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Apr 20 2009, 09:33 PM
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#126
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
QUOTE "yes, that's right, this is the way it was meant to be, nobody fucked with my work, he has full essence, i am satisfied, get me a Coke" a pack of Tropical Fruit Bubblicious... and a Snickers.[Karma to you if you know where that comes from] |
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Apr 20 2009, 09:42 PM
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#127
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
i'll hazard a guess and say this is something american . . no clue, i don't even know what Bubblicious is supposed to be . .
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Apr 21 2009, 02:50 AM
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#128
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 |
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Apr 21 2009, 03:10 AM
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#129
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Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 5-April 09 From: North DFW Area Member No.: 17,052 |
I can think of a reason in an RP sense for a character to the six-million nuyen hobo that tries to get cybermancy.
The negative quality Augmentation Addict could be that reason, especially if coupled with a pre-existing cyberpsychosis. This combination could drive a depressed upgrade addict into cybermancy. |
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Apr 21 2009, 07:14 AM
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#130
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Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 |
It doesn't really answer the question of how the cloned tissue survives without a body long enough to grow into a functional organ however, which was the point I was making. I would say that the clonal organ is alive in a biological sense but not a spiritual sense before implantation. Before implantation the clonal organ is simply a biological machine, if you will. When it has been implanted it joins the body in a gestalt state. The body in SR is obviously more than the sum of its parts. When the organ is initially installed the body is wounded from the surgery, and possibly other things. The body and aura initially don't jive with the new organ. However as the body heals it begins the process of cellular regeneration on the organ. In time, when the patient is healed, the body and spirit realize, if you will, that the clonal tissue is not foreign and accept it as part of the greater gestalt. Thus harmony is restored. |
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Apr 21 2009, 12:42 PM
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#131
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
i'll hazard a guess and say this is something american . . no clue, i don't even know what Bubblicious is supposed to be . . It is a type of chewing gum.As for the main topic, I see the only people moving on to full Cyber Zombie are those with a pre-existing mental problem that drives them to it. If you have the money to go CZ, you got the money to get pure Delta grade 'Ware. If 13.3 points of cyber and 8 points of bio isn't enough for you... As for the cloned organs/limbs, they used to be gained by force growing a 'brain dead' full body clone and harvesting. |
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Apr 21 2009, 02:04 PM
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#132
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
If 13.3 points of cyber and 8 points of bio isn't enough for you... Except you can't get dual natured and astral hazing from cyber and bio. On a side note, since CZs can astrally percieve, can they create wards? Their background count would prevent the ward from functioning while they were in the immediate area, but once they left would it come back up? |
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Apr 21 2009, 04:12 PM
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#133
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Don't know about the dual natured, by my 800BP Sammy has Astral Hazing.
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Apr 21 2009, 04:26 PM
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#134
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Except you can't get dual natured and astral hazing from cyber and bio. On a side note, since CZs can astrally percieve, can they create wards? Their background count would prevent the ward from functioning while they were in the immediate area, but once they left would it come back up? aand we are back at the discussion about CZ and MAgic-Skills ^^ |
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Apr 21 2009, 04:28 PM
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#135
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
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Apr 21 2009, 04:30 PM
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#136
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
No, it's never been officially answered O.o
If he was a Mage before, he retains his Magic-Attribute of 1. He should be able to do so. And his own background count should give him a virtual higher magic attribute O.o |
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Apr 21 2009, 07:07 PM
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#137
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Actually, he is still effected by his own background count, so he won't be using any magic even if he used to be a Spellslinger.
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Apr 21 2009, 07:20 PM
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#138
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
*shrugs*
if he was a hermetic and the blood magician was a hermetic, the background count is aspected to hermetic neh? |
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Apr 21 2009, 07:40 PM
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#139
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
No, it is astral hazing, not aspected to anything.
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Apr 21 2009, 08:29 PM
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#140
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
ok, i got that mixed up.
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May 5 2009, 12:00 AM
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#141
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Moving Target ![]() ![]() Group: Members Posts: 767 Joined: 18-November 08 Member No.: 16,610 |
Sup Chummers,
Random fixer/face here looking for input and advice from my fellow Dumpshock posters. Thought I'd pop my head into this thread seeing that it is on topic. So, a few weeks ago four of my PC's finally defeated the prime runner that had been plaguing them since the dawn of our sessions. The female mage did her best Jean Grey - Dark Phoenix impression and roasted the prime runner with a overcasted fireball spell which nearly killed the her (the mage) I was thinking about providing the team with a meaner, leaner, tougher, prime runner, one that would be able to hold their own against more then two members of the team. For some reason Cyberzombies came to mind. *Insert evil cackle here and the twirling of the villainous mustache*. Before going down this road which leads to a point of no return for any GM, I have yet to read Augmentation or any of the other supplemental books outside of the core rule book (SR 4.0). What are the effects of magic against cyberzombies. I have been reading that the developers have been making it harder for magic and machine to interact because of the details on how each force acts. Thus, does a cyberzombie have special enhanced rules when going against magic of any kind from combat spells, to manipulations spells, etc...or are they just as vulnerable as any other mundane ditbrain? |
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May 5 2009, 01:21 AM
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#142
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 |
Sup Chummers, Random fixer/face here looking for input and advice from my fellow Dumpshock posters. Thought I'd pop my head into this thread seeing that it is on topic. So, a few weeks ago four of my PC's finally defeated the prime runner that had been plaguing them since the dawn of our sessions. The female mage did her best Jean Grey - Dark Phoenix impression and roasted the prime runner with a overcasted fireball spell which nearly killed the her (the mage) I was thinking about providing the team with a meaner, leaner, tougher, prime runner, one that would be able to hold their own against more then two members of the team. For some reason Cyberzombies came to mind. *Insert evil cackle here and the twirling of the villainous mustache*. Before going down this road which leads to a point of no return for any GM, I have yet to read Augmentation or any of the other supplemental books outside of the core rule book (SR 4.0). What are the effects of magic against cyberzombies. I have been reading that the developers have been making it harder for magic and machine to interact because of the details on how each force acts. Thus, does a cyberzombie have special enhanced rules when going against magic of any kind from combat spells, to manipulations spells, etc...or are they just as vulnerable as any other mundane ditbrain? CZ's are nearly immune depending on their negative essence. I think they stand at the heart of a background count equal to it. I think they can also add their negative essence to their max augmented physical stats allowing them to soak nearly any level of physical damage from indirect spells. |
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May 5 2009, 01:34 PM
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#143
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
And they get hardened armor in the level of their negative essence too.
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May 5 2009, 03:06 PM
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#144
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Actually, the background count is always 4. It's radius is determined by their negative essence, their max natural (not augmented) stats go up by their negative essence, and they get hardened armor. Oh, and they are dual natured so they can rip any spirits or projecting mages that get to close apart.
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May 5 2009, 04:10 PM
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#145
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Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 30-August 08 Member No.: 16,291 |
Another option would be a cyborg with a warded drone body. Can be quite tough, too. And you can use the built-in skillwires to replace the lacking pilot: walker skill.
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May 5 2009, 05:04 PM
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#146
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
You'd need a pretty large body to ward it, really.
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May 5 2009, 11:54 PM
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#147
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
Can a fully astral form exert force on a dual natured object to move the object in the physical world? For example, can an astral mage pick up a shapeshifter and move it? Sources, particualrly SR4 sources, would be appreciated.
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May 6 2009, 08:39 PM
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#148
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Nope, doesn't work like that.
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May 7 2009, 04:16 AM
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#149
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
Source?
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