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knasser
EDIT: For those who don't know my Shadowrun site, or haven't seen this thread, this is where I post updates to let people know there is new material up there. To save people wading through lots of conversation, I'll be posting links to the specific update notifcation posts on this page. The reason for linking to posts rather than directly to the material, is because there is sometimes additional information in the posts.

Latest Update Post 12-06-09: Here (Opposition Roster Update).


My Site.

Firstly, I want to thank those people who hosted archives of my material while the site was in limbo. I have no problem with people continuing to do so if they wish. My site, however, is back.

I thought it was best to just get it up there and worry about sorting out the new stuff afterwards, so you'll see some changes and fresh material on there over the next few weeks.

New material... Some of it has been seen before: I've put up part one of Dark King in the art and fiction section. And yes, I've almost finished part two. wink.gif We also have some blank NPC, Grunt and Vehicle sheets. What makes these sheets different to anyone elses? They are small. I am a GM with limited table space when I game and I like to cram as many stats as I can onto a single side of A4.

I am particularly pleased with my Yak House which has probably the best maps I have ever done. I'd really like some feedback on that if anyone uses it / likes it.

As before, the material is all there for people to make use of. The only things I would request are that (a) people choose to link to the material if passing it around rather than email / host copies elsewhere. That's way I can see how many people are downloading the material which is gratifying to me. And (b) if you use something, please post to say how it went or any comments. I make most of this stuff for my own game but I put a bit of additional work in to make it web-suitable because I like the feedback. smile.gif

I'll be adding more stuff as I finish it. Hope people find this useful.

P&BC,

Khadim Nasser.
Fortune
Pimp! nyahnyah.gif wink.gif

Seriously though, nice to see the site back up. smile.gif
knasser
QUOTE (Fortune @ Nov 25 2008, 09:16 AM) *
Pimp! nyahnyah.gif wink.gif


Several years ago I was called "Michael Jackson" by a pimp. It was clearly meant as a put down, but to this day I still don't know why.

But this is off-topic, I fear. biggrin.gif

Glad you like the site.

EDIT: I have statistical software on the site that tells me how many people are on and what's been downloaded. It's great to see that a few minutes after *ahem* pimping my site, there are nine people on there. I even have someone from Denmark! biggrin.gif
masterofm
It's nice. I like it.

Have you thought about trying to put a matrix sign up sheet for a game you might like to GM? Might be a good idea if you know... your group of players right now sucks. I mean I don't know why I'm saying this, but I thought I would put it out there for no reason what so ever. grinbig.gif
knasser
QUOTE (masterofm @ Nov 25 2008, 09:29 AM) *
It's nice. I like it.

Have you thought about trying to put a matrix sign up sheet for a game you might like to GM? Might be a good idea if you know... your group of players right now sucks. I mean I don't know why I'm saying this, but I thought I would put it out there for no reason what so ever. grinbig.gif


I'd think about it. I don't have any experience of online GM'ing. Everyone skypes away, yes? Yahoo chat or what? Also, what do I use for sketching out my "no, no, no - you're behind this door, the monster is over there!" diagrams?
knasser

Incidentally, please notice that the N.O.C.L.U.E. files are taking submissions. There seem to be a lot of new and returning players about these days so I think people must have stories for it.... Anyone want to contribute? Just email me if you do.

Also, if other people have Shadowrun material they'd like to share I could add it to the site. You get the benefits of unlimited bandwidth and being somewhere where there's a reasonable amount of Shadowrun traffic.

To those who gave me stuff to host previously, a couple of the items are temporarily down. That's simply because I ran out of space on the page with my new material and I didn't want to start re-designing everything before I put the site back up. They will return. Email me if you have any questions.

K.
Fortune
QUOTE (knasser @ Nov 25 2008, 08:26 PM) *
Several years ago I was called "Michael Jackson" by a pimp. It was clearly meant as a put down, but to this day I still don't know why.


