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Moving Target ![]() ![]() Group: Members Posts: 170 Joined: 7-March 08 Member No.: 15,752 ![]() |
Since Shadowrunners are barely citizens, and are usually doing illegal activities, obviously they are frequently running afoul of "the law". How do other GMs deal with this in their games if the PCs get caught?
I had a situation in our game recently where a long car chase resulted in one car being blown up, the other car (owned by the players) wrecked on the side of the road. Of course a few explosions and a car chase with guns is going to attract Lone Star. One of the Shadowrunners is a SINner, and he was the one who owned the car. He decided to stay behind and talk to Lone Star, and claim that he gave a stranger a ride, and was then chased by another car who was trying to kill his passenger. Lone Star showed up, and then I basically had them scan his SIN and take him into custody. I put the player through a few interrogations. Fortunately this character was the Face of the group, and had great charisma scores. He managed to concoct a reasonable explanation for MOST of the car chase, explosions, etc, and shift blame off of himself. The player then called in a favor from a Connection 4 Loyalty 4 contact (His brother, a VP in a large mega-corp) and got the family's lawyer to intervene. In the end, I had the character pay a chunk of Nuyen to the lawyer to get most of the charges reduced or eliminated. Now he's also got a criminal SIN, since he was caught with an unlicensed weapon. If your characters are in a situation where Lone Star is clearly getting the better of them, how do you deal with it? What if the character in my example had failed all his charisma rolls, and was imprisoned? Lone Star isn't really the same as the Police, and I know bribes are a good answer, but I just want to see how other GMs would deal with this, or have dealt with it in the past. |
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Lo-Fi Version | Time is now: 13th June 2025 - 07:41 AM |
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