Electricity Damage? |
Electricity Damage? |
May 21 2009, 03:38 PM
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#1
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Moving Target Group: Members Posts: 211 Joined: 11-April 03 From: Maine Member No.: 4,431 |
I'm a little confused about electricity damage.
Lets say I attack a security guard with a stun baton, which has a damage of 6S(e). I get 2 net hits so I the guard has to soak 8S damage. The guard rolls his body and armor and gets 5 hits so he takes 3 boxes of stun damage. Does the guard now have to resist the incapacitation effect (rolling Body+Will with a threshold of 3) on top of taking the damage? |
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May 21 2009, 04:20 PM
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#2
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Does the guard now have to resist the incapacitation effect (rolling Body+Will with a threshold of 3) on top of taking the damage? Yes, after resolving the damage, you make the incapacitation Test. So Attack Test Defense Test Damage Soak Test Incapacitation Test |
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May 21 2009, 04:29 PM
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#3
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Moving Target Group: Members Posts: 211 Joined: 11-April 03 From: Maine Member No.: 4,431 |
Sweet. Thanks chummer.
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May 21 2009, 05:27 PM
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#4
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Running Target Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 |
That, combined with the half-armor thing is the reason why the munchkins love Stick-and-Shock rounds.
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May 21 2009, 05:41 PM
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#5
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
That, combined with the half-armor thing is the reason why the munchkins love Stick-and-Shock rounds. Gel rounds would be a viable alternative, but every time they get revised/errata'd, they get worse! Right now, the only thing they have going for them is that they're about 1/3 the cost of stick-n-shock. (IMG:style_emoticons/default/frown.gif) -paws |
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May 21 2009, 09:25 PM
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#6
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Gel rounds would be a viable alternative, but every time they get revised/errata'd, they get worse! Right now, the only thing they have going for them is that they're about 1/3 the cost of stick-n-shock. (IMG:style_emoticons/default/frown.gif) -paws But with SnS you only need a single-shot weapon. No need for burst fire. Where as gel rounds need the burst fire (3+ times the ammo) to be as effective (relatively speaking) |
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May 21 2009, 10:00 PM
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#7
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Moving Target Group: Members Posts: 326 Joined: 10-January 09 From: Des Moines, WA Member No.: 16,758 |
That, combined with the half-armor thing is the reason why the munchkins love Stick-and-Shock rounds. If you don't want to kill someone, you don't have a lot of options vis-a-vis firearms. Gel rounds are just terrible. To be honest, I would think that every reasonably equipped security guard should have Non-conductive armor considering how common electric ammo is (5R rating) and how cheap the mod is (rating x 150). If players are munchkining around with SnS, then start giving your guards rating 6 non-conductivity! |
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May 22 2009, 03:10 AM
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#8
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
If you don't want to kill someone, you don't have a lot of options vis-a-vis firearms. Gel rounds are just terrible. To be honest, I would think that every reasonably equipped security guard should have Non-conductive armor considering how common electric ammo is (5R rating) and how cheap the mod is (rating x 150). If players are munchkining around with SnS, then start giving your guards rating 6 non-conductivity! Agreed... Besides, for the Non-Lethal aspect, use Capsule Rounds with Narcojet... Best investment I ever made... |
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May 22 2009, 12:31 PM
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#9
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
But with SnS you only need a single-shot weapon. No need for burst fire. Where as gel rounds need the burst fire (3+ times the ammo) to be as effective (relatively speaking) Which is part of the problem. Gel rounds keep getting the nerf and SnS stay just as uber as in SR4's first printing. When SR4 first came out, Gel was a really, really good option for weapons with a high DV, like shotguns, warhawks, and so on. That +2DV/+2AP in a Warhawk gives you 8S/0AP. In a shotgun it was 9S/+1AP. Even in a Predator IV (with silencer, natch) it was 7S/+1AP. That's pretty solid, really. Now, IIRC, there's no modification to the DV (the +2 AP is still there, of course), but they have a harder time not getting knocked down. I don't want to knock them down, I want to knock them out! If funny too because I've never heard anyone complain about Gel, but there seems to be a regular "SNS is too good" thread every few months. Agreed... Besides, for the Non-Lethal aspect, use Capsule Rounds with Narcojet... Best investment I ever made... How much does that go for? I don't have Arsenal handy to check, but I thought it was pretty close to the cost of SnS. -paws |
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May 22 2009, 04:42 PM
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#10
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
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May 22 2009, 04:47 PM
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#11
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Running Target Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 |
But with SnS you only need a single-shot weapon. No need for burst fire. Where as gel rounds need the burst fire (3+ times the ammo) to be as effective (relatively speaking) What on earth are you talking about? Full Auto Suppressive Stick and Shock from my machine pistol. It's the meaning of life. BlueMax /And I am not a gun bunny // but it sure helps |
