IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Elemental tasks, How long do they last?
mike_the_fish
post Jan 3 2004, 09:35 AM
Post #1


Target
*

Group: Members
Posts: 80
Joined: 15-December 03
Member No.: 5,902



I know that when an elemental manifests, it sticks around for 24 hours. But how about if the mage doesn't require it to manifest yet. If the mage just lets it sit around in it's home plane until called upon, will it owe favors to the mage indefinitely?

One of my felow gamers brought this up the other day, but it doesn't seem right to me. He conjured an elemental over six months ago, game time, and still says that the elemental owes him favors since he hasn't called upon it yet. Is this the way it actually works?
Go to the top of the page
 
+Quote Post
Fortune
post Jan 3 2004, 09:40 AM
Post #2


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



That is the way it works. As long as the Elemental in question is not hanging around with the Summoner, but instead on call on it's own plane it doesn't use up any Services.

Hanging out with the Summoner, even if only in Astral, as you say, uses a Service per 24 hours.
Go to the top of the page
 
+Quote Post
Fresno Bob
post Jan 3 2004, 09:44 AM
Post #3


Neophyte Runner
*****

Group: Members
Posts: 2,156
Joined: 15-March 03
From: Fresno, CalFree
Member No.: 4,252



I bet elementals would be cool to hang out with.
Go to the top of the page
 
+Quote Post
toturi
post Jan 3 2004, 09:55 AM
Post #4


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Voorhees)
I bet elementals would be cool to hang out with.

Not a fire elemental it is not...
Go to the top of the page
 
+Quote Post
Zazen
post Jan 3 2004, 04:21 PM
Post #5


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



I think it'd be kind of funny to call in a fire elemental to light your cigarette and then leave.
Go to the top of the page
 
+Quote Post
Saintgrimm
post Jan 3 2004, 06:11 PM
Post #6


Target
*

Group: Members
Posts: 46
Joined: 16-August 03
From: Dallas, TX
Member No.: 5,494



That would be, how do you say, expensive. Very. But, if you consider it, it might have an interesting effect.
On people who know little about elementals, it could be very scary to see a mage able to bring one up, and then casually use it.

But among mages, it could be you way of showing them that you are not concerned about the resources to get a job done. It might even be used as an intimidation factor. Or it could go terribly wrong, and you could seem an idiot for blowing at least 1K :nuyen: as a cigarette lighter.
Go to the top of the page
 
+Quote Post
mike_the_fish
post Jan 3 2004, 08:17 PM
Post #7


Target
*

Group: Members
Posts: 80
Joined: 15-December 03
Member No.: 5,902



So when you call an elemental to manifest or otherwise perform a service, does that "Start the clock"? Is it where once the elemental performs the service, the mage only has it for another 24 hours per service - or can the mage simply send the elemental back to it's home plane and store it for later.
Go to the top of the page
 
+Quote Post
Saintgrimm
post Jan 3 2004, 09:07 PM
Post #8


Target
*

Group: Members
Posts: 46
Joined: 16-August 03
From: Dallas, TX
Member No.: 5,494



It can be stored for later
Go to the top of the page
 
+Quote Post
Lilt
post Jan 3 2004, 09:39 PM
Post #9


Shooting Target
****

Group: Members
Posts: 1,965
Joined: 26-February 02
From: Edinburgh, Scotland
Member No.: 2,032



Hmm. Look at the rules for getting elementals to sustain spells, specifically the rules for binding an elemental to a spell. The Elemental can sustain the spell for 1 day per force point lost. If you got a force 5 elemental to sustain a spell as described, would need 4 un-used services from the elemental for it to stick around for an extra 4 days?
Go to the top of the page
 
+Quote Post
Snake Oil
post Jan 3 2004, 09:51 PM
Post #10


Target
*

Group: Members
Posts: 58
Joined: 1-January 04
Member No.: 5,947



No, that's a service with its own time alotment. However, just keeping an elemental on call for 24 hours is a service, too. They're completely different services with their own rules. Just like asking it to attack someone counts as a service even though it might only take a few seconds.
Go to the top of the page
 
+Quote Post
Luke Hardison
post Jan 3 2004, 09:52 PM
Post #11


Moving Target
**

Group: Members
Posts: 334
Joined: 17-November 03
From: Texas
Member No.: 5,828



Nope, the spell sustaining is just one service.
Go to the top of the page
 
+Quote Post
Joker9125
post Jan 3 2004, 10:21 PM
Post #12


Moving Target
**

Group: Members
Posts: 606
Joined: 17-December 03
Member No.: 5,909



2 questions

1. dosent sustaining a spell hurt ur repuation with elementals?

