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> OOC: Down in the Barrens II, Saytr's Folley
Redjack
post Mar 20 2009, 02:27 AM
Post #1


Man Behind the Curtain
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Posts: 14,871
Joined: 2-July 89
From: End of the Yellow-Brick Road
Member No.: 3



Name: Vladamir Sukhodolskaia a.k.a Valery Strobokov
Archtype: Male Elven Street Samurai

Attributes
Body: 4 [ +3 (Bone Lacing) ]
Agility: 6 ( 8 )
Reaction: 4 (6)
Strength: 4 (6)
Charisma: 4
Intuition: 4
Logic: 4 (6)
Willpower: 3
-------------------------
Edge: 3
Essence: 0.43
Initiative: 10
Passes: [Physical: 3; Virtual: 2; Astral: N/A]

Active Skills
Firearms Group R3
- [ AGL ] Pistols
- [ AGL ] Automatics
- [ AGL ] Longarms
Athletics Group R3
- [ STR ] Climbing
- [ AGL ] Gymnastics
- [ STR ] Running
- [ STR ] Swimming
BioTech Group R3
- [ LOG ] Cybertechnology
- [ LOG ] First Aid
- [ LOG ] Medicine
Stealth Group R3
- [ AGL ] Infiltration
- [ AGL ] Palming
- [ INT ] Disguise
- [ INT ] Shadowing
Influence Group R1
- [ CHR ] Etiquette
- [ CHR ] Leadership
- [ CHR ] Negotiation
- [ CHR ] Con
Pilot Ground R1

Knowledge Skills
N : Russian [Language]
5 : English [Language]
3 : French [Language]
2 : Weapon Identification
{12pts unknown}
2 : Smuggler Tactics
1 : Seattle Area Knowledge
1 : Seattle Gangs
1 : Seattle Shadowrunner Hangouts
1 : Seattle Shadowrunners

Cyberware 4.95
[ 2.70 ] R2 Wired Reflexes: +2 REA, +2 IP
[ 0.90 ] R2 Dermal Plating: +2/+2 armor
[ 1.35 ] Titanium Bone Lacing: +1/+1 Armor, +3 Body Resistance, physical melee damage

Bioware 1.24/2 = 0.62
[ 0.20 ] Gills: Above lungs, cannot drown [ Aug. 65]
[ 0.40 ] R2 Cerebral Booster: +2 LOG
[ 0.32 ] R2 Muscle Toner, alpha: +2 AGL
[ 0.32 ] R2 Muscle Augmentation, alpha: +2 STR

Qualities
Bio-compatibility (Cyberware): 10% reduction in essence
Amnesia

Contacts
Stump [R2; L2] Pawn shop owner
Doc Phin [R2; L2] Street Doc

Armor
Armor Jacket [8/6] Fire Res R3, Insulation R2, Thermal Dampening R3
Dermal Plating [ +2/+2 ]
Ceramic Bone Lacing [ +0/+2 ]
- at Lucky Pawn: Armor Vest [6/4] with Knight Errant markings
- at Lucky Pawn: Combat helmet [+2/+2] with Knight Errant markings

Weapons
Ares Predator IV [ Dmg: 5P; AP: -1; Range: 5/20/40/60; Smartgun ] - 1 magazine REG [15/15]
Ares Predator IV [ Dmg: 5P; AP: -1; Range: 5/20/40/60; Smartgun ] - 2 magazines REG [15, 15/15]
Ingram Smartgun X [Dmg: 5P; AP: 0; Range: ; BF/FA; GV2, Folding Stock, Sound Suppressor, Smartgun] - 2 Magazines GEL (DV+2S;AP+2) [32,32/32]
Ares Alpha [ Dmg: 6P; AP: -1; SA/BF/FA; RC: 2; Smartgun, Under Barrel Grenade Launcher]
- 3 Magazines: REG[42 32/42], APDS(AP: -4) [42], Stick-N-Shock(DMG: Base - 2S(e); AP: -1/2I) [42]
- Bandolier: 6 AA Neuro-Stun Grenades, 6 4 AA Fragmentation Grenades
1x Hand-held Neuro-Stun grenade.
- at Lucky Pawn: Colt M-23 [ ] - 2x clips of GEL [40,40/40], 2x clips of REG [40,40/40]

