IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Vehicle Armor and You, Rules clarification
Warlordtheft
post Jul 17 2009, 03:53 PM
Post #1


Neophyte Runner
*****

Group: Members
Posts: 2,328
Joined: 2-April 07
From: The Center of the Universe
Member No.: 11,360



Stupid question time-but was just pondering something just because it may come up in the near futue. In the rules it states that if the power of the attack does not exceed the modified armor it does stun damage. Now vehicles cannot suffer stun damage. Therefore-if the power of the attack fails to exceed the armor of the vehicle, it does no damage.

Am I understanding this right?
Go to the top of the page
 
+Quote Post
Neraph
post Jul 17 2009, 04:00 PM
Post #2


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (Warlordtheft @ Jul 17 2009, 10:53 AM) *
Stupid question time-but was just pondering something just because it may come up in the near futue. In the rules it states that if the power of the attack does not exceed the modified armor it does stun damage. Now vehicles cannot suffer stun damage. Therefore-if the power of the attack fails to exceed the armor of the vehicle, it does no damage.

Am I understanding this right?

Yes and no. You are correct in your observation of armor and damage, but vehicles' armor counts (effectively) as Hardened Armor, so if the modified damage of an attack does not exceed the modified armor of the vehicle (not including things like Reinforce or Armor), then the attack is unsuccessful, no roll needed. Check the section labeled Vehicle Armor in SR4, page 158.
Go to the top of the page
 
+Quote Post
knasser
post Jul 17 2009, 04:02 PM
Post #3


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



QUOTE (Warlordtheft @ Jul 17 2009, 04:53 PM) *
Stupid question time-but was just pondering something just because it may come up in the near futue. In the rules it states that if the power of the attack does not exceed the modified armor it does stun damage. Now vehicles cannot suffer stun damage. Therefore-if the power of the attack fails to exceed the armor of the vehicle, it does no damage.

Am I understanding this right?


Vehicles actually have "Hardened Armour". If an attack's modified DV does not exceed the vehicles modified Armour, then it actually does no damage at all - "The attack fails", SR4A, pg. 167.

Hope that helps,

Khadim.
Go to the top of the page
 
+Quote Post
Warlordtheft
post Jul 17 2009, 04:16 PM
Post #4


Neophyte Runner
*****

Group: Members
Posts: 2,328
Joined: 2-April 07
From: The Center of the Universe
Member No.: 11,360



Thanks....trying to remember 500+ pages of rules and the occasional edition creep makes me miss somethings.
Go to the top of the page
 
+Quote Post
Draco18s
post Jul 17 2009, 04:31 PM
Post #5


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



Of course, rules like this get silly when you start slamming armored trucks into walls.

(Damage to the vehicle? What damage?)

IIRC there is in fact one vehicle that can ram into itself at 30mph (each) and just bounce off.
Go to the top of the page
 
+Quote Post
Kerrang
post Jul 17 2009, 04:36 PM
Post #6


Moving Target
**

Group: Members
Posts: 151
Joined: 17-April 09
Member No.: 17,088



QUOTE (Draco18s @ Jul 17 2009, 10:31 AM) *
IIRC there is in fact one vehicle that can ram into itself at 30mph (each) and just bounce off.


The SR equivalent of bumper cars?
Go to the top of the page
 
+Quote Post
knasser
post Jul 17 2009, 04:38 PM
Post #7


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



QUOTE (Warlordtheft @ Jul 17 2009, 05:16 PM) *
Thanks....trying to remember 500+ pages of rules and the occasional edition creep makes me miss somethings.


You need the Toturi co-processor implant. Only handles crunch, though. You need the "Ancient History" Expert System for fluff.
Go to the top of the page
 
+Quote Post
Draco18s
post Jul 17 2009, 05:05 PM
Post #8


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Kerrang @ Jul 17 2009, 12:36 PM) *
The SR equivalent of bumper cars?


I just remember that it showed up in some thread about crashes, and how the drivers (and passengers, if any) would all be creamed in the resulting crash, but that the cars themselves wouldn't even have scratched paint.
Go to the top of the page
 
+Quote Post
DireRadiant
post Jul 17 2009, 05:23 PM
Post #9


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



QUOTE (Draco18s @ Jul 17 2009, 12:05 PM) *
I just remember that it showed up in some thread about crashes, and how the drivers (and passengers, if any) would all be creamed in the resulting crash, but that the cars themselves wouldn't even have scratched paint.


I don't find this kind of result unreasonable. Well, except the paint. But there's no reason a vehicle can't be serviceable while the contents suffered damage.
Go to the top of the page
 
+Quote Post
Malachi
post Jul 17 2009, 05:30 PM
Post #10


Running Target
***

Group: Members
Posts: 1,228
Joined: 24-July 07
From: Canada
Member No.: 12,350



A common house rule to the vehicle damage/passenger damage thing is to have the passengers only take the damage the the vehicle took after its soak roll.

