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> Bioware doens't effect magic?
Shadowfox
post Apr 10 2009, 04:53 PM
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I cannot for the life of me find the reference in the core book. Is this true?
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Wasabi
post Apr 10 2009, 04:55 PM
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pg70, SR4A: "Bioware also has an Essence Cost, just like cyberware."
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suppenhuhn
post Apr 10 2009, 05:01 PM
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No it isn't.
Bioware lowers essence just as cyberware does and thus lowers magic.
It's mage friendlier only because it generally costs way less essence then equivalent cyberware but that's about it.
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Snow_Fox
post Apr 10 2009, 05:44 PM
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originally when bioware came out it did not detract from magic use but the designers realized this could cause problems so by 3rd ed it did not cost essence but 'blocked' magic flow too,
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Stahlseele
post Apr 10 2009, 06:09 PM
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But with 3rd Ed Geasa, that was not such a big Problem.
It's only fluff-wise, that bio does not hurt mages, as they don't have POINTS in the Fluff.
They only lose a bit of magic, not one sixth or whatever.
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TBRMInsanity
post Apr 11 2009, 12:16 AM
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Magic is always diminished every time you put cyberware and bioware into your character period. In 3rd Bioware blocked your magic ability equal to your Bio Index, in 4th it drops your Magic attribute and Essence equal to the essence loss. In 4th you track cyberware and bioware essence loss separately and you only loss half of the lesser about from your cyber and bio (example if you have -3 essence from cyberware and -2 essence from bioware you only lose -4 (-3 + (-2/2)) essence).
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Shinobi Killfist
post Apr 11 2009, 02:43 AM
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QUOTE (Snow_Fox @ Apr 10 2009, 01:44 PM) *
originally when bioware came out it did not detract from magic use but the designers realized this could cause problems so by 3rd ed it did not cost essence but 'blocked' magic flow too,


I thought in 2e at least that bioware cost only was essence free as long as its essence cost was less than the cyberware you used. So for mage types with possibly no cyber it cost essence, but if you blew an essence on eyes and a smartgun link you could get the trauma dampener for "free". Its been a long time, so I may be remembering a house rule or something.
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TBRMInsanity
post Apr 11 2009, 03:45 AM
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They had a bio index in second edition and like in third it didn't take away from your essence but it did take away from your Magic.
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SpasticTeapot
post Apr 11 2009, 05:13 AM
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1 point of essence = synaptic boosters 2. The penalties incurred for sustaining spell for those two extra initiative passes make this a pretty good deal, especially considering that alphaware boosters will leave you 0.2 essence for other toys. It's not perfect, but it beats cyberware.

If you feel especially munch-y, you can take the Type O System quality and have Synaptic Boosters at rating 3 for 0.75 essence. Four initiative passes that can only be removed by surgery is serious business, and you can still load up on 0.5 essence points of bioware - if I'm not mistaken, enough for a supathyroid gland and a single-skill reflex recorder.

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Mäx
post Apr 11 2009, 05:19 AM
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QUOTE (SpasticTeapot @ Apr 11 2009, 08:13 AM) *
If you've got a Type O System, you can have Synaptic Boosters at rating 3 for 0.75 essence.

Type O system doesn't work with cultured bioware.
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Stahlseele
post Apr 11 2009, 01:34 PM
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Ye gods, please no.
Not that "discussion" again . .
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Snow_Fox
post Apr 11 2009, 03:58 PM
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I think that originally bio worked by you could have a bioware index, that you could have bioware equal to your essence+ 3. which meant mages could have like 9 points of bioware but a street sam, loaded with cyber could have far less.

Geez this brings back memories of reading through that first bioware book in a NY mcDonalds and realizing how potent it was.
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Snow_Fox
post Apr 11 2009, 03:58 PM
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double post
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sds
post Apr 11 2009, 05:58 PM
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Actually in the old old days of Shadowtech you could have up to your body in body index irrespectively of your essence. The essence/body index correlation didn't come until much later. I want to say man and machine, but I'm not sure...

Peter
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Stahlseele
post Apr 11 2009, 06:23 PM
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Nope, in SR3 Base Book, there was the BioIndex of Essence+3.
Only later in an Errata to Man and Machine came the part where you could take a Geas on Magic lost by Bioware.
Formerly only Cyber-Ware could be geased.
But of course, if you're allready implanting some Bio, then just get something cute like a Datajack and Geas the lost Point again . .
and i STILL say that this System was WAY better than the one in SR4 with the lower ammount being halved <.< . .
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Dikotana
post Apr 12 2009, 09:06 AM
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Do I hear SR3? Time to leap in!

