OoC Evolution, Out of Character - Epoch, Survival, Revolution Campaigns |
OoC Evolution, Out of Character - Epoch, Survival, Revolution Campaigns |
Aug 30 2013, 06:24 PM
Post
#3751
|
|
Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
They are but the fully auto rules describe how you can burst fire. In the SR3 manual. Says you can declare the amount of bullets and burst size. At least that is how I interpreted it.
|
|
|
Aug 30 2013, 06:33 PM
Post
#3752
|
|
Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
That's correct, the only difference is that full auto is a complex action (burst fire is a simple action). You can 'walk' fir between different targets, so that works effectively the same for multiple targets, just not single targets. The good news is 1x 19D damage is generally better then 3x 13D.
|
|
|
Aug 30 2013, 08:18 PM
Post
#3753
|
|
Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
Well in this case since I rolled multiple times I'll use the first shot on the shaman and the second and third on spitting rats. I'll hit the Shaman with a larger spray on Bubba's next turn.
|
|
|
Sep 1 2013, 04:47 AM
Post
#3754
|
|
Moving Target Group: Members Posts: 494 Joined: 9-April 08 From: Seattle Member No.: 15,868 |
Whoops, looks like it's about back to me. Let's try to keep those rat's off of Ludi shall we.
[ Spoiler ] |
|
|
Sep 4 2013, 05:05 AM
Post
#3755
|
|
Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
I need Kliko and Bubba to roll Intelligence, adjustable by Combat Pool if you want.
I also need Initiative rolls from all. Remember to include any modifiers. White=PC waiting Green=PC ready to move Yellow=Friendly NPC / GM controlled PC Orange=Enemy NPC Red=Dead / Neutralized Bold Italic=Turn complete INITIATIVE 23 Bubba 22 Duster 21 Starling 20 "Spirit" 20 Felix 18 "Shaman" 17 Ludi 16 V 13 Kliko 11 Rat Group 1 09 Rat Group 2 06 Rat Group 3 -----Round 2----- 13 Bubba 12 Duster 11 Starling 10 "Spirit" 10 Felix 08 "Shaman" 07 Ludi 06 V 03 Kliko 01 Rat Group 1 -----Round 3----- 03 Bubba 02 Duster 01 Starling |
|
|
Sep 4 2013, 06:58 PM
Post
#3756
|
|
Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
Intelligence + 2 Combat pool
[ Spoiler ] Round 3 HMG the Shaman - Making sure he's dead 5 rounds + 2 combat pool DMG code 15D [ Spoiler ] Initiative [ Spoiler ] |
|
|
Sep 5 2013, 12:28 AM
Post
#3757
|
|
Moving Target Group: Members Posts: 494 Joined: 9-April 08 From: Seattle Member No.: 15,868 |
Initiative:
[ Spoiler ]
|
|
|
Sep 6 2013, 12:31 PM
Post
#3758
|
|
Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
I guess I am rolling for Kliko still...
5 Intelligence + 2 Combat Pool [5,4,4,3,3,2,1] INITIATIVE 22 Duster 21 Shaman 19 V 18 Bubba 16 Felix 16 Starling 12 Kliko 09 Rats Group 1 09 Rats Group 2 08 Rats Group 3 00 Ludi ----Round 2---- 12 Duster 11 Shaman 09 V 08 Bubba 06 Felix 06 Starling 02 Kliko ----Round 3---- 02 Duster 01 Shaman Bubba, Kliko, Starling and V have all failed resisting a Chaotic World spell - They are hearing, seeing and feeling all kinds of distractions... |
|
|
Sep 6 2013, 01:27 PM
Post
#3759
|
|
Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
I'm back! (IMG:style_emoticons/default/smile.gif)
|
|
|
Sep 6 2013, 02:38 PM
Post
#3760
|
|
Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
Bubba's double tap occurred at the end of the last round before the new intiative. For his first move of the new intiative phase he will get up on the walk and look for the shaman HMG ready.
@Kilko, nice to have you back! |
|
|
Sep 6 2013, 10:42 PM
Post
#3761
|
|
Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Bubba's double tap occurred at the end of the last round before the new intiative. For his first move of the new intiative phase he will get up on the walk and look for the shaman HMG ready. Sorry. I forgot that... I really wasnt trying to cheat you out of a turn... honest. (IMG:style_emoticons/default/scatter.gif) I believe it was, Shaman (Chaotic World), Bubba (double tap), NPCs - New turn - NPCs, Shaman (invisibility), NPCs... Bubba's current turn. Bubba is suffering from 5 successes on Chaotic World... I have to look up if the modifier is per success, or a constant. The SR3 book Grimore was not clear when I just looked at it. I should have noted it on the character notes. (IMG:style_emoticons/default/newbie.gif) |
|
|
Sep 6 2013, 10:54 PM
Post
#3762
|
|
Moving Target Group: Members Posts: 494 Joined: 9-April 08 From: Seattle Member No.: 15,868 |
With the Spirit gone (for now), and the rats not seeming to be an immediate threat to Ludi, Felix will put all six dice from his spell pool into spell defense for the team, float over to above Ludi and see what's going on up front that has Bubba still sending HMG rounds downrange at cyclic.
For Chaotic World: These spells produce a storm of conflicting sensations and images to confuse the senses. For each success on the Sorcery Test, the subject suffers +1 on all target numbers from the distraction, up to a maximum equal to the Force of the spell. It also affects technological systems and sensing devices. If I read that right, Bubba has a +5TN to everything he does... which makes just about anything a challenge. |
|
|
Sep 6 2013, 11:08 PM
Post
#3763
|
|
Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
That's because its in the standard rulebook page 195.