I can think of several possible meanings, but most of them are not very savory, to say the least. Maybe he just liked your voice ... wink.gif
knasser
QUOTE (Fortune @ Nov 25 2008, 09:42 AM) *
I can think of several possible meanings, but most of them are not very savory, to say the least. Maybe he just liked your voice ... wink.gif


Oh yeah, I suppose there's that. Doesn't really fit the context, though. Pimp threatens my neighbour. I hear him and come out to protect neighbour. Pimp says: "Who do you think you are? Michael Jackson?" and walks off. It can't be the clothes 'cause I was in my underwear. I think I'll go with your voice theory. I like that. biggrin.gif

Anyway, 30 mins and 45MB of stuff downloaded. biggrin.gif Come on people - take more!
Fortune
Of course, another theory is that your actions gave the pimp the impression that you thought of yourself as 'Bad'. biggrin.gif
Metapunk
I just took a quick look at your site love.gif and I can tell you that it will be a very big help:)
there are a few places seems to not be working atm, like the origin of the matrix in game explanation. but I am sure you will get that working=)
anyway I will prolly check your entire site in less then one hour:D I have lunch break then cyber.gif
Muspellsheimr
The following link to 404 Not Found - at least on my browser. The rest of your Shadowrun links function normally. I think I had the same problem with them before you took your site down, but cannot remember for certain.

Setting Material & Modules
Cold Blood
A collection of guns by Raven Bloodyes
SR4 Cannon Companion Conversions by NightmareX

Fluff Material & Game Advice
History of the Matrix
A short questionnaire to assist in character development
Stahlseele
took you long enough O.o
oh, and by the way, the menu is not really working for me . . i hover the mouse over the shadowrun link, which is more or less in the center part of the screen, and the links underneath pop out too far to the left . . if i try to go there with the cursor, the links vanish O.o at least in firefox on a 22" widescreen . .
using IE7 i can actually get to the links without them vanishing again, but this time around they hover above and across the no clue files making it kinda hard to read o.O
Utilizing Opera, the links appear on the same position as they did with FireFox, but in opera i can move the mouse to the links without them going bye bye on me every time . .
the colour of the links also makes it kinda hard to read when they appear on the picture of . . whatever that is on the left hand side *g*

sorry ^^
Muspellsheimr
Yes, how the primary links are setup are very annoying (but usable - barely).
knasser
QUOTE (Muspellsheimr @ Nov 25 2008, 10:17 AM) *
The following link to 404 Not Found - at least on my browser. The rest of your Shadowrun links function normally. I think I had the same problem with them before you took your site down, but cannot remember for certain.

Setting Material & Modules
Cold Blood
A collection of guns by Raven Bloodyes
SR4 Cannon Companion Conversions by NightmareX

Fluff Material & Game Advice
History of the Matrix
A short questionnaire to assist in character development


Okay - all fixed (I had to go looking for the Ravencorp Guns). Any more broken links, just let me know.

Thanks,

Khadim.
knasser
QUOTE (Stahlseele @ Nov 25 2008, 10:26 AM) *
took you long enough O.o


Cheeky! smile.gif

QUOTE (Stahlseele @ Nov 25 2008, 10:26 AM) *
oh, and by the way, the menu is not really working for me . . i hover the mouse over the shadowrun link, which is more or less in the center part of the screen, and the links underneath pop out too far to the left . . if i try to go there with the cursor, the links vanish O.o at least in firefox on a 22" widescreen . .
using IE7 i can actually get to the links without them vanishing again, but this time around they hover above and across the no clue files making it kinda hard to read o.O
Utilizing Opera, the links appear on the same position as they did with FireFox, but in opera i can move the mouse to the links without them going bye bye on me every time . .
the colour of the links also makes it kinda hard to read when they appear on the picture of . . whatever that is on the left hand side *g*

sorry ^^


QUOTE (Muspellheimer)
Yes, how the primary links are setup are very annoying (but usable - barely).


Okay - they're tricky for me as well. I'll have to ask my housemate to take a look at them when he gets home as he helped me with the layout. I probably messed the menus up by fiddling with them somehow. You can just click on the main heading however and it will take you to a page with all the sub-links displayed in the body of the page so you can still get to everywhere. The sub-menus are just shortcuts that take you directly there.

