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> Mods you have grown to love., Post your best modded weapons and vehicles.
Degausser
post Feb 17 2009, 11:55 PM
Post #51


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Back in SR3, I had a character that designed, milled, and made his own guns (this was over the course of an entire campaign. He only ever got to use them on the final run.) Yes, he owned a soundproofed warehouse with a smelting shop, gun shop, ballistics testing range, and a drafting station.

Using the Gun creation rules, he made a pair of pistols that were SA/BF, did 6S damage, had 6pts of Recoil compensation, and held 30 rounds, in addition to the obvious smartlink and customized grips.

We determined that, after the final run, he retired to producing these guns as special custom orders for shadowrunners. They cost around 5k apiece.
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DireRadiant
post Feb 17 2009, 11:58 PM
Post #52


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BMW Blitzen with Levitate and Invisibility sustaining foci mods.

As long as there isn't a wall, blowing a crash test going around a corner might not involve road rash. Helps with parking too.

Invisibility just for the looks the rider can get going down the freeway....
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AllTheNothing
post Feb 18 2009, 12:04 AM
Post #53


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Colt Government 2066

Ceramic/Plasteel components 3 [1]
Easy Breakdown (manal) [1]
Silencer [2]
Smartgun System [1]
Skinlink [1]

If the GM allowes overmodding I would also add some chamilion coationg

Edit: Morrissey Elan

Elettronic firing [2]
Silencer [2]
Easy Breakdown (manal) [1]
Laser Sight [1]
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crizh
post Feb 18 2009, 12:07 AM
Post #54


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QUOTE (InfinityzeN @ Feb 17 2009, 11:48 PM) *
In single shot, not spray and pray.


SS or SA only.

Having looked at the subject in some depth I have discovered it is possible to build an almost perfect silencer for any weapon regardless of it's calibre.

The real difficulty is super-sonic ammo. Sub-sonic stuff can be made terrifyingly quiet even on full auto.
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Bashfull
post Feb 18 2009, 12:08 AM
Post #55


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Heath, j00 iz teh awesome! I want that modded Praettor. Gonna make me one.

One of the things I love about Arsenal is the "similar models" bit, so that you don't have the same car for character/NPC after character/NPC. I wish the basic rules had something similar. And I miss the BMW Blitzen.
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Mäx
post Feb 18 2009, 01:33 PM
Post #56


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QUOTE (Bashfull @ Feb 18 2009, 02:08 AM) *
One of the things I love about Arsenal is the "similar models" bit, so that you don't have the same car for character/NPC after character/NPC

I really hoped that they would have that for guns too.
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Dark Talon
post Feb 19 2009, 09:35 AM
Post #57


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Simple but deadly, I've had these two guys since I converted the character for 4th ed (in third he had the Ares Pred 3)

My Invisible way gunslinger adept sniper ((IMG:style_emoticons/default/nyahnyah.gif) ) has these two pure black rune carved silenced pistols everywhere he goes. More people have died to these than any other weapon out of the entire team.

Kruo (Ares Predator 4) 5P AP -1 SA (optional under barrel grapple gun)
Internal Smartlink
Chameleon coating
Silencer
Personal grip
Melee Hardening

Tsume (Ares Predator 4)
Lasersight
Silencer
Personalized grip
Chameleon coating
Melee hardening

dual wielded by an adept who specialized in SA, has improved skill pistol, and item attunement on both

And of course his signature weapon, the sniper rifle. Capable of dealing obscene damage. I accidentally killed someone with stun damage overflow in a single shot. *pets his rifle*

Kami No Itte (Ranger Arms 4) 8P AP -3 SA RC (1)

Rigid Stock with shock pad
Personalized Grip
Internal smartgun
Chameleon coating
Imaging scope
Silencer
Bipod

I also have a fully modded Gauss Rifle, and madscanner proof material bags for both weapons (since they're disassembleable). THAT was the most expensive part of each weapon (IMG:style_emoticons/default/nyahnyah.gif) Thank god for a firearm shop and Feng Shui
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AllTheNothing
post Feb 19 2009, 02:13 PM
Post #58


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QUOTE (Dark Talon @ Feb 19 2009, 10:35 AM) *
Simple but deadly, I've had these two guys since I converted the character for 4th ed (in third he had the Ares Pred 3)

My Invisible way gunslinger adept sniper ( (IMG:style_emoticons/default/nyahnyah.gif) ) has these two pure black rune carved silenced pistols everywhere he goes. More people have died to these than any other weapon out of the entire team.

