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> Aspected Magician/Spell Category & Spellcasting Specialization, Just a quick question...
10gauge
post May 14 2009, 12:09 AM
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I'm working on an aspected Chinese pacifist Wuxing Mage. He is limited to health spells. Now I was asking myself whether it is possible to give him a spellcasting/health spells specialization. Since he is limited to health spells, it would be somewhat illogical if he could do so (IMO). Unfortunately, I couldn't find any information regarding my problem. Did I overlook something?

TIA!
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Caadium
post May 14 2009, 12:20 AM
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In SR4 that is a 10 bp negative quality. It doesn't prohibit you from casting or summoning things that are not health related. Instead, you just suffer a -4 modifier to those types of casting and spirits. I see no reason that characters of this type wouldn't specialize.
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Ancient History
post May 14 2009, 12:20 AM
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Street Magic->The Awakened Character->Tweaking the Rules (p.31)->Expert Aspected Magician (second column, second-to-last)
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10gauge
post May 14 2009, 12:29 AM
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Ah, ok. Sorry, I should have read that.

So if I have magic 6 & spellcasting 4 and specialize in health spells I'd have

14 dice for health spells
4 dice for spells of other categories

Right?
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Ancient History
post May 14 2009, 12:33 AM
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Yup. Plus mentor spirit/focus bonus, if any.
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10gauge
post May 14 2009, 12:43 AM
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Does the target's essence still affect magic healing? (IMG:style_emoticons/default/question.gif)
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Ancient History
post May 14 2009, 12:47 AM
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Lost Essence does give a negative dice pool modifier, yes (see the first paragraph on Health category spells). Mystical Healing (p.121, Augmentation) does not. Yay hippiemancers!
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10gauge
post May 14 2009, 01:02 AM
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Damn, I'm either blind or too tired...

Thank you!
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Caadium
post May 14 2009, 01:56 AM
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QUOTE (10gauge @ May 13 2009, 04:29 PM) *
Ah, ok. Sorry, I should have read that.

So if I have magic 6 & spellcasting 4 and specialize in health spells I'd have

14 dice for health spells
4 dice for spells of other categories

Right?


And if the GM is opposed to the optional rule you'd have 12 dice for Health magic (before patron spirit) and 6 dice for other magic.
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