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> The Super-Sam, Build the Most Amazing Killer Evah!
Bugfoxmaster
post Aug 21 2009, 07:30 PM
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Hey all!

This is just sort of an interesting thing I decided to do, since I wanted to see what people would come up with. Using 250 BP for attributes and 100 Karma for... anything, really, and with a limit of 35 BP worth of Positive and Negative qualities, and AND INFINITE MONEY (and no restrictions on gear and ware), can you build the most deadly MUNDANE (Read: No Adepts, Bio or otherwise) Street Sam Ever? Delta and Beta grade cyberware is encouraged.
Race: Human.
No SURGE. Aside from those restrictions, go to it! And remember, he doesn't need to be playble in the least.
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Cheops
post Aug 21 2009, 08:18 PM
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Couple q's: do we need to use the Karma for skills etc? so we get 250 bp atts, 35 bps +/- quals, and 100 karma for everything else?

Also what sort of metrics are you looking for in terms of "deadly"? Does our guy need to survive getting hit. Just looking for some goal posts here.
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Stahlseele
post Aug 21 2009, 08:23 PM
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Robocop/Terminator or Street Preacher Levels of Deadly.
Can survive most anything, should be able to kill with most anything too.
So, MBW 3 Delta, Agility Stuff, Built in Armor and Damage-defying i think.
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Nigel
post Aug 21 2009, 08:35 PM
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Unlimited money? For me, the money's on full Delta cyberbody and Move-By-Wire 3 plus something else in a custom cybersuite.

Karma and BP would go toward skills and contacts, with a few knowledge skills relating to killing.

Oh, and I'd buy a zeppelin plus several hundred bombs. How's that for deadly?
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Stahlseele
post Aug 21 2009, 08:39 PM
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Nah, not BOMBS . .
first, magical stealth and shielding for the zeppelin.
second, naval grade lasers/gauss cannons/rail guns.
third, ?????????????
fourth, PROFIT!
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Bugfoxmaster
post Aug 21 2009, 09:50 PM
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QUOTE (Cheops @ Aug 21 2009, 01:18 PM) *
Couple q's: do we need to use the Karma for skills etc? so we get 250 bp atts, 35 bps + / - quals, and 100 karma for everything else?

Also what sort of metrics are you looking for in terms of "deadly"? Does our guy need to survive getting hit. Just looking for some goal posts here.


Here's roughly the deal: build the character with 250 BP for attributes, I guess I'll specify another 150 BP for skills, knowledge skills (on top of the free ones), and contacts at base, 35 BP +/ - qualities, and 100 Karma to improve him/it even more, via more skills, attribute raises (use 4A costs), specialization, and so on.
Deadly as in he can survive mostly anything and dish out as much damage as possible - being somewhat stealthy and sort-of viable isn't a ad thing, but killing and surviving shit comes first. Basically a super-soldier, if you get my drift. But not just amoving gun - he has to be good enough and connected enough to get to and plan the shit he does.

I guess left it open for the lazer zeppelin (IMG:style_emoticons/default/grinbig.gif) .
But seriously, I meant things like cyberware, bioware, nanotech, genetech, delta everything, super-modded weapons, super-modded armor, awesome gear, etc.
I guess you could include a really modded out citymaster or something if you REALLY wanted a vehicle. But that's not the point...
So... I guess unlimited money for the sort of thing I said above. And cybrsuites are a-OK, though I'd prefer you kept it somewht reasonable (somewhat, as the entire point of the post is a bit of absurdity)
If you have any further questions to specify the challenge, go ahead and ask. Good luck!


Edit: Oh yeah, and if you're willing, try and put the character out in a full sheet - like with all the skills, gear, attributes and so on listed, so we can all take a look.
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Chrysalis
post Aug 21 2009, 10:24 PM
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Biodrone edition from Ghost Cartels, with all the agumentation goodness. IPs 5. Red line limbs. Done.
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McAllister
post Aug 21 2009, 11:12 PM
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Can you buy more qualities with the karma?
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remmus
post Aug 21 2009, 11:14 PM
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question is, is it super sam...or serious sam?

sorry couldn´t help a of topic joke
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McAllister
post Aug 21 2009, 11:32 PM
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Dammit, I'm having trouble using all the BPs and karma. A infinitely wealthy troll who doesn't need to buy physical attributes and can skillwire skills is pretty inexpensive!
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McAllister
post Aug 21 2009, 11:37 PM
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Metatype: Fomori (45BP) Ghoul (35BP)

Attributes: 180BP
Body – 10 (0)
Agility – 1 (0)
Reaction – 3 (20)
Strength – 8 (0)
Charisma – 3 (20)
Intuition – 4 (30)
Logic – 4 (40)
Willpower – 5 (40)
Edge – 5 (40)

Active Skills: 72BP/88karma
Heavy Weapons (Assault Cannon) 7 (20/42)
Blades (Cyber-implants) 7 (20/42)
Dodge (Ranged) 4 (16/2)
Perception (Visual) 4 (16/2)

