?
Workshop Forge?
Weapons?
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Matsci
post Feb 8 2009, 03:38 AM
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Also, Reiku, you were asking about playing the stock market?

To do that you need a broker.

The Only Brokerage that works with runners is Brokerage X

They charge a 30,000 (IMG:style_emoticons/default/nuyen.gif) retainer, in addition to whatever you invest. They also pull 10% interest on all profits to cover operation fees. The profits tend to range between -5% to 25% per month, dependent on tables that you don't get to see.
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removed1
post Feb 8 2009, 04:19 AM
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QUOTE (Dark Talon @ Feb 7 2009, 11:51 AM) *
We wouldn't be able to submerge with the skytrain on deck, so when is this ever going to be useful? (IMG:style_emoticons/default/nyahnyah.gif)


If we make the sky train able to stand the pressure of being underwater (and make it waterproof of course), we can just somehow securely attach the skytrain to the cargo tanker and we wouldn't have to worry about it. The Japanese did this in WW2, so there are precedence, though they used planes and real submarines, and it was only one shot kind of deal for the pilot, as he had no way to land back on the sub.
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Matsci
post Feb 8 2009, 04:57 AM
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QUOTE (removed1 @ Feb 7 2009, 08:19 PM) *
If we make the sky train able to stand the pressure of being underwater (and make it waterproof of course), we can just somehow securely attach the skytrain to the cargo tanker and we wouldn't have to worry about it. The Japanese did this in WW2, so there are precedence, though they used planes and real submarines, and it was only one shot kind of deal for the pilot, as he had no way to land back on the sub.


Or you could stick Assembly Time Improvement on it, So it can break down in parts small enough to get through the Cargo Elevator.
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Dark Talon
post Feb 8 2009, 05:35 AM
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We really don't need to make it submerge! (IMG:style_emoticons/default/nyahnyah.gif)

As for shops, I say: Armory, Vehicle (is there a separate one for aircraft and ground vehicle?), is there one for elctronics/hardware/programming?, and that still leaves us one more (unless vehicles are two).

Can we get concealed smart armor? <_<

And remember, we legally own this boat, so until we mount our seven Gauss cannons to it, we can take it into port legally. And we just keep all the illegial stuff in the Smuggling compartment(s) and on the skytrain which is extraterritorial. Oh, and we'll need to get security system.
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Matsci
post Feb 8 2009, 06:49 AM
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QUOTE (Dark Talon @ Feb 7 2009, 09:35 PM) *
We really don't need to make it submerge! (IMG:style_emoticons/default/nyahnyah.gif)

As for shops, I say: Armory, Vehicle (is there a separate one for aircraft and ground vehicle?), is there one for elctronics/hardware/programming?, and that still leaves us one more (unless vehicles are two).

Can we get concealed smart armor? <_<

And remember, we legally own this boat, so until we mount our seven Gauss cannons to it, we can take it into port legally. And we just keep all the illegial stuff in the Smuggling compartment(s) and on the skytrain which is extraterritorial. Oh, and we'll need to get security system.


All these need different shops: Aeronautics Mechanic, Armorer, Artisan, Automotive Mechanic, Forgery, Hardware, Industrial Mechanics, Medicine, Nautical Mechanics, . And Forensics doesn't need them, but it helps. And all the Sciencey skills, like chemistry, biology, or geology. And Enchanting.

I think that's all of them.
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Matsci
post Feb 8 2009, 07:00 AM
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Hey, guy, remember a while back when we were arguing about autosofts going from 1-6 or 1-4?

BBB page 321

Table

Matrix Programs

Last line

Autosofts (RATING 1-4)
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removed1
post Feb 8 2009, 11:30 AM
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Aw, but it would so totally go with my Captain Nemo idea for one of my new characters I'm thinking. And do we have enough space for all those facilities?
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Poit-Narf
post Feb 8 2009, 04:13 PM
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QUOTE (Matsci @ Feb 7 2009, 11:00 PM) *
Hey, guy, remember a while back when we were arguing about autosofts going from 1-6 or 1-4?

BBB page 321

Table

Matrix Programs

Last line

Autosofts (RATING 1-4)

Right, autosofts above rating 4 cannot be purchased.

But check BBB pg. 228 - they certainly exist past rating 4. You just can't buy 'em. You have to make them yourself or steal them on runs.
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Poit-Narf
post Feb 8 2009, 04:16 PM
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QUOTE (Matsci @ Feb 7 2009, 10:49 PM) *
All these need different shops: Aeronautics Mechanic, Armorer, Artisan, Automotive Mechanic, Forgery, Hardware, Industrial Mechanics, Medicine, Nautical Mechanics, . And Forensics doesn't need them, but it helps. And all the Sciencey skills, like chemistry, biology, or geology. And Enchanting.

I think that's all of them.


Personally, I still like the idea of having a room with one wall lined with manservant drones. Each drone has the appropriate mod slots spent to give it the equipment of a shop. When you need to use a particular technical skill, the appropriate manservant steps forward and hands you tools as you need it.

And... Forgery needs a shop? I thought it was all digital?
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Poit-Narf
post Feb 8 2009, 04:22 PM
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Also, it sounds like the party survived Friday's game?
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Matsci
post Feb 8 2009, 05:44 PM
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QUOTE (Poit-Narf @ Feb 8 2009, 08:13 AM) *
Right, autosofts above rating 4 cannot be purchased.

