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#51
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Target ![]() Group: Members Posts: 34 Joined: 17-May 08 From: Germany Member No.: 15,983 ![]() |
Vision Sensors and Imaging Devices (p. 332) have a capacity, but Vision Enhancements(p. 333) have no capacity cost
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#52
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
p. 331: The costs in the Sillsofts Table are missing the ¥
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#53
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Target ![]() Group: Members Posts: 24 Joined: 9-July 08 From: Phoenix, AZ Member No.: 16,131 ![]() |
for the sprites on page 242 there are no Res (Resonance) attribute listed. that is in line with the BBB but not with Unwired
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#54
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,114 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
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#55
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
The Night Shift story is difficult to read. I suggest changing the text color to something with more contrast to the green background.
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#56
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
Anyone mention the gear section under Street Sami? false ID's and there ratings are broken up by a list of gear and wired reflexes is listed in both gear and augmentations.
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#57
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Target ![]() Group: Members Posts: 1 Joined: 20-August 08 Member No.: 16,260 ![]() |
Vision Sensors and Imaging Devices (p. 332) have a capacity, but Vision Enhancements(p. 333) have no capacity cost QUOTE (SR4 20th Anniversary Core Rulebook) The ratings of vision sensors and imaging devices equals the number of vision enhancements that can be applied to the device. (p. 332)
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#58
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
Naroject mentioned as being used with dart guns. Still no such weapons stated for SR4 outside of mouth dart correct?
Edit: I stand corrected, dart weapons included ! |
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#59
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 ![]() |
Don't know if this has been noted yet:
Page 296 under Innate Spell Power: redundant statements about drain. |
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#60
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
Hmm a quick search on 'airburst' has shown no relevant hits.
P322. Accessories, reduces scatter from 3d6 to 1d6 for both rockets & gl's. p325. reiterates rocket/missiles w/ airburst reduce scatter to 1d6 p155. Scatter Chart. A flat 2d6-1(-sensor rating) for everything. p155. airburst grenades only roll 2d6 for scatter It doesn't make sense as a modifier reducing (3d6-2hit)-(2d6-1hit)=(1d6-1hit). Also the scatter table looks well just wrong... 4d6-1 per net hit renders most rockets completely useless (especially the anti-vehicles w/ -4/m reduction). My gut suggests to me that the combat section might be wrong. As the equipment section is actually playable. Go ahead use a LAW, I dare you w/o airburst or anything at 4d6-1hit scatter... even w/ a godly dice pool almost no one is ever hitting anything w/ an RPG or even getting close. Considering how EXPENSIVE rockets are (more expensive than many guns just for a single Anti-vehicle round). I'd say they better at least be effective. Especially since heavy weapons pools are normally lesser than firearms pools. |
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#61
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
I saw this over in the other thread and didn't think anything of it, but 4d6 -1 per hit -[Sensor Rating] still gives you...
4d6-4-3* Or...about....2d6 scatter uncompensated (7 is the average on two dice). *Sensor 6 rockets are balls expensive, even at sensor 6 you're looking at roughly 1d6+3 scatter. |
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#62
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
Draco: and anti-vehicle rockets lose -4DV per meter... which means even with a 1d6-1/hit airburst link.
