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Dec 8 2008, 07:16 PM
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#1
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Target ![]() Group: Members Posts: 25 Joined: 5-December 08 Member No.: 16,660 |
Hey everyone,
I am a long time SR player & GM, but new to the boards and SR4. I have a question on the Control Rig Booster (Nanoware) from the Augmentation sourcebook (pg. 108) The text states: In game terms, the booster applies a +1 bonus per rating point to the character's Piloting Skill (up to the skill's augmented maximum of natural skill x1.5) when he has "jumped into" a drone or vehicle via virtual reality. This bonus only applies if the character already possess the Control Rig cyberware (SR4 pg. 331). The new nanopathways created by the Booster are incompatible with Simsense Booster implants (Augmentation pg. 37). SO my question is ... Does the Boost apply to a specific piloting skill such as Piloting (Ground Craft) or does it apply to all Piloting Skills -- when in "Jumped Into" Mode? Thanks, Sumo Neko |
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Dec 8 2008, 07:23 PM
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#2
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
all i'd say
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Dec 8 2008, 07:23 PM
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#3
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
It applies to any and all Piloting skills used while the character is 'jumped in' to a drone or vehicle.
For the record, Errata is forthcoming to correct the Simsense Booster/ Control Rig Booster incompatibility. |
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Dec 8 2008, 08:32 PM
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#4
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Note that Gunnery is a Piloting Skill.
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Dec 8 2008, 10:41 PM
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#5
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I believe that Gunnery is classified as a Vehicle skill, but not an actual Piloting skill.
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Dec 8 2008, 11:05 PM
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#6
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
do you use gunnery when rigged in?
especially when in full VR jumped in? |
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Dec 8 2008, 11:33 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 386 Joined: 28-November 08 From: Germany Member No.: 16,638 |
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Dec 9 2008, 12:23 AM
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#8
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
do you use gunnery when rigged in? especially when in full VR jumped in? The category to which Gunnery belongs is labeled Vehicle Skills. The wording in the ware's description quite specifically talks about Piloting skills. I don't believe that the two terms are interchangeable. Just to clarify, as I haven't heard anything about the contents of the next errata: 'Correct' as in the restriction will no longer apply? You got it. (IMG:style_emoticons/default/smile.gif) |
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Dec 9 2008, 12:36 AM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 386 Joined: 28-November 08 From: Germany Member No.: 16,638 |
You got it. (IMG:style_emoticons/default/smile.gif) Ah, thanks. |
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Dec 9 2008, 04:23 AM
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#10
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Target ![]() Group: Members Posts: 25 Joined: 5-December 08 Member No.: 16,660 |
It applies to any and all Piloting skills used while the character is 'jumped in' to a drone or vehicle. For the record, Errata is forthcoming to correct the Simsense Booster/ Control Rig Booster incompatibility. \\Thanks for the clarification and the updates everyone. Sumo Neko |
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Dec 9 2008, 05:11 AM
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#11
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
The category to which Gunnery belongs is labeled Vehicle Skills. The wording in the ware's description quite specifically talks about Piloting skills. I don't believe that the two terms are interchangeable. Well, you could believe that I made a translation error. Thats what I do. (IMG:style_emoticons/default/wink.gif) Sorry for that. |
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Dec 9 2008, 06:35 PM
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#12
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
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Dec 9 2008, 06:36 PM
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#13
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
As an aside, what would an exotic pilot skill example be?
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Dec 9 2008, 06:57 PM
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#14
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Walker-Drones for example?
Zeppelines? Suborbital Ballistic Flight Planes? Mini-Sub or JYM-Suit? |
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Dec 9 2008, 07:08 PM
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#15
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
walker drones are anthroform.
zeppelins are aircraft. suborbital ballistic flight planes are aerospace. mini-subs are watercraft. JYM suits are anthroform. exotic vehicles would be stuff like if you made a snake drone, or something like what deus made in the archology (think it was medusas that were like spinning tops? not sure.) probably the iball, if you were to rig it for some reason. stuff like that. really, there aren't a lot of exotic vehicles... |
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Dec 10 2008, 03:43 PM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
really, there aren't a lot of exotic vehicles... Well, actualy there are, it's just that most are just pimped out cars or motorcycles (IMG:style_emoticons/default/grinbig.gif) . |
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