But check BBB pg. 228 - they certainly exist past rating 4. You just can't buy 'em. You have to make them yourself or steal them on runs.


It's the same table, Just missing the Rating 1-4 thing. That's Not Proof. The Errata doesn't cover it either.

But Arsenal Says Rating 1-4. Unwired says to BBB.

Also; List of Options for Autosofts; cus you have some that don't exist.

Clearsight
Defence
Electronic Warfare
Maneuver (Vehicular Type)
Targeting (Weapon Type)
Homeground
Replicate
Chaser
Covert-Ops
[Profession] (Non-Creative)
Trailblazer

capped at 3
Adaptability
Cascading
Expert Defense
Expert Offense.

I don't see any parachuting autosofts. For that, you need Activesofts, which are much more expensive.
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Matsci
post Feb 8 2009, 05:45 PM
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QUOTE (Poit-Narf @ Feb 8 2009, 08:16 AM) *
Personally, I still like the idea of having a room with one wall lined with manservant drones. Each drone has the appropriate mod slots spent to give it the equipment of a shop. When you need to use a particular technical skill, the appropriate manservant steps forward and hands you tools as you need it.

And... Forgery needs a shop? I thought it was all digital?


For forging things like passkeys and Maglock passcards

Also, then you would need Drone launch platforms for the Manservents, which would take up even more slots.
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Matsci
post Feb 8 2009, 06:36 PM
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QUOTE (removed1 @ Feb 8 2009, 03:30 AM) *
Aw, but it would so totally go with my Captain Nemo idea for one of my new characters I'm thinking. And do we have enough space for all those facilities?


Look at the Map I posted. 1 square = 2 meters.
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Poit-Narf
post Feb 9 2009, 03:51 AM
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QUOTE (Matsci @ Feb 8 2009, 09:44 AM) *
It's the same table, Just missing the Rating 1-4 thing. That's Not Proof. The Errata doesn't cover it either.

But Arsenal Says Rating 1-4. Unwired says to BBB.

Also; List of Options for Autosofts; cus you have some that don't exist.

Clearsight
Defence
Electronic Warfare
Maneuver (Vehicular Type)
Targeting (Weapon Type)
Homeground
Replicate
Chaser
Covert-Ops
[Profession] (Non-Creative)
Trailblazer

capped at 3
Adaptability
Cascading
Expert Defense
Expert Offense.

I don't see any parachuting autosofts. For that, you need Activesofts, which are much more expensive.


I got a boatload of autosofts from an older party member, I got handed a list of programs and was given permission to copy them. I think the parachuting autosoft might be something usable only by AIs? I dunno.

And, so... what's the rating limit on autosofts? Are my rating 6 autosofts downgraded to rating 4, and if so, do I get back some of the nuyen I spent on them at character creation?

QUOTE (Matsci @ Feb 8 2009, 09:45 AM) *
For forging things like passkeys and Maglock passcards

Also, then you would need Drone launch platforms for the Manservents, which would take up even more slots.


So, you don't really need a full shop for Forgery, then. I mean, a couple small pieces of equipment hooked up to a commlink sounds like everything that's needed.

As for the drone launch platforms... really? I thought that it was perfectly fine to have drones sitting in cargo areas. I mean, we have multiple vehicles in the skytrain's cargo hold without launch platforms for them.
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Matsci
post Feb 9 2009, 04:25 AM
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QUOTE (Poit-Narf @ Feb 8 2009, 07:51 PM) *
I got a boatload of autosofts from an older party member, I got handed a list of programs and was given permission to copy them. I think the parachuting autosoft might be something usable only by AIs? I dunno.

And, so... what's the rating limit on autosofts? Are my rating 6 autosofts downgraded to rating 4, and if so, do I get back some of the nuyen I spent on them at character creation?



So, you don't really need a full shop for Forgery, then. I mean, a couple small pieces of equipment hooked up to a commlink sounds like everything that's needed.

As for the drone launch platforms... really? I thought that it was perfectly fine to have drones sitting in cargo areas. I mean, we have multiple vehicles in the skytrain's cargo hold without launch platforms for them.


I don't know where half the stuff the group has comes from. I really should.

Forgery Shop funcions like a Forensics Workshop. It gives boni. +2, +4 or +6.
s
Theoretically, It should take multiple turns to launch drones. IE for the Nimrod, you have to un-pack it, take it outside, and then launch it. A drone launch rack lets you do it as a complex actions.

I'm going to rule that you can't put something that "can be moved with a truck" on a humanoid drone. The Closest Precedent is the Vulcan, which is only has a Kit build in, and is a large drone.
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Dark Talon
post Feb 9 2009, 09:46 AM
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We have enough slots, we might as well get the drone launch racks and a shop for everything.


Also, I won't be here this friday, but I think Mitch should be.

And I like having the forgery shop. It also means the rest of us can help or make something we need.
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removed1
post Feb 10 2009, 01:39 AM
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I am also gonna have to miss this Friday too. Going home for the weekend.
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Poit-Narf
post Feb 10 2009, 04:58 AM
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By the way, this is the list of Technical skills I'm assuming count as "creative", and thus can only be used by people. Please correct me if I'm wrong.

Artisan
Cybertechnology
Medicine (not sure about this one)
Software
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Dark Talon
post Feb 10 2009, 06:18 AM
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Don't they have medical robots?
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