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> Knasser's Site, SR Goodness
Stahlseele
post Jul 16 2009, 09:39 PM
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*at pat* allways on the up-to-date our good knasser ^^
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Method
post Jul 17 2009, 12:09 AM
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[indent][/indent]
QUOTE (Dreadlord @ Jun 24 2009, 01:58 PM) *
Money being a limiting factor, not all police stations are designed from the ground up as bunkers. Sometimes budgets require you convert an old S-Mart into the new Police Station!


I don't know. I can easily imagine LS building small modular stations with standardized layouts. Many corps do this (Wallmart Apple and McDonalds come to mind).

Khadim- I like the Opposition Roster. Another great tool I can pull out when my group throws me a curve ball. I'll have to read it in more detail when I get a day off... some day.
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Jaid
post Jul 17 2009, 12:25 AM
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QUOTE (knasser @ Jul 16 2009, 01:43 PM) *
Opposition Roster

A couple of smallish additions to my site. I somehow managed to get the RSS feed working (don't ask me how), so you can see when and where I've updated the site now. I'm very smug about that. (The computer programmers will probably laugh).

Secondly, I have some minor new content. I write up some of the opposition for my game (some gets used, some just sits in the waiting pile) and I thought I might as well reformat it and share it. I'll continue to update it if there's interest. I'll keep the same file name for each update and just put up a notification when its been updated. This is the "Opposition Roster" above. Let me know what you think and if I should add more to it.

Feedback on any of my site is always welcome,

Thanks,

Khadim.

it may just be on my end, but i'm seeing a title page, 2 pages of NPCs, and 3 pages of blankness... anyone else?
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Method
post Jul 17 2009, 03:41 AM
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I thought that might be because I was browsing the document on my iPhone, but I have the same problem. Tittle +2 then blank.
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knasser
post Jul 17 2009, 06:09 AM
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@Stahlseele: Are you making fun of my RSS skills? You are, aren't you... *does Clint Eastwood eyes at Stahlsteele*

The reason there are three blank pages at the end of the Opp. Roster is because I started with several blank pages as a sort of target to fill, wrote two entries and exported it to PDF just to see what it looked like, started filling in a third entry (Ancients Go-Gangers), got it part done and decided, nah, let's just get it up there and see if anyone actually cares about this. Not wanting to start fiddling around with the work in progress, I just uploaded the one with the blank pages. I figured only the most finicky of people would ever complain. (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/nyahnyah.gif)

K.
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Stahlseele
post Jul 17 2009, 07:12 AM
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i would not be making fun of your RSS skills, even if i knew what that is supposed to mean anyway . .
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W@geMage
post Jul 17 2009, 11:36 AM
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QUOTE (knasser @ Jul 16 2009, 01:38 PM) *
Wow! W@gemage - I didn't see this post until just now. That is fantastic. I really enjoyed reading all that and it sounds like you ran a great game.
Thanks, we had a great campaign.
I can really recommend using a wiki when GM-ing. I wish I started it earlier.

If I get our Ghost Cartel campaign off the ground I'm going to try to get the players to keep their own wiki logs (hopefully IC) of all the events.

QUOTE
I love how you handled Harlequin. What exactly happened when the PC shot him? I mourn the loss of Thunderball and Hotfoot. They always get shot. (IMG:style_emoticons/default/frown.gif)
Harlequin figured he was drawing too much attention and made it look like they killed him with a 3D Phantasm. This gave him the freedom to follow the team from the shadows and see if they could pull off the rescue without him.

Thunderball and Hotfoot did get their shining moment during the circus and acrobatics act where they practically traumatized poor Kim. She did get her revenge later however.

QUOTE
If I might ask a favour, could you put a link back to my site or the original adventure? I love what you've done with your site and don't mind your reprinting of all the material, I'd just like the link for attribution.
No problem. (IMG:style_emoticons/default/wink.gif)
I already had your link on the main page under the Useful links but I now also explicitly added your refs on the Carnival page itself.

grtz,
WM
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knasser
post Jul 17 2009, 04:23 PM
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QUOTE (Stahlseele @ Jul 17 2009, 08:12 AM) *
i would not be making fun of your RSS skills, even if i knew what that is supposed to mean anyway . .


Oh, sorry! It was just your comment about "always up to date". I thought you were making a joke about my finally having got the RSS feed to work. It's a link you can save that tells you when the site is updated. An icon should now appear on the bottom right in your browser indicating an RSS feed is available. (IMG:style_emoticons/default/smile.gif) Anyway - thanks! I'm glad you like the updates.

W@geslave: That's great. Thank you very much! (IMG:style_emoticons/default/biggrin.gif)
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knasser
post Jul 17 2009, 04:28 PM
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I've just added two new entries to the Opposition Roster. Gangers, this time. But special ones.

I'm quite pleased with this so far. I'm going to hit my players with either the Ancients or the Spikes. Probably the Ancients purely so I can use the phrase "melee on monocycles in malls" in my next campaign right up. (IMG:style_emoticons/default/biggrin.gif) (Although those Spikes look indeed very tempting.