Equipment
Street Clothes
Hermes Ikon Com Unit w/Novatech Navi OS [ Resp: 4; Sig: 3 2; Sys: 4; FW: 3]
-- Programs: Browse R4, Analyze R3, Encrypt R3
-- R4 Fake SIN: Valery Strobokov
-- R4 Fake License: Dragov Inc. Security
Nanopaste Trodes
R4 First aid kit
Survival kit
R6 Medkit
Transys Avalon Comlink w/Custom OS [Resp: 5; Sig: 5; Sys: 5; FW: 6]
-- Programs: Browse R5, Analyze R5, Optimized Encrypt R5, Optimized Agent R3, Blackhammer R4, Attack R4
-- R6 Fake SIN: Demetri Putin
-- R6 Fake License: Romulov Enterprises Security
-- R6 Fake License: Concealed Carry Weapons

Finances: 435¥ in script, 7,500¥ in certified cred
1600 Starting
[800] Pay Stump
[050] Dr Phin Initial
[075] Dr Phin Remainder
[040] Coffin Motel
[200] Ares Predator IV

Awards
+1 Karma [4/26/2009]
+1 CSP [4/26/2009]
+2 Karma [9/19/2010]
+4 CSP [9/19/2010]
+4 Karma [10/11/2010]
-4 Karma [10/19/2010] - Pilot Ground R1
+4 Karma [5/31/2011]
+4 CSP [5/31/2011]
+6 Karma [11/27/2011]
+6 CSP [11/27/2011]
+11 Karma [10/15/12]
+6 CSP [10/15/12]
+10 Karma [8/25/13]
+8 CSP [8/25/13]
-20 Karma [8/27/13] Strength to R4
-10 Karma [8/27/13] Influence Group R1
-8 CSP [8/27/13] 4 new knowledge skills
-2 CSP [8/27/13] Doc Phin L1->L2 (Current: Karma=5, CSP=20)

Notes

Spend Edge
Edge Reset 8/25/13

Clues and memories:
X) His SIN names him as Valery "Val" Strobokov.
X) Dr Chin's Offer of 1,000 (IMG:style_emoticons/default/nuyen.gif) +.
X) Found on his com:
CODE
Romulov Enterprises Membership #46543834526
Locker #1347
Gold's Gym
2290 15th Ave SE, Snohomish

X) Athena found several digital keys. It is, as of yet, unknown what they will open.
X) Asks Athena to check his face against Russians.
X) Dream of right before he lost his memory.
X) Athena finds Knight Errant has a warrant out for Val.
X) Memory about Val's car.
X) Older Russian man in a bar.
X) Memory of Galina's father.
X) Athena reveals Val's real name as Vladamir Sukhodolskaia
X) Memory of Yury torturing a man.
X) Whoever set up the locker at the Gold's Gym.
X) Val is tagged with the street name The Scalpel and at dinner with Yury.
X) Memories of setting up the bug out bag.
X) Yury at the warehouse and the old man giving Val three names.
X) Detail about the fateful night and the killing of Grigory.
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Saytr
post Mar 20 2009, 06:00 PM
Post #2


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this is awesome RJ i like the idea if you could just send me a copy of the sheet you have for the Character i will use that insteasd of the lay out that i have. thanks for the op.
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Redjack
post Mar 21 2009, 02:13 PM
Post #3


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Name: Umbra
Archtype: Male Ork Physical Adept
[ Spoiler ]
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Saytr
post Mar 21 2009, 06:40 PM
Post #4


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cool beans i can do that.
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Saytr
post Mar 30 2009, 11:03 AM
Post #5


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question quickly. what equipment would he have on him. anything or just the armor jacket. also when you said adjust the amnesia cost did yo mean change total amnesia to just regular amnesia?
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Redjack
post Apr 4 2009, 02:58 AM
Post #6


Man Behind the Curtain
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Regular amnesia, with one modification: You have some unknown negative qualities.
As to gear... one way to find out.
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Saytr
post Apr 4 2009, 06:52 PM
Post #7


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thats cool. i bought arsenal and the Runners companion along with feral cities and im going to get unwired and street and the other source books on PDF so i can make other characters to use i have already made a awesome phys adept and i think a ok mage so if you know any online games that need either or you make another game and need them let me know i would love to try to play a mage.
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Redjack
post Apr 26 2009, 10:44 PM
Post #8


Man Behind the Curtain
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Objective #1: Determine Identity - Completed; 1 Karma
Progress Bonus: Evade hostiles; 1 CSP
Contact: Stump [R2; L1] Pawn shop owner
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Redjack
post Apr 26 2009, 11:00 PM
Post #9


