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> Did you spot these?, oddities in recent books
Prime Mover
post Jan 9 2009, 05:05 PM
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Have to chuckle when I'm reading through recent books and find reference to things either left out of or errata'd in 4th ed.

In digital grimore theres a mention of Dikoteing and in Ghost Cartels there mention of Narcoject ammo and an npc with both reaction enhancers and wired reflexes.

Anything else I've missed??
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RedeemerofOgar
post Jan 10 2009, 10:43 AM
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QUOTE (Prime Mover @ Jan 9 2009, 01:05 PM) *
n Ghost Cartels there mention of Narcoject ammo


Narcoject: BBB p246
goes into:
Ares S-III Super Squirt: BBB p309
which uses DMSO Gel Packs as ammo.

Not, mind you, that Gel Pack Ammo costs are provided anywhere. We use the costs for the non-lethal Gel Rounds because, well, it says Gel, but by description Gel Packs and Gel Rounds are quite different. Also, Capsule Rounds have the same price in Arsenal (and by their existence make the Super Squirt completely obsolete).

I also haven't found anywhere other than the description of the Squirt that describes DMSO in 4thEd. Apparently Ares holds the patent for it now? (IMG:style_emoticons/default/nyahnyah.gif)
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Rad
post Jan 10 2009, 11:10 AM
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Um, reaction enhancers are compatible with wired reflexes, why did you find that odd, Prime Mover?
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Magus
post Jan 10 2009, 02:15 PM
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QUOTE (Rad @ Jan 10 2009, 06:10 AM) *
Um, reaction enhancers are compatible with wired reflexes, why did you find that odd, Prime Mover?

Um no they aren't. They only work with MBW and Synaptic Boosters. Wired Reflexes are not compatible with any Reaction Enhancers. See FAQ.
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Mäx
post Jan 10 2009, 02:51 PM
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QUOTE (Magus @ Jan 10 2009, 04:15 PM) *
Um no they aren't. They only work with MBW and Synaptic Boosters. Wired Reflexes are not compatible with any Reaction Enhancers. See FAQ.

Or don't, as that is one of the stupidest entries in the FAQ.
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Stahlseele
post Jan 10 2009, 03:05 PM
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FAQ ain't Errata and thus not RAW. it's only the third best to something from a book . . wired reflexes and reaction enhancers allways worked together.
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Rad
post Jan 10 2009, 03:05 PM
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*cough*

QUOTE (BBB)
Reaction enhancers are compatible with other Initiative-boosters


Nothing in the errata, no contradiction in the Wired Reflexes entry. No logical or balance reason why they wouldn't stack...

I think we can chalk that F.A.Q. entry up to another case of the dev's "I did shrooms at work" syndrome.
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Stahlseele
post Jan 10 2009, 03:08 PM
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problem again with initiative and reaction now being ini passes and a usual physical attribute . .
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Rad
post Jan 10 2009, 04:56 PM
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Huhwuhuh?

Not sure I followed that...
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ElFenrir
post Jan 10 2009, 05:04 PM
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Oh, our table disregarded that errata as quickly as it came. They worked with WR in SR3, they worked with WR in SR4 until the errata, and they work with all other Boosters(including the uber-powerful MBW system.) I'm still wondering why it was changed.
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Rad
post Jan 10 2009, 05:07 PM
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Well, technically even the errata doesn't say anything against it--just the faq for some weird faq-ing reason...
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Stahlseele
post Jan 10 2009, 05:29 PM
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was, per chance, the reason that wired reflexes are supposed to swap out parts of your backbone for ultra fast connections so the signals from the brain reach the body parts faster?
and reaction enhancers do the same? if so . . who the hell cares? it's only some millimeters at best, not the complete backbone, so there's still enough room in there to cram in some reaction enhancers!
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Prime Mover
post Jan 10 2009, 06:47 PM
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QUOTE (RedeemerofOgar @ Jan 10 2009, 05:43 AM) *
Narcoject: BBB p246
goes into:
Ares S-III Super Squirt: BBB p309
which uses DMSO Gel Packs as ammo.

Not, mind you, that Gel Pack Ammo costs are provided anywhere. We use the costs for the non-lethal Gel Rounds because, well, it says Gel, but by description Gel Packs and Gel Rounds are quite different. Also, Capsule Rounds have the same price in Arsenal (and by their existence make the Super Squirt completely obsolete).

I also haven't found anywhere other than the description of the Squirt that describes DMSO in 4thEd. Apparently Ares holds the patent for it now? (IMG:style_emoticons/default/nyahnyah.gif)


Referenced as a dart not squirt ammo IIRC.

EDIT: For the record we disregarded FAQ on enhancers as well.
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Prime Mover
post Jan 10 2009, 06:52 PM
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QUOTE (RedeemerofOgar @ Jan 10 2009, 05:43 AM) *
Narcoject: BBB p246
goes into:
Ares S-III Super Squirt: BBB p309
which uses DMSO Gel Packs as ammo.

Not, mind you, that Gel Pack Ammo costs are provided anywhere. We use the costs for the non-lethal Gel Rounds because, well, it says Gel, but by description Gel Packs and Gel Rounds are quite different. Also, Capsule Rounds have the same price in Arsenal (and by their existence make the Super Squirt completely obsolete).

I also haven't found anywhere other than the description of the Squirt that describes DMSO in 4thEd. Apparently Ares holds the patent for it now? (IMG:style_emoticons/default/nyahnyah.gif)


DMSO described in Arsenal pg. 82.
I always thought the squirt in 3rd edition was just that a squirt with adjustable spray head. Seems in 4th edition it works differently.
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HentaiZonga
post Jan 10 2009, 07:15 PM
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QUOTE (Stahlseele @ Jan 10 2009, 08:08 AM) *
problem again with initiative and reaction now being ini passes and a usual physical attribute . .


Which is why I prefer the introduction of the term "Reflexes" instead of "Initiative Passes".

Reaction = core attribute
Initiative = [Reaction + Intuition]
Reflexes = # of times you get to go in a combat turn

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Stahlseele
post Jan 10 2009, 07:22 PM
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might be a good thing for others to adapt too
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RedeemerofOgar
post Jan 10 2009, 07:38 PM
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QUOTE (Prime Mover @ Jan 10 2009, 02:52 PM) *
DMSO described in Arsenal pg. 82.


THANK you! I must have been half asleep the first time I checked there. So it says "any compound mixed with DMSO"... and I notice that the headings in Arsenal are "Drugs, Awakened Drugs, Magical Compounds, Chemtech, Compounds, and Toxins." Is it safe to assume that this yet one more case of the dev's misusing their terms?
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HentaiZonga
post Jan 10 2009, 08:28 PM
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QUOTE (Stahlseele @ Jan 10 2009, 12:22 PM) *
might be a good thing for others to adapt too


Heck, I wish the books would adopt it. The names of various 'ware and powers already suggest it; it'd just be taking it one step further into the statblock.
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Prime Mover
post Jan 10 2009, 08:37 PM
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QUOTE (RedeemerofOgar @ Jan 10 2009, 02:38 PM) *
THANK you! I must have been half asleep the first time I checked there. So it says "any compound mixed with DMSO"... and I notice that the headings in Arsenal are "Drugs, Awakened Drugs, Magical Compounds, Chemtech, Compounds, and Toxins." Is it safe to assume that this yet one more case of the dev's misusing their terms?


Anything you could introduce into the body via injection, slap patch etc. I would imagine you could use in a squirt or similar device with dmso.
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