SR3 doesn't have any bioware, so it also doesn't have bio index.

Man and Machine brought bioware to SR3, and the rule is Essence Index = Essence + 3. The hard cap is 9 points of bio index. The soft cap is Essence Index: a cyber-free character can have 9 bio index points of bioware without added penalties, a maxed-out sammy with 0.1 essence can have 3.1 points. In addition to more difficulty healing with any bioware, going over the soft cap increases healing times (more), increases risks of death, and makes all your bioware work a little bit worse.

Mages in 3rd could take geasa to regain magic lost to cyberware. Bio index also reduces effective magic rating, but it doesn't actually lower the ability. That means no geasa to offset the penalty but also no burning out from bioware. This was apparently fixed in errata, as Stahlseele says. Good to know!

So in sum, bioware is slightly more limited for heavy cyber characters in SR4, but for mages it's certainly no worse.
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Doc Byte
post Apr 12 2009, 01:08 PM
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AFAIR somewhere along the way the magic reduction by bioware was halfed. But I might be wrong. It's been a long time ago.
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Stahlseele
post Apr 12 2009, 01:13 PM
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Either allways been that way in SR3, or in an Errata.
You only lost Magic equal to half the points of Bioware you had implanted.
2 Points Bio, 1 Point Magic loss.
The real twinking came with Cyber and Bio in the same Body.
A little bit of Cyber, not a whole point, let's say 0,8Essence worth.
then Add in 0,4 Points of Bioware.
These 0,4 get halved to 0,2.
0,2+0,8=1 Point of Magic lost.
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Snow_Fox
post Apr 12 2009, 01:32 PM
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QUOTE (Dikotana @ Apr 12 2009, 04:06 AM) *
Do I hear SR3? Time to leap in!

SR3 doesn't have any bioware, so it also doesn't have bio index.

.

Uh, not quite. Man and Machine: Cyberware, publication 7126.page 59-80 is bio-technology with sub headings, bioware defined, bioware drawbacks, bioware and bioware rules. So 3rd Ed. does have bioware.

As for the rest I think we've answred the original question about hard rules. Now we're just beating each other with rule books and old memories.
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Stahlseele
post Apr 12 2009, 01:40 PM
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So?
Beatings will continue untill Morale improves!
And what would a relationship be without a certain ammount of sadomasochism? ^^
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Snow_Fox
post Apr 12 2009, 01:51 PM
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Boring unless you turn up the taylored pheromones and had something interesting in the scnet glands.
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Mäx
post Apr 12 2009, 02:33 PM
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QUOTE (Snow_Fox @ Apr 12 2009, 04:32 PM) *
Uh, not quite. Man and Machine: Cyberware, publication 7126.page 59-80 is bio-technology with sub headings, bioware defined, bioware drawbacks, bioware and bioware rules. So 3rd Ed. does have bioware.

Did you read the rest of his post at all. He said Man and Machine brought bioware into 3rd edition, he meant that th 3rd edition corebook doesn't have bioware in it.
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SpasticTeapot
post Apr 12 2009, 03:12 PM
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QUOTE (Mäx @ Apr 11 2009, 12:19 AM) *
Type O system doesn't work with cultured bioware.


Cripes. Can't believe I missed that.

It would have been nice if they'd said it in plain english, though.
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Stahlseele
post Apr 12 2009, 03:16 PM
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QUOTE (SpasticTeapot @ Apr 12 2009, 05:12 PM) *
Cripes. Can't believe I missed that.

As far as i know, that issue has never been officially resolved.
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TBRMInsanity
post Apr 12 2009, 03:26 PM
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QUOTE (SpasticTeapot @ Apr 12 2009, 09:12 AM) *
Cripes. Can't believe I missed that.

It would have been nice if they'd said it in plain english, though.


Think about it, if your Type O then common bioware is technically cultured bioware to you. Read the fluff around Type O and it makes it all clear. Basically common bioware is Type O as it has the least chance of being rejected by the host body (kinda like how O- blood can be accepted by anyone (Yeah universal doner!). This is also another reason not to brag that your Type O (Mmm universal doner... (IMG:style_emoticons/default/devil.gif) ).
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