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> Unorthodox PbP game - an experiment, Discussion Thread
Fuchs
post Jan 14 2009, 09:45 AM
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While the SRP seems to be stillborn it did give me an idea for a more unorthodox game, both with regards to rules and plot, so I am checking here if there's interest.

The basic idea is to create not the usual PbP campaign with a GM, a plot, and 4-6 PC Shadowrunners, 400 BP build, but more of a background/setting, where one plays characters of varying experience and power, both PCs and NPCs. They'd not be limited to "Shadowrunners", but could range from bartender to gang lord, from talislegger to bored rockstar, gritty detective, mage researcher or casino owner.

The emphasis would be on character interaction, with a preference for freeform, rules-light scenes. Some restraint should be used when it comes to PC vs. PC conflicts, depending on the involved players’ preferences, but other than that, there’s a lot of possibilities to be explored which may not be covered in standard games - especially alternate concepts like organised crime operations and such.

I was thinking of having PCs be built with karma gen rules, 750 karma, as the "upper limit". PCs also would have some "plot protection" - no killing them off without consent, though wounding, kidnapping, emergency room trips etc. (anything that keeps them "going" in the campaign) would be ok - they'd not be invulnerable or unbeatable. NPCs would have no limits (within reason), but would not have such protection, so should be expected to bite a bullet where PCs might survive. NPCs would also not have to be detailed as much as a PC, stat-wise, since they could just refer to sample NPCs from the BBB, if needed with some changes due to their background.

Since everyone could run NPCs the campaign would effectively have a number of GMs, and resulting plots and twists. This would serve both to keep the game going on a number of scenes even if others are stalled, and make it less liklely that the game would fall apart if one player drops out.

To coordinate the background, a wiki would be best in my opinion, so people can put in their locations, PCs and NPCs, growing as the game goes on, and make it easier for new players to join with an organised information source.

One could pick a location (maybe one not as covered as some of the official locations) and develop it during play.

Here's a (rough) example of a location (just as an example, nothing set):

„Kingston, Jamaica, Caribbean League. A city of contrasts. Tourists from all over the world enjoy the beaches, resorts, and hotels, while not too far away from the tourist traps, pirates and other criminals spend their ill-gotten loot before going out on the next job or heist, and gangs struggle against each other for control over streets filled with shabby houses. Both tourists and criminals and their needs provide the income for much of the population. Goods and services of legal and illegal nature are offered on the market, and the lines between open and shadow market are blurry on an island that serves as a stopover for a lot of smugglers on their various routes. Corrupt cops – a street gang in uniforms – keep the peace for the tourists, and for others who can afford their bribes.
The city offers opportunities for a wide range of people, from high-tech mercenaries seeking greener pastures to mysterious houngans seeking power. Crime syndicates and independent gangs compete with each other, corporations meddle, and numerous runners find work from everyone."


Is there any interest in such a campaign? If so, what kind of setting/location would be preferred, and what kind of flavor (general power level of PCs, "exoticness" of races/concepts, themes)?


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Divine Virus
post Jan 14 2009, 11:34 AM
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I am internested, but tied up with writing a paper for the next 4 and a half hours. SHouldn't even be checking this forum. Kick me if I post again. I still have 8 1.5 spaced pages to write in that time. talk to you in a few hours.
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De Badd Ass
post Jan 14 2009, 03:12 PM
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This is the first I've read about your SRP; either you haven't publicized it enough, or I haven't been paying attention.

