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> Stun Baton, Number of charges?
nezumi
post Feb 23 2009, 04:09 PM
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How many charges does a stun baton have? There's nothing in the book, errata, or when I searched.
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Neraph
post Feb 23 2009, 04:16 PM
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QUOTE (nezumi @ Feb 23 2009, 10:09 AM) *
How many charges does a stun baton have? There's nothing in the book, errata, or when I searched.

Core Rulebook says 10. Plug it in and they recharge at 1 charge per minute.
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Kagetenshi
post Feb 23 2009, 04:54 PM
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AZ-150 Stun Baton has "twelve uses" and recharges at a rate of 1/5 minutes (p10, CC); Shock Glove is 8 with a 1-hour recharge (implication is that that's full recharge) (SR3 p276); however, I just searched through every occurrence of the number "10" in the book, and I can't find a page reference for Neraph's claim on the regular Stun Baton. Page?

~J
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DireRadiant
post Feb 23 2009, 05:15 PM
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p. 305 SR4

"Stun Baton: Th e standard riot-control weapon, this
weighted stick delivers an electrical charge that deals Electricity
damage (see p. 154). It has 10 charges; when plugged in, it recharges
at a rate of one charge per 10 seconds."
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Kagetenshi
post Feb 23 2009, 05:26 PM
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If you'll double-check the thread tag, you'll see why that's less than helpful.

~J
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hobgoblin
post Feb 23 2009, 05:31 PM
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@DireRadiant, the thread is about SR3, see the icon on the first post...

(yes, i missed it the first time round myself)
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nezumi
post Feb 23 2009, 06:09 PM
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I was wondering how Neraph had an answer so quickly (IMG:style_emoticons/default/nyahnyah.gif)

I may have to wait until I get home to check my SR2 book. I can average between 2 and 4.
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Draco18s
post Feb 23 2009, 06:18 PM
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I love how there's three different charge rates:

1 per 10 seconds
1 per minute
1 per 5 minutes

(IMG:style_emoticons/default/nyahnyah.gif)
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Kagetenshi
post Feb 23 2009, 06:27 PM
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And 8 per hour. Organization was never FASA/FanPro/The Artists Formerly Known As FanPro's strong point.

~J
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hobgoblin
post Feb 23 2009, 06:38 PM
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different products, different storage tech?
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Neraph
post Feb 24 2009, 07:29 AM
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QUOTE (Neraph @ Feb 23 2009, 11:16 AM) *
Core Rulebook says 10. Plug it in and they recharge at 1 charge per minute.

... For SR4. Missed the tag sorry.
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post Feb 24 2009, 09:03 AM
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After a quick look at SR1, 2 & the SSC it appears, in this 20th year of SR, you've found an uncorrected omission in the rules. Not including SR4.
I'd recommend 20 charges with a 1 hour recharge (the same as the AZ-150).
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Kagetenshi
post Feb 24 2009, 01:35 PM
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Er, the AZ-150 is 12 charges and recharges one charge per five minutes (which is a one hour recharge, granted, but it isn't like the Shock Glove where the implication is that it's all-or-nothing somehow).

Maybe that's the advantage to the regular Stun Baton? It never runs out of juice?

~J
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hobgoblin
post Feb 24 2009, 02:21 PM
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maybe they work like those "force" guns from minority report?

twirl them around a bit then ZAP...
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post Feb 24 2009, 02:23 PM
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The SSC described the AZ as having superior capacitors so I concluded it had more punch with much the same battery as the standard model.
My suggestion of 20 charges was to give the standard baton some advantage but I suppose your point that the stun baton never runs out of juice could be considered canon, it appears no book ever explicitly imposed any limit.

@ hobgoblin; The stunbaton has no range but Minority Report had sick-sticks in the same scene. Club someone and they spew (IMG:style_emoticons/default/smile.gif)
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Floyd
post May 13 2009, 02:00 AM
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Sorry for the touch of necromancy, but I felt adding a new listing to be in bad taste.
I have a share of questions about shock weapons by standard.

If a weapon does stun damage via electric effect (stun baton, shock gloves, stick-n-shock goods), does the additional hits gained by the attack increase the damage?

Does an electric stun damage melee weapon need a standard attack or can it be a touch attack (gaining the +2 bonus to the attack)?

And.....If an electric stun melee weapon only need a touch, does the additional hits gained by the attack increase the damage?


I couldn't find any text on these matters in: touch attack, electric damage, or the weapons' descriptions. If you find a ruling could you please site page and book.

Thank You
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nezumi
post May 13 2009, 12:53 PM
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My understanding is that the effectiveness of the baton is based on where you hit the other fellow. So in all manners, it works like a normal attack (extra successes increase damage, but you don't get a bonus for just touch attack).
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10gauge
post May 14 2009, 12:24 AM
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My understanding is the following:

  1. Even if you want to touch your enemy, you'll have to "attack" him, so he can try to avoid being touched.
  2. Stun Baton: If you hit your enemy, you make normal damage + electricity damage but net hits only count towards the normal damage. 10S electricity is 10S electricity, regardless of where you hit your target.
My 2 cents.
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post May 15 2009, 02:34 AM
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QUOTE (10gauge @ May 14 2009, 12:24 AM) *
  1. Stun Baton: If you hit your enemy, you make normal damage + electricity damage but net hits only count towards the normal damage. 10S electricity is 10S electricity, regardless of where you hit your target.

Would it make more sense to separate damage codes with electric stun weapons? A stun baton would do standard baton damage with a secondary stun effect.
And how about recovery from being tasered. Once the current ceases is recovery fast or slow - would stun disorientation rules (short term penalties) or standard stun damage recovery rules make more sense?
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