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thearistocrat
September in Seattle, 2059, is an exciting time to be alive if you're a mover and shaker in the Sixth World, but unfortunately, you are neither a mover nor a shaker. In fact, the only moving that anyone wants to do right now is shuffling off to the 24-7 Stuffer Shack to get some Aztechology soy-burritos.

For those out-of-towners, the Stuffer Shack is the home of synth-alcohol, soykaf, porno-simchips, Holohayo 3D greeting cards, pneumatic fluid for your bike, cheap fetish trinkets for the magical wannabes, soygrits, and a full line of stuffers with no redeeming nutritional or social value. Yep, the good 01' Stuffer Shack, home to a smell you can't recognize (and probably don't want to) and thousands of nuyen worth of stomach-rotting chow.

While the campaign will be somewhat non-linear, I pretty much intend to go through 2-3 old adventure books (First Run, Mercurial, Renraku Shutdown) mixing plots, Johnsons and runs so that experienced players won't see all of the twists coming. This campaign is designed for new, wanna-be runners who might survive to be actual runners if they are lucky. Player Characters should be young people who think that running the shadows will solve their personal and financial problems in a nice & tidy bundle. I like to see characters who might actually, exist, with friends, goals, contacts, lifestyles and such. Each character, in addition to the 2 freebie level 1 contacts, gets a free level 2 contact. The level 2 contact is someone/thing connected to the shadows, and will more or less be the runner's mentor or sponsor.

Subtle, GM Reminder: This is not Shadowrun: The Teen Years and at no point will I entertain any collective "school during the day, running at night" gameplay. That's not to say that a character can't be a book-worm in the day and a decker by night, I just can't really see a street-level runner team all going to the same school together. Also, if your character has a reasonable home, family or prospects, you ought to have a good reason for why your guy is running the streets, dodging bullets for a few hundred nuyen a night.

Build Rules:
100 BP - Somewhere between default creation & a low level campaign
No Ghouls
No Edges / Flaws (hmmm, flaws that never come up but edges that always do, how odd)
No Gear (I'll give you a care package at the beginning of the game; Deckers/Riggers can buy decking & rigging stuff)
No Cyberware above Alpha; no cultured bioware
Books Allowed: All of them, but ask if you want to use a netbook

Firearms Skill groupings are different.

Pistols (holdout, light, heavy) -Really short range
SMG (machine pistol, submachine guns) -Short range
Assault Weapons (Assault Rifles / Shotguns) -Medium range
Rifles (Sport / Sniper) -Long range


Since characters won't be able to start with their favorite AK-97 modded with Smartlink-II and such, I broadened the groupings a bit so that you can pick the firearm skill that corresponds, kinda, to the range you want to fight from. Specializations can be a specific as desired, as broad as the categories in parentheses. Heavy Weapons are going to be rare at first, so I would suggest waiting to find a heavy weapon (and an ammo source) before investing karma.

Game Stuff:
I'll be starting the game July, 11th (Saturday).
I will probably take around 5 characters.
I will be updating about once a day with significant plot points every few days.

So roll them characters up, and we'll head down to the Stuffer Shack to get some Soykaf.
Mister Juan
Hey there!
Is it me, or is SR3 coming back in force! I keep seeing those games, and it brings back gooood memories.

Anyways; I would be really interested in taking part in this game.
I'm mostly thinking about bringing in my young overconfident decker. I'll have a character background/concept up probably tonight.

I just have a quick question about character generation: you said that decker "can buy decking stuff". Does that mean that if we don't, well get something out of said "care package"?
thearistocrat
QUOTE (Mister Juan @ Jul 7 2009, 04:31 AM) *
Hey there!
Is it me, or is SR3 coming back in force! I keep seeing those games, and it brings back gooood memories.

Anyways; I would be really interested in taking part in this game.
I'm mostly thinking about bringing in my young overconfident decker. I'll have a character background/concept up probably tonight.

I just have a quick question about character generation: you said that decker "can buy decking stuff". Does that mean that if we don't, well get something out of said "care package"?


If your rigger/decker doesn't want to buy a vehicle/drones or a deck , he will get appropriate items in the care package, but the drones or deck will be mediocre at best.

