IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Newbie mage/cyberware creation questions
Gnaeus
post Dec 4 2008, 10:05 PM
Post #1


Target
*

Group: Members
Posts: 1
Joined: 4-December 08
Member No.: 16,658



I'm new to 4th ed, making a mage, and had some questions on how the cyberware/essence/magic interaction works at character creation.

Harold Hermetic is a new mage. He has 1 essence point of cyberware (brain booster, datajack). Therefore he has essence 5.

Does he spend 65 points for magic 6, -1 which becomes magic 5?

Or

Does he spend 55 points for magic 5, because it is his maximum?

Or

Does he spend 40 points for magic 5, because 6 was his normal maximum?

Does taking a 5 magic count as his one attribute which can be maxed at character creation?

Thanks for the help!
Go to the top of the page
 
+Quote Post
KCKitsune
post Dec 4 2008, 10:20 PM
Post #2


Neophyte Runner
*****

Group: Members
Posts: 2,188
Joined: 9-February 08
From: Boiling Springs
Member No.: 15,665



Gnaeus, unfortunately, by most people interpretations of Rules As Written (RAW), you would have to pay 65 points for your magic 6 (5). It seems stupid to me, but that's how it's suppose to work.
Go to the top of the page
 
+Quote Post
pbangarth
post Dec 4 2008, 10:21 PM
Post #3


Old Man of the North
**********

Group: Dumpshocked
Posts: 9,837
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



To end up with 5 Magic after having spent an Essence on implants, Harold would have had to buy Magic 6, at a cost of 65 BP.

The 'one Attribute at max' rule applies to the regular Attributes, 4 physical and 4 mental. So Harold could do the above with his Magic and also have one of his regular Attributes at 6.

Peter
Go to the top of the page
 
+Quote Post
Mr. Unpronouncea...
post Dec 4 2008, 10:28 PM
Post #4


Moving Target
**

Group: Members
Posts: 829
Joined: 26-February 02
Member No.: 770



1st option, unless your game houserules it.

Yes, this means he's paying for a point he doesn't get. That's the trade-off for getting bio/cyber.

Does it count as his one maxed attribute? Probably not - it's a special attribute in that it doesn't come from the (half-total-bp max) cap as the standard attributes. Of course, the one-attribute-maxed rule is more of a don't-gimp-yourself rule, so it's still good advice.

He's probably better off just raising magic to 5 (40 bp) and letting it drop to 4, though.


Go to the top of the page
 
+Quote Post
Tyro
post Dec 4 2008, 11:27 PM
Post #5


Shooting Target
****

Group: Members
Posts: 1,768
Joined: 31-October 08
From: Redmond (Yes, really)
Member No.: 16,558



IIRC lowered essence doesn't lower your actual magic attribute, but your effective magic attribute. So if you have 5 magic lowered to 4 and want to raise it to 5 using karma (you can raise Magic up to 6 with Karma, you only have to initiate to get above that) you're paying for raising it to 6. If you have 6 magic lowered to 5, you have to initiate as you can't raise it any higher with Karma.
Go to the top of the page
 
+Quote Post
Stahlseele
post Dec 4 2008, 11:29 PM
Post #6


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



this rule automatically means that everyone with the latent awakening can't use any cyber or bio unless he has initiated and raised his/her magic level at least once, because they will burn out immediately after awakening . . if they wake up at all . .
Go to the top of the page
 
+Quote Post
Doc Byte
post Dec 5 2008, 12:10 AM
Post #7


Moving Target
**

Group: Members
Posts: 633
Joined: 16-March 05
From: 51° 16' North 7° 11' East
Member No.: 7,168



QUOTE (Tyro @ Dec 5 2008, 12:27 AM) *
IIRC lowered essence doesn't lower your actual magic attribute, but your effective magic attribute. So if you have 5 magic lowered to 4 and want to raise it to 5 using karma (you can raise Magic up to 6 with Karma, you only have to initiate to get above that) you're paying for raising it to 6. If you have 6 magic lowered to 5, you have to initiate as you can't raise it any higher with Karma.


There is not "effective magic attribute". If you lose a point of Essence your Magic attribute and Magic maximum is reduced by one. (p.164, SR4)
Go to the top of the page
 
+Quote Post
Fortune
post Dec 5 2008, 12:51 AM
Post #8


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Stahlseele @ Dec 5 2008, 10:29 AM) *
this rule automatically means that everyone with the latent awakening can't use any cyber or bio unless he has initiated and raised his/her magic level at least once, because they will burn out immediately after awakening . . if they wake up at all . .


Which is why I am still waiting for a quote (from the other thread) that specifically states that the 'lost' Magic point is paid for in BP at chargen.
Go to the top of the page
 
+Quote Post
Stahlseele
post Dec 5 2008, 08:48 AM
Post #9


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



ok, i somehow again and again overread the latent awakening clearly stating, that even if your essence is lower than 6 you get one point of magic . . only if your essence is below 1 you burn out immidiately . .
somehow i had set it in my mind, that with your maximum of magic and actual magic both being lowered by essence loss, your maximum of one at awakening got automatically lowered to 0 again . .
Go to the top of the page
 
+Quote Post
Mr. Unpronouncea...
post Dec 5 2008, 04:55 PM
Post #10


Moving Target
**

Group: Members
Posts: 829
Joined: 26-February 02
Member No.: 770



QUOTE (Stahlseele @ Dec 4 2008, 11:29 PM) *
this rule automatically means that everyone with the latent awakening can't use any cyber or bio unless he has initiated and raised his/her magic level at least once, because they will burn out immediately after awakening . . if they wake up at all . .


No - latent awakening is special in that the 1 magic point never even exists until the GM gives you the go-ahead. As long as you still have at least 1 essence, when the GM says you awaken, you get 1 point of magic. Only after that point do you need to initiate before adding any more cyber.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th July 2024 - 07:57 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.