IPB

Welcome Guest ( Log In | Register )

6 Pages V  « < 4 5 6  
Reply to this topicStart new topic
> Cybermancy, Still the scariest drek ever, or the logical end for any cyber-sam?
InfinityzeN
post Apr 20 2009, 09:33 PM
Post #126


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



QUOTE
"yes, that's right, this is the way it was meant to be, nobody fucked with my work, he has full essence, i am satisfied, get me a Coke"
a pack of Tropical Fruit Bubblicious... and a Snickers.

[Karma to you if you know where that comes from]
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 20 2009, 09:42 PM
Post #127


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



i'll hazard a guess and say this is something american . . no clue, i don't even know what Bubblicious is supposed to be . .
Go to the top of the page
 
+Quote Post
Mordinvan
post Apr 21 2009, 02:50 AM
Post #128


Running Target
***

Group: Members
Posts: 1,444
Joined: 18-April 08
Member No.: 15,912



QUOTE (crash2029 @ Apr 20 2009, 01:55 PM) *
To answer this argument I would refer you to HappyDaze's post as I concur.


It doesn't really answer the question of how the cloned tissue survives without a body long enough to grow into a functional organ however, which was the point I was making.
Go to the top of the page
 
+Quote Post
overcannon
post Apr 21 2009, 03:10 AM
Post #129


Moving Target
**

Group: Members
Posts: 109
Joined: 5-April 09
From: North DFW Area
Member No.: 17,052



I can think of a reason in an RP sense for a character to the six-million nuyen hobo that tries to get cybermancy.

The negative quality Augmentation Addict could be that reason, especially if coupled with a pre-existing cyberpsychosis.

This combination could drive a depressed upgrade addict into cybermancy.
Go to the top of the page
 
+Quote Post
crash2029
post Apr 21 2009, 07:14 AM
Post #130


Moving Target
**

Group: Members
Posts: 704
Joined: 20-November 06
From: The seemingly unknown area of land between Seattle and Idaho.
Member No.: 9,910



QUOTE (Mordinvan @ Apr 20 2009, 10:50 PM) *
It doesn't really answer the question of how the cloned tissue survives without a body long enough to grow into a functional organ however, which was the point I was making.


I would say that the clonal organ is alive in a biological sense but not a spiritual sense before implantation. Before implantation the clonal organ is simply a biological machine, if you will. When it has been implanted it joins the body in a gestalt state. The body in SR is obviously more than the sum of its parts. When the organ is initially installed the body is wounded from the surgery, and possibly other things. The body and aura initially don't jive with the new organ. However as the body heals it begins the process of cellular regeneration on the organ. In time, when the patient is healed, the body and spirit realize, if you will, that the clonal tissue is not foreign and accept it as part of the greater gestalt. Thus harmony is restored.
Go to the top of the page
 
+Quote Post
InfinityzeN
post Apr 21 2009, 12:42 PM
Post #131


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



QUOTE (Stahlseele @ Apr 20 2009, 05:42 PM) *
i'll hazard a guess and say this is something american . . no clue, i don't even know what Bubblicious is supposed to be . .
It is a type of chewing gum.

As for the main topic, I see the only people moving on to full Cyber Zombie are those with a pre-existing mental problem that drives them to it. If you have the money to go CZ, you got the money to get pure Delta grade 'Ware. If 13.3 points of cyber and 8 points of bio isn't enough for you...

As for the cloned organs/limbs, they used to be gained by force growing a 'brain dead' full body clone and harvesting.
Go to the top of the page
 
+Quote Post
Apathy
post Apr 21 2009, 02:04 PM
Post #132


Running Target
***

Group: Members
Posts: 1,408
Joined: 31-January 04
From: Reston VA, USA
Member No.: 6,046



QUOTE (InfinityzeN @ Apr 21 2009, 07:42 AM) *
If 13.3 points of cyber and 8 points of bio isn't enough for you...

Except you can't get dual natured and astral hazing from cyber and bio.

On a side note, since CZs can astrally percieve, can they create wards? Their background count would prevent the ward from functioning while they were in the immediate area, but once they left would it come back up?
Go to the top of the page
 
+Quote Post
InfinityzeN
post Apr 21 2009, 04:12 PM
Post #133


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



Don't know about the dual natured, by my 800BP Sammy has Astral Hazing.
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 21 2009, 04:26 PM
Post #134


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE (Apathy @ Apr 21 2009, 04:04 PM) *
Except you can't get dual natured and astral hazing from cyber and bio.

On a side note, since CZs can astrally percieve, can they create wards? Their background count would prevent the ward from functioning while they were in the immediate area, but once they left would it come back up?

aand we are back at the discussion about CZ and MAgic-Skills ^^
Go to the top of the page
 
+Quote Post
Apathy
post Apr 21 2009, 04:28 PM
Post #135


Running Target
***

Group: Members
Posts: 1,408
Joined: 31-January 04
From: Reston VA, USA
Member No.: 6,046



QUOTE (Stahlseele @ Apr 21 2009, 12:26 PM) *
aand we are back at the discussion about CZ and MAgic-Skills ^^

I know that they can't learn sorcery, or initiate, or conjure. And I'm ok with an answer of "No, they can't learn to create wards." Just asking.
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 21 2009, 04:30 PM
Post #136


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



No, it's never been officially answered O.o
If he was a Mage before, he retains his Magic-Attribute of 1.
He should be able to do so. And his own background count should give him a virtual higher magic attribute O.o
Go to the top of the page
 