Feedback as always, is appreciated.

K.
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Stahlseele
post Jul 17 2009, 05:30 PM
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Use the ancients, the spikes never hurt anybody who did not deserve it . . and the ancients ARE elves . .
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knasser
post Jul 21 2009, 11:23 PM
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I thought I might as well share the location used for tonights session. It's a cargo ship from Atzlan. Includes deck plans and stats for captain and crew.

http://knasser.me.uk/content/shadowrun/cargoship.pdf

As always, feedback and comments are what keep me uploading this stuff.

Peace,

Khadim.
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knasser
post Jul 26 2009, 08:11 AM
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QUOTE (Stahlseele @ Jul 17 2009, 06:30 PM) *
Use the ancients, the spikes never hurt anybody who did not deserve it . . and the ancients ARE elves . .


This may well come up next session. I may well go with the Ancients just for a couple of reasons: the PCs will probably be more in their turf than the Spikes and I like the idea of melee combat with people riding monocycles. However, there is an elf in the party so the Spikes would naturally pick on him whereas the Ancients might be dispatched with some charisma rolls. Also - trolls spearing you like a hunted animal from the back of a giant Harley. What's not to like? (IMG:style_emoticons/default/biggrin.gif)

Anyway, I've added a couple of new entries to the Opposition Roster. Some of the Heavy Security Toys have been seen before, though they're reformatted now and I've added a bit more. The 162's are new and, imo, quite frightening if used properly.

As always, feedback is welcome,

K.
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knasser
post Jul 26 2009, 09:36 AM
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And on a separate subject, I just had a look at the logs for my site and (after asking my programmer friend what "urllib2" meant), am desperately curious as to who here wrote a Python program to download stuff from my site? (IMG:style_emoticons/default/biggrin.gif)

K.
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InfinityzeN
post Jul 26 2009, 06:59 PM
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Hey knasser, ever consider making a fixed and updated WWSD?

By fixed, I mean small things like the skills. You list Gymnastics 4, Athletics 4, Climbing 4, and Running 4. Athletics is a skill group that contains the other three skills and swimming. Your high jump is too high, it is AGL /3, not /2 as you used. As for updated, try making his stats STR 9, AGL 9, REF 9, BOD 7 (9 for damage), WILL 5, Ballistic 4, and Impact 4 naturally, since that is the peak a human Sammy will get with just the BBB. For skills we'll go with Climbing 4, Gymnastics 4, Running 4, Swimming 4, and Unarmed 4.

I'll averages which I think would actually work better.

Jumping
-Running Long Jump: Average ~8.7m (28.5')
-Standing Long Jump: Average ~4.3m (14.2')
-High Jump: Average ~2.2m (7.2')

Falling
-Average falling damage is 6m: 0, 8m: 1, 11m: 2, +1 every additional 2m

Climbing
-Climb Upward, Assisted: Average ~1.7m (5.5') a second
-Climb Upward, Unassisted: Average ~1m (3.2') a second

Running
-Sprinting Speed: Average ~11.2m (~0') a second (~40.3 kph) [went with the RAI and only allowed a single test per Combat Turn]
-No Fatigue Sprinting Duration: Average ~34 seconds (travel ~380.1m @ Average Speed)
-No Fatigue Jogging Duration: Average ~22.7 minutes (travel ~11.3 km)
-To Exhaustion Jogging Duration: Average ~158.7 minutes (travel ~79.3 km) [Stopped at -6 Stun but not collapsed]

Swimming
-Swimming Top Speed: Average ~3.1m (~10.2') a second (~11.2 kph) [went with the RAI and only allowed a single test per Combat Turn]
-No Fatigue Top Speed Duration: Average ~34 seconds (travel ~105.8m @ Average Speed)
-No Fatigue Cruising Speed Duration: Average ~22.7 minutes (travel ~2.27 km)
-To Exhaustion Cruising Speed Duration: Average ~158.7 minutes (travel ~15.89 km) [Stopped at -6 Stun but not collapsed]
-Hold His Breath: Average of 57 seconds [Without taking Stun]

Lifting
-Dead Lift: 215kg (474lbs) on Average [There is pathetically low, even with the potential of 375kg (826.7lbs). Current world record is 1100lbs with the tire lift under WPO.]
-Overhead Lift: 71.7kg (158lbs) on Average [There is pathetically low, even with the potential of 125kg (275.6lbs). Current world record is 476lbs in the Snatch and 586lbs in the Clean & Jerk.]

***This urked me so bad, I did the math on a max augmented, surged, genetic tweaked, exceptional strength human. Ended up with a 13 Strength and a 9 Body, able to Dead Lift 525kg (1157.4lbs) and Overhead Lift 175kg (385.8lbs) on maximum rolls! The lifting rules in SR4 really need a revamp, since with the insane tweakery I did your barely touching or still well shy of current world records on a maxed out roll. A troll twinked out like that (18 Strength and 13 Body) can Dead Lift 735kg (1620lbs) and Overhead lift 245kg (540lbs). The twinked lifting Troll from Hell still can't beat the current Overhead Lift world record on his best roll. Maybe, maybe if he blew his edge since he needs a total of 36 successes from his 31 dice pool to beat it.

