IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Gun Generator, Where do I find one?
Grey
post Jan 22 2004, 02:16 AM
Post #1


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



I know there is a program out there that will calculate all the gun creation stuff from CC, but I can't remember where it is? Can someone fill me in?
Go to the top of the page
 
+Quote Post
Grey
post Jan 23 2004, 11:43 PM
Post #2


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



No one? I know one exsists somewhere!
Go to the top of the page
 
+Quote Post
Jetmaster
post Jan 23 2004, 11:54 PM
Post #3


Target
*

Group: Members
Posts: 67
Joined: 18-March 02
From: Saskatoon Saskatchewan Canada
Member No.: 2,412



Check in the dumpshock archives, I seem to recall something there
Go to the top of the page
 
+Quote Post
Grey
post Jan 24 2004, 12:15 AM
Post #4


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



I have, all the links I've found are broken.
Go to the top of the page
 
+Quote Post
sir fwank
post Jan 24 2004, 07:53 PM
Post #5


Moving Target
**

Group: Members
Posts: 102
Joined: 26-February 02
From: harrisburg metroplex, pa
Member No.: 623



its on this site if i remember correctly.
http://matrix.dumpshock.com/tzeentch
Go to the top of the page
 
+Quote Post
Grey
post Jan 25 2004, 03:14 AM
Post #6


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



Yeah, but he took the downloads page down. :(
Go to the top of the page
 
+Quote Post
Pathwalker
post Feb 6 2004, 09:52 AM
Post #7


Target
*

Group: Members
Posts: 9
Joined: 26-July 03
Member No.: 5,027



http://pathwalker.freehomepage.com/
Partially completed gun shop program, can download from above web page. If anyone interested in an updated version version, contact me at soulpathwalker@hotmail.com and I'll get around to finishing it. Uses Cannon Conpanion rules from the gun creation section, though the customization section hasn't been programed in yet.

Go to the top of the page
 
+Quote Post
Yasha
post Feb 6 2004, 04:51 PM
Post #8


Target
*

Group: Members
Posts: 25
Joined: 20-December 02
Member No.: 3,759



I think that it needs to updated and finished.
Go to the top of the page
 
+Quote Post
Grey
post Feb 6 2004, 05:19 PM
Post #9


Runner
******

Group: Members
Posts: 3,035
Joined: 26-February 02
From: Anahiem, CA
Member No.: 100



I'd agree. I finally tracked down a program for making guns, but the guy I got it from didn't know where he found it and neither of us know who made it.
Go to the top of the page
 
+Quote Post
limbodog
post Feb 13 2004, 04:29 PM
Post #10


Target
*

Group: Members
Posts: 11
Joined: 11-February 04
Member No.: 6,075



How was the program written? What format?

I actually started making something like that using simple excel. (since it's mostly just cross-checking charts).

Curious how others made it.
Go to the top of the page
 
+Quote Post
Pathwalker
post Feb 18 2004, 07:01 AM
Post #11


Target
*

Group: Members
Posts: 9
Joined: 26-July 03
Member No.: 5,027



GunShop v0.8 out!

Ok runners and GM's alike, got a fully working (hopefully!) Gunshop program made. v0.8 cause it still might have a few bugs/flaws/errors in it, and perhaps a couple extra options to add in later. Web site again for anyone too lazy to look up:
http://pathwalker.freehomepage.com/
contact me for any suggestions, questions, or if yah find any errors.

The program was written in Delphi 4.0. I did think about using execl at first, but a few things I found much easier to do in Delphi, including saving guns and exporting to html.

-Pathwalker
Go to the top of the page
 
+Quote Post
Omer Joel
post Apr 24 2004, 03:04 PM
Post #12


Moving Target
**

Group: Members
Posts: 278
Joined: 26-February 02
From: Rehovot, Israel
Member No.: 265



Nice little program you got there :love:
And an efficient one, too - like programs used to be in the good, old DOS age. Compact, one-file, no registery messing, no complec installation. I like this style.

The only bugs I ran into this far are inaccurate available options for various gun types; SMGs, for example, show a Folding Stock as a blank box (marking an unavailble option, as far as I understand), while it should be available for them. Assualt Rifles show it as a grey box, despite the fact that it doesn't matter much for ARs (no RC for them from stocks, IIRC).

Also, the program should list recoil compensation options among the other customizations/options in addition to increasing the RC stat.

And, it'd be nice to have the "Firearm prices the sensible way" from TSS as a "house rule" option (basically multiplying the final cost by a certain factor to represent the cheaper prices of mass-produced firarms in comparison to prototypes).
Go to the top of the page
 
+Quote Post
Jetmaster
post Apr 24 2004, 06:14 PM
Post #13


Target
*

Group: Members
Posts: 67
Joined: 18-March 02
From: Saskatoon Saskatchewan Canada
Member No.: 2,412



I think it would probably be a little better to have both, the way cannon companion calculates the cost, then an option to turn on TSS. Since TSS isnt canon, its just fixing what we generally think is wrong. Some GM's may want to use the full cost for the guns. Just my 2 :nuyen:
Go to the top of the page
 
+Quote Post
Lilt
post Apr 24 2004, 06:42 PM
Post #14


Shooting Target
****

Group: Members
Posts: 1,965
Joined: 26-February 02
From: Edinburgh, Scotland
Member No.: 2,032



I think I would charge the full price for a custom firearm at chargen. I view it like how you don't get any modifiers for street index on starting gear, even favourable ones. It costs what it's worth to the character, not nessecarily how much it costs.