+Quote Post
InfinityzeN
post Apr 21 2009, 07:07 PM
Post #137


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



Actually, he is still effected by his own background count, so he won't be using any magic even if he used to be a Spellslinger.
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 21 2009, 07:20 PM
Post #138


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



*shrugs*
if he was a hermetic and the blood magician was a hermetic, the background count is aspected to hermetic neh?
Go to the top of the page
 
+Quote Post
InfinityzeN
post Apr 21 2009, 07:40 PM
Post #139


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



No, it is astral hazing, not aspected to anything.
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 21 2009, 08:29 PM
Post #140


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



ok, i got that mixed up.
Go to the top of the page
 
+Quote Post
SincereAgape
post May 5 2009, 12:00 AM
Post #141


Moving Target
**

Group: Members
Posts: 767
Joined: 18-November 08
Member No.: 16,610



Sup Chummers,

Random fixer/face here looking for input and advice from my fellow Dumpshock posters. Thought I'd pop my head into this thread seeing that it is on topic.

So, a few weeks ago four of my PC's finally defeated the prime runner that had been plaguing them since the dawn of our sessions. The female mage did her best Jean Grey - Dark Phoenix impression and roasted the prime runner with a overcasted fireball spell which nearly killed the her (the mage)

I was thinking about providing the team with a meaner, leaner, tougher, prime runner, one that would be able to hold their own against more then two members of the team. For some reason Cyberzombies came to mind. *Insert evil cackle here and the twirling of the villainous mustache*.

Before going down this road which leads to a point of no return for any GM, I have yet to read Augmentation or any of the other supplemental books outside of the core rule book (SR 4.0). What are the effects of magic against cyberzombies. I have been reading that the developers have been making it harder for magic and machine to interact because of the details on how each force acts.

Thus, does a cyberzombie have special enhanced rules when going against magic of any kind from combat spells, to manipulations spells, etc...or are they just as vulnerable as any other mundane ditbrain?
Go to the top of the page
 
+Quote Post
Mordinvan
post May 5 2009, 01:21 AM
Post #142


Running Target
***

Group: Members
Posts: 1,444
Joined: 18-April 08
Member No.: 15,912



QUOTE (SincereAgape @ May 4 2009, 05:00 PM) *
Sup Chummers,

Random fixer/face here looking for input and advice from my fellow Dumpshock posters. Thought I'd pop my head into this thread seeing that it is on topic.

So, a few weeks ago four of my PC's finally defeated the prime runner that had been plaguing them since the dawn of our sessions. The female mage did her best Jean Grey - Dark Phoenix impression and roasted the prime runner with a overcasted fireball spell which nearly killed the her (the mage)

I was thinking about providing the team with a meaner, leaner, tougher, prime runner, one that would be able to hold their own against more then two members of the team. For some reason Cyberzombies came to mind. *Insert evil cackle here and the twirling of the villainous mustache*.

Before going down this road which leads to a point of no return for any GM, I have yet to read Augmentation or any of the other supplemental books outside of the core rule book (SR 4.0). What are the effects of magic against cyberzombies. I have been reading that the developers have been making it harder for magic and machine to interact because of the details on how each force acts.

Thus, does a cyberzombie have special enhanced rules when going against magic of any kind from combat spells, to manipulations spells, etc...or are they just as vulnerable as any other mundane ditbrain?


CZ's are nearly immune depending on their negative essence. I think they stand at the heart of a background count equal to it. I think they can also add their negative essence to their max augmented physical stats allowing them to soak nearly any level of physical damage from indirect spells.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 5 2009, 01:34 PM
Post #143


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



And they get hardened armor in the level of their negative essence too.
Go to the top of the page
 
+Quote Post
InfinityzeN
post May 5 2009, 03:06 PM
Post #144


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



Actually, the background count is always 4. It's radius is determined by their negative essence, their max natural (not augmented) stats go up by their negative essence, and they get hardened armor. Oh, and they are dual natured so they can rip any spirits or projecting mages that get to close apart.
Go to the top of the page
 
+Quote Post
Uli
post May 5 2009, 04:10 PM
Post #145


Moving Target
**

Group: Members
Posts: 171
Joined: 30-August 08
Member No.: 16,291



Another option would be a cyborg with a warded drone body. Can be quite tough, too. And you can use the built-in skillwires to replace the lacking pilot: walker skill.
Go to the top of the page
 
+Quote Post
Adarael
post May 5 2009, 05:04 PM
Post #146


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



You'd need a pretty large body to ward it, really.
Go to the top of the page
 
+Quote Post
HappyDaze
post May 5 2009, 11:54 PM
Post #147


Shooting Target
****

Group: Members
Posts: 1,838
Joined: 1-September 05
Member No.: 7,669



Can a fully astral form exert force on a dual natured object to move the object in the physical world? For example, can an astral mage pick up a shapeshifter and move it? Sources, particualrly SR4 sources, would be appreciated.
Go to the top of the page
 
+Quote Post
Stahlseele
post May 6 2009, 08:39 PM
Post #148


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Nope, doesn't work like that.
Go to the top of the page
 
+Quote Post
HappyDaze
post May 7 2009, 04:16 AM
Post #149


Shooting Target
****

Group: Members
Posts: 1,838
Joined: 1-September 05
Member No.: 7,669



Source?
Go to the top of the page
 
+Quote Post

6 Pages V  « < 4 5 6
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th December 2025 - 10:19 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.