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> Recruiting [SR3]: Let's Return to the Stuffer Shack
Chance359
post Jul 17 2009, 02:59 PM
Post #76


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Cord is going to walk away from the kid, heading to the back of the store, as soon as he's out of sight, I roll stealth: 5 to dodge where the kid cant see me.
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Shard
post Jul 17 2009, 04:41 PM
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Hmm, things could get a might bit interesting if Shuko happens to notice a dwarf sneaking about.
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Mister Juan
post Jul 17 2009, 07:21 PM
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Christophe is trying to spot any cameras... looking for an aisle that isn't properly covered.
Yes, his plan is to steal shit (IMG:style_emoticons/default/nyahnyah.gif)
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thearistocrat
post Jul 17 2009, 08:27 PM
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Chance359
QUOTE
Stealth from the brat to the back.

5d6.open(6) → [3,2,1,[6, 2],3]

[ Spoiler ]


Shard
QUOTE
[ Spoiler ]



Mister Juan
QUOTE
No skill specified, rolling electronics at -2 dice for not quite being the skill you need in this situation. Also rolling knowledge: jackpoint locations, to see if any are found in your visual scan of the shack. Christophe would notice.

Search for Cameras
4d6.open(6) → [[6, 3],3,3,1]

[ Spoiler ]


Jackpoint Locations
4d6.open(6) → [2,2,3,[6, 6, 3]]

[ Spoiler ]
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Mister Juan
post Jul 17 2009, 08:50 PM
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Are there any aisles that don't seem to be covered by the cameras? Christophe is looking for something mildly valuable that he could pocket (IMG:style_emoticons/default/wink.gif)
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thearistocrat
post Jul 17 2009, 09:31 PM
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QUOTE (Mister Juan @ Jul 17 2009, 09:50 PM) *
Are there any aisles that don't seem to be covered by the cameras? Christophe is looking for something mildly valuable that he could pocket (IMG:style_emoticons/default/wink.gif)

Christophe & Solid Snake Only
[ Spoiler ]
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Mickle5125
post Jul 18 2009, 01:46 AM
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Silas is going to try to get a quick read on the people in the Stuffer shack, and then is going to make his way on through the food aisles looking for something cheap and relatively edible while he avoids those who look troublesome.
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thearistocrat
post Jul 18 2009, 03:17 AM
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QUOTE (Mickle5125 @ Jul 18 2009, 02:46 AM) *
Silas is going to try to get a quick read on the people in the Stuffer shack, and then is going to make his way on through the food aisles looking for something cheap and relatively edible while he avoids those who look troublesome.


Looks like your plan to avoid the troublesome folks in the Stuffer Shack just took a turn for the worst...
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Mickle5125
post Jul 18 2009, 03:44 AM
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just confirming. Missile mastery means that I can hurt people with things that would otherwise not be painful, right?

So, for example, I could throw a pillow and do 3L damage, right?
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thearistocrat
post Jul 18 2009, 04:03 AM
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QUOTE (Mickle5125 @ Jul 18 2009, 04:44 AM) *
just confirming. Missile mastery means that I can hurt people with things that would otherwise not be painful, right?

So, for example, I could throw a pillow and do 3L damage, right?


Correct, but an object like a pillow is going to get a half-range modifier because of its non-aerodynamic nature. An adept can almost break the laws of physics, but aerodynamics and air-resistance are some of the hardest rules physics has.
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Shard
post Jul 18 2009, 04:56 AM
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I guess Shuko'd be using some negotiation, perhaps with a side of area knowledge Renton to see if he can come up with an actual person to add a bit of creedence to his 'troll sam' name dropping.

Also, a little clarity if you please. You mentioned poor impulse control. Do you mean he's got low willpower and caves easily to something he shouldn't want or do? Or do you mean he's so wired from his augs that he's become a bit twitchy and trigger happy?
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thearistocrat
post Jul 18 2009, 05:57 AM
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QUOTE (Shard @ Jul 18 2009, 05:56 AM) *
I guess Shuko'd be using some negotiation, perhaps with a side of area knowledge Renton to see if he can come up with an actual person to add a bit of creedence to his 'troll sam' name dropping.

Also, a little clarity if you please. You mentioned poor impulse control. Do you mean he's got low willpower and caves easily to something he shouldn't want or do? Or do you mean he's so wired from his augs that he's become a bit twitchy and trigger happy?

First, we'll see if you can think of a good name for the troll samurai.

2d6.open(6) → [3,5]

You say that the troll owner is named Skull-Fragger. It's a good name, but they don't know it.

Seeing as these are not the bargaining type, your negotiate roll will be with 5 dice.

5d6.open(6) → [3,5,1,2,[6, 2]]

They agree to negotiate, in a way that only a ganger could appreciate. The samurai, at least you assume based on his bushido-laced speech, appears to have just challenged you to singles combat for control of the store. He also said several disparaging things about your honor & your patron.