The gear rules were put in so that characters will be forced to use sub-optimal equipment (hold-out pistols, light pistols & machine pistols) until they get good weapons contacts. As much as I want every street urchin to be rolling with a smartlinked HK227 or PredatorIV, I think that should wait until at least the 3rd or 4th run.

Yes, enemies will drop sweet weapons if you are able to get them away from said enemy in once piece.
Mister Juan
Alright!
I'll try to roll a character up as soon as I can.
Mister Juan
Here's something of a background for my decker.

[ Spoiler ]
Mickle5125
hmm... if things keep pushing towards sr3, I'm going to have to find a copy of the sr3 rules sometime...
thearistocrat
QUOTE (Mister Juan @ Jul 7 2009, 04:23 AM) *
Here's something of a background for my decker.

[ Spoiler ]


This guy will fit pretty well in the general story arc & his lifestyle will be an asset during a significant story arc.

You're in, so post a character sheet, contacts and lifestyle when you find the time. As for decking gear, you can spend up to half of your starting nuyen on decks and programs.
Mister Juan
Thank you!
Out of curiosity, what would the starting package be for a decker? Just so I have an idea where I'm going.
thearistocrat
QUOTE (Mister Juan @ Jul 7 2009, 06:35 AM) *
Thank you!
Out of curiosity, what would the starting package be for a decker? Just so I have an idea where I'm going.


Your character sheet, contacts & lifestyle will all determine what kind of toys you come to the party with. Your level 2 mentor/sponsor contact will also be a particular giver of boons, if you are a good contact back.

Mister Juan
Alright!
Chance359
Give me a day or so to throw something together.
Hudson
I'd like to throw my hat into the ring with a Street Samurai wannabe. Still working on the exact specs, but I've already got a somewhat important question: Does he need as much background detail as Mister Juan's example gives?

Because that would certainly take a good bit of time for me.
thearistocrat
QUOTE (Hudson @ Jul 7 2009, 08:55 PM) *
I'd like to throw my hat into the ring with a Street Samurai wannabe. Still working on the exact specs, but I've already got a somewhat important question: Does he need as much background detail as Mister Juan's example gives?

Because that would certainly take a good bit of time for me.


You have a good bit of time between now and Saturday. Why not try and give your street samurai a reasonable amount of background story? While Mister Juan certainly went beyond the call with his character background, I would imagine that player characters in the game will have enough detail in their background to explain how they got the plan to run the Seattle Shadows and why.
Hudson
QUOTE (thearistocrat @ Jul 8 2009, 01:42 AM) *
You have a good bit of time between now and Saturday.

My professors beg to differ on that. smile.gif

QUOTE (thearistocrat @ Jul 8 2009, 01:42 AM) *
Why not try and give your street samurai a reasonable amount of background story?

Never planned on doing anything else but I simply wanted to ask whether the background has to be as extensive as Mr. J's example. (As background writing usually tends to be a somewhat long-ish process for me due to nearly obsessive detail-research and fact-checking.)
thearistocrat
QUOTE (Hudson @ Jul 8 2009, 09:58 AM) *
(As background writing usually tends to be a somewhat long-ish process for me due to nearly obsessive detail-research and fact-checking.)


Null perspiration, chummer. I jacked onto the news-net and pulled most of the significant news stories for the past two years to help your research. From the headlines, it looks like the big news event for the past year or two has been the Corp War. Though the crash of Flight 1118 in the Redmond barrens is still fresh in Seattle's collective memory because of the ensuing ground damage and loss of life.

Timeline part1

Timeline part2
Mister Juan
Here we go!
Spoilered just for space.
I'll have a description of all three contacts up soon. Christophe Leblanc


[ Spoiler ]



Mister Juan
And here are the contacts.
Contacts

[ Spoiler ]


I put Pixie down as the Lv2 contact, not so much because of her skills or connections, but rather because I felt it represented her relation with Christophe rather well.










thearistocrat
QUOTE (Mister Juan @ Jul 9 2009, 04:05 AM) *
And here are the contacts.
Contacts

[ Spoiler ]


I put Pixie down as the Lv2 contact, not so much because of her skills or connections, but rather because I felt it represented her relation with Christophe rather well.


This guy's backstory just keeps getting better & better. I had a couple of questions though.

Does Christophe Leblanc have a street name that he goes by?

How does he slot the BTLs that he experiments with?

