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> Hard Rain OOC
Maxxi
post Jan 8 2004, 11:56 PM
Post #76


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Jamal is going to use Clairvoyance to inspect the street.

Now let's see if I understand me Shadowrun rules.

Okay,

Target Number is 6

Using Six dice from his Sorcery skill to cast the spell and adding in an additional 3 dice. For a total of nine dice.

4, 3, 6, 4, 6, 2, 1, 1, 4

That's two success.

Now for the Drain Roll 2(M)

Willpower6
4, 2, 6, 6, 3, 4

So haha, Drain has no power over me!!
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last_of_the_grea...
post Jan 9 2004, 03:24 AM
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Dub D had already cast the Heal spell. First aid won't heal him any more. However, once you get to a place you can stop, likely you would check on his injury anyway. You got one success, enough to have him able to heal up without being in a hospital as long as the proper lifestyle is maintained and to diagnose how long it'll take to heal up. Glyph, go ahead and make that body test to see how long it takes ya to heal.

Kevyn, the ork would take a punch so he could live. That's an auto do to RP situation. Pull out a gun and that mighta been different.

3Threes, The decker's a little disoriented and scared as heck. WHen you look outside, there's no people in sight. Shops across the street have their doors locked and closed signs up. You can hear sirens and what sounds vaguely like the distant noise of a rotor getting louder by the moment.

Maxxi, The street immediately out front is clear. SHopkeepers are peeking out their closed shops' windows. A couple are even on the phone while rubbernecking.
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kevyn668
post Jan 9 2004, 03:33 AM
Post #78


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I thought the bartender was dead. Didn't Olanis squish him? dead?
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last_of_the_grea...
post Jan 9 2004, 03:44 AM
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THat was exaggeration. He did stun damage to him...but it was a troll, so he was down for the count.
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Glyph
post Jan 9 2004, 03:45 AM
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Body test: 13, 4, 3, 2, 1.
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last_of_the_grea...
post Jan 9 2004, 03:55 AM
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Glyph, that 1 success lets ya heal without medical attention. Now, ya get to roll another body test at target number 8, unless someone has a street doc they want to make use of, in which case the target number will be 6 assuming Jamal is willing to be on tap for the entire healing time. Healing time is 20 days to go to a moderate wound divided by the number of successes. Then when yer in moderate, roll again.

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kevyn668
post Jan 9 2004, 04:13 AM
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hey 3Ts, I wasn't bustin your chops. When I read your OOC post last night, what Sloan said in the IC was the first thought that that popped into my head.

So should we wait for Glyph to post or is he unconscious?
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last_of_the_grea...
post Jan 9 2004, 04:17 AM
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If he's unconcious he's faking it!
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kevyn668
post Jan 9 2004, 04:24 AM
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QUOTE
last_of_the_great_mikeys Posted on Jan 9 2004, 04:17 AM
  If he's unconcious he's faking it!


Noted. :)
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kevyn668
post Jan 9 2004, 04:52 AM
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Assuming that the scan turned up all clear:
*turns on LowLight or Thermo if needed.
*Did I mention I holster the Browning? Well, I do.


Perception to see if Clairvoyance missed anything (no offense, Jamal ;) ):
1 3 3 5 9

Perception to find an appropriate vehicle (van, SUV, station wagon, etc.):
1 3 4 4 17

Stealth to get to said vehicle:
1 1 4 4 5

Perception to see if anyone is around:
1 2 3 8 8

Electronics(B/R) to get in, I have the toolkit in my shoulder bag:
1 2 2 3 (errr, well I can always break the window...)

Electronics to get it going:
1 7 17 (thats better)

Car to back it down the alley (I can use a datajacklink if the car equiped):
1 1 3 4 (how hard can it be...?)

Did I miss anything? This plan will be aborted and restructured if something doesn't go according to plan. Ya know, like if the Star shows up....
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Glyph
post Jan 9 2004, 06:00 AM
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Second Body Test: 17, 8, 5, 5, 5.
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Glyph
post Jan 9 2004, 06:13 AM
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By the way, despite being more or less just luggage at this point, Dub D will still go ahead and activate his other two foci, just in case any more trouble happens along the way. He doesn't have much to contribute to the discussion right now, but once they reach (comparatively) safe ground he will ponder what they can all do next - he has a few contacts who could be useful.
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3Threes
post Jan 9 2004, 07:07 AM
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QUOTE (kevyn668)
hey 3Ts, I wasn't bustin your chops.

aye I knew - reasonable thing to say considering
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last_of_the_grea...
post Jan 9 2004, 08:44 PM
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Glyph, that's 2 successes, cutting the time it takes to go down to a moderate wound to 10 days. With three dice that did not succeed, long odds on reducing to less time and not much time would be cut off anyway, but if ya wanna spend karma for rerolls go ahead.
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kevyn668
post Jan 9 2004, 09:41 PM
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If no one has better than Car 4, I'll do the driving. I'll post IC as soon as get a response.

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Tanka
post Jan 9 2004, 09:54 PM
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Not I. I wasn't even planning on driving. :D

However, if it comes down to it, I can default from Reaction (5 (7) without (with) Reflexes on).
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kevyn668
post Jan 9 2004, 10:07 PM
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Going home now. will check again in a few hours...I'll assume no one had a problem w/ my plan in the Coffee Bar.
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Maxxi
post Jan 9 2004, 10:25 PM
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And BTW Jamal does stand by to help with the healing as long as necessary. He is the REAL mage of the group. :P
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Glyph
post Jan 10 2004, 03:00 AM
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Hey, I just thought of something. LOTGM, did you add Dub's bonuses for his Attributes in to the modifiers? He gets -1TN for Body of 5, and -2 TN for Willpower of 7. He also gets a +2 penalty for being awakened, but if he gets either long-term magical care or intensive care, that would bring the TN down to 5, wouldn't it? Which would make them all successes, which would reduce his healing time down to 4 days. Of course, he may not be able to get that kind of care. If he can, though, then he'll heal a lot quicker.

Either way, I don't think I'll waste a Karma point re-rolling 3 dice hoping for 6's.
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last_of_the_grea...
post Jan 10 2004, 03:07 AM
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It WOULD lower it to five...if the doctor was to ignore your awakened status. If yer willing to risk losing a magic point. I was assuming that was not the case.

Clarification. I apply the rule of one on rolls higher than six as well. That means if you roll a 6, followed by a one, it remains a 6. I should have mentioned that. Sorry guys. I apply it to the bad guys as well as the good guys.
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Tanka
post Jan 10 2004, 03:13 AM
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So... Sevens are a physical impossibility? Fun.
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last_of_the_grea...
post Jan 10 2004, 03:27 AM
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Pretty much. It always bothered me that seven was supposed to be harder to reach than six but if ya rolled a six you automatically made a 7...kinda took some of the randomness/risk out of it.
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Tanka
post Jan 10 2004, 03:28 AM
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This is true. Which is why I think most of the tables had 6/7 as the TN, since they were one and the same.
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Glyph
post Jan 10 2004, 03:40 AM
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And Dub would definitely NOT want to risk his magical status, especially over a serious but not lethal wound.
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kevyn668
post Jan 10 2004, 03:41 AM
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Guess I'm the

*puts seatbelt on*

I don't know what you want for this one so I'll roll Car, I guess.
Do I get an Autonav bonus?
Car: 2 5 6 6

both of those 6s would have been 7s...strange luck... :)
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