IPB

Welcome Guest ( Log In | Register )

5 Pages V  < 1 2 3 4 5 >  
Reply to this topicStart new topic
> 20th Edition Errata, Errata for the new 20th Anniversary edition of SR4
Xerxos
post Mar 17 2009, 12:39 PM
Post #51


Target
*

Group: Members
Posts: 34
Joined: 17-May 08
From: Germany
Member No.: 15,983



Vision Sensors and Imaging Devices (p. 332) have a capacity, but Vision Enhancements(p. 333) have no capacity cost
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 17 2009, 12:41 PM
Post #52


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



p. 331: The costs in the Sillsofts Table are missing the ¥
Go to the top of the page
 
+Quote Post
Unnamed Technoma...
post Mar 17 2009, 02:29 PM
Post #53


Target
*

Group: Members
Posts: 24
Joined: 9-July 08
From: Phoenix, AZ
Member No.: 16,131



for the sprites on page 242 there are no Res (Resonance) attribute listed. that is in line with the BBB but not with Unwired
Go to the top of the page
 
+Quote Post
pbangarth
post Mar 17 2009, 05:10 PM
Post #54


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,114
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (Adam @ Mar 17 2009, 12:30 AM) *
The rest will be fun to hunt down! For that special brand of InDesign fun.


I'm using InDesign for my doctoral dissertation. I feel for you.
Go to the top of the page
 
+Quote Post
Muspellsheimr
post Mar 17 2009, 10:36 PM
Post #55


Neophyte Runner
*****

Group: Members
Posts: 2,336
Joined: 24-February 08
From: Albuquerque, New Mexico
Member No.: 15,706



The Night Shift story is difficult to read. I suggest changing the text color to something with more contrast to the green background.
Go to the top of the page
 
+Quote Post
Prime Mover
post Mar 18 2009, 02:25 PM
Post #56


Shooting Target
****

Group: Dumpshocked
Posts: 1,755
Joined: 5-September 06
From: UCAS
Member No.: 9,313



Anyone mention the gear section under Street Sami? false ID's and there ratings are broken up by a list of gear and wired reflexes is listed in both gear and augmentations.
Go to the top of the page
 
+Quote Post
Sphinx
post Mar 18 2009, 03:00 PM
Post #57


Target
*

Group: Members
Posts: 1
Joined: 20-August 08
Member No.: 16,260



QUOTE (Xerxos @ Mar 17 2009, 01:39 PM) *
Vision Sensors and Imaging Devices (p. 332) have a capacity, but Vision Enhancements(p. 333) have no capacity cost


QUOTE (SR4 20th Anniversary Core Rulebook)
The ratings of vision sensors and imaging devices equals the number of vision enhancements that can be applied to the device. (p. 332)
Go to the top of the page
 
+Quote Post
Prime Mover
post Mar 18 2009, 04:18 PM
Post #58


Shooting Target
****

Group: Dumpshocked
Posts: 1,755
Joined: 5-September 06
From: UCAS
Member No.: 9,313



Naroject mentioned as being used with dart guns. Still no such weapons stated for SR4 outside of mouth dart correct?

Edit: I stand corrected, dart weapons included !
Go to the top of the page
 
+Quote Post
Method
post Mar 21 2009, 09:20 PM
Post #59


Street Doc
*******

Group: Admin
Posts: 3,508
Joined: 2-March 04
From: Neverwhere
Member No.: 6,114



Don't know if this has been noted yet:

Page 296 under Innate Spell Power: redundant statements about drain.
Go to the top of the page
 
+Quote Post
Falconer
post Mar 22 2009, 04:23 PM
Post #60


Neophyte Runner
*****

Group: Validating
Posts: 2,283
Joined: 12-October 07
Member No.: 13,662



Hmm a quick search on 'airburst' has shown no relevant hits.

P322. Accessories, reduces scatter from 3d6 to 1d6 for both rockets & gl's.
p325. reiterates rocket/missiles w/ airburst reduce scatter to 1d6
p155. Scatter Chart. A flat 2d6-1(-sensor rating) for everything.
p155. airburst grenades only roll 2d6 for scatter


It doesn't make sense as a modifier reducing (3d6-2hit)-(2d6-1hit)=(1d6-1hit).
Also the scatter table looks well just wrong... 4d6-1 per net hit renders most rockets completely useless (especially the anti-vehicles w/ -4/m reduction).

My gut suggests to me that the combat section might be wrong. As the equipment section is actually playable. Go ahead use a LAW, I dare you w/o airburst or anything at 4d6-1hit scatter... even w/ a godly dice pool almost no one is ever hitting anything w/ an RPG or even getting close.

Considering how EXPENSIVE rockets are (more expensive than many guns just for a single Anti-vehicle round). I'd say they better at least be effective. Especially since heavy weapons pools are normally lesser than firearms pools.
Go to the top of the page
 
+Quote Post
Draco18s
post Mar 22 2009, 06:58 PM
Post #61


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



I saw this over in the other thread and didn't think anything of it, but 4d6 -1 per hit -[Sensor Rating] still gives you...