Thanks,

K.
Stahlseele
yes, i saw that, thought i should mention it so you can look into that though ^^
as for the cheeky comment: i learned from the best there are =^.^=
knasser
QUOTE (Stahlseele @ Nov 25 2008, 11:15 AM) *
as for the cheeky comment: i learned from the best there are =^.^=


That's even cheekier! biggrin.gif
Cabral
I think I was able to pull some stuff off there in the past using the Wayback Machine. ... or looking at the archive's pages, maybe I just went there, saw your site had been archived and assumed I could get at it's content (you can't for most of it). smile.gif
Kerris
Sweet site, knasser, and I'm glad to see it's back. I'll likely be using some of the PDFs as reference for new players.

I'd actually be honored if you'd host the one piece of fiction I've posted here as well: The Work
krayola red
QUOTE (knasser @ Nov 25 2008, 01:35 AM) *
I'd think about it. I don't have any experience of online GM'ing. Everyone skypes away, yes? Yahoo chat or what? Also, what do I use for sketching out my "no, no, no - you're behind this door, the monster is over there!" diagrams?

I've played online real-time games using chat programs like AIM, which were hella fun. I've never used Skype, but I've tried voice chat before, which kinda sucks with strangers because a lot of times you don't know who's the person saying something. There's a thingie called OpenRPG that supposedly lets you display maps and stuff, which I've heard good things about, but I've never used it myself.

Anyway online is definitely a good medium if your group sucks balls, or you don't have one at all. Forum games here are good for flexing your writing muscles, but the drawback is that they run much, much slower than a regular game, and have a tendency to fizzle out.
masterofm
QUOTE (knasser @ Nov 25 2008, 09:35 AM) *
I'd think about it. I don't have any experience of online GM'ing. Everyone skypes away, yes? Yahoo chat or what? Also, what do I use for sketching out my "no, no, no - you're behind this door, the monster is over there!" diagrams?


Have you thought about you know.... PDFs? It's simple that way. However there are also some good programs for your group located online.
knasser
QUOTE (Kerris @ Nov 25 2008, 06:57 PM) *
Sweet site, knasser, and I'm glad to see it's back. I'll likely be using some of the PDFs as reference for new players.

I'd actually be honored if you'd host the one piece of fiction I've posted here as well: The Work


I'd be happy to. My normal approach is to PDF something up so I'll copy and paste from your link if that's okay. I'll credit you as Kerris unless you want to send me other details. Do you want me to add any contact details to the PDF, e.g email address?

QUOTE (Krayola Red)
I've played online real-time games using chat programs like AIM, which were hella fun. I've never used Skype, but I've tried voice chat before, which kinda sucks with strangers because a lot of times you don't know who's the person saying something. There's a thingie called OpenRPG that supposedly lets you display maps and stuff, which I've heard good things about, but I've never used it myself.

Anyway online is definitely a good medium if your group sucks balls, or you don't have one at all. Forum games here are good for flexing your writing muscles, but the drawback is that they run much, much slower than a regular game, and have a tendency to fizzle out.


Well I'll scratch the idea of voice then as I'm a pretty quick typist anyway. I don't think I'd be interested in a forum / pbem game as I wouldn't have the patience.

QUOTE (masterofm)
Have you thought about you know.... PDFs? It's simple that way. However there are also some good programs for your group located online.


Hey - have you seen my site? I am a master of PDFs. But when the group suddenly decides they want to gatecrash a troll stripjoint, I'm not going to be able to knock up a full PDF on the fly. Better to have some sort of online sketch pad. I'm sure there's something out there. I'll look at Krayola Red's OpenRPG perhaps if I ever do this.

Thanks for all the downloads. I can see about thirty people grabbed the Yak House PDF. If anyone wants to post a comment / feedback on it, it would be nice for me. Likewise the blank sheets. They took ages while I was learning the program.

P&BC,

K.
Muspellsheimr
While I have never used OpenRPG, I have looked at it (& some similar non-free programs). It has been a while, but if I remember correctly, it is basically a chatroom with public & private channels, & a visual screen where you can upload or sketch on-the-fly maps, as well as move around digital markers. I believe it also has a built-in dice rolling program, but I do not know if it shows the die rolls individually (important for Shadowrun).

