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> Hard Rain OOC
last_of_the_grea...
post Jan 4 2004, 08:35 PM
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ALlright, I'm sure you all know the drill. POst any OOC questions, comments and dice rolls here. Feel free to chat a bit and make jokes at each others' expense too! :P I'll start...you all are ugly and your mothers dress you funny! :P
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Tanka
post Jan 4 2004, 10:33 PM
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Gang Turf: 2, 4, 5, 10

So, who do I have to geek to get out? :grinbig:

Hi everybody! I didn't post a description because I like being evil. :evil:

Or I'm just too lazy to write something up. :spin:
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last_of_the_grea...
post Jan 4 2004, 11:33 PM
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Well, there's the most infamous downtown gang, the Halloweeners, Renraku hating vicious and racially diverse. The Disassemblers are in the erea too, chop shop suppliers extrordinaire...as in body parts! SMaller gangs include the Terrorizers, small time robbers, really. And the Lame Brains who are chip pushers, known to sell Kong chips.
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Tanka
post Jan 4 2004, 11:38 PM
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Kong? As in King Kong or Hong Kong? :rotfl:

*slots chip, climbs up nearest skyscraper, grabs beautiful woman, shakes fists at helicopters and airplanes that fly by dropping stuff on him*

Wee!
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kevyn668
post Jan 5 2004, 12:58 AM
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I BAAAAAck!! Reading and posting soon.

BTW: Hoboken (sp?) is a Troll sized load of fun!!
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kevyn668
post Jan 5 2004, 01:36 AM
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Perception test on the deck heads--looking for weapons: 1, 1, 3, 4, 7
Ditto the bartender: 1, 1, 2, 2, 3

If you allow Stealth as a complimentary skill: 2, 2, 3, 5, 16 and 1, 1, 1, 2, 2 (that bartender, curse him!). If not, s'cool, too.

Any gangs claim the bar as part of thier turf?

Gang Background: 1, 2, 3, 5

Gang ID: 2, 3, 4

Use whatever ya want!
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last_of_the_grea...
post Jan 5 2004, 02:25 AM
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Neither the deckers nor the bartender appear to have any weapons to your eyes.

The Lame Brains call the erea theirs, but they don't usually go into the Places of Business
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3Threes
post Jan 5 2004, 09:19 AM
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I have Ettiquete(Matrix) 5/7, but nothing in negotiation - anybody else have social skills, or am I the one who would be making the call?
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kevyn668
post Jan 5 2004, 02:06 PM
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Etiquette4 & Negotiation (Fast Talk) 1(4).

You can call me "Plan B" if we don't have anyone more qualified. Also, do we have a team transport? I saw somebody has a Rapier, but that could get wicked crowded--especially w/ the Big A on it ;)

And we have a "leader"? I don't want the job, just curious.
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Tanka
post Jan 5 2004, 03:06 PM
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Street Etiquette here. 3/6. So more than likely it's your call, just don't go all Matrix talk on him. :P
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last_of_the_grea...
post Jan 5 2004, 09:12 PM
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Allright, 3Threes, make a hearing based perception test.
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3Threes
post Jan 5 2004, 10:06 PM
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Perception : 04 02 14 04 01 04

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last_of_the_grea...
post Jan 5 2004, 10:14 PM
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The Johnson's voice seems kinda flat and monotoned when before it had at least a touch of emotion in it.
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3Threes
post Jan 5 2004, 10:55 PM
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did it seem to be the same person's voice?
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Tanka
post Jan 6 2004, 03:14 AM
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1) Who here has a radio as 'ware or somewhere on their person?
2) Perception (You know all my goodies :evil: ): 1, 2, 7, 11
3) Stealth (Awareness) as a complimentary skill: 1, 1, 3, 3, 5, 10

What do I see and who do I have to kill? :P
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kevyn668
post Jan 6 2004, 03:50 AM
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1. I have a microtranciever w/ sub voc mic...but I don't know that I'd keep it on me. Other than that, I got a Pocket Secretary and a Pager. Not exactly military grade comms...

2. Which bodes the question: Mikey, do you want a list of what we consider normal gear and a list of run gear? Because I for one, have a number of things that I wouldn't be carrying around in the street.

3. Where are the exits? What are the tables/chairs made of? Are they attached to the floor?
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last_of_the_grea...
post Jan 6 2004, 04:13 AM
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QUOTE (tanka)

2) Perception (You know all my goodies :evil: ): 1, 2, 7, 11
3) Stealth (Awareness) as a complimentary skill: 1, 1, 3, 3, 5, 10

What do I see and who do I have to kill? :P

At this time, nothing seems out of the ordinary.

