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Jun 24 2009, 08:53 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
It'll probably be a lot more like what you described as early Fallout 3 - although I'm only halfway through the game so I dunno what late Fallout 3 is like. (IMG:style_emoticons/default/wink.gif) I've only skimmed the sourcebook, but from what I can tell, there's still a lot of people trapped inside Chicago when the wall goes up, and since they're cut off from outside contact, they're forced to band together to survive the bugs, some shacking up in cooperative havens, others joining gangs. Resources are limited and it's dog eat dog out on the streets, with your fellow metahumans being just as big a threat as the insect spirits. You guys will probably play as Chicago inhabitants who have the misfortune of still being inside the Containment Zone when the quarantine comes down, as opposed to an outside strike team sent in to deal with the problem.
I've learned to always make gunbunnies when I play video games. (IMG:style_emoticons/default/smile.gif) Even though games like Fallout and Deus Ex try to add extra dimensions to the gameplay, shooting stuff up is usually still the best way to get stuff done. Video game technology simply hasnt advanced to the point where you can do whatever you want - but that's what I play SR for. (IMG:style_emoticons/default/smile.gif) |
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Jun 24 2009, 09:01 PM
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#27
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Yeah, I'll be sure not to spoil anything for you. Its not that the later game really has any less stuff in it - but, for me, I spent the first part of the game exploring this big huge world, and ignoring the main quest. That freed me up to meet other people, talk to them, see what they wanted done, etc. By the time I got around to doing the main quest (the later half), I had already seen most of what there was to be seen, so unless I needed to sell loot, or rest, I pretty much fast-traveled everywhere (so I wouldn't meet people) or ignored the ones I did meet, because I had already gotten what I could from them. That, and the difficulty of random monsters ramps up as you go along.
Someone who had intermixed the two might have had a more continuous experience. But, yeah, what you describe sounds like fun. I'd be down for it - particularly if our characters can be shmoes who got caught in a bad situation (rather than the sorts of people who would willingly go there). It might make for some suboptimal characters, but it sounds like fun to me. |
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Jun 24 2009, 09:10 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
Oh no, I don't plan for you guys to be schmoes. You'll be building your characters with all the skills and abilities of a standard shadowrunner, although you may choose to have a more legitimate profession when you're coming up with the concept. Just because you're trapped inside the city doesn't mean that you're helpless...there are many people with the training and capacity to fight back against the bugs and rally other survivors, and those who do it best may rise to become warlords with their own slice of turf inside the containment zone.
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Jun 24 2009, 11:21 PM
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#29
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Target ![]() Group: Members Posts: 92 Joined: 13-July 05 Member No.: 7,497 |
It has been a while since I played SR3 but I still have my books and wouldn't mind giving it another try. Looks like the only thing you are down on so far are the Matrix/Rigger aspects?
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Jun 25 2009, 12:59 AM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
I actually managed to soak up the rigger rules in SR3 pretty quickly so I might be convinced to allow a rigger into the game if someone really wants to play one. However, I don't have Rigger 3, so a rigger might find himself outclassed rules and gear wise compared to the other characters if all he can do is rig.
Deckers, there's no point in even playing since as far as I know, Chicago gets cut off from the Matrix after the wall goes up. |
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Jun 25 2009, 02:02 AM
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#31
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Oh no, I don't plan for you guys to be schmoes. You'll be building your characters with all the skills and abilities of a standard shadowrunner, although you may choose to have a more legitimate profession when you're coming up with the concept. Just because you're trapped inside the city doesn't mean that you're helpless...there are many people with the training and capacity to fight back against the bugs and rally other survivors, and those who do it best may rise to become warlords with their own slice of turf inside the containment zone. Yes, this was more the idea I thought you meant. I just meant "shmoe" as in someone who came to the city under normal pretense and got trapped rather than the mercenaries I was talking about earlier. Either way, this sounds like fun to me. |
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Jun 25 2009, 05:26 AM
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#32
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Still plan on playing a sorcerer, but I might do a brand new one, since it sounds like, with the house rules, I will need to do a new build anyways. Someone a bit more durable than Ice Queen. Still at least semi-face with some other skills - but that's why I love sorcerers in SR3. It's so easy to make them versatile.
