OoC Evolution, Out of Character - Epoch, Survival, Revolution Campaigns |
OoC Evolution, Out of Character - Epoch, Survival, Revolution Campaigns |
Nov 15 2013, 12:53 AM
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#3826
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Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
INITIATIVE
Turn 1 22 Knuckle Duster 19 Bubba 16 Kliko 16 Felix 15 "Deryk" 7 Ludi Turn 2 12 Knuckle Duster 9 Bubba 6 Kliko 6 Felix 5 "Deryk" Turn 3 2 Knuckle Duster V dies from sniper fire, Felix pops smoke, the team dives for cover. Sniper fire is coming from the east. It is sound suppressed, but in the silence of the night, it is not completely silenced. Kliko uses small unit tactics. Maps Post updated. |
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Nov 17 2013, 06:29 AM
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#3827
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Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Bubba, Kliko and Felix can all move.
Any special thing Kliko is doing with that small unit tactics? It is fine to roll, but the unit also needs direction. |
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Nov 17 2013, 12:17 PM
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#3828
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
Telling Duster to get his frag ass into cover (and for the rest of the team of course to find the damn sniper so he can lob a mini-grenade in there).
I'll put an IC up this evening. |
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Nov 18 2013, 12:46 AM
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#3829
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Moving Target Group: Members Posts: 494 Joined: 9-April 08 From: Seattle Member No.: 15,868 |
Felix's actions
[ Spoiler ]
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Nov 18 2013, 06:06 PM
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#3830
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Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
Bubba is going to break out his mirror and fasten it to his baton and use it to peer around the corner of the building towards the sniper fire. He is looking for muzzle flashes. Which will likely occur if Duster doesnt figure it out.
Next round Intiative [ Spoiler ]
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Nov 18 2013, 07:24 PM
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#3831
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
Next round initiative!
[ Spoiler ] Actions! [ Spoiler ]
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Nov 20 2013, 01:09 AM
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#3832
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Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
INITIATIVE
TURN 1 Round 1 22 Knuckle Duster - moving to cover (north side of road) 19 Bubba - moving to cover (47th st) 16 Kliko - moving to cover (47th st) 16 Felix - smoke grenade / move to cover (car on north side of road) 15 "Deryk" - Fired two shots, two missed, one near Bubba and Kliko 7 Ludi - moving to cover (south side of road / park) Round 2 12 Knuckle Duster - cover (building entryway) 9 Bubba - Creates "spy stick" 6 Kliko - Small Unit Tactics / Observe 6 Felix - Observe (thermo) / spots something suspicious, unknown 5 "Deryk" - Shot Ludi Round 3 2 Knuckle Duster - holding position, covering rear TURN 2 Round 1 22 Bubba - Using "spy stick" to observe (thermo) - negative 22"Deryk" - Fires two shots at Kliko, one hit 14D APDS one success 19 Felix - Observe (Dual-Natured) - Located sniper! 17 Kliko - Observe in detail failed - deadly damage takes Kliko to the ground - roll to resist 14D APDS, one success 17 Duster - Covering rear 13 Ludi - Rolling to cover Round 2 12 Bubba 12"Deryk" 9 Felix 7 Kliko 7 Duster - Covering rear 3 Ludi Round 3 2 Bubba 2"Deryk" - Fires two shots at Kliko, one hit 14D APDS one success SMALL UNIT TACTICS +1 Initiative for Duster and Bubba No bonus to Felix (behind smoke) or Ludi (Lost LOS) Next turn SUT bonus depends on damage taken by Kliko |
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Nov 20 2013, 02:38 AM
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#3833
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Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
I am having a difficult time visualizing where the sniper fire is coming from? It seems like Kliko and Bubba are not in cover behind the building. Can you update the map to give me a visual?
