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> Mnemonic Enhancer update/errata, so how much did you get karma discount?
BlackSmith
post Jan 4 2004, 09:23 PM
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QUOTE
p. 73 Mnemonic Enhancer [4]
Under Game Effects, change the third paragraph to read:

    Because memory retention is key to learning, the Karma cost for learning or improving skills and specializations is reduced by 1 (to a minimum of 1) for any character with a mnemonic enhancer.
does this mean that if character has got 3 lvls of Mnemonic Enhancer he gets only one reduced from karma cost instead of the boo kentry that you get reduction to the karma cost equal to Mnemonic Enhancers lvl?
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Sphynx
post Jan 4 2004, 09:37 PM
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That's exactly what it means. Lvl 3 is still only 1 karma redux.

Sphynx
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WhiteRabbit
post Jan 4 2004, 09:39 PM
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Yup.
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Diesel
post Jan 4 2004, 09:58 PM
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The shift key is your friend.
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BlackSmith
post Jan 4 2004, 11:02 PM
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awwwn.
well you cant get all...
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mfb
post Jan 4 2004, 11:15 PM
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the shift key is the devil.
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BlackSmith
post Jan 5 2004, 12:17 AM
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actually the shift key is just a shift key.
you ppl should consult doctor before eating those pills...
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Kagetenshi
post Jan 5 2004, 01:05 AM
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The CAPSLOCK key is the devil. Shift is your friend. Option talks to me at nights, and alt touched me in bad places when I was young.

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Fortune
post Jan 5 2004, 01:15 AM
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So you're saying it had alterior motives? :D
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Kagetenshi
post Jan 5 2004, 01:16 AM
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Yes indeed, but all that stopped after I took Control.

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BlackSmith
post Jan 5 2004, 01:29 AM
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you realy should try group fun with Control Alt and Delete
:grin:
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Fortune
post Jan 5 2004, 02:18 AM
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What if you're turned off by that kind of orgy?
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toturi
post Jan 5 2004, 02:19 AM
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QUOTE (BlackSmith)
you realy should try group fun with Control Alt and Delete
:grin:

Ahhh, Delete is soooo delectable!
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Joker9125
post Jan 5 2004, 06:08 AM
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you people need help.
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Tanka
post Jan 5 2004, 06:11 AM
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QUOTE (Joker9125)
you people need help.

Your point?
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BlackSmith
post Jan 5 2004, 11:04 AM
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he's got none. he has not lost his Window of his Escape.
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6thDragon
post Jan 5 2004, 04:25 PM
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14 posts completely off the topic. That's gotta be close to a record. As much as everyone complained about the Mnemonic Enhancer being broken, the errata is a step in the right direction...but hasn't totally fixed the problem. Now all the versions reduce the karma cost for improving skills by one. Now the level one version will be standard issue for every character out there. I don't think the decreased karma cost should come into play until at least level two if not level three. Just my 0.2 :nuyen:
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BlackSmith
post Jan 5 2004, 05:59 PM
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14 posts completely off the topic.?
rrright.

the second post answered my Q. thanks for Sphynx.

all the extra is nice paska jauhantaa (bullshit talking, translation suffers)
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Snake Oil
post Jan 5 2004, 06:19 PM
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It would have made a lot more sense for the Mnemonic Enhancer to simply count as bonus successes for purposes of determining how long it takes to learn or improve a skill and to lower the target number for the learning test. For instance, improving an Active Skill from 5 to 6 (assuming a linked Attribute of 6) normally takes 63 days and a Skill Test (12), with each success dividing that base time. With a Mnemonic Enhancer 3, it would be a Skill Test (9) and three automatic successes as long as he gains at least one on his own. He still has to pay the same amount of Karma (9 points), but his chances of success are higher and it will take him a max of 16 days to do it.

That in and of itself is a pretty good reason to take the implant. It's assuming GMs use and inforce the said rules, of course, which few seem to do. But at least it makes a lot more sense for it to increase the success and speed up learning time than Karma reduction does.

Besides, the coolest thing about Mnemonic Enhancers are the Language and Knowledge Skill bonuses.
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Prototype
post Feb 1 2004, 12:27 AM
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Coolest thing is the karma reduction.

I've changed it so that a Level 3 Enhancer gives you -1 Karma, wasn't going to change it as it felt I was screwing my players a bit... but then I looked at one of their character sheets and realised that a 200 karma PC had saved in excess of 120 karma points by using a Mnemonic Enhancer 3... makes him greater than 50% more effective in skills terms than he should be. Ridiculous!
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toturi
post Feb 1 2004, 12:43 AM
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Not ridiculous. Smart.

Look at the geniuses around you. They can pick things up more easily than more stupid people(like me). Better memory allows people to do better, so what's the grip? Or are you just complaining about that ever elusive Game Balance?

If you are worried about game balance, I think you might just be doing something wrong in your games. RPGs are supposed to be cooperative.
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Omega Skip
post Feb 1 2004, 01:17 AM
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I never felt the enhancer was broken - I mean, it wasn't like it was somehow magically unavailable to anyone. My rule of thumb's always been, if the PCs can (theoretically) do it, and the NPCs can (theoretically) do it as well, then there's no real reason why it should be fixed.
QUOTE

How can that punk have 6 more successes than me? HOW can that PUNK - oh wait a minute, that wasn't just pool dice, right?


Also, Backspace is telling me to kill, which is weird - normally, I receive my orders from Tab. Must be the new Logitech keyboard...
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LoseAsDirected
post Feb 1 2004, 01:35 AM
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Sounds like we need to Insert you into a crazy Home, so they can End your suffering.
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Bölverk
post Feb 1 2004, 06:14 AM
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QUOTE (Snake Oil)
For instance, improving an Active Skill from 5 to 6 (assuming a linked Attribute of 6) normally takes 63 days and a Skill Test (12), with each success dividing that base time.

TN for improving a skill is (new level +2) - where do you get 12 from?
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danbot37
post Feb 1 2004, 07:20 AM
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All these bad jokes make me want to ctrl-r Home... or at least alt-f4 my brain to such poor puns. It mind feels num-locked!
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