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Jan 9 2009, 05:05 PM
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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Have to chuckle when I'm reading through recent books and find reference to things either left out of or errata'd in 4th ed.
In digital grimore theres a mention of Dikoteing and in Ghost Cartels there mention of Narcoject ammo and an npc with both reaction enhancers and wired reflexes. Anything else I've missed?? |
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Jan 10 2009, 10:43 AM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 150 Joined: 5-April 04 Member No.: 6,219 |
n Ghost Cartels there mention of Narcoject ammo Narcoject: BBB p246 goes into: Ares S-III Super Squirt: BBB p309 which uses DMSO Gel Packs as ammo. Not, mind you, that Gel Pack Ammo costs are provided anywhere. We use the costs for the non-lethal Gel Rounds because, well, it says Gel, but by description Gel Packs and Gel Rounds are quite different. Also, Capsule Rounds have the same price in Arsenal (and by their existence make the Super Squirt completely obsolete). I also haven't found anywhere other than the description of the Squirt that describes DMSO in 4thEd. Apparently Ares holds the patent for it now? (IMG:style_emoticons/default/nyahnyah.gif) |
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Jan 10 2009, 11:10 AM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 |
Um, reaction enhancers are compatible with wired reflexes, why did you find that odd, Prime Mover?
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Jan 10 2009, 02:15 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 617 Joined: 28-May 03 From: Orlando Member No.: 4,644 |
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Jan 10 2009, 02:51 PM
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#5
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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Jan 10 2009, 03:05 PM
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#6
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
FAQ ain't Errata and thus not RAW. it's only the third best to something from a book . . wired reflexes and reaction enhancers allways worked together.
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Jan 10 2009, 03:05 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 |
*cough*
QUOTE (BBB) Reaction enhancers are compatible with other Initiative-boosters Nothing in the errata, no contradiction in the Wired Reflexes entry. No logical or balance reason why they wouldn't stack... I think we can chalk that F.A.Q. entry up to another case of the dev's "I did shrooms at work" syndrome. |
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Jan 10 2009, 03:08 PM
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#8
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
problem again with initiative and reaction now being ini passes and a usual physical attribute . .
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Jan 10 2009, 04:56 PM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 |
Huhwuhuh?
Not sure I followed that... |
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Jan 10 2009, 05:04 PM
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#10
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
Oh, our table disregarded that errata as quickly as it came. They worked with WR in SR3, they worked with WR in SR4 until the errata, and they work with all other Boosters(including the uber-powerful MBW system.) I'm still wondering why it was changed.
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Jan 10 2009, 05:07 PM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 |
Well, technically even the errata doesn't say anything against it--just the faq for some weird faq-ing reason...
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Jan 10 2009, 05:29 PM
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#12
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
was, per chance, the reason that wired reflexes are supposed to swap out parts of your backbone for ultra fast connections so the signals from the brain reach the body parts faster?
and reaction enhancers do the same? if so . . who the hell cares? it's only some millimeters at best, not the complete backbone, so there's still enough room in there to cram in some reaction enhancers! |
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Jan 10 2009, 06:47 PM
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#13
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Narcoject: BBB p246 goes into: Ares S-III Super Squirt: BBB p309 which uses DMSO Gel Packs as ammo. Not, mind you, that Gel Pack Ammo costs are provided anywhere. We use the costs for the non-lethal Gel Rounds because, well, it says Gel, but by description Gel Packs and Gel Rounds are quite different. Also, Capsule Rounds have the same price in Arsenal (and by their existence make the Super Squirt completely obsolete). I also haven't found anywhere other than the description of the Squirt that describes DMSO in 4thEd. Apparently Ares holds the patent for it now? (IMG:style_emoticons/default/nyahnyah.gif) Referenced as a dart not squirt ammo IIRC. EDIT: For the record we disregarded FAQ on enhancers as well. |
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Jan 10 2009, 06:52 PM
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#14
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Narcoject: BBB p246 goes into: Ares S-III Super Squirt: BBB p309 which uses DMSO Gel Packs as ammo. Not, mind you, that Gel Pack Ammo costs are provided anywhere. We use the costs for the non-lethal Gel Rounds because, well, it says Gel, but by description Gel Packs and Gel Rounds are quite different. Also, Capsule Rounds have the same price in Arsenal (and by their existence make the Super Squirt completely obsolete). I also haven't found anywhere other than the description of the Squirt that describes DMSO in 4thEd. Apparently Ares holds the patent for it now? (IMG:style_emoticons/default/nyahnyah.gif) DMSO described in Arsenal pg. 82. I always thought the squirt in 3rd edition was just that a squirt with adjustable spray head. Seems in 4th edition it works differently. |
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Jan 10 2009, 07:15 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 14-April 08 From: Phoenix, AZ Member No.: 15,884 |
problem again with initiative and reaction now being ini passes and a usual physical attribute . . Which is why I prefer the introduction of the term "Reflexes" instead of "Initiative Passes". Reaction = core attribute Initiative = [Reaction + Intuition] Reflexes = # of times you get to go in a combat turn |
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Jan 10 2009, 07:22 PM
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#16
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
might be a good thing for others to adapt too
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Jan 10 2009, 07:38 PM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 150 Joined: 5-April 04 Member No.: 6,219 |
DMSO described in Arsenal pg. 82. THANK you! I must have been half asleep the first time I checked there. So it says "any compound mixed with DMSO"... and I notice that the headings in Arsenal are "Drugs, Awakened Drugs, Magical Compounds, Chemtech, Compounds, and Toxins." Is it safe to assume that this yet one more case of the dev's misusing their terms? |
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Jan 10 2009, 08:28 PM
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#18
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 14-April 08 From: Phoenix, AZ Member No.: 15,884 |
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Jan 10 2009, 08:37 PM
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#19
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
THANK you! I must have been half asleep the first time I checked there. So it says "any compound mixed with DMSO"... and I notice that the headings in Arsenal are "Drugs, Awakened Drugs, Magical Compounds, Chemtech, Compounds, and Toxins." Is it safe to assume that this yet one more case of the dev's misusing their terms? Anything you could introduce into the body via injection, slap patch etc. I would imagine you could use in a squirt or similar device with dmso. |
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