Knowledge Skills: Free
Academic: Biochemistry 4
Interest: Sports 4
Language: Or’zet 4
Language: Japanese 4
Professional: Security Procedures 4
Professional: Security Design 4
Street: Ares Macrotechnology 4
Street: Seattle Fixers 4

Positive Qualities: 35BP
Ambidexterity
Aptitude – Heavy Weapons
Aptitude – Blades
Biocompatibility – Cyberware

Negative Qualities: -35BP
Augmentation Addiction
Combat Monster
Wanted
Weak Immune System

Contacts: 18BP
Yakuza Lieutenant (4C,4L)
Ares Cyberdoc (2C,4L)
Black Market Dealer (3C,1L)

Geneware: 1.2e
Adapsin (.1e)
Daredrenaline (.1e)
Genetic Optimization – AGI, BOD and STR (.6e)
Sideways (.4e)

Cyberware: 4.125e
Deltaware Move-By-Wire 3 (1.5e)
Deltaware Titanium Bone Lacing (.45e)
Deltaware Rating 5 Cybereyes (.15e)
Deltaware Rating 4 Cyberears (.15e)
Deltaware Obvious Cyberskull (.225e)
Customized AGI 6, BOD 16, STR 14
Deltaware Obvious Cybertorso (.45e)
Customized AGI 6, BOD 16, STR 14
Deltaware Obvious Left Cyberarm (.3e)
Customized AGI 6, BOD 16, STR 14
Deltaware Obvious Right Cyberarm (.3e)
Customized AGI 6, BOD 16, STR 14
Deltaware Obvious Left Cyberleg (.3e)
Customized AGI 6, BOD 16, STR 14
Deltaware Obvious Right Cyberleg (.3e)
Customized AGI 6, BOD 16, STR 14


Bioware: 2.3e
Deltaware Enhanced Articulation (.15e)
Deltaware Orthoskin 3 (.375e)
Deltaware Reflex Recorders – Heavy Weapons, Blades, Dodge, Perception, Stealth (.3e)
Deltaware Platelet Factories (.1e)
Deltaware Reception Enhancer 3 (.3e)
Deltaware Trauma Dampers (.1e)
Deltaware Sleep Regulator (.075e)
Deltaware Symbiotes 3 (.3e)
Deltaware Toxin Extractor 6 (.6e)

Pretty straightforward. I didn't bother listing anything that didn't cost BP, Karma or Essence because money is unlimited and capacity is plentiful, but imagine I seasoned it with stat enhancements, cyberware armor, milspec armor with strength boosters, three different assault cannons and all that jazz. The only choices I feel the need to explain are A. I'd've gotten more social skills, but those come on activesofts and I could just load them up as needed and B. I didn't feel the need for any gun skills beyond Heavy Weapons because I could get a microgrenade launcher implanted, which is plenty of ranged action for when the gyro-stabilizer and Panther need to stay home. After all, if I made the cyberlegs raptor legs and strapped in cyberskates, I'm running 23 meters/second, so I'm never too far from melee range (using my spurs, of course).
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crazyconscript
post Aug 22 2009, 12:02 AM
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Unlimited money? 250BP attributes? 150BP skills etc +100 Karma? Well, lets see what we can do with this here then... (IMG:style_emoticons/default/vegm.gif)

Ok, so the basic stuff first. Attributes, skills & contacts
[ Spoiler ]


And here is his cyber/bioware:
[ Spoiler ]


And now, for some other assorted gear:
[ Spoiler ]


So his combat pool is going to be 15 base most of the time for firearms, and 14 for other weapons. Not the MOST optimised possible, but pretty close for a non-elf considering he has that dice pool in everything.
Body Resistance is 9+armour, which will be 20/19 or 14/10 depending on what he is wearing. He ingores all stun due to the pain editor, and reduces what damage is taken thanks to platelet factories+trauma dampener.
Defense is 12 base for Reaction 10+2 from reakt, and then you get dodge in close combat and have the option of full defense for many more dice. He has radar in his head and can fire his Ares with 2 Long-Bursts without taking any recoil (or a grenade-launcher short burst. BWAHAHAHAHAHAHA!!!!!)
He is combat kill, but also has fair contacts and social skills aswell, and the fact that he is a cyber-ninja isnt immediately obvious
Ok, so what do you think? I think it be very very silly.

EDIT: Oh yeah, and i still had 4 karma left over. Forgot about that
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Cheops
post Aug 22 2009, 12:03 AM
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I think he said we have to make Humans. Also, what is the ruling on Adapsin? Can we have 2 levels of that before implanting everything else?
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crazyconscript
post Aug 22 2009, 12:04 AM
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Man, that took me WAY longer to type than i had intended it to (IMG:style_emoticons/default/dead.gif)

And mcAllistor, i believe it was meant to be humans (IMG:style_emoticons/default/sarcastic.gif)
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InfinityzeN
post Aug 22 2009, 01:19 AM
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I tried a build without cyberlimbs, but ended up slipping in a cyber lower leg. I also avoided biocompatibility since everyone is using it. The few skills he has are maxed because he has a crap ton of skillsofts for everything else tweaked out. I don't think you'll be able to fit any more 'ware into him though, since he is pretty much at the limit without going CZ. Oh, and I still have 76 karma unspent.