I'm willing to give it a shot. It's not like other games are keeping me too busy. (IMG:style_emoticons/default/sarcastic.gif)
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Fuchs
post Jan 14 2009, 03:23 PM
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(Small clarification: SRP wasn't my idea, nor was I involved in any other capacity than as a member. I'd have publicized it more, and posted a proposal to that extent, but there was no response from admins or mods, or just about anyone else, for over a week, so I consider the site dead. Hence this thread here.)
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Divine Virus
post Jan 14 2009, 03:38 PM
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If I may make a suggestion, you might want to think about hosting the game on rpol.net. It has a LOT of useful tools for a game like this. Please don't hit me, I'm going back to work now.
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Fuchs
post Jan 14 2009, 11:26 PM
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Considering a few options. Ultimately it depends on who's interested, and their preferences.
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Divine Virus
post Jan 14 2009, 11:30 PM
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Well, so far we have two people who have voiced an interest, that isn't really much, but if we are clever, it is enough.
I do have a character I quite want to play, but it isn't possible under normal rules as the character requires more than 250,000 nuyen and a peice of equipment at R24.
This character is an AI living in an Otomo drone body- the kind of body normally used for cyborgs.
On a completely unrelated note I should watch ghost in the shell again.
But of course the body itself is 250k nuyen and r24. Think should a think could be permissible le?
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Fuchs
post Jan 14 2009, 11:45 PM
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That should not be a problem (even by strict RAW it would possible, for example using the "in debt" flaw to exceed starting nuyen, and the "restricted gear" quality to get a piece of gear above availability 12). What location/background do you have in mind?
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Divine Virus
post Jan 15 2009, 12:17 AM
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Restricted Gear only lets you go up to twenty, if I recall.

I wrote this for a game that crashed during the summer. I was really psyched for it too. I haven't reread it in a while, so it would have probably evolved some in my head, but it gives you a pretty damn good idea.

The GM made this awesome fake trailor for the game as well.
http://www.youtube.com/watch?v=EHUOWTDPmZY...re=channel_page
I am really sad that game fizzled, and have been looking for a game I could play the Inquiline Protocol in ever since.

The Inquiline Protocol
[ Spoiler ]
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Fuchs
post Jan 15 2009, 12:38 AM
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Looks good, and seems adaptable. Any setting preference?
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Divine Virus
post Jan 15 2009, 12:41 AM
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Well, LA is appropriate for the disapearence of Sadie, but I honestly am not a big fan of LA. Following Sadie could have led anywhere.
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Digital Heroin
post Jan 15 2009, 06:04 AM
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I'd be down with an a-typical experiment. Just need to sort through some pre-deployment crap at the moment.
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Fuchs
post Jan 15 2009, 08:00 AM
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Sounds good, DH. Any particular preference for a setting and character?

Also, any NPC concept?
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Glyph
post Jan 15 2009, 08:52 AM
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I would be interested - I like running, but sometimes the games seem too much "Go from point A to point B". I liked games like Cage Fight and Emerald City Nights, where there was more character interaction and chewing the scenery.

I'm pretty open on the setting. The Jamaica one actually sounded pretty interesting. Exotic and different enough, a bit more laid back, but still plenty of opportunities for runners. For PCs, I might use a karmagen version of Syren - originally a face in the 800-point characters thread. The karmagen version is still a great entertainer, but combat is more of a secondary focus now, and her social abilities are not nearly as overpowered (still a good face, just not near-pornomancer any longer). Various characters on the lower end, too. And some NPCs, definitely, from all of the contacts I have written up for my characters.

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Fuchs
post Jan 15 2009, 09:44 AM
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Sounds good, Glyph. Jamaica offers the opportunity, in my opinion, to have very secure areas (tourist and upper class areas) as well as slums and lawless areas, and the whole sea.

A "watering hole" (nightclub, bar, etc.) might be good as a focal/meeting spot.

I'll put up a wiki so people can start putting up PCs, NPCs and locations, if Jamaica works for everyone.

As I posted, I'd like this to be more free form, so it doesn't bog down. Actions, especially combat, shouldn't be blow by blow, IP by IP, dragging out over days of real time while only taking a few seconds in game, if not everyone is involved. Instead I think it might work best if the general outcome of a scene is settled in advance by PMs (can be done by a few "sample" dice rolls, or simple "you win this melee, no need to roll", or even fully played out in a chat session) and then the scene gets written up. Some tolerance is needed, of course.

One thing I'd also like set is a baseline. Shadowrun has a wide range for dicepools, and in my opinion it's better for immersion if everyone is on the same page with regards to what is "average", "good" etc. so we don't have one player thinking a DP of 15 in pistols is adequate for his "inexperienced rookie gunfighter" and another player thinks a DP of 13 in pistols is adequate for his "legendary gunslinger". (That's especially important for those who want to play weaker characters, PCs or NPCs.)