Kruo (Ares Predator 4) 5P AP -1 SA (optional under barrel grapple gun)
Internal Smartlink
Chameleon coating
Silencer
Personal grip
Melee Hardening

Tsume (Ares Predator 4)
Lasersight
Silencer
Personalized grip
Chameleon coating
Melee hardening

dual wielded by an adept who specialized in SA, has improved skill pistol, and item attunement on both

And of course his signature weapon, the sniper rifle. Capable of dealing obscene damage. I accidentally killed someone with stun damage overflow in a single shot. *pets his rifle*

Kami No Itte (Ranger Arms 4) 8P AP -3 SA RC (1)

Rigid Stock with shock pad
Personalized Grip
Internal smartgun
Chameleon coating
Imaging scope
Silencer
Bipod

I also have a fully modded Gauss Rifle, and madscanner proof material bags for both weapons (since they're disassembleable). THAT was the most expensive part of each weapon (IMG:style_emoticons/default/nyahnyah.gif) Thank god for a firearm shop and Feng Shui

Why does Tsume have a lasersight instead of the default smartgun system?
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Dumori
post Feb 19 2009, 03:53 PM
Post #59


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duel wielding bonuses I would guess.
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InfinityzeN
post Feb 19 2009, 03:54 PM
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Most likely because you can't get the bonus from two smartguns at the same time.
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BlueMax
post Feb 19 2009, 03:59 PM
Post #61


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QUOTE (Dumori @ Feb 19 2009, 07:53 AM) *
duel wielding bonuses I would guess.

Let us not forget the intimidating dot on the the forehead.
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raggedhalo
post Feb 19 2009, 04:07 PM
Post #62


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But if you're dual-wielding weapons you can't get the benefit from either a Smartlink or a laser sight, at least by the RAW...
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Neraph
post Feb 19 2009, 05:30 PM
Post #63


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QUOTE (Matsci @ Feb 16 2009, 04:25 PM) *
Laser Weapons cannot accept Firing Selection Change.

Quote a page? I don't see it under Laser Weapons or Firing Selection Change. Checked the erratta too.
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Dumori
post Feb 19 2009, 05:32 PM
Post #64


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depends is you call laser exotic or not? Me I love my laser minigun (IMG:style_emoticons/default/wink.gif)
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Matsci
post Feb 19 2009, 05:35 PM
Post #65


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QUOTE (Neraph @ Feb 19 2009, 09:30 AM) *
Quote a page? I don't see it under Laser Weapons or Firing Selection Change. Checked the erratta too.


QUOTE
Firing Selection Change: This modification is not available for weapons using unusual loading mechanisms or exotic
ammunition, like the Sakura Fubuki or Pain Inducer.


I'd say power packs count as exotic ammunition, and an Unusual loading mechanism.
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Mäx
post Feb 19 2009, 08:11 PM
Post #66


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Just thought up this little baby

Sakura Fubuki with:
Smartgun system
Personalised grip
2xAdditional clip
(IMG:style_emoticons/default/love.gif)

60 rounds for shortburst with no recoil, 20 burst before loading, and smartlink to boot.
All that for the cheap price of 8000 (IMG:style_emoticons/default/nuyen.gif) (IMG:style_emoticons/default/silly.gif)
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Dumori
post Feb 19 2009, 08:34 PM
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thats an extra 20 or 80 round depending on you GM and how you read the rules.
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Mäx
post Feb 19 2009, 09:41 PM
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QUOTE (Dumori @ Feb 19 2009, 10:34 PM) *
thats an extra 20 or 80 round depending on you GM and how you read the rules.

