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> Runner team seeks work, Precisely what it says on the tin
Meatbag
post Nov 17 2008, 10:08 PM
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Four players - two newcomers and two groggy initiates - seek SR4 PbP gaming.

We'd prefer this as close to the defaults as possible, but feel free to pitch alternatives. Setting's wide open.

We have access to the Core, Arsenal, Augmentation, Contacts, Unwired, Street Magic and the Runner's Companion - restrict as you like.

One player is, err..Sporadic. If he doesn't check in within the day, we'll have one newcomer, two groggy initiates and an open slot.

Drop us a line, will ya?
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Karaden
post Nov 17 2008, 10:38 PM
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So your looking for a GM then?

Edit: If so, I -might- be able to GM for you. All of the games I'm playing in are fairly slow right now, and the other game I'm GMing seems to have come to a stop, though I'm hoping to kick it up again here as nothing happened over the weekend.
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Meatbag
post Nov 17 2008, 10:50 PM
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QUOTE (Karaden @ Nov 17 2008, 10:38 PM) *
So your looking for a GM then?

Edit: If so, I -might- be able to GM for you. All of the games I'm playing in are fairly slow right now, and the other game I'm GMing seems to have come to a stop, though I'm hoping to kick it up again here as nothing happened over the weekend.



That's about the size of it!

And that'd be just peachy, really. The rest of us born-again baboons oughta be reporting in within the day, if you'd care to meet the crew.
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Karaden
post Nov 17 2008, 10:59 PM
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Sounds good to me. See who we have and everything. We have 1-2 complete novices? Are you guys together that you can help each other out or should I expect to have to explain things to them?

Anyway, I'm off for a while, I'll check in in about 3-4 hours.
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Markov
post Nov 17 2008, 11:11 PM
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Reporting in.
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GT3000
post Nov 17 2008, 11:34 PM
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Ready and accounted.
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Meatbag
post Nov 18 2008, 12:29 AM
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We've still got quite a lot of reference material and regular contact with one-another, they've just got no experience.
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BlackHat
post Nov 18 2008, 12:31 AM
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Holy crap! If I had known it was this easy to get a GM to run a game on here, my old SR team would have tried this years ago.

Congrats, guys. (IMG:style_emoticons/default/wink.gif)
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Divine Virus
post Nov 18 2008, 01:34 AM
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Yeah, way to go guys, I am kinda in awe. Maybe I will try a simular trick on a Mage: The Ascension forum I know of. I haven't had a good Mage game in years, and damn I miss it.
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Meatbag
post Nov 18 2008, 01:38 AM
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It's a bit shocking from here as well.

Don't despair just yet, though - Lazy McMook still hasn't checked in, as predicted, so we may have an open slot in around eight hours.
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Karaden
post Nov 18 2008, 01:38 AM
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QUOTE (BlackHat @ Nov 17 2008, 07:31 PM) *
Holy crap! If I had known it was this easy to get a GM to run a game on here, my old SR team would have tried this years ago.

Congrats, guys. (IMG:style_emoticons/default/wink.gif)


It's like the old saying goes: Ask and ye shall receive.

Back to the game. You guys are just wanting a fairly standard SR format? 400BP, no super crazy races, standard hook up with a Johnson and go do stuff? With of course plenty of twist and turns and other fun stuff thrown in.

Sounds fine. I don't mind you guys using all mentioned books, but I will warn you I haven't looked through Unwired, so don't expect me to make use of the advanced rules they present there (Though you are free to use them, such as the advanced programs and lifestyle spoofing and qualities and so on)

So, if you guys would like, go ahead and get together some character sheets. And before anyone asks, no possession traditions, I've found them to be more trouble then they're worth.
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Meatbag
post Nov 18 2008, 02:07 AM
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On Unwired: There's a Commlink Modification in there called a Simsense Booster - it provides another Initiative Pass in Hot Sim and *explicitly* stacks with Simsense Boosters from Augmentation, allowing 5 passes where they'd normally be capped at four.

You may want to use these, forbid them or remove the explicit stacking.

On possession traditions: FACK! Y'mean we can't bind Force 12 Spirits and jack ourselves to Agility 21?!