4d6-4-3*

Or...about....2d6 scatter uncompensated (7 is the average on two dice).

*Sensor 6 rockets are balls expensive, even at sensor 6 you're looking at roughly 1d6+3 scatter.
Go to the top of the page
 
+Quote Post
Falconer
post Mar 22 2009, 10:24 PM
Post #62


Neophyte Runner
*****

Group: Validating
Posts: 2,283
Joined: 12-October 07
Member No.: 13,662



Draco: and anti-vehicle rockets lose -4DV per meter... which means even with a 1d6-1/hit airburst link.

You really need a good 3 net hits to score a direct hit on any vehicle, just from the random deviation let alone the competing test against the vehicle not to get hit. Translation you typically need 3 net hits just to hit an unaware non-dodging vehicle... god help you if the vehicle has a competent driver trying to avoid getting hit.

Hence why I suspect the table in the combat section is in error.
Go to the top of the page
 
+Quote Post
Draco18s
post Mar 22 2009, 10:36 PM
Post #63


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Falconer @ Mar 22 2009, 06:24 PM) *
Draco: and anti-vehicle rockets lose -4DV per meter...


I wasn't even factoring that in. I was doing the math to find the average scatter based on an average number of hits (leaning towards good, so I picked 4). Blast size doesn't matter a whole lot if you're always going to be missing by up to 10 meters (i.e. roughly the size of a frag grenade's effect).
Go to the top of the page
 
+Quote Post
Larsine
post Mar 23 2009, 01:30 AM
Post #64


Moving Target
**

Group: Members
Posts: 647
Joined: 9-September 03
From: Sorø, Denmark
Member No.: 5,604



p282 CorpSec Lieutenant:
Wrong: Condition Monitor Boxes: 10 (includes +1 box for cyberarm)
Right: Condition Monitor Boxes: 10
He has no cyberarm, wich fits with his Essence=6.
But he has Body=3 and Willpower=4, which gives him CM=10 in any case.

p283 Tir Ghosts
Wrong: Thermographic Smoke Grenade
Right: Thermal Smoke Grenade

p304 Great Dragons
Wrong: Skills: Conjuring 8, Flight 6, Sorcery 12
Right: Skills: Conjuring Skill Group 8, Flight 6, Sorcery Skill Group 12

p311 Physical Searches
QUOTE
What if someone pats your character down, looking for contraband? In this case, the searching character makes an Agility + Intuition Test, and Concealability modifiers only apply at half their value (round down).

That actually means it is easyer to spot a katana (+6), than to find it with a physical search (+3)

p314 Common Costs:
Rail fare 0.2Â¥ per 1 km
Bus fare 0.1Â¥ per 1 km
Bus/Rail 1-month pass 250Â¥

These three should no be tabbed under "Air travel"

p318 Ares Viper Slivergun
Wrong: AP +2
Right: AP +5

p318 Remington Roomsweeper w/ flechettes
+5 should be tabbed one more column

p320 Remington 990 w/ flechettes
Wrong: AP +2
Right: AP +5

p328 Accessory table
Wrong: Modifi ed for BTL/hot sim
Right: Modified for BTL/hot sim

p330 Tag Eraser
Wrong: The eraser cannot burn out security RFID chips (p. 329).
Right: The eraser cannot burn out security RFID tags (p. 329).

p332 Tools
Wrong: Shops and facilities both are stocked with standard spare parts.
Right: Shops and facilities are both stocked with standard spare parts.

p345 Cyber Microgrenade Launcher
Wrong: Blast -2/meter
Right: As grenade

Lars

Go to the top of the page
 
+Quote Post
Larsine
post Mar 24 2009, 08:21 AM
Post #65


Moving Target
**

Group: Members
Posts: 647
Joined: 9-September 03
From: Sorø, Denmark
Member No.: 5,604



p15 1st column, 3rd paragraph:
Wrong: In the harsh reality of 2070 where profit is the most important
Right: In the harsh reality of 2072 where profit is the most important

p15 1st column, 5th paragraph:
Wrong: dystopian near-future of 2070
Right: dystopian near-future of 2072

p18 2nd column, 5th paragraph:
Wrong: Security in 2070 has become an art form
Right: Security in 2072 has become an art form

Lars
Go to the top of the page
 
+Quote Post
Larsine
post Mar 24 2009, 09:36 AM
Post #66


Moving Target
**

Group: Members
Posts: 647
Joined: 9-September 03
From: Sorø, Denmark
Member No.: 5,604



QUOTE (Xerxos @ Mar 17 2009, 01:39 PM) *
Vision Sensors and Imaging Devices (p. 332) have a capacity, but Vision Enhancements(p. 333) have no capacity cost


Ditto for the Audio Sensors and Audio Enhancements (p333).