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Nov 20 2013, 08:12 AM
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#3834
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
Yeah, I figured the partial; cover would save Kliko (IMG:style_emoticons/default/eek.gif)
Damage-soak: [ Spoiler ]
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Nov 20 2013, 08:22 AM
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#3835
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Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
I am having a difficult time visualizing where the sniper fire is coming from? It seems like Kliko and Bubba are not in cover behind the building. Can you update the map to give me a visual? I updated it a few days ago here and also added the link to the Maps Post, which is linked in the #1 OoC Post, which is linked in my Signature. Bubba and Kliko are behind the building on the south east corner of 47th Street, the sniper fire is likely coming from the east end of Daneshkadeh Road somewhere, based on V's head explosion and blood spatter pattern. When Kliko left cover to observe he may have been completely or partially visible to the sniper. He isn't using a "spy stick" like the innovative Bubba. |
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Nov 20 2013, 08:22 AM
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#3836
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Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Yeah, I figured the partial; cover would save Kliko (IMG:style_emoticons/default/eek.gif) Damage-soak: [ Spoiler ] Don't forget Karma Pool if you need it. |
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Nov 20 2013, 08:42 AM
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#3837
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
I need me some Karma-pool! (Currently at work, so will re-roll when appropiate back at home)
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Nov 20 2013, 06:18 PM
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#3838
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Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
Bubba will pull Kliko back behind cover and radio the team.
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Nov 21 2013, 12:11 PM
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#3839
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
Karma rule question:
[ Spoiler ]
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Nov 21 2013, 04:50 PM
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#3840
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Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
@Kliko, can you use the dodge rules first before damage reduction?
It sounds like you would burn 10 Karma. each sucess you buy costs its value. 1st = costs 1 2nd = costs 2 3rd = costs 3 4th = costs 4 = 10 Karma use In Bastards Karma rules above it says buying a success is a moderate use of Karma. Is buying 4 successes still considered a moderate use of Karma? |
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Nov 21 2013, 05:23 PM
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#3841
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
Actually I only need three (because I already rolled one succes). The dodging rules are a little bit lame in sr3, so let's not go there.
When staging down to moderate damage, some first aid and magic Kliko should be back up on his feet in 10 minutes. Now you guys go get that sniper! (and his spotter too). |
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Nov 21 2013, 06:16 PM
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#3842
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Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
The sniper rolled 1 success so if I read the rules corectly you will need 5 successes to get down to moderate? 1 success to match the attacker's success and then 4 successes to scale the damage down to moderate.
I agree about the dodge rules -it almost seems broken. You would have a target number of 4 and if you got 2 successes with your combat pool dice the shot would have missed completly. Correct me if I am wrong. |
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Nov 21 2013, 08:18 PM
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#3843
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Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Moderate use, 10 (or 6) Karma, does not refresh until the end of this mission.
I thought you did not have to stage down the first Success. It only counts if you have multiple Success. The first Success is the 14D, each success there after has to be matched by the defender to return it to 14D, then every 2 Successes in Reducing Damage lowers your Damage Code. I could be wrong, but that is how I have done it before... Anyone got the page number where that info is found? |
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Nov 21 2013, 09:51 PM
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#3844
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Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
Page 113, last section, titled "Determine Outcome."
It looks like you compare attacker's successes with targets successes and then upscale or down scale by 2 successes depending upon the net difference. Also read the dodge rules in there as well I think you will find them to be kind of broken. However it does allow only combat pool dice which do not refresh until after combat so in reality you can get one good dodge per combat. So If I got slugged like Kliko with a 14D and 1 success damn straight I would use the dodge rule. Additionally, if you failed to fully dodge the attack, any successes generated from the dodge carry into successes towards the damage resistance test. |
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Nov 21 2013, 09:55 PM
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#3845
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Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Page 113, last section, titled "Determine Outcome." Read the dodge rules in there as well I think you will find them to be kind of broken. However it does allow only combat pool dice which do not refresh until after combat so in reality you can get 1 good dodge per combat. So If I got slugged like Kliko with a 14D damn straight I would use the dodge rule. I always used the Dodge rule only if you can see the attack. |
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Nov 21 2013, 10:46 PM
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#3846
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Moving Target Group: Members Posts: 734 Joined: 22-August 07 Member No.: 12,816 |
That is fair.