2. I remembhe hearing about a metamagic called binding. I think it is in a newer one of the companions that recently came out. from what i understand about it you bind the elemental to your body adding its force rating to your physical atributes. does it also add to your mental attributes as well? how long does it last i think you roll and the number of successes you get are equal to the hours it lasts but not exceding the elementals force rating. How many services does this use up i thik one but again im not just really sure.
Go to the top of the page
 
+Quote Post
Lilt
post Jan 3 2004, 10:31 PM
Post #13


Shooting Target
****

Group: Members
Posts: 1,965
Joined: 26-February 02
From: Edinburgh, Scotland
Member No.: 2,032



1) Not really, that's Ally spirits (it is painful to them)

2) Channeling is in Target: Awakened lands. You roll against 2*(spirit force) - grade and it stays for 10 minutes per success. It dosen't add to your mental attributes or special (Reaction and Magic) attributes. You need the spirit to owe you services, and channeling it uses-up all remaining services, but attempting to channel it and failing has no effect (no services, no drain, ETC).
Go to the top of the page
 
+Quote Post
RedmondLarry
post Jan 4 2004, 12:01 AM
Post #14


Senior GM
***

Group: Dumpshocked
Posts: 1,406
Joined: 12-April 03
From: Redmond, WA
Member No.: 4,442



QUOTE (mike_the_fish)
I know that when an elemental manifests, it sticks around for 24 hours. But how about if the mage doesn't require it to manifest yet?
The word you want here is materialize. Manifesting (SR3 p. 173) is when an astral form makes itself seen and heard on the physical plane. A Manifested form can't otherwise affect or be affected by physical things. A just-conjured spirit will often manifest in order to speak to its summoner. Materializing (SR3 p. 264) is when an astral form takes on a physical form on the physical plane. Not all astral forms can do this (e.g. Watchers), and spirits that can usually do not like it. When materialized, a spirit can affect the physical world, and can also be hurt physically. After you conjure an Elemental, or call one from its home plane, it'll just hang out in Astral Space till you command it to do something. There's "no charge" for this time until 24 hours have elapsed. Typically you just dismiss it back to its home plane if you decide you don't need it to do anything immediately.
QUOTE (mike_the_fish)
So when you call an elemental to manifest or otherwise perform a service, does that "Start the clock"? Is it where once the elemental performs the service, the mage only has it for another 24 hours per service - or can the mage simply send the elemental back to it's home plane and store it for later.
You don't get any "free time" out of an elemental after it performs a service. But you can have it present with you for hours and hours before giving it a command, and the waiting won't count as a service until 24 hours have passed (SR3 p. 187 top left). The magicians I've seen rarely keep an elemental around for more than an hour unless they are deliberately wanting a day of bodyguarding. These 24 hours count whether the elemental is astral or materialized.

QUOTE (Saintgrimm)
you could seem an idiot for blowing at least 1K as a cigarette lighter
If the summoner gets 5 services out of a Force 1 Fire Elemental, the costs for conjuring materials drops to only 200 :nuyen: per service. One service could be to light all your cigarettes for a day.
QUOTE (Lilt)
[Sustaining a Spell hurts your reputation with] Ally spirits
I don't see that Ally spirits have the ability to sustain a spell for their master. Perhaps you are thinking of the Resist Drain service (MitS p. 110)?
Go to the top of the page
 
+Quote Post
Adarael
post Jan 4 2004, 12:50 AM
Post #15


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



One thing - the 24 hours per service used up is the case if the Elemental is present in either the Physical or Near Astral planes, but decidedly NOT the case if the elemental is in the Deep Astral. And you have to call an elemental out of the Deep Astral, because otherwise they'll stay there out of preference. That's why with a Complex Action, you can call your elemental to you for a service, no matter where you are. If they were in the Near Astral (where you go when you project), you'd have to worry about transit time, or the elemental being interrupted by Lone Star, or running into barriers/wards, etc.

Anyway.

QUOTE
That would be, how do you say, expensive. Very. But, if you consider it, it might have an interesting effect.
On people who know little about elementals, it could be very scary to see a mage able to bring one up, and then casually use it.



My current PC's had several air elementals to tea, because he could, and felt like it. They weren't very talkative at first - somewhat robotic, even - but as he mentally characterized them more and more, they've become slightly more talkative. And they recognize him occasionally, too. "Oh," they've been known to say, "You're that wierd fellow!"

But it's expensive, yes.

QUOTE
Or it could go terribly wrong, and you could seem an idiot for blowing at least 1K  as a cigarette lighter.