Punching through stuff [Note: Sammy has a base damage code of 8P unarmed, structure buys soak hits]
-Normal People: *SPLAT!* [Right into overflow physical on average]
-Fragile Material (ie Glass): Your kidding right? Punch through over 118cm (46.5") per attack on average
-Cheap Material (ie Drywall): Punch through 37.8cm (14.9") per attack on average
-Average Material (ie Ballistic Glass): Punch through 20.7cm (8.1") per attack on average
-Heavy Material (ie Hard Wood): Punch through 13.3cm (5.2") per attack on average
-Reinforced Material (ie Security Door): Punch through 9.3cm (3.7") per attack on average
-Structural Material (ie Brick): Punch through 5.8cm (2.3") per attack on average
-Heavy Structural Material (ie Metal): Punch through 3.3cm (1.3") per attack on average
-Armored Material (ie Reinforced Concrete): Punch through 0.3cm (0.12") per attack on average
-Hardened Material (ie Blast Bunkers): Punch will bounce.

Examples of performance (using average rolls)
100m Sprint [current world record is 9.69 seconds]
-On average, our Sammy can run a 100m race in 8.96 seconds [with no Stun]

400m Sprint [current world record is 43.18 seconds]
-On average, our Sammy can run a 400m race in 35.8 seconds [with -2 Stun]

Marathon (42.195 km) [current world record is 123 minutes & 59 seconds]
-On average, our Sammy can run a Marathon in 84 minutes & 23.4 seconds with no sprint at the end [with -3 Stun]
-On average, our Sammy can run a Marathon in 84 minutes & 8.8 seconds with a sprint at the end [with -6 Stun but not collapsed]

50m Freestyle Swim [current world record is 21.28 seconds]
-On average, our Sammy can swim the 50m freestyle in 16.13 seconds [with no Stun]

100m Freestyle Swim [current world record is 47.5 seconds]
-On average, our Sammy can swim the 100m freestyle in 32.3 seconds [with no Stun]

Long Jump [current world record is 8.95m]
-On average, our Sammy will be short of the world record by 0.25 meters. However, he has the potential to jump up to 13.5m in distance (breaks world record on any roll with 5 successes on 13 dice).

High Jump [current world record is 2.45m]
-On average, our Sammy will be short of the world record by 0.25 meters. However, he has the potential to jump up to 3m high with a decent chance of success (5 successes on 13 dice).

Weight Lifting
-Hah, you did read my rant on this already right?
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knasser
post Aug 8 2009, 05:49 PM
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I've updated the Opposition Roster with a new page containing some Wild Spirits I built after reading the spirits section of Running Wild. The first two spirit types are from my current campaign and I re-wrote them following Running Wild's release. They're both low-power yet quite nasty in their own way. The third was just a result of me seeing I had space left on the page and trying to think of something interesting. I think I succeeded. Or if people don't find it interesting, at least something that will surprise the players. Be particularly interested to know what people think on the latest additions.
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knasser
post Aug 8 2009, 06:04 PM
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QUOTE (InfinityzeN @ Jul 26 2009, 07:59 PM) *
Hey knasser, ever consider making a fixed and updated WWSD?

By fixed, I mean small things like the skills. You list Gymnastics 4, Athletics 4, Climbing 4, and Running 4. Athletics is a skill group that contains the other three skills and swimming. Your high jump is too high, it is AGL /3, not /2 as you used. As for updated, try making his stats STR 9, AGL 9, REF 9, BOD 7 (9 for damage), WILL 5, Ballistic 4, and Impact 4 naturally, since that is the peak a human Sammy will get with just the BBB. For skills we'll go with Climbing 4, Gymnastics 4, Running 4, Swimming 4, and Unarmed 4.


Hi,

Sorry I didn't reply to this at the time. Thanks for going through all that. WWSD? was one of the first things I did for SR4. Athletics... Lol! Don't know what I was doing there. Yes, I'll clean this up a bit when I have a moment. I was meaning to add Trolls as well at some point. I wont max out the attributes however. It was a deliberate choice to go with a moderately augmented person. I wanted to show just how much difference even something simple like Muscle Replacement 2 could make. This person is nothing special in terms of character optimisation, yet he's doing some very impressive things by our standards. That's what I was going for: showing just how impressive the stats really were. At the time, there was a lot of discussion that focused purely on dice pools for shooting people, melee, whatever, and I wanted to draw attention to just how impressive these people actually were and cause some discussion about what it would actually mean in everyday life. (IMG:style_emoticons/default/wink.gif)

I'll go through your numbers - thanks for this, and double-check my calculations. Climbing is a good catch - that would be worth adding. Running to exhaustion and punching through things are also fun additions. If I'm going to do all this, I might as well re-do the artwork. I'll post an update when its done.

Thanks very much for this feedback. These are some useful suggestions.

And yes - the weight lifting rules are terrible. I have some patches in my house rules section. Not perfect, but adequate for a fun game.

Khadim.
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