It's a physical version of the mass confusion spell. How many succeses did the shaman get? Anyhow, in case of doubt, CHARGE! |
|
|
Sep 7 2013, 12:02 AM
Post
#3764
|
|
Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
For Chaotic World: These spells produce a storm of conflicting sensations and images to confuse the senses. For each success on the Sorcery Test, the subject suffers +1 on all target numbers from the distraction, up to a maximum equal to the Force of the spell. It also affects technological systems and sensing devices. If I read that right, Bubba has a +5TN to everything he does... which makes just about anything a challenge. Thanks. That is how I thought it worked, but could not find the rule to verify. You are correct on Bubba's modifier. That's because its in the standard rulebook page 195. It's a physical version of the mass confusion spell. How many succeses did the shaman get? Anyhow, in case of doubt, CHARGE! Target was everyone's Intelligence, so the results vary. My notes are at home, but if I recall correctly, 5 successes vs Kliko and Bubba, 2 vs Star, V and Duster and only one of them resisted completely. |
|
|
Sep 7 2013, 08:35 AM
Post
#3765
|
|
Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
Anyone of you guys ever played that game of turning 20 times around a cone and run!? (It's great fun, I suggest you try it with the kids)
I figure that's more or less how it works. |
|
|
Sep 7 2013, 12:56 PM
Post
#3766
|
|
Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
|
|
|
Sep 7 2013, 04:33 PM
Post
#3767
|
|
Moving Target Group: Members Posts: 494 Joined: 9-April 08 From: Seattle Member No.: 15,868 |
Felix's turn from above as I think it had gotten lost.
With the Spirit gone (I think), and the rats not seeming to be an immediate threat to Ludi, Felix will put all six dice from his spell pool into spell defense for the team, float over to above Ludi and see what's going on up front that has Bubba still sending HMG rounds downrange at cyclic. |
|
|
Sep 7 2013, 07:51 PM
Post
#3768
|
|
Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Felix's turn from above as I think it had gotten lost. With the Spirit gone (I think), and the rats not seeming to be an immediate threat to Ludi, Felix will put all six dice from his spell pool into spell defense for the team, float over to above Ludi and see what's going on up front that has Bubba still sending HMG rounds downrange at cyclic. Yup... catching up now... I dont post much from work anymore because my phone connection continues to worsen daily. I constantly lose my signal completely now. EDIT -Felix, can I get a Perception Test, and include modifiers for complete darkness please. -Kliko still has his action from Round 1, though he cannot do much now -I am ready for Felix, Bubba, and Kliko to move, the CW spell is sustained. -The shaman has moved, but I will save his IC for later, as none of the characters playing would see it or be directly affected... only an NPC INITIATIVE 22 Duster 21 Shaman 19 V 18 Bubba 16 Felix 16 Starling 12 Kliko 09 Rats Group 1 09 Rats Group 2 08 Rats Group 3 00 Ludi ----Round 2---- 12 Duster 11 Shaman 09 V 08 Bubba 06 Felix 06 Starling 02 Kliko ----Round 3---- 02 Duster 01 Shaman This post has been edited by Bastard: Sep 7 2013, 08:45 PM |
|
|
Sep 8 2013, 03:58 AM
Post
#3769
|
|
Moving Target Group: Members Posts: 494 Joined: 9-April 08 From: Seattle Member No.: 15,868 |
Cybernetic thermo adds +4TN in total darkness. Intelligence 6 = 1,1,1,5,5,11
Felix will go dual natured on his turn to remove any vision penalties for living things. |
|
|
Sep 8 2013, 04:32 AM
Post
#3770
|
|
Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
Bubba is looking for the shaman HMG ready if he sees him and can confirm it is him he will fire a 5 round burst. You can roll what ever you need to in the background and IC accordingly.
CHARGE! Why the hell not? |
|
|
Sep 14 2013, 07:46 PM
Post
#3771
|
|
Moving Target Group: Members Posts: 494 Joined: 9-April 08 From: Seattle Member No.: 15,868 |
This is presuming that I still have LOS to the Shaman as he runs away, and presuming that Elemental Spells have a visual effect (which they should) as opposed to the invisible Stunball. Spell Pool is all on Spell Defense currently.
Force 4 L Ball Lightning Sorcery 6 + Totem 2 = 8 TN = 4 1,1,1,3,4,5,6,6 = 4 hits 4L -> 4S damage (Physical, Electricity) Drain code: F/2 (Damage + 2) Physical (on the astral plane all drain is physical) 4/2 (L+2) = 2S Physical Willpower 6 =2,3,3,5,7,11 = 6 hits 2S -> No Drain |
|
|
Sep 15 2013, 07:56 PM
Post
#3772
|
|
Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
Bubba is going to blast the Shaman as soon as he sees him with everything he has left.
HMG 5 round burst + 4 Combat pool [ Spoiler ] |
|
|
Sep 15 2013, 09:36 PM
Post
#3773
|
|
Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
I've been back from vacation for a week and not even time to put a post up (IMG:style_emoticons/default/embarrassed.gif)
Things should relax from tomorrow onward, so hopefully I can get an IC up then. A new map would help greatly, because I don't have a clue which direction the shaman fled. |
|
|
Sep 16 2013, 10:18 PM
Post
#3774
|
|
Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Welcome back Kliko.
Kliko also sees the lighting bolt and where it hit. |
|
|
Sep 17 2013, 07:08 PM
Post
#3775
|
|
Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
Oh boy, you know I have to? I can't resist this (IMG:style_emoticons/default/grinbig.gif)
|
|
|
Lo-Fi Version | Time is now: 28th November 2024 - 03:55 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.