Fine, fine, can we still run all our buffs forever off a cadre of Spirits of Man?

(Innate Spell is a "power", "Continual use of a power" is one service, Spirits of Man get "any spell the caster knows" as an Innate Spell)

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GT3000
post Nov 18 2008, 02:57 AM
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Richard Descarnado

Metatype : Human
Mundane

Attributes

Body: 4
Agility: 4
Reaction: 4
Strength: 4
Charisma: 3
Intuition: 3
Logic: 3
Willpower: 3

Edge: 2
Initiative: 7
Essence: 3.38

Knowledge Skills

English : N
Military (Army) : 5
UCAS Politics : 3
Corp. Security Tactics : 5
Corporate Wars : 2
Firearms : 3
Arabic (Read/Write) : 3

Active Skills
Automatics : 4
Longarms : 4
Pistols : 4
Armorer : 5
Demolitions : 2
Heavy Weapons (Machine Guns) : 3
Pilot Ground Craft : 3
Leadership (Tactics) : 3
Negotiation : 2
Dodge : 3
Running (Long distance) : 1
Throwing Weapons : 1
Perception : 1
Blades (Knives): 1

Positive Qualities
Toughness
Guts

Negative Qualities
SINner
Spirit bane (Man)

Cyberwares
Lone Star SWAT Suite
Damper

Biowares
None

Weapons
Stoner Ares M202 with Gas-Vent 3 System, Tripod, Smartgun System(external), and Shock Pad.
3x Spare Clips
15x Regular Ammo (10 shots)
10x Regular Ammo (10 shots)
1x Advanced Safety
Ares Predator IV
3x Spare Clips
10x EX-Explosive Rounds (10 shots)
3x Regular Ammo (10 shots)
3x EX-Explosive Rounds (10 shots)
1x Advanced Safety
ArmTech MGL-6, Smartgun System(external), and Airburst Link.
3x Spare Clips
12x Fragmentation
12x High Explosive Grenades
1x Advanced Safety
1x Concealable Holster
Colt M23 with Gas-Vent 3 System, Smartgun System(external), and Shockpad.
3x Spare Clips
8x Regular Ammo (10 shots)
8x EX-Explosive Rounds (10 shots)
1x Advanced Safety
1x Concealable Holster
Combat Load Vest
4x Ammunition Pouch


Armor
Camouflage Suit with Chemical Protection (Rating 6), Insulation (Rating 6), Nonconductivity (Rating 6), and Fire Resistance (Rating 6).
Armor Vest
Clothing (Boot cut jeans, and black collar shirt.)

Vehicles
Mercury Comet (Sedan)with morphing plates and spoof chip.


Commlinks
Commlink : Renraku Sensei
OS : Renraku Ichi

Equipments
Armor Shop
Biomonitor with DocWagon Contract (Platinum- per Year) (Linked to legal SIN)
Goggles with Vision Magnification, Low Light Vision, Image Link, Vision Enhancement (Rating 3).
2x Fake Sin (Rating 4)
Fake SIN #1: Alexander Hall: Ex. Seattle Police Sergeant.
Fake SIN #2: Johnathan Enrique: Retired UCAS Supply Sergeant, still maintains ties to former squad mates, and connections within the military.
8x Fake License (Rating 4)
Fake SIN #1: Driver's License, Predator Registration, M23 Colt Registration, and Concealed Carry Permit.
Fake SIN #2:Driver's License, Predator Registration, M23 Colt Registration, and Concealed Carry Permit.

Contacts
Corporate Employment (Ares) (L:2 C:4)
Military Ties (Squadmate) (L:5 C:3)

1 Month of Middle Lifestyle
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Karaden
post Nov 18 2008, 05:36 AM
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Handful of small problems, and one or two suggestions.

First off, I'm a little confused about this:
Pistols : 4
...
Pistols (Semi-Automatics) : 1

Did you take Pistols twice by mistake? Or are you taking Pistols as part of the firearms group and then getting the specialization for it? The latter isn't allowed, you get the bonus of cheaper skills via groups or the boost of specialization, not both at creation. You can however spec later and continue to advance it as a group later.