Oh man, a singles combat challenge coming from a thug samurai spouting hypocritical bushido, will Shuko be able to resist? (willpower roll)

2d6.open(6) → [1,2]

(IMG:style_emoticons/default/vegm.gif) I'll let you decided how to roleplay this, but you must accept his challenge & initiate combat with him in your next post. (IMG:style_emoticons/default/vegm.gif)
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Mister Juan
post Jul 18 2009, 06:38 AM
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Christophe will use the "distraction" caused by the gangers to grab as many pills bottles from aisle 6 as he can.
He'll then try to make himself as small as possible... and try to hide behind the shelves (IMG:style_emoticons/default/wink.gif)
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Shard
post Jul 18 2009, 06:48 AM
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Good times, sir.

Not sure how defense works in this game, but if others start firing, his first exit plan includes dashing/diving down a nearby aisle.
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thearistocrat
post Jul 18 2009, 07:01 AM
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QUOTE (Mister Juan @ Jul 18 2009, 06:38 AM) *
Christophe will use the "distraction" caused by the gangers to grab as many pills bottles from aisle 6 as he can.
He'll then try to make himself as small as possible... and try to hide behind the shelves (IMG:style_emoticons/default/wink.gif)

Two stealth rolls at 3 dice each. The first for how well you stuff pills in your jacket, and the second for how well you hide in the shelves. Unfortunately for you, aisle 6 is perpendicular to the cash register where both the shotgun-wielding character & the faux-samurai are standing. Hope Christophe is good at hiding...

Stealth: Stealing pills and putting them in your jacket.
3d6.open(6) → [5,4,[6, 6, 5]]

Ahem, you steal the pills. All of them; you have stolen all of the pills. Your jacket is making a sloshing noise, the unmistakably noise of hundreds of pills.

Base values before fence modification
Unrefined pills: 500 nuyen
Refined pills (street drugs): 1500 nuyen


Stealth: Hiding without any cover...
3d6.open(6) → [5,[6, 6, 5],[6, 5]]

Yeah um, I'm just going to pretend your under an improved invisibility spell for the next 3 rounds or until you alert people to your presence.

You got real lucky this time, a bit too lucky for my taste...
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Mister Juan
post Jul 18 2009, 07:56 AM
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QUOTE (thearistocrat @ Jul 18 2009, 02:01 AM) *
You got real lucky this time, a bit too lucky for my taste...


Well hey! I'm not even rolling the dices! (IMG:style_emoticons/default/biggrin.gif)
I guess Invisible Castle loves me (IMG:style_emoticons/default/nyahnyah.gif)

Let us simply say that Christophe is:
1- Not extremely tall
2- Very skinny
3- Everyone is probably looking into another direction
4- Aisle 6 is big (IMG:style_emoticons/default/wink.gif)

I'll have IC up later today (I need to crash and it's like 4am...).
If need be, Christophe pretty much plans on staying hidden... and waiting to see how things unfold.
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thearistocrat
post Jul 18 2009, 09:24 AM
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Tomorrow afternoon-ish (america time), I'll start the combat with the first initiative pass being faux samurai versus Shuko only. After that, all players will get an initiative roll and then IC posts will go in order posted based on an initiative list.

A player will have up to three days to make his combat post; after three day, it will be assumed that the player picked "delay action" and is moved to the back of the initiative list. Combat continues until all gangers have fled, been incapacitated or killed.


You don't have to engage in shooting if you don't want to (except for Shuko). Some players may want to ransack the store in the chaos or even steal paydata (shame on you). I'll post a map of everyone's position; enemies may get attacks of opportunity if you try to run past / through them on the map. All NPCs will be on the map and all non-combative characters will take occasional action...





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Chance359
post Jul 18 2009, 05:08 PM
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Cord's perception test: 5

Throwing (grenades): 4, plus 3 from combat pool
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thearistocrat
post Jul 21 2009, 01:40 AM
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Sorry for being Bad GM, real life attacked me. I'll try & have the combat starting on Wednesday.
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thearistocrat
post Jul 21 2009, 01:40 AM
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Sorry for being Bad GM, real life attacked me. I'll try & have the combat starting on Wednesday.
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Mickle5125
post Jul 22 2009, 12:59 AM
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'salright. life's kicked me in the face, too.
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thearistocrat
post Jul 26 2009, 12:09 AM
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Slicer dicer 3d6+6 [5,1,5,6] = (17)

Shuko 2d6+11 [2,3,11] = (16)


Sorry chummer, the wanna-be samurai has been augmented.

The IC will reflect this shortly.

@Shuko

Do you want to spend any of your combat pool to dodge? It appears the samurai is charging you with his katana drawn.
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Shard
post Jul 26 2009, 01:48 AM
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It seems that would be a good idea. Take me half 'n half I suppose.
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Chance359
post Aug 3 2009, 06:01 PM
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*pokes with stick*
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Mickle5125
post Aug 4 2009, 01:54 AM
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*lurks in the background with a cup full of sporks*
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