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> [Duels] Eye of the Dragon, SR Duels Related
DV8
post Jan 12 2004, 03:26 PM
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Has anyone read the Eye of the Dragon fiction? I have - even though I don't play SR Duels, and I'm not planning to, though perhaps I'll score some of those action figures - and I thought it started out pretty good. Well, perhaps good isn't the word. Entertaining is a better choice, but the last few eps are pretty bad.
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Kagetenshi
post Jan 12 2004, 03:33 PM
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Haven't read it yet, though I should. I do play Duels, and it's quite entertaining; if you're getting the figures, I would highly recommend hunting down someone you can waste some time with and playing a game, meanwhile griping about the rules (a time-honored tradition in all things Shadowrun).

~J
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DV8
post Jan 12 2004, 03:37 PM
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When I do lay my hands on some action figures, I'll probably give it a whirl. If it's anything like Necromunda, I might actually enjoy it. But if I don't, I'll just keep the figures for what I intended for them in the first place; visualisation of certain hard-to-visualise elements in Shadowrun. Like the relative size of a troll. :)
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Kagetenshi
post Jan 12 2004, 03:38 PM
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Might not wanna rely on the figurines for proper scales. Lothan the Wise's arm is about the size of Liada or Kyushi's bodies :)

~J
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DV8
post Jan 12 2004, 04:09 PM
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Wait, what are you saying? The arm's too small or too big? :)
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Kagetenshi
post Jan 12 2004, 04:16 PM
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Y'know, with Trolls, you have a point ;)
A friend of mine has Lothan with his SMG perched on a shelf in his bathroom. Lothan is kinda cute like that. Not, however, as cute as Silver Max's drone.

~J
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Bull
post Jan 17 2004, 01:27 AM
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Hey Deev, what did and didn;t you like about the EotD series, out of curiosity?

Bull
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DV8
post Jan 17 2004, 07:43 AM
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Let me see what I can come up with:

Pros:
- The shadowtalk type of story has it's pros and cons. The pro is that it made everything feel very much like shadowrun.
- The story, especially in the beginning kept me hungry for more.
- The build up of the story was excellent.

Cons:
- The shadowtalk also made it rather...let's just say that if you would cut out all the double talk and redundancy that there would be little story left.
- The writing was a little "messy" at times. And the formatting of the page and the shadowtalk meant you didn't know who actually wrote the piece until you got til the end.
- The ending...well, sucked. I thought the first half was _far_ better than the second half. It felt a little rushed, too.
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DV8
post Jan 17 2004, 07:48 AM
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Wait, did you write the story? :)
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Fortune
post Jan 17 2004, 08:40 AM
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IIRC, Bull was one of several authors involved.
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DV8
post Jan 17 2004, 08:48 AM
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Ah, yeah it kind of seemed like there was a change in writing style. Which bits did you write, big guy?
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Bull
post Jan 17 2004, 11:10 AM
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I did G-Dogg's stuff...

Unfortunatly, I think the story itself suffered in a couple places for a couple reasons...

The first was simply our deadline. We had like 6 author's writing this, but we didn;t have the time to allow each one to finish before the next writer took over, like a round robin. Instead, everyone involved was writing each chapter concurrently. Occasionally someone would get done earlyl, and we were able to ise their sections for ours, but... that didn;t happen too often.

The second was the fact that this was originally slated to be a comic book, and was plotted to be such. the story was replotted for prose, but youc an tell it lost a little in the translation. There are definately scenes taht were written with a comic style in mind (Especially that last bit).

Overall, it was fun to work on and was a decent story, but the multi-author, multi-viewpoint mode of storytelling was a little... chaotic. :]

Bull
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Lady Anaka
post Jan 20 2004, 02:28 AM
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I wrote Kyushi and Midnight. I have to agree with Bull on the writing thing, though. It didn't help that some parts had different authors referencing the same events simultaneously.
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vandross
post May 13 2004, 10:34 PM
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who ever wrote silver max sure had a tough job :grinbig:
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Roadspike
post May 15 2004, 02:44 AM
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I actually wrote Natokah's parts, as well as a bit of the set-up. In addition to this, I did what organization I could given the time-limits we had. I would agree that the deadlines were short, and would have prefered a round-robin style of writing, but we just didn't have time for that the way the timeline was set up. I had a great deal of fun working on the project, and wish we had the chance (and the time) to work on another one like it.
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