Ares Games "Miracle Shooterâ„¢", How do you run combat in it? |
Ares Games "Miracle Shooterâ„¢", How do you run combat in it? |
Nov 22 2008, 06:37 PM
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#1
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Target Group: Members Posts: 23 Joined: 11-November 08 Member No.: 16,581 |
Okay a question for those that it might of ever come up for. How do you do combat in "Miracle Shooterâ„¢"? Or how would you do it? Would you use the normal weapons skill group, dodge, perception or do you use a derived stat from the comlink? Like Response + System?
Mainly curious because this has kinda come up in the game I play in. And is a major focus to one of my fellow players who has a Severe Miracle Shooterâ„¢ Addiction. |
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Nov 22 2008, 08:23 PM
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#2
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I'd be tempted to use an abstract opposed test using the character's Matrix Games (or something similar) Knowledge skill.
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Nov 22 2008, 09:52 PM
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#3
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
I would resolve it as normal combat.
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Nov 22 2008, 10:00 PM
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#4
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I thought about that, and while that is probably closer to canon, I really like to bring in Knowledge skills whenever I can, especially in fluff situations.
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Nov 22 2008, 10:20 PM
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#5
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Well, it's an AR game, ne?
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Nov 22 2008, 10:23 PM
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#6
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Moving Target Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 |
I think the physical part of the game should be run like combat but instead of using normal skills to deck out your equipment it is all based on the knowledge skills to know how the "Game Mechanics" equal out to that next Uber-gun. Maybe you can get bonuses to your gameplay by making KNowledge checks?
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Nov 22 2008, 10:47 PM
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#7
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Moving Target Group: Members Posts: 393 Joined: 23-December 05 From: Texarkana, TX Member No.: 8,097 |
I would run it like normal combat but with the appropriate Knowledge Skill being either a suplamental skill (roll it, each hit gives you an extra dice) or just flat out add it to the players pool.
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Nov 23 2008, 12:35 AM
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#8
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Cybernetic Blood Mage Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
I think it is supposed to be the 2070 vision of paintball so I'd use the same rules as normal combat, but since it is supposed to be a game I figure that the software makes things easier then in "real life", so I run very, very light on the penalities and add a bunch of extra dice as an AR Bonus since the game wants a bunch of pimple-faced corp brats to feel like bigshots. (There are two ways to increase this bonus, one is to pay the corp for an account upgrade and the second is to "level" your toon with kills.)
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