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#1
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,187 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
OK everyone, I've got two question for you.
If I had a SURGE character with the Vomeronasal Organ and an cyberware Olfactory Booster:
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
I think that is a GM-decision. Acc. to the rules, i would say "don“t know". The olfactory booster adds receptors to your existing ones and increases your sense of smell this way. Also it can cancel your natural senses and if you have a vomeronasal organ, this should cancel this too. But the question is: does the olfactory booster really just add receptors, or does it replace them? If the latter, then you would lose this veno.-organ by implanting.
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#3
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 ![]() |
You can use a Hot-Sim Modified Sim Module to override your own olfactory sense so that you'll smell roses whenever you wish and ignore the penalties. At the same time, you won't smell anything but roses, so it could cause problems on rare occasion.
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Lo-Fi Version | Time is now: 1st June 2023 - 11:50 AM |
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