You really need a good 3 net hits to score a direct hit on any vehicle, just from the random deviation let alone the competing test against the vehicle not to get hit. Translation you typically need 3 net hits just to hit an unaware non-dodging vehicle... god help you if the vehicle has a competent driver trying to avoid getting hit. Hence why I suspect the table in the combat section is in error. |
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#63
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Draco: and anti-vehicle rockets lose -4DV per meter... I wasn't even factoring that in. I was doing the math to find the average scatter based on an average number of hits (leaning towards good, so I picked 4). Blast size doesn't matter a whole lot if you're always going to be missing by up to 10 meters (i.e. roughly the size of a frag grenade's effect). |
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#64
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
p282 CorpSec Lieutenant:
Wrong: Condition Monitor Boxes: 10 (includes +1 box for cyberarm) Right: Condition Monitor Boxes: 10 He has no cyberarm, wich fits with his Essence=6. But he has Body=3 and Willpower=4, which gives him CM=10 in any case. p283 Tir Ghosts Wrong: Thermographic Smoke Grenade Right: Thermal Smoke Grenade p304 Great Dragons Wrong: Skills: Conjuring 8, Flight 6, Sorcery 12 Right: Skills: Conjuring Skill Group 8, Flight 6, Sorcery Skill Group 12 p311 Physical Searches QUOTE What if someone pats your character down, looking for contraband? In this case, the searching character makes an Agility + Intuition Test, and Concealability modifiers only apply at half their value (round down). That actually means it is easyer to spot a katana (+6), than to find it with a physical search (+3) p314 Common Costs: Rail fare 0.2Â¥ per 1 km Bus fare 0.1Â¥ per 1 km Bus/Rail 1-month pass 250Â¥ These three should no be tabbed under "Air travel" p318 Ares Viper Slivergun Wrong: AP +2 Right: AP +5 p318 Remington Roomsweeper w/ flechettes +5 should be tabbed one more column p320 Remington 990 w/ flechettes Wrong: AP +2 Right: AP +5 p328 Accessory table Wrong: Modifi ed for BTL/hot sim Right: Modified for BTL/hot sim p330 Tag Eraser Wrong: The eraser cannot burn out security RFID chips (p. 329). Right: The eraser cannot burn out security RFID tags (p. 329). p332 Tools Wrong: Shops and facilities both are stocked with standard spare parts. Right: Shops and facilities are both stocked with standard spare parts. p345 Cyber Microgrenade Launcher Wrong: Blast -2/meter Right: As grenade Lars |
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#65
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
p15 1st column, 3rd paragraph:
Wrong: In the harsh reality of 2070 where profit is the most important Right: In the harsh reality of 2072 where profit is the most important p15 1st column, 5th paragraph: Wrong: dystopian near-future of 2070 Right: dystopian near-future of 2072 p18 2nd column, 5th paragraph: Wrong: Security in 2070 has become an art form Right: Security in 2072 has become an art form Lars |
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#66
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
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#67
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
Anyone mention the gear section under Street Sami? false ID's and there ratings are broken up by a list of gear and wired reflexes is listed in both gear and augmentations. That is the gear that the False ID is for: So it should be understood as: Fake Licens (rating 4, for Ares Predator IV #1) Fake Licens (rating 4, for Ares Predator IV #2) Fake Licens (rating 4, for Katana) Fake Licens (rating 4, for Ingram Smartgun X) Fake Licens (rating 4, for Wired Reflexes) Lars |
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#68
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 ![]() |
QUOTE p320 Remington 990 w/ flechettes Wrong: AP +2 Right: AP +5 If the weapon has a natural -1AP before applying weapon DV wouldn't this negative still affect the (f) rounds? Making it a +4 AP |
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#69
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
If the weapon has a natural -1AP before applying weapon DV wouldn't this negative still affect the (f) rounds? Making it a +4 AP That would be the logical way to do it, but it is not the way it is done with other weapons: QUOTE (SR4A page 318) Remington Roomsweeper –1 AP w/flechettes +5 AP Lars |
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#70
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
I've found countless places where 2070 should have been updatet to 2072, at least to fit with the backcover which states "The year is 2072" and with page 18 which states "Shadowrun is set only sixty-three years in the future".
But don't do a simple search and replace, since som places actually should be 2070, and some are 2070s which is OK. Having a mix of 2070 and 2072 is confusing and not very logical. Lars |
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#71
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
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#72
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
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#73
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
In fact, exactly according to the rules: 'each type of item', not 'each item'. Also see the example on p. 313 - it's a 'firearms licence'.
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#74
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Moving Target ![]() ![]() Group: Members Posts: 647 Joined: 9-September 03 From: Sorø, Denmark Member No.: 5,604 ![]() |
That depends how you read the rules:
QUOTE (SR4A page 313) For example, you are allowed to purchase and own a gun when you have a firearms license for it. Emphasis mine. So it's a licence for the specific weapon, not a general licence for all firearms. Otherwise I'll just take a Weapon License, and Cyberware License and a Magic License, and be able to carry and use nearly anything. After all "Weapon" and "Cyberware" are types of items. If you look at the Gunslinger Adept you will notice that she also has "Fake Gun License (Colt Manhunter, Rating 4)", which supports the rule that you will need a seperate license for each and every weapon. Lars |
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#75
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Moving Target ![]() ![]() Group: Members Posts: 254 Joined: 23-November 07 Member No.: 14,331 ![]() |
Or that you have to define which items are covered by a particular license.
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