What type of BTLs does he slot? (persona fixes, trip chips, mood chips, fantasy chips)

Does he ever modify BTLs to play longer or allow walking & talking?

I'm assuming he uses a Dreamdeck when its around, but would also use direct chip input (chip ->datajack) as described in page 65 of Cannon Companion.
Toptomcat
I had a low level concept, started to design my character, and felt like I wasn't low level at all. After some puzzlement, I found the reason why: if we're not buying any gear at the start, that saves up to thirty Build Points on some concepts, which brings this right back up to a game that's about average or slightly below-average starting runners that just happen not to start with any 'ware or gear.
Is a gentlemen's agreement that we are have lower-powered but well-rounded characters in place?
Are we intended to drop a certain number of points in Resources anyway, to influence the size of the 'care package?'
Or is this something that you're going to change now that it's been brought to your attention?
Mickle5125
Do you mind having someone completely new to SR3? I'm currently working on acquiring a copy of the source book...
Mister Juan
QUOTE
Does Christophe Leblanc have a street name that he goes by?

Well, he uses a sort of "techno-angel" looking icon while on the web, so his Matrix handle is "Gabriel". But, since he's a beginning runner, I thought it would be interesting if he actually didn't have a street name yet. Maybe his teammates can give him one biggrin.gif

QUOTE
How does he slot the BTLs that he experiments with?

Direct chip input.

QUOTE
What type of BTLs does he slot? (persona fixes, trip chips, mood chips, fantasy chips)

Mostly mood chips and trip chips

QUOTE
Does he ever modify BTLs to play longer or allow walking & talking?

Well, I assume that mood chips already let you walk and talk. If not, then yes, he would modify them so he could trip up on BTL AND club at the same time biggrin.gif

QUOTE
I'm assuming he uses a Dreamdeck when its around, but would also use direct chip input (chip ->datajack) as described in page 65 of Cannon Companion.

Yep.
Hudson
QUOTE (thearistocrat @ Jul 8 2009, 01:00 PM) *
Null perspiration, chummer. I jacked onto the news-net and pulled most of the significant news stories for the past two years to help your research. From the headlines, it looks like the big news event for the past year or two has been the Corp War. Though the crash of Flight 1118 in the Redmond barrens is still fresh in Seattle's collective memory because of the ensuing ground damage and loss of life.

Timeline part1

Timeline part2

Thanks!


Pieced together a fitting and hopefully suitable background for Achill.

I'll write up into a more presentable form tomorrow.
thearistocrat
QUOTE (Toptomcat @ Jul 9 2009, 01:18 PM) *
I had a low level concept, started to design my character, and felt like I wasn't low level at all. After some puzzlement, I found the reason why: if we're not buying any gear at the start, that saves up to thirty Build Points on some concepts, which brings this right back up to a game that's about average or slightly below-average starting runners that just happen not to start with any 'ware or gear.
Is a gentlemen's agreement that we are have lower-powered but well-rounded characters in place?
Are we intended to drop a certain number of points in Resources anyway, to influence the size of the 'care package?'
Or is this something that you're going to change now that it's been brought to your attention?

Character creation is a magical process with a lot of different ways to use Nuyen. The only characters who get a significant leg-up are those that cannot use or do not want to use cyber, but cannot buy force points with nuyen. These characters can still buy lifestyles, contacts & vehicles...

More importantly, why does it matter if the guy next to you is a bit more powerful than yourself in a particular area? The "no gear" rule only gives an advantage to Martial art PhysADs and Otaku, both archetypes that tend to fall on the squishier side of things. The dermal plating (2) you bought your mundane samurai is something an Adept could never use despite his desire, and that otaku, he'll never be useful in a meat space fight anyway.

While I don't know if a gentlemen's agreement is quite in effect, 16 strength bow trolls are going to find an assault cannon before they find a composite bow capable of holding that much tension.

QUOTE (Mickle5125)
Can I play; I'm new to SR3?

Sure, if you roll a background & sheet, your guy will probably be in the game.
Mickle5125
I'm gonna take a couple days to familiarize myself with the rules, and I should have something percolating into existence by sunday evening, monday latest. Is that quick enough?
thearistocrat
QUOTE (Mickle5125 @ Jul 9 2009, 09:36 PM) *
I'm gonna take a couple days to familiarize myself with the rules, and I should have something percolating into existence by sunday evening, monday latest. Is that quick enough?