Another thing is how best to organise posting, and where. If we keep everything in one thread it can get confusing as soon as a few plots and scenes and locations start up. If we need a few threads for different locations or plots, a subforum like on RPOL might be good, so stuff does not get missed.
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Divine Virus
post Jan 15 2009, 11:49 AM
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Well, I would call a "runners average" 10 dice for their favoured firearm (smartlink2 + agility 4 +skill 4)
A more normal average I would call 5 dice (agility 3, firarms 1, lasersight 1)
I think in general, most skills tap out around 15 dice. 15 is the best. Except for adepts, of course, and TMs with anything computer related, and firearm skills. So I would rank it like this
Poor: 3 dice
Average: 5 dice
Professional: 8 dice
Skilled Professional 10 dice
Elite 12 dice
Master 15 dice.
Again, for computers, firearms, and anything an adept does, this baseline is skewed.

But thats just off the top of my head.
The character I am making, I should warn, will probably have about 19 dice for firearms (response 9+ skill 4+ smartlink 2+ specialty 2)

I have a few NPCs I can run.
Heck, I have a whole NPC neighbourhood I could run. Made it for another game which I think is dead. I sure hope I actually saved its information to my hard drive, and didn't just leave it in the threads (which I think may have been deleted).
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Fuchs
post Jan 15 2009, 01:49 PM
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(that would be 17, 9+4+2+2, but shouldn't be a problem either way.)

So, what about the location, and where to host the game ?
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Divine Virus
post Jan 15 2009, 02:02 PM
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I really think the easiest way to keep everything straight would be on RPOL.
If you are not familiar with it, it works like this.
You make an account. with this account, you can request to join games.
Each game has its own forum, and its own built in die roller.
When you join a game, you do not post in its forum with your RPOL account name, but with your character name. A player can have more than one character in a game. Which means that if 1 person is playing a half dozen different people, When you post, the name of the person posting is that of the character who is taking the action. It is a real friendly interface, and very, very useful for something like this.
Give it a look see.
www.rpol.net
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Fuchs
post Jan 15 2009, 02:09 PM
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I already made an account there yesterday ("Starfox"), and yes, it looks like a good spot.
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De Badd Ass
post Jan 15 2009, 04:00 PM
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QUOTE (Fuchs @ Jan 15 2009, 09:09 AM) *
I already made an account there yesterday ("Starfox"), and yes, it looks like a good spot.

I also made an account on rpol.net yesterday ("De Badd Ass").

When are you going to start the game? Here or there?

I am making a character for the Jamaica setting, in either case, using Karmagen.

Seeing as it is rpol.net, Australia might be an appropriate setting. It's just like Jamaica, only bigger ((ducks and hides)) (IMG:style_emoticons/default/wobble.gif)
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Fuchs
post Jan 15 2009, 04:20 PM
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Since it's not a classic "team on a run" game, it can start as soon as the foundations are laid (house rules, if any, a few characters and NPCs and locations present) and grow from there, so probably in a few days.

I made a wiki, to post PCs, NPCs and locations in:

Caribbean Shadows

To be able to edit and add, please register and contact me to get permission to edit.

I posted an old player character, as an example for a template.

Anyone opposing the use of RPOL.net?

Any house rules you all want?
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ReverendMo
post Jan 15 2009, 06:35 PM
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This sounds like a pretty interesting premise, especially with the more casual gameplay element, I'd be interested in signing on. Any house rule/preference regarding qualities and point caps? For example, most of the games I've ran/played in had a house rule of no cap on positive/negative quality points but required GM approval and had potentially sever repercussions if negative qualities were abused or ignored.
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Divine Virus
post Jan 15 2009, 06:46 PM
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Well, we were just starting discussion on houserules now. Personally, I don't have any to propose. I have a bunch of little pet peeves, but nothing worth complaining or houseruling about. I am pretty easy going with such matters.
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Fuchs
post Jan 15 2009, 11:26 PM
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Well, with Karma Gen, I think there's no need to remove caps on qualities.

Approved RevMo and DBA for wiki.
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Fuchs
post Jan 16 2009, 01:23 AM
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Approved Divine Virus
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