Retail prices would probably be somewhat less though.
Go to the top of the page
 
+Quote Post
Arethusa
post Apr 24 2004, 08:05 PM
Post #15


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



Ooh, conceal 10 assault rifle. Rocktastic.
Go to the top of the page
 
+Quote Post
Jason Farlander
post Apr 24 2004, 09:13 PM
Post #16


Running Target
***

Group: Members
Posts: 1,049
Joined: 24-March 03
Member No.: 4,323



hmm...

Forbidden
Remote Host: [X.X.X.X]

You do not have permission to access http://pathwalker.freehomepage.com/GunShop.zip
Data files must be stored on the same site they are linked from.

Thank you for using Community Architect
Go to the top of the page
 
+Quote Post
Jason Farlander
post Apr 24 2004, 09:18 PM
Post #17


Running Target
***

Group: Members
Posts: 1,049
Joined: 24-March 03
Member No.: 4,323



WOAH! Is there some sort of autolinking feature now? I didn't use hyperlink tages for that!
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post Apr 25 2004, 12:12 AM
Post #18


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222





This post has been edited by Austere Emancipator: Apr 25 2004, 12:14 AM
Go to the top of the page
 
+Quote Post
Backgammon
post Apr 25 2004, 12:47 AM
Post #19


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



Nice program, however your non-standard interface is perplexing... A greyed out box should not become un-greyed when you click it... In fact, I have no freaking clue of what the various check-box modes mean. What is the differance between a greyed out checked check-box and a unchecked check-box?
Go to the top of the page
 
+Quote Post
vebor
post Apr 25 2004, 06:39 PM
Post #20


Target
*

Group: Members
Posts: 13
Joined: 10-October 03
Member No.: 5,705



I love it.
Go to the top of the page
 
+Quote Post
TinkerGnome
post Apr 25 2004, 07:59 PM
Post #21


Dragon
********

Group: Members
Posts: 4,138
Joined: 10-June 03
From: Tennessee
Member No.: 4,706



As near as I can tell, grayed out empty box means that you can't get the modification for that weapon frame. A grayed out box with a check means you don't currently have the modification attached to the weapon but it is available.

There's probably a better way to do it, but it seems to work fine.
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Apr 26 2004, 12:02 AM
Post #22


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



I was working on a shotgun, and it had the max ammo for break action and internam magazine backward. The initial ammo count was correct, but it allowed for a 10 shot break action (a very interesting idea, but not in the rules). Also, the increased ammo capacity is only for cylinders and internal magazines, the extended clip modification is for removable magazines (as the retro-lingual nazis call them).
Go to the top of the page
 
+Quote Post
locomotiveman
post Apr 27 2004, 12:20 AM
Post #23


Moving Target
**

Group: Members
Posts: 117
Joined: 26-February 02
Member No.: 654



I get the fallow error when ever I try to add a clip

access violation at address 00402A63 in module GUNSHOP.EXE Read of Address FFFFFFFF
Go to the top of the page
 
+Quote Post
Pathwalker
post Apr 30 2004, 05:39 AM
Post #24


Target
*

Group: Members
Posts: 9
Joined: 26-July 03
Member No.: 5,027



Ok, made some updates to the program, new version on the same site.

Bulk costs added in the house rules.

Fixed a couple calcuation bugs, including Smartlink-2 costs and Stock Options, hopefully.

If your having any read of address errors, for now try selecting the Gun Type (aka Frame) first. I'll see about more error-proofing the program later so you only get a friendly reminder rather then a quite ugly 00402A63 message.

Shotgun and ammo fix next version, I'll see about it hopefully this weekend if I got the time.

Couldn't find a good way to do it with the standard interface, any suggestions welcome.

10 Conceal Assult Rifles only for GM's who bend the rules (eg the grayed area on the Improve Conceal bar the limit of what you allowed to do per Companion Rules), and for players who kill the NPC's that hold the weapons that the GM bent the rules with. Never give an NPC something you don't want the players to have :D
Go to the top of the page
 
+Quote Post
FXcalibur
post Apr 30 2004, 01:20 PM
Post #25


Moving Target
**

Group: Members
Posts: 673
Joined: 30-March 04
Member No.: 6,206



I clicked shotgun frame, selected tripod, and the top mount was gone. This gives me a very cool idea for my next session :D My players never quite notice the ceiling vent openings.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd November 2024 - 08:49 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.