Also, if you ever do start up such an online group, I may be interested in playing, if there is room.
krayola red
QUOTE (knasser @ Nov 25 2008, 05:02 PM) *
I'm sure there's something out there. I'll look at Krayola Red's OpenRPG perhaps if I ever do this.

You totally should. Mwahahaha. *whistles*
Kerris
QUOTE (knasser @ Nov 25 2008, 07:02 PM) *
I'd be happy to. My normal approach is to PDF something up so I'll copy and paste from your link if that's okay. I'll credit you as Kerris unless you want to send me other details. Do you want me to add any contact details to the PDF, e.g email address?


I'll PM you details. Having my name on a PDF is one thing, having it on message boards is another.
Hagga
In your augmented attributes, it's less augmented attributes nad more a flaw of the movement system. I don't know about you, but I can hold a 15km/h pace for ten-fifteen minutes in full kit, while your average human Shadowrunner is capable of holding a 30km pace for a few minutes.
D Minor
OpenRpg does have SR4 dieroller. I played 5 or 6 sessions on there. Not to bad. Maps work great if you have them prepared
Cabral
QUOTE (knasser @ Nov 25 2008, 05:35 AM) *
I'd think about it. I don't have any experience of online GM'ing. Everyone skypes away, yes? Yahoo chat or what? Also, what do I use for sketching out my "no, no, no - you're behind this door, the monster is over there!" diagrams?

I downloaded iTabletop but haven't tried it out yet.
hobgoblin
here is something similar to openrpg:
http://gametable.galactanet.com/
simplexio
i liked "What Would Samurai Do?" information. I think that there should be that kind info page in books too.
Page that has few basic stats about how attributes work and what you can expect like minimun success and maximum, so that when you make char and play you dont make stypid mistakes assuming that char is better than he is.
Sir_Psycho
I have a collection of your files on my computer already, but I'll be sure to check out the site soon, to have a look at the maps. I also quite enjoyed Dark King, so I'll hang out for that, too.

However, the proof is in the pudding, so here's some extracts from my own PBP game I run on a different forum, where I decided to use one of your NPC's, and had a pretty fun time doing so.


To contextualize, Orange is an Ork Infiltration Specialist from Redmond, who's decided to bring two of his ganger family members along as muscle. Keep in mind this is this guy's first ever Shadowrun game, so I may seem like I'm stating the obvious at times, but bear with me.
QUOTE (Almighty Beanchild (Playing Orange))
Orange trudged down the street through the slums flanked on one side by the young ork and on the other by the towering figure of the troll. The ramshackle buildings on either side housed lots of orks and other metatypes down on their luck. And any group of them could turn on the trio at any time. Orange kept his eyes moving and his hands near his knives.

Gradually, the buildings around change to something that looks like its seen repairs in the last half a decade. Orange spots a taxi, obviously desperate for fares to be even in this neighbourhood. Dat's da only way we're going to get dere.

Turning to the others Orange grins. "Stay quiet boys and let me do da talkin'. When we get dere, hit da alley and stay outta sight."

Orange saunter's forwards and leans down to the taxi driver. "Hoi. Gotta get over ta Club Penumbra. Me friends are so forgetful and forgot 'dere SINs though. How much for da three of us? I guess I am payin' again." Orange lets his eye drop in a wink and a grin touches his lips.


QUOTE (Sir_Psycho (GM))
The cab driver, a chinese dwarf in cheap, gaudy sunglasses doesn't roll down the window for you. "30 to Club. No SINs? Make that one hun'ed. Getting in?"


QUOTE (Almighty_Beanchild)
"One hun'ed it is my friend. Drop us in the alley behind da club, chummer."

Waving his arm, Orange beckoned the others. "Jump in."