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May 22 2009, 04:49 PM
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#12
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
How much does that go for? I don't have Arsenal handy to check, but I thought it was pretty close to the cost of SnS. -paws God no! You're talking 60 (IMG:style_emoticons/default/nuyen.gif) a round. That's nearly two grand to fill one clip for your average SMG. And they're rubbish. Even mixed with DMSO. Take a close look at what the BBB has to say about Immediate toxins. Immediate is in fact entirely the wrong word to describe their efficacy. SnS for the win every time. Slab. Narcoject can still damage overflow and kill. Na man, Lael. No save, no magic resistance, no 'F' aw pal.... |
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May 22 2009, 05:09 PM
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#13
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
God no! You're talking 60 (IMG:style_emoticons/default/nuyen.gif) a round. That's nearly two grand to fill one clip for your average SMG. Uh... LOL? I was thinking 60-ish per 10 rounds. I love misplacing decimal points. That's completely over the top. And I thought Suppressive Fire SnS was expensive. Yowza. -paws |
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May 22 2009, 05:11 PM
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#14
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Uh... LOL? I was thinking 60-ish per 10 rounds. I love misplacing decimal points. That's completely over the top. And I thought Suppressive Fire SnS was expensive. Yowza. -paws They're arguing that you need to pay the chemical cost per bullet, not per 10. And that you need to include DMSO per capsule. |
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May 22 2009, 05:24 PM
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#15
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
Yes, I realize that. (IMG:style_emoticons/default/smile.gif) I'd like to re-read the passage again, but their assessment sounds right.
I definitely agree with needing to mix DMSO into toxins that aren't Contact vector. -paws Argh! Where is my flash drive when I need it?!?! |
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May 22 2009, 05:52 PM
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#16
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Moving Target Group: Members Posts: 227 Joined: 17-April 08 Member No.: 15,907 |
-paws Argh! Where is my flash drive when I need it?!?! Shouldn't you be, I don't know...working or something anyways? (IMG:style_emoticons/default/nyahnyah.gif) |
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May 22 2009, 05:55 PM
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#17
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Running Target Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 |
Shouldn't you be, I don't know...working or something anyways? (IMG:style_emoticons/default/nyahnyah.gif) No, He has a tasklist from me. 1. Fix mic. 2. Find server with low ping time for both of us. 3. Burn Spies 4. Burn Spies. 5. Burn Snipers. BlueMax /who has a busy weekend of burning ahead of him |
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May 22 2009, 07:20 PM
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#18
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Running Target Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
Shouldn't you be, I don't know...working or something anyways? (IMG:style_emoticons/default/nyahnyah.gif) Friday before holiday weekend. While its crazy here, most of the crazy is in other departments... For once. No, He has a tasklist from me. 1. Fix mic. 2. Find server with low ping time for both of us. 3. Burn Spies 4. Burn Spies. 5. Burn Snipers. BlueMax /who has a busy weekend of burning ahead of him Would you believe I've gone through three mics since I first started using them? One destroyed by the cat, two more by my son... And that's not even counting the pairs of headphones that have gotten mauled. (IMG:style_emoticons/default/frown.gif) Next time, why don't you pick the server and I'll follow. I'm not as picky about ping as you. (IMG:style_emoticons/default/smile.gif) |
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May 22 2009, 11:51 PM
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#19
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
What on earth are you talking about? Full Auto Suppressive Stick and Shock from my machine pistol. It's the meaning of life. Oh, sure, you can Full auto (suppressive fire) SnS, but there's no need most of the time. My point was that a single shot SnS is just as good as a short burst of gel rounds (if not better). |
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May 23 2009, 01:06 AM
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#20
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
Oh, sure, you can Full auto (suppressive fire) SnS, but there's no need most of the time. My point was that a single shot SnS is just as good as a short burst of gel rounds (if not better). and i believe his point is that a full-auto suppresive fire burst is better than both... |
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May 23 2009, 03:50 AM
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#21
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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May 23 2009, 04:19 AM
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#22
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
He specifically said full auto suppressive SnS. sorry, my bad... the SnS got left out somehow... but yeah, as i understand it, his point is that suppressive fire + SnS = win (IMG:style_emoticons/default/nyahnyah.gif) |
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May 23 2009, 04:28 AM
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#23
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Running Target Group: Members Posts: 1,336 Joined: 25-February 08 From: San Mateo CA Member No.: 15,708 |
Indeed.
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May 23 2009, 07:41 PM
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#24
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Neophyte Runner Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
Double indeed.
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May 23 2009, 07:53 PM
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#25
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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