Man Behind the Curtain
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Your character sheet, as your character knows it, has been posted into the first post in this thread and will be routinely updated.
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Saytr
post Apr 27 2009, 04:26 PM
Post #10


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awesome finally i have a NAME yay lol, i think i am goin to like be a commrade. red army here i come lol.
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Redjack
post Apr 27 2009, 04:33 PM
Post #11


Man Behind the Curtain
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Did you forget that the character sheet you sent me had Russian as the native language?
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Saytr
post Apr 27 2009, 04:48 PM
Post #12


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nah i didnt know if i was goin to have to learn it all over again or not lol
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Saytr
post May 5 2009, 04:15 PM
Post #13


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im on for the next hour so i can reply fairly quick to anythin right now. is it viabel that Val would speak in Russian at times without having to know, or should i let you do the russian outbursts?
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Redjack
post May 5 2009, 04:28 PM
Post #14


Man Behind the Curtain
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The specifics of Val's amnesia do not affect his use of language. Going forward, I expect that you will define the language(s) he speaks in.
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Redjack
post May 5 2009, 04:30 PM
Post #15


Man Behind the Curtain
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Roll visual perception and initiative.Val's wound are: 6 boxes physical, yielding a -2 penalty to all actions.
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Saytr
post May 5 2009, 04:48 PM
Post #16


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perception is INT which is 4 + perception which i dont know how many to roll for that so do i just roll 4 dice?

initiative = 13 http://invisiblecastle.com/roller/view/2057878/
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Saytr
post May 5 2009, 05:00 PM
Post #17


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perception without the skill so i only get my Intuition right? which is right here two hits with four dice no glitch suprise i guess i better state im observing.

http://invisiblecastle.com/roller/view/2057886/
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Redjack
post May 5 2009, 06:16 PM
Post #18


Man Behind the Curtain
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Dice pool is equal to attribute + Skill +/- modifiers. If you do not have the skill, you have a -1 modifier to default. So, here is your perception test:

Perception Test: Intuition(4) + Defaulting(-1) + Wounds (-2) = dp1: [5, 3,2,6] = 1 hit

Initiative: Initiative(10) +Wound (-2) [2,5,5,1,2,2,2,2,6,3] = 2hits + 10 = 12

Wounds apply to init dice, though not to the base number. Also in the future with Invisible Castle, number of rolls =1; Dice = 4d6.hits(5) or 10d6.hits(5), etc
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Redjack
post May 5 2009, 06:41 PM
Post #19


Man Behind the Curtain
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Init for thugs init(6): [5,1,1,2,1,4] = 1 hits; [1,2,3,6,4,5] = 2 hits = Init 6, 7
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Saytr
post May 6 2009, 04:03 PM
Post #20


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sorry about that, yeah i forgot to add those negatives into the roll. won't happen next time. as for the attack round i only put one action into the scene not knowing how many passes these guys have i didnt know if i should put all three into motion or wait.
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Saytr
post May 6 2009, 04:03 PM
Post #21


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is there a better dice roller out there that you prefer then invisible castle?
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Redjack
post May 7 2009, 02:28 AM
Post #22


Man Behind the Curtain
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I actually prefer Invisible castle. I wrote the code that counts hits and open ended hits and submitted it to the site maintainer. Takes a little to get used to, but once you get the hang of it, it rocks.
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Redjack
post May 7 2009, 02:30 AM
Post #23


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By the way, make an unarmed attack roll for Val
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Saytr
post May 7 2009, 12:44 PM
Post #24


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http://invisiblecastle.com/roller/view/2060370/ unarmed subtract wounds-2 which makes it two hits
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Redjack
post May 7 2009, 01:46 PM
Post #25


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Val: Agility((IMG:style_emoticons/default/cool.gif) + Unarmed(0)/Defaulting(-1) + Wounds(-2) [4,6,2,5,3,4] = 2 hits

Punk #1: Block [6,4,5,4,4,6] = 3 hits

Punks Attack
#1: [4,6,2,1,3,1] = 1 hit
#2: [1,5,2,1,3,6] = 2 hits
-------

Val now needs to defend:
vs #1: Reaction(6) + Wounds(-2); You can buy the one hit required with the remaining 4 dice.
vs #2: Reaction(6) + Wounds(-2) + Second Attack(-1); You have a dp3 to defend against 2 hits.
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