QUOTE (Sir_Psycho)
You hop into the torn plastic passenger seat, next to the several inch thick bulletproof plexiglass compartment where your driver sits with his short legs crossed on the fluffy seat, the fiberoptic line plugged into the back of his skull allowing him to control the vehicle via a direct neural interface. After the few laborious moments it takes your huge troglodyte cousin, Grinder to squeeze into the back with Digger, "Hurtle Harry", as his AR nametag screams cranks the Cantonese Synth Punk and burns rubber, swinging wildly around the debris of the Redmond street before hurtling off down the cracked road at break-neck speed.

Looking back, you can see that Grinder looks a little uncomfortable at the speed as Harry switches to the wrong side of the road and slides through an intersection, narrowly missing a decrepid old traffic drone.
"'If you go fast enough, nothing else will hit you... see – totally missed that drone – it's just common sense." He shouts back at the uncomfortable young orks, "What's easier to catch? A ball or a bullet? The faster you go, the safe you are!"
Grinder mutters something darkly about "Chunky salsa", but Harry retorts quickly,
"What if I hit something? No sir, if you go fast enough, everyone will get out of your way. Take my advice and never drop below 100kph. It's the magic number."
Grinder doesn't look comforted.
"Relax boys. We'll take the Evergreen Floater bridge over the big Wash and we'll be there in no time." Sure enough, only a few seconds later Harry swings around a GMC Bulldog trundling up an on ramp and you swear the dented old cab leaves the ground for a moment as you fly onto the bridge.
"No problems with the law either. A few tickets, here and there," confirmed by a quick look at Harry's SIN and it's reams of speeding tickets, "But the faster I go, the more fares I score, right? Gotta pay the bills. Got a nasty dental bill for little Chun-Li the other day, poor thing is teething, but I picked up her favourite Neil the Ork Barbarian sim to distract her. Sweet little thing"
As he says it, your AR display lights up with baby photos of a chubby faced chinese toddler.
"You guys like Neil the Ork Barbarian? Great show. He punched a camel right in the face the other night! Looked pretty real though! They've got wiz fx mages working that show. He's all like "Raaargh!" and just punched it right in the face! Brirriant!"

All of a sudden Harry swings into an alley, and you look out the window to see a standing procession of various chromed and modified bikes. A plethora of japanese racing bikes, but a few big choppers too that put your own to shame with their custom jobs and expensive nano-paint. The trendy vehicles of the showy shadowrunner set and the pretenders that hang on at Club Penumbra. You hop out of the vehicle as Harry shouts a final goodbye.
"Got my comm, kid? If you the real deal, I can get you where you want or away from anyone who wanna slow you down, huh? Buzz for Hurtle Harry!"

Grinder and Digger hop out to stares by the club patrons hanging outside leaning on their bikes and smoking nico-sticks. At any other club, some-one might say something about the ragged Orks at your sides, pallid in the neon light, but this is Club Penumbra, and Shadowrunners and criminals are an accepted sight on these streets. Grinder looks down to you, his thick chain stuffed clumsily inside his synth-leather jacket while Digger glares at a few waify elf-boys smoking and smirking at his hand-me-down threads, but he manages to let the sawn off shotgun down his trouser lie.

It's business time.
knasser

I received an email the other day telling me that my site had "excellent business potential" but was suffering through not being well-marketed enough. Rather than send these helpful people my details however, I thought I'd give it a little bump here. I've not added much lately, just some icons from an upcoming location write up. I like that in SR2070 written language has often been replaced in day to day life with simple icons. So I'm now liberally decorating my settings with whatever I can think up, hovering in AR wherever you look. smile.gif

After the next location (a full Lone Star police station), I'm going to either work on a new module, some revised Matrix Examples or a new NPC Roster. Any preferences from people as to what they'd like to see?

Peace,

Khadim.
BlueMax
QUOTE (knasser @ Mar 18 2009, 09:09 AM) *
Any preferences from people as to what they'd like to see?

Peace,

Khadim.


Khadim,
Please please more matrix examples. Your examples taught me the matrix. And they are often used in my game. If I have not said so before, thank you.


BlueMax
/who really likes using the Matrix
//once again
//after maybe 10years
Method
Glad to see your site is back, Khadim. I've always enjoyed your stuff.

