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Jul 14 2009, 01:04 PM
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#1
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Target ![]() Group: Members Posts: 76 Joined: 18-January 09 Member No.: 16,789 |
What's the highest armor rating you can get at creation? (the Availability 12 limit) Please list the item name and book if you can.
Next what's the highest you can get during the game. Please only use a Human with Body 6 as base line. |
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Jul 14 2009, 01:21 PM
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
I have no book at hand, but with body 6, you are quite limited. I would say an armored jacket (8/6) with the highest rating FFBA (4/1) is nearly the max reachable without stress.. This you could perfect with this Ares-Body-protection-system (whose name i forget, did you recognize?)^^ For a maximum armor of (14/11). I have played around with some other options, but this one is the one you get the least stress of. There are many variants you could choose, but (14/14) is the max there should be possible.
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Jul 14 2009, 01:33 PM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 |
I have no book at hand, but with body 6, you are quite limited. I would say an armored jacket (8/6) with the highest rating FFBA (4/1) is nearly the max reachable without stress.. This you could perfect with this Ares-Body-protection-system (whose name i forget, did you recognize?)^^ For a maximum armor of (12/11). I have played around with some other options, but this one is the one you get the least stress of. There are many variants you could choose, but (14/14) is the max there should be possible. I Counted 15. Industrious Line Winterized Coverall (6/5) (Arsenal pg. 46) FormFitting Body Armor (Full Body Version) (6/2) (counted as 3/1) (Arsenal p. 48) Secure Tech PPP System Vitals Protection (1/1) (Arsenal p. 49) Secure Tech PPP System Leg and Arm Casings (1/1) (Arsenal p.49) Secure tech PPP System Shin Guards (0/1)(Arsenal p 49) Helmet (1/2) (BBB p 316) so final armor would be 15/12 (and W/o penalties) |
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Jul 14 2009, 01:51 PM
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#4
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
I Counted 15. Industrious Line Winterized Coverall (6/5) (Arsenal pg. 46) FormFitting Body Armor (Full Body Version) (6/2) (counted as 3/1) (Arsenal p. 48) Secure Tech PPP System Vitals Protection (1/1) (Arsenal p. 49) Secure Tech PPP System Leg and Arm Casings (1/1) (Arsenal p.49) Secure tech PPP System Shin Guards (0/1)(Arsenal p 49) Helmet (1/2) (BBB p 316) so final armor would be 15/12 +22 from armored to max full cyber body +3/4 from Dermal Sheath 3 +0/2 from Ceramic Bone Lacing For a total of 40/40 (IMG:style_emoticons/default/cyber.gif) Of course i think some GM:s might dissallow the last two if you allready have the first. (IMG:style_emoticons/default/biggrin.gif) On a more serious note you could still add a PPP forearm guards for +0/1 and final total of 15/13 |
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Jul 14 2009, 01:55 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 |
+22 from armored to max full cyber body +3/4 from Dermal Sheath 3 +0/2 from Ceramic Bone Lacing For a total of 40/40 (IMG:style_emoticons/default/cyber.gif) Of course i think some GM:s might dissallow the last two if you allready have the first. (IMG:style_emoticons/default/biggrin.gif) On a more serious note you could still add a PPP forearm guards for +0/1 and final total of 15/13 .. i knew i forget that.. take Urban Explorer Jumpsuit (6/6) in place of of Coverall it would be 15/14 i prefer Coverall.. reason is Free r2 Insulation,r2 Fire Resistance and r2 Chemical Protection.. |
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Jul 14 2009, 01:59 PM
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#6
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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Jul 14 2009, 01:59 PM
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
on Top of that you add a Possesing Spirit Lvl 12 with 12 Pts of hardened Armor (IMG:style_emoticons/default/wink.gif)
thats a CON of 18 !) Hough! Medicineman |
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Jul 14 2009, 02:04 PM
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
+22 from armored to max full cyber body +3/4 from Dermal Sheath 3 +0/2 from Ceramic Bone Lacing For a total of 40/40 (IMG:style_emoticons/default/cyber.gif) Of course i think some GM:s might dissallow the last two if you allready have the first. (IMG:style_emoticons/default/biggrin.gif) On a more serious note you could still add a PPP forearm guards for +0/1 and final total of 15/13 How do you get a full cyber body from the start with 22/22 armor? The availability for armor is Rating x 5, and there's nothing saying that a cyberlimb has any natural armor to start with. At best I can see 12 from a full cyber body. 2 from each limb, 2 from the torso, and 2 from the skull. I was thinking 19/14 for ballistic... 8/6 from Armored Jacket +2/+2 from Armored Helmet +6/+4 from Ballistic Shield +1/+0 from Aluminum Bone Lacing +2/+2 from Dermal Plating ... and 12/19 for impact. 6/9 from Riot Control Armor +1/+2 from Riot Control Helmet +2/+6 from Riot Control Shield +1/+0 from Aluminum Bone Lacing +2/+2 from Dermal Plating |
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Jul 14 2009, 02:05 PM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 |