Second, ammo needs to be matched to a specific weapon, as do spare clips. A round for a sniper rifle is not the same as a round for a pistol (Though they cost the same) and the same is true of clips.

Third, Fake Licenses also need to be declared as something specific -and- linked to a particular SIN. And on the subject of fake SINs it is nice to include some vague idea of the SIN. For example is the fake SIN a deliver guy or reporter or something like that. This I don't require though, but it can provide a potential bonus in certain situations.

Fourth, Doc-Wagon needs to be linked to a SIN. I'm guessing it is linked to your actual one, but I just want to be sure on that.

Fifth, Spirit Bane affect a particular spirit, so you'll need to declare a particular one.

Other than those small errors looks fine.
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Meatbag
post Nov 18 2008, 06:51 AM
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Aradia, Human Hedge Witch. (Exactly as in Street Magic, but without the Possession)

Attributes:

Body: 2
Agility: 2
Reaction: 3
Strength: 2
Charisma: 2
Intuition: 5
Logic: 2
Willpower: 5

Edge: 2
Magic: 5
Initiative: 8
Essence: 6

Active Skills

Banishing : 4
Binding : 4
Summoning : 4
Spellcasting (Manipulation) : 5
Counterspelling : 4
Enchanting (Alchemy) : 5
Disguise : 3 (Impersonation)
Assensing : 4
Perception (Visual) : 2
Con (Impersonation) : 1
Dodge : 2 (Ranged Combat)
Pistols (Semi-Automatics) : 1
Etiquette : 1 (Street)

Knowledge Skills

English : N
Black Markets (Magical Items) : 3
Magic Background (Ancient Magic) : 3
Japanese (Speak) : 2
Italian (Sicilian Dialect) : 4
Dealers (Talismongers) : 3
Safe Houses (Runner Safe Houses) : 3



Negative Qualities

Sensitive System
Sensitive Neural Structure
Gremlins 2

Weapons
Fichetti Security 600 with standard laser sight and folding stock.
3 clips of regular ammo, 2 clips of insecticide capsule rounds.
Concealable Holster

Armor:
Steampunk Overcoat, Skirt and Petticoat, 4/4 B/I.

Vehicles:
Honda Spirit with Morphing Plates and Spoof Chip.

Equipment:

Fake SIN: Erin Falcrest, Talismonger.
Fake SIN: Adria Celeste, Special-Effects Wizard.
Licenses to drive, own a handgun and deal in magical goods for both SINs.
Basic Docwagon Contract
Rating 6 Magical Lodge and Ritual Sorcery Materials.
Enchanting Shop.
Mage Sight Goggles
4 units each:
Radical Iron
Radical Crystals (alchemically treated salt)
Radical Petals
Three units of Radical Fruit (Mushrooms required for Spirit Strength)
One unit of Refined Silver
Renraku Sensei Commlink running Renraku Ichi OS
Container of Nanopaste Disguise.

Spells:

Powerbolt
Manabolt
Decrease [Attribute]
Mind Probe
Stunbolt
Influence
Alter Memory
Shapechange
Levitate
Mindnet (Extended Area)

Spirits:

Air (3 Services)
Optional Powers: Electrical Attack, Electric Aura
Earth (4 Services)
Optional Powers: Engulf, Fear


Contacts:
Fixer: Loyalty 2, Connections 3
Talismonger: Loyalty 3, Connections 3.

1 month of Medium Lifestyle.
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Meatbag
post Nov 18 2008, 07:00 AM
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Just to clear it up.. All of his slugthrowers have four clips. two regular (one of which is in the weapon) and two Ex-EX. The grenade launcher has two frag clips and two HE.

Yes, he makes chemsniffers EXPLODE. Thankfully, I doubt he'll ruck it all at once.

Also, the SINs are vaguely extrapolated. The licenses are: Driver's, Predator, M23 and Concealed Carry for both fake SINs. He likely has legal ones for his real SIN.

He'll have to correct the specialization and such, though.

