QUOTE (Malachi @ Jul 17 2009, 06:30 PM)
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A common house rule to the vehicle damage/passenger damage thing is to have the passengers only take the damage the the vehicle took after its soak roll.
Also, I've been toying around with an idea (just in my head right now) of tweaking the Hardened Armor rules. Basically, my change would alter the wording to say:
"Hardened Armor automatically reduces the DV of an attack equal to its rating (modified by the AP of the attack)."
This would eliminate what I call the: *ping* *ping* KA-BOOM effect. Basically, when attacking something with a lot of hardened armor you usually end up doing no damage (no penetrating) or getting a butt-load of hits, penetrating the armor, and nuking the whole thing. If Hardened Armor automatically reduced the DV, then it would only have to resist the portion that was over and above the Hardened Armor value, rather than the full DV of the attack. Thoughts?
I'm kind of fine with the "ping ping boom" effect. I've never shot a car as it drives along, but I imagine the effect of each shot on the performance of the car would be either minimal (I put a bullet through a door, break a window or whatever) or critical (I put one in the engine or the battery or something). There would be cases where I merely impede the performance, I suppose, but I can't think of many. I blow out a tire, perhaps. Vehicles don't strike me as degrading under damage the same way people do. Certainly people have analogues to the critical hits on cars, but they also have a degrading zone where they are wounded and in pain, but still functioning. I just don't see what equivalent state can be inflicted on a car by bullets.