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Jul 14 2009, 02:08 PM
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#10
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
How do you get a full cyber body from the start with 22/22 armor? The availability for armor is Rating x 5, and there's nothing saying that a cyberlimb has any natural armor to start with. Resricted gear quality to the rescue. (IMG:style_emoticons/default/wink.gif) maxium armor without penalties: 2xBody, would then be 15/12 when creating character.. Full FFBA gives extra +3/1 |
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Jul 14 2009, 02:14 PM
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#11
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
Resricted gear quality to the rescue. (IMG:style_emoticons/default/wink.gif) You can only take that three times if I'm not mistaken, and you're limited to 18 availability, which limits you to 3 armor per limb, you cannot obtain the full 4 armor at character creation. Cyberskull = 2/2 Armor Cybertorso = 3/3 Armor Left Cyberleg = 3/3 Armor Right Cyberleg = 3/3 Armor Left Cyberarm = 2/2 Armor Right Cyberarm = 2/2 Armor Grand Total = 15/15 |
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Jul 14 2009, 02:20 PM
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#12
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
You can only take that three times if I'm not mistaken, and you're limited to 18 availability, which limits you to 3 armor per limb, you cannot obtain the full 4 armor at character creation. It's actually avalability 20, but your right about being only apple to take it three times, i had forgotten that. So max 18 in chargen, but i didn't really mean it in chargen it was more about actual max for that body six human. |
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Jul 14 2009, 02:24 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 |
Resricted gear quality to the rescue. (IMG:style_emoticons/default/wink.gif) Full FFBA gives extra +3/1 Armor bonus from FFBA is counted half when considering armor encumberance.. so 6/2 FFBA is considered as 3/1 then..15/12 by my counts is right..(w/o penalties) When Restricted Item comes to play: Heavy Military Grade Armor (16/14) (Arsenal p. 50) and Military Helmet (2/2) (---"---) + Aluminium Bone Lacing (0/1) (BBB. 333) = 18/17 |
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Jul 14 2009, 02:41 PM
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#14
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Armor bonus from FFBA is counted half when considering armor encumberance.. so 6/2 FFBA is considered as 3/1 then..15/12 by my counts is right..(w/o penalties) Max normally is 12/12 full body FFBA gives +3/1 that doesn't count, so max is 12/12 + 3/1 = 15/13 attleast by my math. (IMG:style_emoticons/default/wink.gif) |
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Jul 14 2009, 03:11 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 |
Max normally is 12/12 full body FFBA gives +3/1 that doesn't count, so max is 12/12 + 3/1 = 15/13 attleast by my math. (IMG:style_emoticons/default/wink.gif) ..counting.. 9+6 =15 (9+3=12 when counting armor encumberance) ..ok.. no problem from ballictic ..counting.. 10+2= 12 (10+1=11 when counting armor encumberance).. ok ..no problem from impact ..and can still all Forearm Guards (0/1) with out penalty..(***!!..) i knew 2 hours of sleep was not enough.. so final would be 15/13.. |
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Jul 14 2009, 03:53 PM
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#16
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
You can only take that three times if I'm not mistaken, and you're limited to 18 availability, which limits you to 3 armor per limb, you cannot obtain the full 4 armor at character creation. Cyberskull = 2/2 Armor Cybertorso = 3/3 Armor Left Cyberleg = 3/3 Armor Right Cyberleg = 3/3 Armor Left Cyberarm = 2/2 Armor Right Cyberarm = 2/2 Armor Grand Total = 15/15 Make it a cyberware suite (why wouldn't it be?), and take it for one Restricted Gear. EDIT: There's a thread floating around here somewhere that's called How To Get 100 Armor for Fun and Profit (or something to that effect), and it's all about getting it in chargen. The final numbers ended up somewhere near/over 400. |
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Jul 14 2009, 04:05 PM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 |
Make it a cyberware suite (why wouldn't it be?), and take it for one Restricted Gear. EDIT: There's a thread floating around here somewhere that's called How To Get 100 Armor for Fun and Profit (or something to that effect), and it's all about getting it in chargen. The final numbers ended up somewhere near/over 400. Human Changeling (5 BP) Surge: Dermal Deposit (10 BP) (Runner's Companion) (+1 ballistic and impact armor, armor like trolls have..) |
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Jul 14 2009, 04:08 PM
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#18
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
EDIT: There's a thread floating around here somewhere that's called How To Get 100 Armor for Fun and Profit (or something to that effect), and it's all about getting it in chargen. The final numbers ended up somewhere near/over 400. And it's all total bullshit that no GM would ever let fly. |
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Jul 14 2009, 04:22 PM
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#19
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Not all total BS but some of it is.