Also I really like the yakuza house map, and not so much for the map even. What I really like is how entirely fleshed out the location is, including matrix and npcs. Its the perfect plug and play gaming aid!!

We should collaborate on some maps... devil.gif
QUOTE (knasser)
After the next location (a full Lone Star police station...
Interesting...

Ryu
QUOTE (Method @ Mar 19 2009, 02:16 AM) *
We should collaborate on some maps... devil.gif
Interesting...

Yes, you should. I think I would like that.
knasser
UPDATE!

I can't believe that I've had this on my drawing board for three months, but I've finally finished my Lone Star police station.

Note that the maps for both the interior of the station and the Matrix site for it are big. They were originally done on A3 (I'm not sure if this term is used Internationally or not - 297x420mm, anyway). For this document I've done two things. I've split them both down the middle and put them onto two pages of A4 apiece. And I've added a couple of A3 size pages to the end of the document for anyone that has access to larger printing facilities. I really recommend printing at the larger size if you want to use these and if you can.

If people could please let me know how well this works for them, it would be appreciated. You see I can print off A3 documents quite easily and in any orientation. So if there's someone out there cursing and saying ""it would have still been scaled down to A4, the idiot", "if he'd printed it in Landscape it would fit on my monitor better" or whatever - then LET ME KNOW!

Other than that, I crave feedback so if you download this or even better, use it in a game, please let me know. It's my only payment for my time and effort in doing these things.

Method: You and I have completely different approaches to doing maps, but both good. We probably should collaborate on something. smile.gif

I've had a bottleneck of things to do and I can only allocate a little of my time to hobbies like Shadowrun. This map was one of the bottlenecks. One of the others is Dark King II, which is in progress. And then I need to update my Matrix Examples document for post-Unwired. I'd also like to get another Halloween adventure done to provide a sequel (in a completely non-connected, non-overlaping and non-following on from way) to Carnival.

So anyway - I give you my Lone Star Police Station

Peace (and be cool)

Khadim.
knasser
Well I can see there have been a number of downloads of the police station. Nobody has any comments? Nobody? frown.gif
Ryu
I have a few layout suggestions, if you want them. Comments on the rest would take too much time right now, maybe later. smile.gif

Placement of Buildings:
  • Visitor parking can happen in front of the building.
  • The garage/drone shop should share a wall with the main building. (Cost+Security). Orient the main doors towards the police entrance.
  • If you need turrets (I´m a bit fuzzy what for, as you have drones), you can place them on the corners of the single building. The ideal shape of the garage is as wide as the main building, as corners provide cover.


Interior Layout:
(based on pg. 15, oriented so that the main entrance faces downwards (="south")
  • The locker room needs a door facing the armory. (Dorm->Lockers->Armory->Garage). The lockers can be placed back-to-back, and there should be one set placed at the walls.
  • Dorm: I wonder if you should use sleep coffins. It could also be much smaller.
  • The trideo room should likely have seating along the walls, and one supersized trideo projector in the middle.
  • The toilet rooms are uni-sex, yes?
tarbrush
QUOTE (Ryu @ Jun 22 2009, 07:32 AM) *
If you need turrets (I´m a bit fuzzy what for, as you have drones), you can place them on the corners of the single building. The ideal shape of the garage is as wide as the main building, as corners provide cover.


Bigger ammo bins, marginally harder to hack, possibly better armoured I guess?

One thing that I might expect is a room with rigger cocoons or similar. Lonestar makes heavy use of drones and you have onsite security riggers, so I'd given them somewhere secure to operate (and ride out dumpshock from) without cluttering up the hospital beds.

More cells, and one of those big ol' drunk tank type cells that you just throw everyone into when you want them off the streets for the night.

I'm curious as to why you've gone for a single floor affair? All the police stations I've seen tend to have a couple of floors rather than one honkin' big one. If it's in a large urban area, land is going to be expensive.

I also agree with Ryu's points. Except that I like the turrets.
[ Spoiler ]

Other than that, it's a fantastic resource, and one I shall hopefully be using smile.gif
knasser
QUOTE (tarbrush @ Jun 22 2009, 02:08 PM) *
Other than that, it's a fantastic resource, and one I shall hopefully be using smile.gif


Thanks. It took a long time to draw that main map out (and the Matrix one took a little while as well). I do it for the comments and feedback.

