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> Dart gun, Are there any RAW stats ?
Professeur
post Jan 17 2009, 12:02 AM
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I just saw someone get shot in the neck with a dart gun on TV, and I thought "I need that for my Shadowrun character !". I immediately opened up my books and tried to find stats for dartguns and their ammunition type, but I found only reference in the armor section of Arsenal and a few tidbits in the BBB, but no stats for the dartgun itself. I'm not talking about blowguns either.

Now I can't believe nobody on DS ever used a dartgun in his campaign. What stats did you use ? Did I fail my search-fu and there are dartgun stats somewhere in the manuals ?
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Fyndhal
post Jan 17 2009, 12:22 AM
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I used Capsule Rounds with DMSO + Neurostun. Why use a dart gun when Capsule Rounds work just as well? Maybe look for Narcojet?
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Stahlseele
post Jan 17 2009, 12:29 AM
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man and machine page 116 might be something for you then.
if it's for SR4? try and port it over with your GM of choice
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Professeur
post Jan 17 2009, 03:26 AM
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Oops, forgot to tag it with SR4

Capsule rounds are no good for injection vector !
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Fix-it
post Jan 17 2009, 03:30 AM
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Blowgun, Pg40, Arsenal.

I can't find the ranges chart for it. I'd just use light pistol stats.
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Professeur
post Jan 17 2009, 04:00 AM
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A blowgun is no dartgun !
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Prime Mover
post Jan 17 2009, 04:04 AM
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DMSO allows you to use injection vector with capsule rounds.

But I am on your side I miss stats for the narcoject weapons as well.
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KCKitsune
post Jan 17 2009, 05:16 AM
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Why not just use the stats from the taser dart, but replace the damage mod text with "as per chemical".
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Jaid
post Jan 17 2009, 05:53 AM
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i propose that you buy yourself a pistol crossbow, erase the words "pistol crossbow" and write in "narcoject pistol". and then only use injection bolts.

[edit] oh, and actually... capsule rounds with DMSO and your injection vector drug of choice works fine. making anything into a contact vector drug is what DMSO does. [/edit]
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GreyBrother
post Jan 17 2009, 09:14 AM
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Agreeing with Jaid here... Damn i wanted to write that.

Typical Dart Gun would be a plain Pistol Crossbow, no houserules needed.

But Question: Where can i find the rules for DMSO?
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Brigandier
post Jan 17 2009, 10:30 AM
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DMSO is in Arsenal, page 82 I believe.
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Oenone
post Jan 17 2009, 10:10 PM
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Why not just use the rules from the implanted dart guns from Augmentation with a price reduction to represent it being a stand alone system and not part of a cyberlimb?

Edit - Although checking Augmentation I can't seem to find what ranges they use... Which is rather annoying. I suppose they'd just go on the same ranges as the Pistol Crossbow.
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