By the way I am coming in late to Antioch tomorrow night. So let's plan some GAMES!!!!!! |
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Nov 23 2013, 06:36 AM
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#3847
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Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
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Nov 24 2013, 05:03 PM
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#3848
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Moving Target Group: Members Posts: 494 Joined: 9-April 08 From: Seattle Member No.: 15,868 |
Felix will attempt to put the sniper down while letting the rest of the team know where he is.
[ Spoiler ]
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Nov 25 2013, 10:50 PM
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#3849
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Grand Nagus Group: Members Posts: 4,053 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
I got your action noted Felix. Waiting on Kliko to determine how much Karma Pool he is going to use.
INITIATIVE TURN 1 Round 1 22 Knuckle Duster - moving to cover (north side of road) 19 Bubba - moving to cover (47th st) 16 Kliko - moving to cover (47th st) 16 Felix - smoke grenade / move to cover (car on north side of road) 15 "Deryk" - Fired two shots, two missed, one near Bubba and Kliko 7 Ludi - moving to cover (south side of road / park) Round 2 12 Knuckle Duster - cover (building entryway) 9 Bubba - Creates "spy stick" 6 Kliko - Small Unit Tactics / Observe 6 Felix - Observe (thermo) / spots something suspicious, unknown 5 "Deryk" - Shot Ludi Round 3 2 Knuckle Duster - holding position, covering rear TURN 2 Round 1 22 Bubba - Using "spy stick" to observe (thermo) - negative 22"Deryk" - Fires two shots at Kliko, one hit 14D APDS one success 19 Felix - Observe (Dual-Natured) - Located sniper! 17 Kliko - Observe in detail failed - deadly damage takes Kliko to the ground - roll to resist 14D APDS, one success 17 Duster - Covering rear 13 Ludi - Rolling to cover Round 2 12 Bubba - Moving Kliko to cover 12"Deryk" - Firing 2 shots... 9 Felix - Hit "Deryk" with Stunball 7 Kliko 7 Duster - Covering rear 3 Ludi Round 3 2 Bubba 2"Deryk" Red - Move complete Yellow - Move pending White - Move upcoming SMALL UNIT TACTICS +1 Initiative for Duster and Bubba No bonus to Felix (behind smoke) or Ludi (Lost LOS) Next turn SUT bonus depends on damage taken by Kliko |
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Nov 26 2013, 03:21 PM
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#3850
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
Ok, just checked the rules. Appears I've been playing it wrong all those years!
1. Dodge test: If you roll more succes then the attacker on the attack test, you dodge completely (I always find this lame, because your dodge tn(4) is way to low compared to attacker's tn's). 2. If you don't dodge completely, you still track the number of succeses on this test for the determine outcome test 3. Damage resistance test: roll body modified for ballistic armor yadiyada (in this case half ballistic due to APDS) 4. Determine outcome: compare attacker and target succeses, stage damage up or down depending on net succeses. So the outcome depends on Derek's nr. of succeses on the Attack test. If we divide my previous roll with full combat pool (8 dice): [5, 5, 3, 4, 3, 4, 3, 4, 10 10, 3, 8, 11, 2] into: - Dodge-test [5, 5, 3, 4, 3, 4, 3, 4] tn4 (5 succeses), (Kliko was looking for the sniper and the distance is approx 50-100 mtr) - Damage resistance-test: [10 10, 3, 8, 11, 2] tn 11 (1 succes) This netts 6 succeses, so the question is, how many succeses did Derek get on his Attack-test? I fear he's firing short range tn 4, +4 partial cover, -1 stationary target, + any lighting modifiers (probably +2) and perhaps a smartlink (depends a little) for another -2 = tn7 (9 without smartlink) So lets presume (for simplicity sake) he scored one succeses on his attack test, then the nett succeses would be 5 succeses (6-1) staging Kliko damage down Deadly to Moderate. But, I'd prefer to stage the damage down to Light if possible in which Kliko would have to spend the following amounts of karma on his damage resistance test: - Derek 1 succes: 1 karma - Derek 2 succeses: 3 karma - Derek 3 succeses: 6 karma - Derek 4 succeses: 10 karma I'll try and write up an IC this evening. Kliko probably takes an overpenetrating sniper-round to the foot (try and hike with that chummer) or Light wound in game terms. |
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