As regards the suggestions, then in no particular order:

The gun turrents: The drones in the garage are not security for the station - maybe I didn't make that clear. The garage is just storage and maintenance facilities for the patrol drones or reinforcements to be sent out. They aren't kept fired up and waiting for people to attack the station - budgets are tight and what drones are available are usaully out Serving and Protecting... usually from the PCs, as it happens wink.gif So the gun turrets provide some defensive ability. For a start, they're unhackable unless someone has broken the station's security systems or if someone is mad enough to climb the tower. As tarbrush says, they also have some big ammo bins and excellent defensive qualities. They have LOS over the compound wall due to their height. And something no-one has picked up on - they are a visible deterrent. It's all very well being able to roll out a couple of Steel Lynx's if there's trouble, but its no substitute for people approaching your facility and seeing 20' (6m) concrete pylons with machine guns pointing down at you.

The reason for the separate garage facility is two-fold. Firstly I didn't think of it until after I'd started mapping out the main station. Secondly, it really is meant to be a separate facility where all the patrol cars go, drones are stored, etc. I can see the merit in having them adjoining but I spent a very long time doing this and I don't have the energy to start making changes again. Probably an underground carpark would have made sense for the staff and patrol cars.

The design was originally also going to be two story plus basement, but I found I had trouble filling it once I got started so I converted it to one story.

Ryu - I'm not sure which trideo room you mean. If you mean some of the smaller rec rooms with trideo in them, then these are just rec rooms where people can drag the chairs around a trideo game or chat or whatever. They're not meant as cinemas or lecture rooms. If you mean the large room with no furniture, this is a tactical display where officers can stand around pointing at panning cityscapes, zooming in no riots, etc. They're police officers - I figure they can manage to walk around. People just come in here for dynamic operations control. I much prefer the visual of them walking through projected streets, kneeling down and zooming in on doorways vulnerable to SWAT teams, etc.

Yes - both toilets and showers are unisex. I figure Lone Star would be more like the Starship Troopers film than modern day United States.

Anyway, this was a big project. These are some valid criticisms but I just don't have the energy to start overhauling it all. I hope some people get some use out of it.

K.

EDIT: Tarbrush - I'll correct the spelling mistake. The passage originally read "a hardware test" and then I decided in editing to change it to "armoury".
Ryu
I meant the tactical display room, yes.

Edit: And it is definitly useful... it will let me play the mind of my RL-police officer friend this saturday. smile.gif
knasser
QUOTE (Ryu @ Jun 22 2009, 08:24 PM) *
I meant the tactical display room, yes.

Edit: And it is definitly useful... it will let me play the mind of my RL-police officer friend this saturday. smile.gif


smile.gif I have no doubt that a real police officer will look at it and see a hundred things wrong all at once! Unfortunately if I were to stick to doing locations that I had experience of, you'd get a succession of offices and hotel rooms. : (

I suppose I could get arrested more often.

Thanks for all your comments, btw. They are useful.

Peace,

K.
W@geMage
I especially like the node layout.
To get a halfway decent and logical node layout takes quite a bit of work.

Our current campaign is drawing to a close.
When it's done I'll try to compile my notes/drawings and also make them available.
tarbrush
QUOTE (knasser @ Jun 22 2009, 12:57 PM) *
Anyway, this was a big project. These are some valid criticisms but I just don't have the energy to start overhauling it all. I hope some people get some use out of it.

We weren't suggesting that you should smile.gif
Dreadlord
Money being a limiting factor, not all police stations are designed from the ground up as bunkers. Sometimes budgets require you convert an old S-Mart into the new Police Station!

I lived in a little town in Tennessee that had the jail with the worst prisoner retention record in the state! Anyone with a toothpick could get out! The building was a converted old shopfront from circa 1900, and was so poorly laid out for its repurposed use it was a breeze to sneak out of!