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Jun 25 2009, 06:20 AM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
Couple of questions, bug city happened in 2055, there might be some issues with gear. There was limited matrix access inside the zone, setup by survivors with salvage from corps.
The hard part I'm having with building this character is to not make him have huge stockpiles of supplies, its hard not to meta game. I propose this, we the players were put together in Seattle for a run in Chicago, as we're doing our run the walls go up and we're trapped in the city. |
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Jun 25 2009, 12:13 PM
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#34
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
Couple of questions, bug city happened in 2055, there might be some issues with gear. There was limited matrix access inside the zone, setup by survivors with salvage from corps. It also seems like anyone with a satellite link would be able to access the Matrix (unless there is some jamming interference, which would also hose riggers) but the utility of accessing the matrix is probably much smaller - since it may not be connected to a lot of systems in the city that used to be online. Again, I'm not that familiar with cannon-lore, but even in fallout-3 there were offline systems that certain characters could hack into. Then again, Krayola had mentioned not being a fan of the decker rules, anyway, so I suspect those systems will not play a major part in whatever we might do. QUOTE The hard part I'm having with building this character is to not make him have huge stockpiles of supplies, its hard not to meta game. I'm not sure how money works (is bug-city a sourcebook players are supposed to read up on? or GM only?) but I suspect that nobody will invest in credsticks or a high lifestyle at character creation, unless they have spare creds, or are committed to a concept in spite of the likely outcome. (IMG:style_emoticons/default/wink.gif) QUOTE I propose this, we the players were put together in Seattle for a run in Chicago, as we're doing our run the walls go up and we're trapped in the city. I could get on board with this idea - or, if Krayola didn't necessarily need/want us to know one another beforehand, that could be just one of many excuses for a character to find himself there (and properly equipped). |
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Jun 25 2009, 12:22 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
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Jun 25 2009, 02:33 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
Couple of questions, bug city happened in 2055, there might be some issues with gear. There was limited matrix access inside the zone, setup by survivors with salvage from corps. The hard part I'm having with building this character is to not make him have huge stockpiles of supplies, its hard not to meta game. I propose this, we the players were put together in Seattle for a run in Chicago, as we're doing our run the walls go up and we're trapped in the city. That will not be a problem. There will be resource restrictions during character creation, though I'm still hashing out the details as to exactly how that will work. QUOTE I propose this, we the players were put together in Seattle for a run in Chicago, as we're doing our run the walls go up and we're trapped in the city. That'll be up to you guys to decide when you're figuring out your character histories. You can work together to integrate your backstories prior to the quarantine or not, I'll find a way to bring ya'll together even if you have completely divergent backgrounds. QUOTE I'm not sure how money works (is bug-city a sourcebook players are supposed to read up on? or GM only?) If you're playing a long time resident of Chicago, you'll probably want to read up on the setting details in the book, since it's something your character would know. Everything else you probably wouldn't want to read to preserve suspense for yourself. |
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Jun 25 2009, 04:02 PM
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#37
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Target ![]() Group: Members Posts: 92 Joined: 13-July 05 Member No.: 7,497 |
The hard part I'm having with building this character is to not make him have huge stockpiles of supplies, its hard not to meta game. I propose this, we the players were put together in Seattle for a run in Chicago, as we're doing our run the walls go up and we're trapped in the city. There is a certain logic to that. It makes knowing each other [at least a little] easyer, and gives a certain cohesion to the group at the begining. On the other hand, it makes sense for some of the locals to survive and join in with the points of resistance/tough people. |
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Jun 25 2009, 06:36 PM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
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Jun 25 2009, 09:55 PM
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#39
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 |
BeCKS v2 will be an available option for character generation. Raygun's weapons are ridonkulously overpowered, so they will not be available in play as listed - if you want to use them just for flavor and match one of them up with the stats for an existing canon firearm, that's okay.
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