I would say 20 as the gun already has 4 "magazines" of 10 rounds each so those extra "mags" wuold be 10 round per one.
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BlueMax
post Feb 19 2009, 10:04 PM
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Wouldn't this be adding barrels? *not a mod guy*
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AllTheNothing
post Feb 19 2009, 10:10 PM
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QUOTE (BlueMax @ Feb 19 2009, 11:04 PM) *
Wouldn't this be adding barrels? *not a mod guy*

Fubuki with an underbarrel fubuki?
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Mäx
post Feb 19 2009, 10:26 PM
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QUOTE (BlueMax @ Feb 20 2009, 12:04 AM) *
Wouldn't this be adding barrels? *not a mod guy*

As Fubuki is a metalstorm weapon, it's barrels are magazines too, you shange the whole barrels when you reload.
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AllTheNothing
post Feb 19 2009, 11:10 PM
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QUOTE (Mäx @ Feb 19 2009, 11:26 PM) *
As Fubuki is a metalstorm weapon, it's barrels are magazines too, you shange the whole barrels when you reload.

Actualy I think that the BBB state it is a muzzle loader, I think that to reload it's used a loader that pushes stacks of bullets into the barrels (probably for all the 4 barrels at the same time).
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Mäx
post Feb 20 2009, 12:19 AM
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QUOTE (AllTheNothing @ Feb 20 2009, 01:10 AM) *
Actualy I think that the BBB state it is a muzzle loader, I think that to reload it's used a loader that pushes stacks of bullets into the barrels (probably for all the 4 barrels at the same time).

Im pretty sure that the picture of the gun has an extra barrel next to it, i believe that bullets for it gome from the factory reloaded into barrels you can just swap into place.
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Dark Talon
post Feb 20 2009, 08:38 PM
Post #74


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QUOTE (InfinityzeN @ Feb 19 2009, 07:54 AM) *
Most likely because you can't get the bonus from two smartguns at the same time.


For this reason.

Oh, and he was right. Nothing intimidates a non-combat NPC like the red dot of death (IMG:style_emoticons/default/nyahnyah.gif)
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InfinityzeN
post Feb 20 2009, 10:44 PM
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QUOTE (Mäx @ Feb 19 2009, 03:11 PM) *
Just thought up this little baby

Sakura Fubuki with:
Smartgun system
Personalised grip
2xAdditional clip
(IMG:style_emoticons/default/love.gif)

60 rounds for shortburst with no recoil, 20 burst before loading, and smartlink to boot.
All that for the cheap price of 8000 (IMG:style_emoticons/default/nuyen.gif) (IMG:style_emoticons/default/silly.gif)
Wrong...

QUOTE (Dumori @ Feb 19 2009, 03:34 PM) *
thats an extra 20 or 80 round depending on you GM and how you read the rules.
QUOTE (Mäx @ Feb 19 2009, 04:41 PM) *
I would say 20 as the gun already has 4 "magazines" of 10 rounds each so those extra "mags" wuold be 10 round per one.
Still wrong...

You are all forgetting one very important line from the description of 'Additional Clip' and I quote...
QUOTE (Arsenal P.148)
If the weapon is a pistol, both clips are at 75% of their original capacity...

Going to 5 "clips" will reduce you to 8 (7.5, round up) rounds per, for a total of 40 rounds.
Add Extended Clip for 10 (9.375, round up) rounds per, for a total of 50 rounds.

Going to 6 "clips" will reduce you to 6 (5.625, round up) rounds per, for a total of 36 rounds.
Add Extended Clip for 8 (7.03125, round up) rounds per, for a total of 48 rounds.

Just adding Extended clip gets you to 13 (12.5, round up) rounds per, for total of 52 rounds.

The only reason adding barrels/clips would be worth anything is if the GM sets the rounds per burst to the number of barrels (how I see it) instead of the flat 3.

Finally, in the reloading debate, look carefully at the picture in BBB P.307. The picture of the Fubuki has a picture of a barrel above it. You might be confused for a moment until you realize the gun is pointed to the right and the single barrel to the left with a line showing an insertion path.

That is all...
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