Unless we have a sudden rush of people who are dying to play SR3 who also post bios & sheets, Sunday evening will be fine. I'll probably write the IC Monday and post it sometime that night.

Also, good dodge on the persona fix use, Mister Juan. It would have been bad. I re-checked mood chips and most of then are altered to be "walkie-talkies." I would imagine a 2059 mood chip without this feature would be akin to cocaine heavily cut with fillers.
thearistocrat
Confirmed Players

Mister Juan
-Christophe Leblanc
-Decker \ Dope Man
-Bio / Sheet / Contacts / Lifestyle

Expressed Interest Players

Mickle5125

Chance359

Hudson
-Street Samurai (maybe)

Toptomcat

Hey expressed interest players, why not take 30 minutes today or tomorrow in NSRCG rolling your characters? That way I can start forming the scene for Monday.
Mister Juan
So, I don't get any friends? frown.gif
thearistocrat
QUOTE (Mister Juan @ Jul 12 2009, 07:19 AM) *
So, I don't get any friends? frown.gif


Mickle is hard at work on an adept if it makes you feel any better.
Mister Juan
Well, thats good biggrin.gif Cause my character isn't much of a fighter. And he has a big mouth....
Mickle5125
not much of a fighter? uh oh... we miiiiight have a spot o' trouble, then. ^_^*
Hudson
Just wondering: Is there any way to acquire a monofiliament whip?
Chance359
Sorry, been hella busy this week, should have something tonight.
thearistocrat
QUOTE (Hudson @ Jul 12 2009, 08:48 PM) *
Just wondering: Is there any way to acquire a monofiliament whip?


Yes, kill an enemy wielding a monofiliament whip, find one through an arms contact or take a bunch of points in whip. If you take 5 or 6 points in whip, you'll get a training MF whip in your care package. Not as good as a real one but won't cut you in two either the first time you try to use it.
Mister Juan
@thearistocrat
If I may, I'll just make one little change to Christophe's CS. Instead of having Bike and Bike B/R, I'll swap it for Car and Car B/R. Same ratings.
Chance359
Simon "Cord" Concord

Dwarf Sam

B: 5 (7)
Q: 7
S: 7
C: 4
I: 5
W: 5
E: 0.4
R: 7 (11)
Initiative: 7 (11) + 3D6
B.I.: 2.8

Combat 8

Skills
Athletics: 2 (4)
Assault weapons: 5 (6)
Etiquette: 3
Pistols: 5 (6)
Stealth: 4 (5)
Throwing Weapons: 2 (3)
-Grenades: 4 (5)
Unarmed Combat: 5 (6)

Chemistry: 4
Corporate Security: 4
GAmbling Card Games: 3
Gang Identification: 4
Metahumanity: 4
Popular Culture: 4
Prostitution Rackets: 2

English: 6
R/W: 3


Meat:
Enhanced Articulation
Muscle Augmentation: 2
Muscle Toner: 3
Syntha Cardium: 1

Chrome
Auto Injector x 2
Biomonitor Processor
Biomonitor
Bone Lacing, Plastic
Dermal Plating: 1
Cyber eyes w/Flare comp, Low Light, Thermo
Smart Link
Wired Reflexes: 2 w/ trigger

Contacts:
(free) Doug, bartender at club Penumbra
(free) Alice Dewitter, Fixer who works out of the tenderloin district in
Redmond
(5000) Johnny "The Cat" Salvano, Mafia Soldier. Works in Tacoma, dealing with shipping and hijacking.
(5000) Detective Frank Palin, Plain Clothes Cop. Works downtown beat, working organized crime.
(5000) Mad Mike, Paramedic. Works for Crashcart, willing to patch people up for a price.


