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> Creative ammo, Using drugs, poisons and chemicals in bullets
Heath Robinson
post Jan 3 2009, 01:08 AM
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I'd assume that capsule rounds come containing paint or some neutral substance (water actually sounds more likely) and you just use a syringe to remove the original substance and insert your chemical of choice. Seems sensible. Equally, you should be able to purchase an equal number of capsule rounds and subsonic rounds and reseat the capsules from one to the other. The big problem is that doing this means that the capsules might not rupture on impact. They're designed to deal with accelerating to supersonic speeds, they're going to be reasonably tough so that they don't rupture inside the barrel.

For modifying the gun, there are sufficient numbers of gunsmiths in the shadows willing to make custom pieces for money. That's the assumption behind the illegal modifications being available at character generation. Instead of tracking down that weapon fully modded (which has an arbitrary availability because there's no rules for calculating availabilities of modded items) you just pass it off to a series of shadow gunsmiths to get it modded to spec.
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The Jake
post Jan 3 2009, 01:12 AM
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I'm a big fan of DMSO laced capsules for anything you want to shoot at a target. Imagine having a gun with DMSO loaded with tempo for those annoying technomancers? (IMG:style_emoticons/default/biggrin.gif)

One concept I'm playing around with is a street samurai with the wild nanohive (30BP) quality and give him/her cyberspurs with injectable nanites. Allow the character to change the nanites for the situation.
You'd want them to have solid tech and medical skills most likely.

Fighting some street sammy? No problem, switch to hacker nanites.
Fightinga mage? No problem, change nanites to injectibles delivering FABIII.

You'd need some cyberware and the right skillset to maximise this character but it has lots of potential.

- J.
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Tachi
post Jan 3 2009, 09:29 AM
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I was under the impression that Tempo does not work on technomancers.
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Mäx
post Jan 3 2009, 11:37 AM
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QUOTE (AllTheNothing @ Jan 3 2009, 01:56 AM) *
For the aviability of the bullets I think it's Ok, they are specialized ammo but they are plausible to be around (27 is high because they aren't mainstream bullet, they probably don't officialy exist and having them fall of the truck takes some serious connections) even if they are harder to aquire than an assault cannon; for the aviability of the gun it's almost a one of the kind piece, it's so specialized that you either build one (modifying the base gun in different stages) or finding one is almost impossible (unless it's on someone you mug/loot), having one should involve roleplaying more than mechanical application of the rules (it's expensive and potentialy extremely usefull but it's not that powerfull as a weapon).

Can you point to a rule that says you add upp the availebilities of mods to the guns. (IMG:style_emoticons/default/proof.gif)
Becouse somethink just doesn't feel right when a smartlinked elan has an availebility of 27F and that addindg up makes most modified guns unavailepul in chargen for no good reason.
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The Jake
post Jan 3 2009, 12:03 PM
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QUOTE (Tachi @ Jan 3 2009, 09:29 AM) *
I was under the impression that Tempo does not work on technomancers.


It suppresses their abilities until the drug wears off... .mwuahahaha..... (IMG:style_emoticons/default/wink.gif)

- J.
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AllTheNothing
post Jan 3 2009, 11:21 PM
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QUOTE (Mäx @ Jan 3 2009, 12:37 PM) *
Can you point to a rule that says you add upp the availebilities of mods to the guns. (IMG:style_emoticons/default/proof.gif)
Becouse somethink just doesn't feel right when a smartlinked elan has an availebility of 27F and that addindg up makes most modified guns unavailepul in chargen for no good reason.



my understanding is that you buy both the gun and the mods, the élan is made of polimers so it doesn't need the ceramic/plasteel components mod, but the silencer, the elettronic firing, the smartgun system and the skinlink that you build on it aren't Mad-proof by default, they need to made that way (the ceramic/plasteel mod's description states that the price on which apply the cost multiplier is the total cost of the gun not just the besa one, this is because you need to make the mods MAD-proof as well, it also states that mods added afterward must have their cost and aviability modified in the same fashion, unless you want to make the ceramic/plasteel mod useless). As I said the little beauty should be aquired trough roleplay instead of trough pure mechanic (you go to the fixer and ask for the gun, you are lucky he/she knows an armourer who thinks weaponsmithing as an art and would gladly produce an unique piece of gear such as what you seek, it won't be cheap and probably it will require some favors from you but the searching is done).

Well it's my interpretation of the rule, it's not an absolute truth.
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Mäx
post Jan 3 2009, 11:36 PM
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QUOTE (AllTheNothing @ Jan 4 2009, 01:21 AM) *
my understanding is that you buy both the gun and the mods, the élan is made of polimers so it doesn't need the ceramic/plasteel components mod, but the silencer, the elettronic firing, the smartgun system and the skinlink that you build on it aren't Mad-proof by default, they need to made that way (the ceramic/plasteel mod's description states that the price on which apply the cost multiplier is the total cost of the gun not just the besa one, this is because you need to make the mods MAD-proof as well, it also states that mods added afterward must have their cost and aviability modified in the same fashion, unless you want to make the ceramic/plasteel mod useless). As I said the little beauty should be aquired trough roleplay instead of trough pure mechanic (you go to the fixer and ask for the gun, you are lucky he/she knows an armourer who thinks weaponsmithing as an art and would gladly produce an unique piece of gear such as what you seek, it won't be cheap and probably it will require some favors from you but the searching is done).

Well it's my interpretation of the rule, it's not an absolute truth.

I wasn't really questioning availebilities of the differnt mods just the fact that you added those avalabilities up instead of just using the highest.
Is there something in the rules that says you should do that.
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shadowfire
post Jan 3 2009, 11:41 PM
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Radioactive paint. They wont think much of it until they develop cancer.
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