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#1
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 ![]() |
The maximum damage healable with First Aid skill is equal to the skill rating, but i am asking if
something increase possible damage healed with First Aid skill? a. Specialization (First Aid (Combat Wounds)) b. Quick Healer Quality (+2 all Healing Tests..) c. Something else |
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#2
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Nope, a and b only give bonus dice, they do not increase the skill rating, thus they do not increase the maximum number of healed boxes. So with a skill of six you could only ever heal six boxes but you would need eight hits.
The only things I can think of that would increase the maximum is the adept power improved ability, and aptitude if you actually get the skill to 7. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 26-February 02 From: Earth Member No.: 1,274 ![]() |
I use 3rd edition primarily, but have applied the damage box healing per success of 4th. I limit the max healable damage to the character's skill rating in First Aid or the Rating of the Medkit whichever is higher (medkits used to be Rating 3 on average, but I allow up to Rating 10 medical tools - but then you're tlking like a full on trauma treatment facility there). this was to reflect a good paramedic being able to stick you back together with staples and superglue or a office first aider to follow the high tech AutoDoc program of a Saviour medical pack.
With 4th edition, I've been toying with the idea of a max skill rating of 10 rather than 6 (11 if you've got the Aptitude Quality). However, to evalute between the 3rd & 4th edition, you could only reduce your 3rd ED Wound Level by 1 step with First Aid which was the equivalent of 3-6 boxes from Serious to Moderate. If you got a Deadly Wound (10 Boxes) you could only be stabilised until proper medical treatment arrived. |
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#4
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 ![]() |
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#6
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
..A Quick Healer recovers from damage more quickly than other characters. The character receives +2 dice pool modifier to all Healing Tests made on/for/by him, including magical healing. Yup, but those two dice do not increase the maximum of healed boxes. The healer is only more likely to reach the maximum. |
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#7
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
..A Quick Healer recovers from damage more quickly than other characters. The character receives +2 dice pool modifier to all Healing Tests made on/for/by him, including magical healing. I think the by him is referring to natural healing tests. not to there skill with a medkit on others. |
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#8
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#9
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
But on/for refers to First Aid or Healing Spells.
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#10
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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