The character is built as an Ares research 'project' that is undergoing active field testing.

Jack Hatcher
Jack be nimble, Jack be quick, Jack going to f*** you with his fist!

Attributes & Qualities
[ Spoiler ]

Skills
[ Spoiler ]

'Ware
[ Spoiler ]

Gear
[ Spoiler ]

Pools & Other Stuff
Yes, they are that silly. Yes, he rolls 19 dice to bitch slap someone.
[ Spoiler ]
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InfinityzeN
post Aug 22 2009, 01:19 AM
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QUOTE (Cheops @ Aug 21 2009, 07:03 PM) *
I think he said we have to make Humans. Also, what is the ruling on Adapsin? Can we have 2 levels of that before implanting everything else?
Adapsin has no levels.
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Bugfoxmaster
post Aug 22 2009, 02:51 AM
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Haha, this is heating up into some really amusing builds. I found the Fomori ghoul cyber-man very interesting, but I DID say to make a human. Also, Adapsin is cool - use it if you'd like.
To InfinityzeN - how'd you get all your skills to 7 and 8 with an aptitude only in Dodge? Sort of confused, though I'm probably missing a piece of ware somewhere in your build.
To make matters even crazier, I'm going to add a second challenge - anybody want to try their hand at making a really fucked up cyberzombie?
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InfinityzeN
post Aug 22 2009, 03:21 AM
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Reflex Recorder

And a CZ with unlimited budget gets out of hand really quickly.
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Bugfoxmaster
post Aug 22 2009, 03:34 AM
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Pretty much why I did it - this is purely for fun and speculation to see HOW out of hand it can get.
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McAllister
post Aug 22 2009, 03:55 AM
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No meta, no surge? Then how do I get arcane arrester? (IMG:style_emoticons/default/biggrin.gif)

What would change if I took my build from troll to human... very little. Bump charisma up to 4, intuition up to 5 and edge up to 7. He gets a little nicer, a little quicker on the uptake, a good bit luckier and a little more agile (because we can now customize the cyberlimbs to 6, and augment them to 9) and loses a bunch of body and strength (but still has 11 and 10 respectively; go ghoulism!), a point of reach and arcane arrester. Overall a loss, but that's what would change.

I want to see what I'd put in the arms. The left arm would have the grenade launcher, an external clip port and 3 agility, and the right arm would have cyberspurs, 3 agility, 3 strength, a gyromount and 3 armor. I'm thinking a point of armor will usually be better than 2 points of agility, because they add together instead of being averaged and will lead to most damage being downtracked to stun.

Also, replace the sleep regulator with a pain editor. I forgot that the pain editor keeps you standing when stun overflows, whereas sideways (the genetic infusion) does not. Also, it helps a bit against spells.

EDIT: ooh, I forgot to add +2 to willpower for being a ghoul. Although I also forgot that charisma now hardcaps at 4, so I don't have the points for that. I guess I'll stick with 3 charisma, and add a 5/5 fixer contact. Between being able to use any skill like a pro (because if you can get all the activesofts, you can also get them all pluscoded and personalized) and having some good friends, the only barrier towards this guy being able to do his job is the fact that his appearance is a bit attention-getting.
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Cheops
post Aug 22 2009, 04:25 AM
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QUOTE (InfinityzeN @ Aug 22 2009, 01:19 AM) *
Adapsin has no levels.


Not technically but 2 treatments gets you a 10% reduction in Essence costs.

BTW, I love Unarmed Combat (Bitchslaps!)... I may have to rip that off at some point.
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McAllister
post Aug 22 2009, 04:27 AM
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I thought ONE treatment got you a 10% reduction in Essence costs, and there was no such thing as multiple treatments of geneware.
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Cheops
post Aug 22 2009, 05:18 AM
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QUOTE
Arsenal, 90

Adapsin reduces the Essence cost of implanting cyberware
(but not bioware) by 10% (round normally) if the subject has
previously undergone adapsin EPE treatment.


"If the subject as previously"

Note: previously was originally in italics in the book but wasn't preserved in my cut and paste. Requoted for emphasis. It also says that you cannot take it at character creation and thus falls under one of those "if the GM allows it" items and didn't want to assume (although stupid in hindsight with +100 Karma and unlimited cash <shrug>)
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McAllister
post Aug 22 2009, 06:59 AM
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Hmm, the way I read that was "Adapsin reduces the Essence cost of implanting cyberware (but not bioware) by 10% (round normally) if the subject has undergone adapsin EPE treatment PREVIOUSLY TO HAVING THE CYBERWARE INSTALLED." Meaning, adapsin applies to cyberware that's installed after the adapsin treatment, but not before. IIRC, there's no point in getting an adapsin treatment if you already have one.
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Tachi
post Aug 22 2009, 07:23 AM
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Me thinks McAllister needs "Spoiler" assistance. Don't look at me, I'm in no condidtion for that sort of thing.
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