Also, I've been toying around with an idea (just in my head right now) of tweaking the Hardened Armor rules. Basically, my change would alter the wording to say:
"Hardened Armor automatically reduces the DV of an attack equal to its rating (modified by the AP of the attack)."

This would eliminate what I call the: *ping* *ping* KA-BOOM effect. Basically, when attacking something with a lot of hardened armor you usually end up doing no damage (no penetrating) or getting a butt-load of hits, penetrating the armor, and nuking the whole thing. If Hardened Armor automatically reduced the DV, then it would only have to resist the portion that was over and above the Hardened Armor value, rather than the full DV of the attack. Thoughts?
Go to the top of the page
 
+Quote Post
knasser
post Jul 17 2009, 06:19 PM
Post #11


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



QUOTE (Malachi @ Jul 17 2009, 06:30 PM) *
A common house rule to the vehicle damage/passenger damage thing is to have the passengers only take the damage the the vehicle took after its soak roll.

Also, I've been toying around with an idea (just in my head right now) of tweaking the Hardened Armor rules. Basically, my change would alter the wording to say:
"Hardened Armor automatically reduces the DV of an attack equal to its rating (modified by the AP of the attack)."

This would eliminate what I call the: *ping* *ping* KA-BOOM effect. Basically, when attacking something with a lot of hardened armor you usually end up doing no damage (no penetrating) or getting a butt-load of hits, penetrating the armor, and nuking the whole thing. If Hardened Armor automatically reduced the DV, then it would only have to resist the portion that was over and above the Hardened Armor value, rather than the full DV of the attack. Thoughts?


I'm kind of fine with the "ping ping boom" effect. I've never shot a car as it drives along, but I imagine the effect of each shot on the performance of the car would be either minimal (I put a bullet through a door, break a window or whatever) or critical (I put one in the engine or the battery or something). There would be cases where I merely impede the performance, I suppose, but I can't think of many. I blow out a tire, perhaps. Vehicles don't strike me as degrading under damage the same way people do. Certainly people have analogues to the critical hits on cars, but they also have a degrading zone where they are wounded and in pain, but still functioning. I just don't see what equivalent state can be inflicted on a car by bullets.
Go to the top of the page
 
+Quote Post
Draco18s
post Jul 17 2009, 07:23 PM
Post #12


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (DireRadiant @ Jul 17 2009, 01:23 PM) *
I don't find this kind of result unreasonable. Well, except the paint. But there's no reason a vehicle can't be serviceable while the contents suffered damage.


It's not that it's servicable, or even merely drivable, its that the vehicle took 0 boxes of damage, while the occupants took enough damage to nearly kill them.

After a 60 mph headon collision (each vehicle moving at 30 mph).
Go to the top of the page
 
+Quote Post
Dragnar
post Jul 18 2009, 12:57 AM
Post #13


Moving Target
**

Group: Members
Posts: 386
Joined: 28-November 08
From: Germany
Member No.: 16,638



QUOTE (Malachi @ Jul 17 2009, 07:30 PM) *
Also, I've been toying around with an idea (just in my head right now) of tweaking the Hardened Armor rules. Basically, my change would alter the wording to say:
"Hardened Armor automatically reduces the DV of an attack equal to its rating (modified by the AP of the attack)."

This would eliminate what I call the: *ping* *ping* KA-BOOM effect. Basically, when attacking something with a lot of hardened armor you usually end up doing no damage (no penetrating) or getting a butt-load of hits, penetrating the armor, and nuking the whole thing. If Hardened Armor automatically reduced the DV, then it would only have to resist the portion that was over and above the Hardened Armor value, rather than the full DV of the attack. Thoughts?

I use a similar house-rule (counting hardened armor as automatic hits, instead of rolling, which does basically the same), but I only use half its rating that way. I'd advise against using the full rating, otherwise spirits get even more difficult to kill than they already are and military vehicles are basically immune against most light AT-weaponry.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jul 18 2009, 07:09 PM
Post #14


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (knasser @ Jul 17 2009, 10:38 AM) *
You need the Toturi co-processor implant. Only handles crunch, though. You need the "Ancient History" Expert System for fluff.



That's great, I love it... I think that I will order me a set...
Go to the top of the page
 
+Quote Post
Draco18s
post Jul 18 2009, 09:26 PM
Post #15


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (knasser @ Jul 17 2009, 12:38 PM) *
You need the Toturi co-processor implant. Only handles crunch, though. You need the "Ancient History" Expert System for fluff.


Where can I get one?
Go to the top of the page
 
+Quote Post
knasser
post Jul 18 2009, 09:48 PM
Post #16


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636



QUOTE (Draco18s @ Jul 18 2009, 10:26 PM) *
Where can I get one?


I believe that they will be detailed in Shadows of Latin America in Holostreets which is scheduled to appear soon.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 21st December 2024 - 12:17 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.