It got to the point the city cops would drive to the county seat 30 miles away to put people accused of a serious crime in the county jail, and only used the city jail as a drunk tank.
Angelone
Like the site so far especially the snail in the headlights pic on the noclue files. I had been wondering who was trying to start those again. Will give more input later as it's 1am and the drugs are kivking in.
knasser
QUOTE (Angelone @ Jun 25 2009, 12:17 AM) *
Like the site so far especially the snail in the headlights pic on the noclue files. I had been wondering who was trying to start those again. Will give more input later as it's 1am and the drugs are kivking in.


biggrin.gif You are the first person ever to comment on that picture - and I was so pleased when I found it. Snails don't have faces, but if they did, that snail would look like one of my players when I told them there was a weapon scanner at the door of the club they were infiltrating. (You don't want to know how much artillery they had concealed about their person.

We need to get more material up for the N.O.C.L.U.E. files. I'm sure there must be some stories out there, so email them in. The subject is player / PC stupidity, normally leading to disaster(s).

QUOTE (W@gemage)
I especially like the node layout.
To get a halfway decent and logical node layout takes quite a bit of work.


Thanks. It's probably the best Matrix site that I've done so far. Though it's a little harder than I would like it to be. Still, it strongly encourages the players to infiltrate the station and hack from a less secure inner node if they need to get in.

QUOTE (W@gemage)
Our current campaign is drawing to a close.
When it's done I'll try to compile my notes/drawings and also make them available.


That's great. If for any reason you need somewhere to host them, I'd be honoured to. I get quite a bit of traffic there so they'd get plenty of downloads and I can provide stats on this as well if interested.

Peace,

K.
W@geMage
QUOTE (knasser @ Jun 25 2009, 01:07 AM) *
That's great. If for any reason you need somewhere to host them, I'd be honoured to. I get quite a bit of traffic there so they'd get plenty of downloads and I can provide stats on this as well if interested.


Thanks,

Halfway through the campaign I started using a wiki to keep all the campaign facts straight and to have quick access during our games.
We even played your Carnival module, and the players loved it wink.gif. Fabergé became a recurring NPC in our game.

I only started the wiki during chapter 2 so chapter 1 is sparsely populated.

You can find it here: http://www.wagemage.0fees.net/wiki/index.p...adowrunCampaign

http://www.wagemage.0fees.net/wiki/index.php?Carnival
http://www.wagemage.0fees.net/wiki/index.p...nival%20Spinoff
knasser
QUOTE (W@geMage @ Jun 25 2009, 10:34 AM) *
Thanks,

Halfway through the campaign I started using a wiki to keep all the campaign facts straight and to have quick access during our games.
We even played your Carnival module, and the players loved it wink.gif. Fabergé became a recurring NPC in our game.

I only started the wiki during chapter 2 so chapter 1 is sparsely populated.

You can find it here: http://www.wagemage.0fees.net/wiki/index.p...adowrunCampaign

http://www.wagemage.0fees.net/wiki/index.php?Carnival
http://www.wagemage.0fees.net/wiki/index.p...nival%20Spinoff


Wow! W@gemage - I didn't see this post until just now. That is fantastic. I really enjoyed reading all that and it sounds like you ran a great game. I love how you handled Harlequin. What exactly happened when the PC shot him? I mourn the loss of Thunderball and Hotfoot. They always get shot. frown.gif

If I might ask a favour, could you put a link back to my site or the original adventure? I love what you've done with your site and don't mind your reprinting of all the material, I'd just like the link for attribution.

Peace,

Khadim.
knasser

Opposition Roster

A couple of smallish additions to my site. I somehow managed to get the RSS feed working (don't ask me how), so you can see when and where I've updated the site now. I'm very smug about that. (The computer programmers will probably laugh).

Secondly, I have some minor new content. I write up some of the opposition for my game (some gets used, some just sits in the waiting pile) and I thought I might as well reformat it and share it. I'll continue to update it if there's interest. I'll keep the same file name for each update and just put up a notification when its been updated. This is the "Opposition Roster" above. Let me know what you think and if I should add more to it.

Feedback on any of my site is always welcome,

Thanks,

Khadim.
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