Lifestyle
(7500) Medium, 21 points


BACKGROUND:
1) Where's your character from?
Born in the underground before the orks forced the dwarfs out.
2) Does your character have a family?
No kids of his own, a brother out there somewhere, Both parents are deceased.
3) Does your character have an ethnic background?
Very proud of his dwarf heritage, somewhat bias'ed against orks, especially those from the underground
APPEARANCE
4) What does your character look like?
Dark Brown hair buzz cut, well trimmed beard, green eyes
5) What does your character dress like?
Simple yet functional clothing, denim and leather clothing.
6) Does your character have physical quirks?
Tribal tattoos on arms, chest, and legs.
SKILLS, ATTRIBUTES, AND RESOUCES
7) Where did your character learn their Active Skills?
From streets and working with mercs.
cool.gif Where did your character learn their Knowledge Skills?
School of hard knocks, his chemistry skill he learned in a community college class.
9) Where did your character get his goodies?
A lot of his augmentations have come from either his paramedic contact or mafia contact.
10) Where does your character live?
He has a basement apartment in Bellevue
11) Who are your character's contacts?
see contacts above.
12) Who are your character's enemies?
Other than anti-meta human groups, Cord enemies are those he's paid to fight or those who oppose his survival.
13) How did your character learn magic
PERSONALITY
14) What are your character's likes and dislikes?
Cord enjoys the feel of new ware, spending time at the range and playing poker.
15) What is your character's moral code?
Doesn't enjoy killing, but will if the situation calls for it.
16) Does your character have goals?
Well right now, just making money, having fun.
17) Does your character have personal beliefs?
Survival, helping the little guy.
18) Does your character have personality quirks?
Tends to back the underdog,
RUNNING THE SHADOWS
19) Why does your character run the shadows?
Natural progression, starting with gangs, to doing favors for friends, developing skills.
20) How does your character view his/her role as a shadowrunner?
He see's his role as an agent of change, capable of doing the impossible.
Hudson
The accidental child of a lecturer at Seattle University and a waitress-turned-prostitute, Achill has known only one family: the Death Adders, a youth gang formed by him from the children of the local neighbourhood. Without any higher purpose in life he probably would have ended up dead in a gutter somewhere by now if not the fateful day when his gang tried to rob a "cool" Runner-wannabe. As it turned out this man was anything but a wannabe and he soundly trounced the whole gang in mere seconds. For reasons of his own he took the Adders under his wing (mainly Achill, though) and taught them some important lessons. Being a former soldier, he slowly influenced Achill to follow his example and serve in the Armed Forces of UCAS - faciliated by a few of his old contacts to get the sinless 17-year-old in. Achill learned even more lessons, up to the point when he was set up by one of his superiors and a bomb he was setting ripped of his left arm. Going AWOL he finally managed to make his way back to Seattle, only to find that the two years abroad had wrought many changes. The Adders were gone and most of his brothers and sisters were dead or missing. Still, one of the surviving Adders quickly found him - only to kick him in the nads for leaving her - but nevertheless connected him to a cyberdoc friend of hers who just happened to have come in the possession a 'groovy' cyberarm system she would like to see perform. They made a deal: She gave him and implanted the cyberarm she had found 'behind the baking-powder' and would monitor its performance and test this or that piece of equipment on it.


Achill "Gator" Gata
Callsign: Myrmidon
Metatype: Human


Lifestyle: Flat - converted into a workshop - in the Redmond Barrens (one of rougher neighborhoods of Touristville)
Area: Low
Com: Middle
Ent: Low
Fur: Squatter
Sec: Low
Spc: Middle (+ Chemistry Shop)
1000/month ( -> 1,400 NY due to Suprathyroid Gland)


Attributes
Body: 7 ( 8 )
Mickle5125
and... Here's Silas!
[ Spoiler ]
Mister Juan
Revamped Christophe's skills:
Pistols: 2
Computer / Decking : 5/7
Computer B/R: 4
Electronics: 5
Electronics B/R: 4
Etiquette: 4
Negotiation / Bargain : 5/7
Car: 3
Car B/R : 3
Athletics / Escape Artist : 2 / 4
Stealth: 3
Forgery: 4
Biotech / First Aid : 3/5

Basically, same amount of points as before, just redistributed points around.
thearistocrat
People going to the Stuffer Shack

Mister Juan / Christophe Leblanc / Human Decker & Dope man

Chance359 / Jesse "Cord" Lamplighter / Dwarf Samurai

Mickle5125 / Silas / Dwarf Phys. Adept

Hudson / Achill "Gator" Gata / Needs to post the rest of Achill's sheet


Can you guys post the BP distribution for your guys so I can stat them in NSRCG?

