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#1
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Moving Target ![]() ![]() Group: Members Posts: 105 Joined: 19-March 08 From: Athens, NY Member No.: 15,794 ![]() |
Is their anyway to heal stun damage other than resting? Slap Patch? Med Kit? Smelling Salts? I can't find anything in the rulebook that says so.
-Josh |
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#2
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
Shiatsu massage from Street Magic. There's an adept ability that allows it. Takes like 5 minutes per point of stun damage to be healed, IIRC.
EDIT: Regeneration as well. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 244 Joined: 14-March 09 Member No.: 16,964 ![]() |
Or just a simple first aid check. SR4, page 242, first sentence under "Using First Aid":
QUOTE Characters with the First Aid skill may immediately help reduce the trauma of wounds (Stun or Physical)... Emphasis mine. |
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#4
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
Or a house-ruled Heal spell (IMG:style_emoticons/default/biggrin.gif)
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#5
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Target ![]() Group: Members Posts: 5 Joined: 26-May 08 Member No.: 16,008 ![]() |
If you are looking to heal drain damage for a mage, you can always overcast spells so that you take a small amount of physical damage and then heal that damage with a regular heal spell. Depending on the situation, overcasting can be far more optimal than regular casting.
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#6
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
No, you cannot. Damage from Drain cannot be healed by magical means, including such things as the Regeneration power.
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#7
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Target ![]() Group: Members Posts: 5 Joined: 26-May 08 Member No.: 16,008 ![]() |
Muspellsheimr, do you have a citation for the proposition that drain cannot be healed? I can't find any such language in the rules on drain or healing. Have I overlooked something obvious?
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#8
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
QUOTE (SR4 p.167) Neither Stun nor Physical damage resulting from Drain can be healed by magical means such as sorcery or spirit powers. QUOTE (SR4A p.178) Neither Stun nor Physical damage resulting from Drain can be healed by magical means such as sorcery or spirit powers. QUOTE (SR4 Errata) p. 167 Drain [4]
Add the following sentence to the end of the final paragraph: “Neither Stun nor Physical damage resulting from Drain can be healed by magical means such as sorcery or spirit powers.� |
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#9
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Target ![]() Group: Members Posts: 5 Joined: 26-May 08 Member No.: 16,008 ![]() |
Thanks. I should have checked the errata.
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#10
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Target ![]() Group: Members Posts: 95 Joined: 23-June 07 From: Akron, OH Member No.: 11,993 ![]() |
I always allow the Empathic Healing power to heal stun damage as well, otherwise it is ridiculously overpriced for something that requires so much time and (logically) a supporting special active or professional skill.
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 ![]() |
I always liked in pre SR4 you could use stim patches to get rid of Drain damage. The down side was you had to do a Magic test after using the patch to see if you lose a point of Magic. I would play it one of two ways in SR4.
1. You can't heal any damage from Magic casting except over time (part of the cost of using magic). 2. Have a house rule for healing drain damage early but have some consequence for it. Like using a stim patch to get rid of stun damage but you have to do a magic test and if you fail you temporarly lose a point of Magic till such time that the drain damage would naturaly heal. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 337 Joined: 1-September 06 From: LI, New York Member No.: 9,286 ![]() |
I always liked in pre SR4 you could use stim patches to get rid of Drain damage. The down side was you had to do a Magic test after using the patch to see if you lose a point of Magic. I would play it one of two ways in SR4. 1. You can't heal any damage from Magic casting except over time (part of the cost of using magic). 2. Have a house rule for healing drain damage early but have some consequence for it. Like using a stim patch to get rid of stun damage but you have to do a magic test and if you fail you temporarly lose a point of Magic till such time that the drain damage would naturaly heal. You can still use stim patches to "heal" drain. You can also use mundane meens to heal drain (both physical and stun) as in using firstaid. |
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#13
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
To be clear, you still can't use Empathic Healing to remove Stun damage incurred by spellcasting.
- J. |
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#14
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,273 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
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#15
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
You could always research your own version of the heal spell w/ slightly increased drain which could heal physical or stun damage.
Or a version w/ reduced drain which could only heal stun damage. Not that either would help recover magical drain. The only 'magical' way I can think of to increase healing of drain... 'increase body'... more body dice == faster natural healing. Of course it has to be sustained (probably w/ a focus) or quickened for it to have much use in that aspect. Shapechange might work as well (shapechange into an 'average' troll w/ +1 dice per net hit on the shapechange... though that's a lot more drain). |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 113 Joined: 11-December 05 From: Philadelphia, UCAS Member No.: 8,063 ![]() |
You could always research your own version of the heal spell w/ slightly increased drain which could heal physical or stun damage. Or a version w/ reduced drain which could only heal stun damage. Not that either would help recover magical drain. The only 'magical' way I can think of to increase healing of drain... 'increase body'... more body dice == faster natural healing. Of course it has to be sustained (probably w/ a focus) or quickened for it to have much use in that aspect. Shapechange might work as well (shapechange into an 'average' troll w/ +1 dice per net hit on the shapechange... though that's a lot more drain). At that point, you should just slap a Sustaining Foci on yourself (or just sustain au naturale) with Improved Attribute: Willpower on it. (IMG:style_emoticons/default/smile.gif) |
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#17
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
You could always research your own version of the heal spell w/ slightly increased drain which could heal physical or stun damage. Or a version w/ reduced drain which could only heal stun damage. Not that either would help recover magical drain. The only 'magical' way I can think of to increase healing of drain... 'increase body'... more body dice == faster natural healing. Of course it has to be sustained (probably w/ a focus) or quickened for it to have much use in that aspect. Shapechange might work as well (shapechange into an 'average' troll w/ +1 dice per net hit on the shapechange... though that's a lot more drain). What, the -2 all penalty for sustaining an Increased body/Willpower or the -2 penalty for sustaining a (Troll) Form spell? And it would have to be the (Critter) Form spell, not Shapechange. |
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