What if you blew 1k or more on a cigarette lighter anyway?
*G*
Go to the top of the page
 
+Quote Post
Joker9125
post Jan 4 2004, 06:44 AM
Post #16


Moving Target
**

Group: Members
Posts: 606
Joined: 17-December 03
Member No.: 5,909



QUOTE
My current PC's had several air elementals to tea, because he could, and felt like it. They weren't very talkative at first - somewhat robotic, even - but as he mentally characterized them more and more, they've become slightly more talkative. And they recognize him occasionally, too. "Oh," they've been known to say, "You're that wierd fellow!"


I was always under the impression that since elementals had a force rating they were sentient beings. and thus would be capable of an intellegent conversation with a human, but dont because either they jsut dont want to or they resent (not hate) humanity because they have to serve us.
Go to the top of the page
 
+Quote Post
Fresno Bob
post Jan 4 2004, 07:20 AM
Post #17


Neophyte Runner
*****

Group: Members
Posts: 2,156
Joined: 15-March 03
From: Fresno, CalFree
Member No.: 4,252



Whoa, hey, it costs money to call elementals?
Go to the top of the page
 
+Quote Post
Joker9125
post Jan 4 2004, 07:29 AM
Post #18


Moving Target
**

Group: Members
Posts: 606
Joined: 17-December 03
Member No.: 5,909



QUOTE (Voorhees)
Whoa, hey, it costs money to call elementals?


Of course. It costs their force rating times 1,000 :nuyen: in conjuring materials.
Go to the top of the page
 
+Quote Post
Zazen
post Jan 4 2004, 08:41 AM
Post #19


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



QUOTE (Joker9125)
I was always under the impression that since elementals had a force rating they were sentient beings. and thus would be capable of an intellegent conversation with a human, but dont because either they jsut dont want to or they resent (not hate) humanity because they have to serve us.

Maybe they just don't have anything to talk about. Books, movies, careers, kids, politics, home ownership, cars, TV, and academia are all right out. There's not a whole lot I'd be able to make smalltalk over.

"So, remember that time I brought you in to light my cigarette in front of that guy? Yeah, that was pretty cool, huh. What'd you do after that? Oh, you mingled with a sea of fire for 4 months? Fascinating."
Go to the top of the page
 
+Quote Post
Snake Oil
post Jan 4 2004, 02:22 PM
Post #20


Target
*

Group: Members
Posts: 58
Joined: 1-January 04
Member No.: 5,947



Robots have Pilot ratings which are pretty much exactly the same thing as an Elemental with a Force rating or a Frame/Agent with a Core rating. They're no more sentient than the other. Spirits are just constructs created from mana by the will of the magician. Some are given more human-like characteristics than others (such as nature spirits and ancestor spirits), but elementals are generally just magical frames and agents.
Go to the top of the page
 
+Quote Post
Lilt
post Jan 4 2004, 02:58 PM
Post #21


Shooting Target
****

Group: Members
Posts: 1,965
Joined: 26-February 02
From: Edinburgh, Scotland
Member No.: 2,032



QUOTE (OurTeam)
QUOTE (Lilt)
[Sustaining a Spell hurts your reputation with] Ally spirits
I don't see that Ally spirits have the ability to sustain a spell for their master. Perhaps you are thinking of the Resist Drain service (MitS p. 110)?

Bah. Yes. Me was confuseled. :wobble:
Go to the top of the page
 
+Quote Post
Fortune
post Jan 4 2004, 10:23 PM
Post #22


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Snake Oil)
Spirits are just constructs created from mana by the will of the magician.

So how do you explain the many instances of spontaneously appearing Spirits?
Go to the top of the page
 
+Quote Post
Snake Oil
post Jan 5 2004, 12:23 AM
Post #23


Target
*

Group: Members
Posts: 58
Joined: 1-January 04
Member No.: 5,947



They are the creation of the dreams and nightmares of man. The astral plane is a realm of dreams, one where magicians simply have more control and influence over. Which is why willpower works and why magicians are self-limited to the types of spirits they can create.
Go to the top of the page
 
+Quote Post
Fortune
post Jan 5 2004, 12:48 AM
Post #24


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



I disagree, but then I tend to be Shaman-o-centric. :)
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jan 5 2004, 01:08 AM
Post #25


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,008
Joined: 30-December 02
From: Boston
Member No.: 3,802



Elementals actually have minds. Nature spirits, on the other hand, are purely a generation of the creator's will without any substance of their own, much the same way that Shamanic magic is just a mental framework to explain how they can do things that we hermetics can explain perfectly well.

~J
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd January 2025 - 06:35 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.