Two Weapon Questions |
Two Weapon Questions |
Mar 29 2009, 05:04 AM
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#1
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
I have two questions concerning weapons.
First, can anyone ballpark what the stats might be on a Nodachi in the Shadowrun world? A Nodachi is basically a katana on steroids. Its about six feet long with 45 or so inches of blade and 30 or so inches of handle and a katana-style blade. It was designed to be used against cavalry. Second, how would you go about creating or enhancing a weapon magically, IE: enchanting it? |
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Mar 29 2009, 05:30 AM
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#2
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Moving Target Group: Members Posts: 256 Joined: 30-August 08 From: san luis obispo, CA Member No.: 16,295 |
1. The nodachi is in Arsenal, you should get the book it has a lot of god weapons and i use the vehicle mod rules all the time.
2. What exactly do you mean by enchanting it, do you mean the process of enchanting or the rules for using an enchanted weapon. The rules for it would be the rules for Weapon Foci in the BBB |
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Mar 29 2009, 05:40 AM
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#3
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
1. The nodachi is in Arsenal, you should get the book it has a lot of god weapons and i use the vehicle mod rules all the time. 2. What exactly do you mean by enchanting it, do you mean the process of enchanting or the rules for using an enchanted weapon. The rules for it would be the rules for Weapon Foci in the BBB Crap thats right I completely forgot about Arsenal. I have it I just blanked on it when thinking about it. As for enchanting, Im asking if there are rules or a way to take an ordinary weapon and imbue it with magic to improve its effectiveness or make it do something special. |
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Mar 29 2009, 05:48 AM
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#4
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Moving Target Group: Members Posts: 256 Joined: 30-August 08 From: san luis obispo, CA Member No.: 16,295 |
making it into a weapon foci would solve both of those, weapon foci add their rating to your dice pool for attacking and allows them to bypass Immunity to normal weapons. In street magic they tell you how to make unique enchantments for weapon foci and go into it in more depth in digital grimoire.
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Mar 29 2009, 07:13 AM
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#5
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
Are there any RAW Combat-Modifiers for a Dwarf wielding a customized No-Dachi ?
with a customized Dance Medicineman |
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Mar 29 2009, 08:42 AM
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#6
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Are there any RAW Combat-Modifiers for a Dwarf wielding a customized No-Dachi ? with a customized Dance Medicineman If you mean merely a dwarf-sized grip, it negates the -2 that a dwarf suffers from using unmodified equipment. The personalized grip weapon modification (pg. 152, Arsenal) gives +1 to melee attacks with the weapon. The advanced combat rules (pg. 161, Arsenal) give dwarves a -1 modifier for using a weapon with a Reach of 2 or more (note that all of the advanced rules are optional). |
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Mar 29 2009, 09:27 AM
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#7
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Random Post # 9
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