Thanks.
Mister Juan
Christophe Leblanc, BP Allocation
Attribute: 19 (38 BP)
Active Skills: 62 BP
Race: 0
Ressource: 0
Total: 100 BP

Quick question: Do all the PCs already know each other?
thearistocrat
QUOTE (Mister Juan @ Jul 14 2009, 12:12 AM) *
Christophe Leblanc, BP Allocation
Attribute: 19 (38 BP)
Active Skills: 62 BP
Race: 0
Ressource: 0
Total: 100 BP

Quick question: Do all the PCs already know each other?


No, but they will quickly meet one another. For the initial IC post, I'm planning on
[ Spoiler ]

Mickle5125
Silas, BP Allocation
Attribute: 20 (40 BP)
Active Skills: 20
Race: 5
Ressource: 10
Adept: 25
Total: 100 BP
Mister Juan
QUOTE (thearistocrat @ Jul 13 2009, 08:25 PM) *
No, but they will quickly meet one another. For the initial IC post, I'm planning on
[ Spoiler ]


Can't wait biggrin.gif
thearistocrat
QUOTE (Mister Juan @ Jul 13 2009, 10:19 PM) *
Revamped Christophe's skills:
Pistols: 2
Computer / Decking : 5/7
Computer B/R: 4
Electronics: 5
Electronics B/R: 4
Etiquette: 4
Negotiation / Bargain : 5/7
Car: 3
Car B/R : 3
Athletics / Escape Artist : 2 / 4
Stealth: 3
Forgery: 4
Biotech / First Aid : 3/5

Basically, same amount of points as before, just redistributed points around.


He's only got 55 active skill points spent, but he bought 62 skill points. He also only spent 22 out of 25 knowledge skills. Personally, I would shift some of those active skill points into attributes because you are already spending double points for skills linked to charisma over 4 (negotiate). Other than the skill point problems, he looks pretty good.
Mister Juan
QUOTE (thearistocrat @ Jul 13 2009, 09:49 PM) *
He's only got 55 active skill points spent, but he bought 62 skill points. He also only spent 22 out of 25 knowledge skills. Personally, I would shift some of those active skill points into attributes because you are already spending double points for skills linked to charisma over 4 (negotiate). Other than the skill point problems, he looks pretty good.


Well well well! That'll teach me not to double check my numbers!
So, going at it again!

Att: 21 points (42)
Skills: 58
Total: 100

Attributes (21)
B: 2
Q: 3
S: 2
C: 5
I: 6
W: 3

Skills (cost)
Pistol 3 (3)
Computer / Decking 5/7 (6)
Computer BR 4 (4)
Electronics 6 (6)
Electronics BR 5 (5)
Etiquette 5 (5)
Negotiation / Bargain 5/7 (7)
Stealth 3 (3)
Athletics / Escape Artist 2/4 (4)
Forgery 5 (5)
Biotech / First Aid 3/5 (4)
Car 3 (3)
Car BR 3 (3)

Language (9 free points)
French 4
English 3
Chinese 2

Knowledge (30 free)
BTL Producion 4
Club Scene 4
Data Brokerage 3
Jackpoint Location 4
Fences 4
Current Events 3
Data Havens 4
thearistocrat
QUOTE (Mickle5125 @ Jul 13 2009, 10:14 PM) *
and... Here's Silas!
[ Spoiler ]


Stated out your guy. He's perfect except that his English language skill is (4) but his intelligence is (3). That means that he has to pay double points for English 3 -> 4. Unfortunately, you are one skill point short; however, your lifestyle is so awful (Street, 0 nuyen spent) that it actually gives you a single extra build point. Thus, your character is legal & in the game as far as I am concerned.
thearistocrat
Beep Beep, Boop Boop. Shadowrun computer says...

Mister Juan is cleared for take-off.
Mister Juan
Actually, the numbers did add up wink.gif I just forgot to write up Gang Identification 4 wink.gif
Chance359
Edited Cord.
Hudson
Argh, really no idea why my last post was cut off like that.

Unfortunately, in even worse news, I am unable to repost Achill right now as I lost most of my PC today thanks to a power surge. I'll recover my back-up copy from work tomorrow and post it from there but if that is too late and you decide to move ahead without me, no problem! smile.gif
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