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Jul 14 2009, 04:25 PM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 295 Joined: 2-April 07 From: Dallas/Fort Worth Megaplex Member No.: 11,361 |
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Jul 14 2009, 04:31 PM
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#21
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Moving Target ![]() ![]() Group: Members Posts: 509 Joined: 16-June 09 Member No.: 17,282 |
Guys... I can't believe you seem to have overlooked military-grade armour. For a mere 30,000 (plus Restricted Gear), you get 18/16 armour with buckets of capacity for add-ons (including the potential to have the incredibly useful chemical seal), an upgradable military-grade commlink and other built-in goodness. And there's no penalty, because, being custom-fitted, it uses BODx3 for encumbrance.
Other than that, the metagenetic dermal deposits aren't a bad idea for 5BP (and a minor metagenetic flaw), or you could slap on something like orthoskin 3. Honestly, for a human, 22/20 is probably plenty. The other fun thing to do would be to go around on a Horseman Personal Mobility Vehicle with 8 Smart armour and the Reflective Hull upgrade (so lasers and gauss weapons don't halve your sweet, sweet armour) and throw on another 10 Personal Armour (which is used when people try to shoot at you through the vehicle), so enemies either have to deal with 18 additional armour (plus your own... we're up to 40, yes?) or take out the vehicle first. |
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Jul 14 2009, 04:32 PM
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#22
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Look up my Idea of Binky for the absolute MAximum ^^
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Jul 14 2009, 04:36 PM
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#23
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Not all total BS but some of it is. No all of that was total BS, nothing of it really worked. It was just a big bile of silly rules intereptions and rules lawyering. But even if the armor tackinf would have work like he wanted, the character was still useless as he could do anythink having a negative iniative. The other fun thing to do would be to go around on a Horseman Personal Mobility Vehicle with 8 Smart armour and the Reflective Hull upgrade (so lasers and gauss weapons don't halve your sweet, sweet armour) Can't be compined with smart armor and only works agains lasers not gauss weapons, of cource sonic damage is the way to as it completdly negates armor. |
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Jul 14 2009, 05:21 PM
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#24
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
No all of that was total BS, nothing of it really worked. It was just a big bile of silly rules intereptions and rules lawyering. But even if the armor tackinf would have work like he wanted, the character was still useless as he could do anythink having a negative iniative. Can't be compined with smart armor and only works agains lasers not gauss weapons, of cource sonic damage is the way to as it completdly negates armor. Negative physical initiative, not matrix/astral initiative. He wouldn't be able to do anything in meatspace, but cyber/astral he'd be just as effective. Go read the rules again. As an example: Dodge Guardian with Walker Mode/2 Arms and max vehicle armor: 16 Rigger coccoon (f6 Reinforced): 36 f6 Spirit posessing the bike: 12 Total: 64 Note: The bike is roughly troll-sized after the modifications, so you can go anywhere a troll could go. For the person Full PPP (5 pieces): 2/6 r6 Reinforce for all 5: 30 FFBA shirt: 3/0 r6 Reinforce: 6 Armor Jacket: 8/6 r6 Reinforce: 6 Total: 55/54 armor Note: Have a Magical Group contact cast and sustain the spells so you don't have to, for the low low cost of 16 or less BP! Also, it should be noted that any apparent dicepool penalties will NOT affect you in VR/Astral. Grand Total: 119/118, easy, off the top of my head. Much of it is hardened too. |
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Jul 14 2009, 05:24 PM
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#25
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Moving Target ![]() ![]() Group: Members Posts: 295 Joined: 2-April 07 From: Dallas/Fort Worth Megaplex Member No.: 11,361 |
No all of that was total BS, nothing of it really worked. It was just a big bile of silly rules intereptions and rules lawyering. But even if the armor tackinf would have work like he wanted, the character was still useless as he could do anythink having a negative iniative. Can't be compined with smart armor and only works agains lasers not gauss weapons, of cource sonic damage is the way to as it completdly negates armor. You of course are incorrect, very little of the final numbers were altered due to oversights. All of which can be fixed up by changing out the vehicle used or altering a few minor parts. I didn't get into other shenanigans that were possible since I figured around 150ish armor would be fine. It can go as high as 200+ with the right workings. Just because you don't like it doesn't make it true. Knowing the rules involved goes a long way to making a informed decision. Oh I think you also mentioned the Neg INT, which of course (if you read the thread) doesn't matter since you will be jacking into the vehicle anyway. |
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