3Threes, it did indeed appear to be the right voice. Just monotoned.

I'll assume you have your usual running gear. Probably no LMG's or stuff like that, but transcievers, armour, guns and decent amount of ammo, lockpicks/maglock passkeys, etc...all cool. Be reasonable and remember how much you can reasonably carry.

The place is a big square with a mens and ladies room in the back. Between the washrooms is the back/emergency exit. To the left of the door is the counter. There are three rows of four seats on either side worth of jackpoints with chars attatched to the floor. Nothing is tip-overable, but there is potential cover.
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Tanka
post Jan 6 2004, 04:18 AM
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Just as a point of reference, I don't have my SMG, and am only carrying the Pred w/ Silencer in Concealable Holster. The four spare clips are loaded with regular ammo. I also have my P-Sec in a front jacket pocket.

Oh, and of course the staff sitting next to the door.

I've got headware radio (12 frequencies, nonetheless!) and a subvoc microphone, if anybody's wondering.
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last_of_the_grea...
post Jan 6 2004, 04:22 AM
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This is not a surprise situation. Everyone was on guard. Simply roll initiatives.
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Tanka
post Jan 6 2004, 04:25 AM
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Fscking... Turned off Wired!

*sigh*

Initiative: 6

I hate you. >_<

When my first action pops up, I'm turning on Wired. Then shooting people. Lots of people.
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3Threes
post Jan 6 2004, 04:39 AM
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init roll - 6 3 1 + 10 = 20
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kevyn668
post Jan 6 2004, 04:46 AM
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Lets Rock.

I got the Browning, loaded w/ Regular ammo.

I: 20 (Boosted, omae. Never have to turn 'em off. Can't tell they're there :) )

Reaction for quick Draw: 1, 1, 2, 4, 4, 5, 6

Don't know what you want for the dive. Athletics? 1, 1, 1, 4, 9 (gotta spend more time at the gym...)

I was thinking this was an action but if you want to call it the Combat Pool Dodge, lemme know and I'll change my dice pool accordingly...

Free Action for the talking :talker:

One CP die for each shot, leaving me 7

I'll go for the ork to to the left of the door. I think that would be the one closest to me, yes?

First shot (SmLink, Moving, No Recoil): 1, 2, 4, 5, 5, 8, 8
Second shot (SmLink, Moving, 1 Recoil): 2, 2, 3, 3, 3, 4, 5

And now, I'm hopefully behind cover.

BTW, exactly how many tuskers are we talking here?
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Tanka
post Jan 6 2004, 04:56 AM
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Reaction to QD after turning on Wired: 2, 2, 7, 9, 9, 10, 10 (I've haven't seen that many sixes in a long time. I'm so happy!)

Default to Body for jumping over the bar: 1, 3, 3, 4, 4, 5, 5, 5, 7, 7, 9

Shot #1 (preferring guy on my left at door): 1, 1, 1, 2, 4, 4, 10 (My savior!)

Shot #2 (if guy on left is down, guy on right. otherwise guy on left): 1, 2, 3, 3, 3, 9, 17

Recoil all compensated, no visibility mods, movement mods are obvious, and no cover mods that I'm aware of.

This is leaving me with 6 CP.

Dammit, why did you have to do this right before I go to sleep? I have work in the morning! :dead:
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kevyn668
post Jan 6 2004, 05:26 AM
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So since we didn't make it clear that we had *most* of our runner gear, would it be safe to assume that I had the SMG w/ me? I would assume that its not easily accessible. Say, in a shoulder bag, mayhaps? Possibly disasembled for easier concealment along w/ some spare ammo and other "runner" odds and ends?

I'm not trying to force you into micromanaging us but I don't want to cheat either. :)
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3Threes
post Jan 6 2004, 06:23 AM
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Init - 20

Quickdraw SMG - 05 08 10 07 04 03 02 05 05 04

Using Ingram SMG loaded with gel rounds (what he would have loaded for the job)


Walking behind partial cover - assuming some is near. Running if it isnt.


Shot - 3 round burst at whichever ork is nearest my dearest dufflebag
Smartlink, Walking, his movement, aim 1 simple action, no uncompensated recoil, 4 CP
04 11 07 04 04 11 03 03 01 02

8S damage from burst before successes

maybe i will get lucky and knock him down

5 CP left - I should be behind partial cover

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