Lars
Go to the top of the page
 
+Quote Post
Larsine
post Mar 24 2009, 09:40 AM
Post #67


Moving Target
**

Group: Members
Posts: 647
Joined: 9-September 03
From: Sorø, Denmark
Member No.: 5,604



QUOTE (Prime Mover @ Mar 18 2009, 03:25 PM) *
Anyone mention the gear section under Street Sami? false ID's and there ratings are broken up by a list of gear and wired reflexes is listed in both gear and augmentations.

That is the gear that the False ID is for:

So it should be understood as:
Fake Licens (rating 4, for Ares Predator IV #1)
Fake Licens (rating 4, for Ares Predator IV #2)
Fake Licens (rating 4, for Katana)
Fake Licens (rating 4, for Ingram Smartgun X)
Fake Licens (rating 4, for Wired Reflexes)

Lars
Go to the top of the page
 
+Quote Post
Prime Mover
post Mar 24 2009, 01:05 PM
Post #68


Shooting Target
****

Group: Dumpshocked
Posts: 1,755
Joined: 5-September 06
From: UCAS
Member No.: 9,313



QUOTE
p320 Remington 990 w/ flechettes
Wrong: AP +2
Right: AP +5


If the weapon has a natural -1AP before applying weapon DV wouldn't this negative still affect the (f) rounds?

Making it a +4 AP
Go to the top of the page
 
+Quote Post
Larsine
post Mar 24 2009, 01:58 PM
Post #69


Moving Target
**

Group: Members
Posts: 647
Joined: 9-September 03
From: Sorø, Denmark
Member No.: 5,604



QUOTE (Prime Mover @ Mar 24 2009, 02:05 PM) *
If the weapon has a natural -1AP before applying weapon DV wouldn't this negative still affect the (f) rounds?

Making it a +4 AP


That would be the logical way to do it, but it is not the way it is done with other weapons:

QUOTE (SR4A page 318)
Remington Roomsweeper –1 AP
w/flechettes +5 AP

Lars
Go to the top of the page
 
+Quote Post
Larsine
post Mar 24 2009, 09:26 PM
Post #70


Moving Target
**

Group: Members
Posts: 647
Joined: 9-September 03
From: Sorø, Denmark
Member No.: 5,604



I've found countless places where 2070 should have been updatet to 2072, at least to fit with the backcover which states "The year is 2072" and with page 18 which states "Shadowrun is set only sixty-three years in the future".

But don't do a simple search and replace, since som places actually should be 2070, and some are 2070s which is OK.

Having a mix of 2070 and 2072 is confusing and not very logical.

Lars
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 25 2009, 06:36 AM
Post #71


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Larsine @ Mar 24 2009, 10:40 AM) *
That is the gear that the False ID is for:

It's too detailed, anyway - Licences in SR4 are pretty abstract and can cover whole categories, p. 313.
Go to the top of the page
 
+Quote Post
Larsine
post Mar 25 2009, 10:28 AM
Post #72


Moving Target
**

Group: Members
Posts: 647
Joined: 9-September 03
From: Sorø, Denmark
Member No.: 5,604



QUOTE (Rotbart van Dainig @ Mar 25 2009, 07:36 AM) *
It's too detailed, anyway - Licences in SR4 are pretty abstract and can cover whole categories, p. 313.

Not according to the rules:

QUOTE (SR4A page 332)
Each type of item/activity requires a separate license.


Lars
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 25 2009, 01:14 PM
Post #73


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



In fact, exactly according to the rules: 'each type of item', not 'each item'. Also see the example on p. 313 - it's a 'firearms licence'.
Go to the top of the page
 
+Quote Post
Larsine
post Mar 25 2009, 09:30 PM
Post #74


Moving Target
**

Group: Members
Posts: 647
Joined: 9-September 03
From: Sorø, Denmark
Member No.: 5,604



That depends how you read the rules:
QUOTE (SR4A page 313)
For example, you are allowed to purchase and own a gun when you have a firearms license for it.

Emphasis mine.

So it's a licence for the specific weapon, not a general licence for all firearms.

Otherwise I'll just take a Weapon License, and Cyberware License and a Magic License, and be able to carry and use nearly anything.

After all "Weapon" and "Cyberware" are types of items.

If you look at the Gunslinger Adept you will notice that she also has "Fake Gun License (Colt Manhunter, Rating 4)", which supports the rule that you will need a seperate license for each and every weapon.

Lars

Go to the top of the page
 
+Quote Post
Angier
post Mar 25 2009, 09:32 PM
Post #75


Moving Target
**

Group: Members
Posts: 254
Joined: 23-November 07
Member No.: 14,331



Or that you have to define which items are covered by a particular license.
Go to the top of the page
 
+Quote Post

5 Pages V  < 1 2 3 4 5 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 18th February 2025 - 07:27 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.