See? Having players that know one-another has its advantages!
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Whipstitch
post Nov 18 2008, 08:23 AM
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Would you guys mind if I joined in? I could come up with a sheet very quickly. Thinking of playing an elven Face/gunslinger that's been around the block a few times but had a job go south and is looking to hook up with a crew willing to overlook his spotty rep. BTW, Karaden, how do you handle public awareness, Notoriety and Street cred? I was thinking of taking Bad Rep, Bad Luck, Hung Out To Dry and a pair of Custom Look revolvers. If you guys are full up or consider such a character concept to be too much of a potential pain in the ass (although, I'm actually a cautious player and would take the Common Sense quality; the character just has really bad luck), though, no hard feelings.
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Meriss
post Nov 18 2008, 07:26 PM
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If a spot opens up I would be greatly interested. I have a few characters I could haul out. It does look like you could use a wheelman. I have just the girl fer you. (IMG:style_emoticons/default/biggrin.gif)
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Karaden
post Nov 18 2008, 07:35 PM
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QUOTE (Meatbag @ Nov 18 2008, 02:00 AM) *
Just to clear it up.. All of his slugthrowers have four clips. two regular (one of which is in the weapon) and two Ex-EX. The grenade launcher has two frag clips and two HE.

Yes, he makes chemsniffers EXPLODE. Thankfully, I doubt he'll ruck it all at once.

Also, the SINs are vaguely extrapolated. The licenses are: Driver's, Predator, M23 and Concealed Carry for both fake SINs. He likely has legal ones for his real SIN.

He'll have to correct the specialization and such, though.

See? Having players that know one-another has its advantages!


Indeed it is handy. Your character looks fine except that decrease attribute spell needs to be learned to affect a single particular attribute, you don't get to pick whichever you want as your casting it. (If I remember properly)

Edit: As for those others wanting to join, I'll leave that more up to the group, as they apparently already all know each other. They said that one person may or may not join, and if so his slot is free. I could likely handle 5 people, but like I said, I'll leave that to the group.
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Felime
post Nov 18 2008, 08:12 PM
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Lurker reporting in. been lazing around for a chance to join a game. I've played shadowrun before and love the system, and I've got a character I like, just, it seems nearly impossible to find a game for it.

I'll toss my name into the hat for possible replacements.

Edit: Thinking of playing a cybered Sniper/Gunslinger/Stealth specialist, favoring shotguns.
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Whipstitch
post Nov 18 2008, 09:17 PM
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For what it's worth, I revised the concept to a "handler" (bodyguard/face) that screwed up on his last job. Decent combat, excellent perception, very good social skills with a hefty dose of intimidation. Still would have a fair bit of notoriety.
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Meatbag
post Nov 18 2008, 09:45 PM
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I also know the incoming Rigger, and we do seem short on Matrix skills. so a Rigger would be useful (especially if she can also HAX)

No offense to the others, but Markov here is currently planning a Face/Spy, and I'd rather not have niches stomped.

Also, it's a Decrease Willpower spell - good for deeper probes, more painful Manabolts and longer memory alterations.

Meriss, yer in.
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Whipstitch
post Nov 18 2008, 09:55 PM
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Fair enough. (IMG:style_emoticons/default/biggrin.gif)
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Felime
post Nov 18 2008, 10:15 PM
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A sniper still fits well. Lemme tell you, being the only character with stealth skills, especially as a face, is not fun. (which is what I'm interpreting face/spy as) I learnt that the hard way with my first character.

Edit: Missed the bit about Meriss being in, good luck to you all. With me luck finding a game.

Edition of edit: Say, all us lad and ladies rejected out to get together and try this again
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GT3000
post Nov 19 2008, 12:29 AM
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QUOTE (Meatbag @ Nov 18 2008, 01:45 PM) *
I also know the incoming Rigger, and we do seem short on Matrix skills. so a Rigger would be useful (especially if she can also HAX)

No offense to the others, but Markov here is currently planning a Face/Spy, and I'd rather not have niches stomped.

Also, it's a Decrease Willpower spell - good for deeper probes, more painful Manabolts and longer memory alterations.

Meriss, yer in.



I'm with Meatbag on this.
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